{
  "reviewedAt": "2026-10-13",
  "scope": "Regular Repentance; early/mid-game solo usefulness. Editorial reconciliation of player evidence and version-pinned mechanics. Sources can disagree with the final grade. Not measured win rates or expert consensus.",
  "entries": {
    "sprite-0": {
      "name": "Clear Rune",
      "tier": "B",
      "reason": "Reusable runes can repeatedly heal, reveal maps or reroll unwanted items, and the initial rune makes this immediately usable. Its strength still depends on finding a worthwhile rune and accepting its charge requirement.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/qbtj9z/item_discussion_99_clear_rune/",
          "label": "Player discussion",
          "title": "Player discussion: Clear Rune"
        }
      ],
      "evidence": "Players emphasize that strong copied runes are rare, often leaving the active with its weak starter rune; the old two-charge Soul of Cain exploit is not a modern regular-Repentance assumption.",
      "version": "2021–2022 discussion series; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-1": {
      "name": "Mucormycosis",
      "tier": "A",
      "reason": "Frequent spores add substantial delayed damage and spread through crowded rooms without threatening Isaac. Their fixed activation chance works without luck investment, although fast kills and isolated targets reduce the spreading payoff.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/p3i4ef/item_discussion_49_mucormycosis/",
          "label": "Player discussion",
          "title": "Player discussion: Mucormycosis"
        }
      ],
      "evidence": "Players value the extra explosive damage particularly early and against grouped enemies, while noting it is not a standalone run winner and the secondary spores may miss.",
      "version": "August 13, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-2": {
      "name": "2Spooky",
      "tier": "B",
      "reason": "The fear aura gives useful breathing room against charging and melee enemies without occupying an active slot. Its short radius does little against distant shooters, and regular Repentance does not include the later stat buffs.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/nuki6s/item_discussion_21_2spooky/",
          "label": "Player discussion",
          "title": "Player discussion: 2Spooky"
        }
      ],
      "evidence": "Players report welcome protection against contact enemies, especially fragile characters, but melee users dislike feared enemies retreating outside attack range.",
      "version": "2021–2022 discussion series; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-3": {
      "name": "Golden Razor",
      "tier": "C",
      "reason": "Spare money can become a meaningful stackable damage boost for a difficult boss, with one activation funded on pickup. Repeated payments and an occupied active slot make it inefficient during ordinary exploration.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/psbve1/item_discussion_72_golden_razor/",
          "label": "Player discussion",
          "title": "Player discussion: Golden Razor"
        }
      ],
      "evidence": "Players commonly leave it behind for another active; spare coins can rescue an underpowered boss fight, but the active slot and repeated spending make it an emergency tool.",
      "version": "September 21, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-4": {
      "name": "Sulfur",
      "tier": "A",
      "reason": "Temporary Brimstone supplies piercing, room-wide damage for dangerous encounters and benefits from existing damage upgrades. It needs charging and does not improve every room, but its combat impact justifies the active slot.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/pv1j00/item_discussion_76_sulfur/",
          "label": "Player discussion",
          "title": "Player discussion: Sulfur"
        }
      ],
      "evidence": "Players describe strong boss and Greedier performance with temporary Brimstone, while explicitly noting active-slot competition; battery-driven double activation is a ceiling rather than the baseline.",
      "version": "September 25, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-5": {
      "name": "Fortune Cookie",
      "tier": "A",
      "reason": "Frequent uses produce soul-heart protection and cards often enough to stabilize weak runs across several floors. Individual activations can still fail, but the short recharge makes repeated attempts practical and gives early acquisition strong cumulative value.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/q7tpow/item_discussion_93_fortune_cookie/",
          "label": "Player discussion",
          "title": "Player discussion: Fortune Cookie"
        }
      ],
      "evidence": "Discussion values its frequent cards and protection at two-room charge while correcting exaggerated comparisons with Book of Revelations; reliable repeated attempts matter more than any single empty use.",
      "version": "October 14, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-6": {
      "name": "Eye Sore",
      "tier": "B",
      "reason": "Additional shots provide free damage and inherit valuable tear effects without weakening the main stream. Random directions make the benefit inconsistent against single targets, although crowded rooms and large bosses catch more shots.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/r2gb4x/item_discussion_121_eye_sore/",
          "label": "Player discussion",
          "title": "Player discussion: Eye Sore"
        }
      ],
      "evidence": "Players call the random extra shots modest alone and much stronger with homing or effects that do not require direct hits.",
      "version": "November 26, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-7": {
      "name": "120 Volt",
      "tier": "B",
      "reason": "Rapid electrical damage significantly strengthens close-range fighting and chains through groups, with scaling that stays relevant later. Its small activation radius requires controlled positioning and should not be mistaken for reliable collision protection.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/r383qw/item_discussion_122_120_volt/",
          "label": "Player discussion",
          "title": "Player discussion: 120 Volt"
        }
      ],
      "evidence": "Players appreciate protection from small pursuing enemies; others report the short range tempts unsafe positioning and matters less once enemies become primarily ranged.",
      "version": "November 27, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-8": {
      "name": "It Hurts",
      "tier": "C",
      "reason": "Taking damage grants a useful room-long fire-rate increase and an immediate retaliatory volley. It provides no proactive help while playing cleanly, and intentionally trading health is rarely worthwhile without an existing damage engine.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/qn3zlw/item_discussion_110_it_hurts/",
          "label": "Player discussion",
          "title": "Player discussion: It Hurts"
        }
      ],
      "evidence": "Players praise the large tear increase but question intentionally paying health and note the benefit is most relevant in long fights or low-tear runs.",
      "version": "November 5, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-9": {
      "name": "Almond Milk",
      "tier": "C",
      "reason": "The enormous fire-rate increase activates tear effects frequently, but reduced damage and erratic trajectories often worsen practical accuracy. Reliable piercing or beam interactions can transform it, while an ordinary tear build has substantial risk.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/n4w0k6/item_discussion_4_almond_milk/",
          "label": "Player discussion",
          "title": "Player discussion: Almond Milk"
        }
      ],
      "evidence": "Multiple players describe lost aiming control and ruined otherwise good builds, even while enjoying the spectacle; useful tear effects improve the trade but are not guaranteed.",
      "version": "2021–2022 discussion series; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-10": {
      "name": "Rock Bottom",
      "tier": "A",
      "reason": "Keeping peak stats turns common temporary buffs into lasting advantages and prevents immediate stat penalties. It grants nothing by itself, and hidden underlying stats still need to catch up before later upgrades improve the retained maximum.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/nbp9ay/item_discussion_9_rock_bottom/?",
          "label": "Player discussion",
          "title": "Player discussion: Rock Bottom"
        }
      ],
      "evidence": "A firsthand player describes consistent smaller benefits even without spectacular Soy Milk combos, supporting strong potential while avoiding automatic run-win framing.",
      "version": "2021–2022 discussion series; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-11": {
      "name": "Nancy Bombs",
      "tier": "B",
      "reason": "Five bombs immediately improve resource access, while randomized bomb effects can add useful combat damage and utility. Unpredictable effects complicate precise bombing, and most of the lasting value still requires spending consumable bombs.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/qjkc8q/item_discussion_107_nancy_bombs/",
          "label": "Player discussion",
          "title": "Player discussion: Nancy Bombs"
        }
      ],
      "evidence": "Players value powerful bomb effects but explicitly warn about unpredictable Scatter and Sticky outcomes, especially on no-hit characters.",
      "version": "October 31, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-12": {
      "name": "A Bar of Soap",
      "tier": "B",
      "reason": "A straightforward tears increase improves ordinary damage output immediately, with shot speed making distant targets easier to reach. The boost is modest and loses offensive value when the normal tears cap is already reached.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/shp3qe/item_discussion_172_a_bar_of_soap/",
          "label": "Player discussion",
          "title": "Player discussion: A Bar of Soap"
        }
      ],
      "evidence": "Players welcome another dependable boss-pool tears upgrade, with the ordinary tears cap limiting late value; enthusiasm does not turn its modest stats into an exceptional item.",
      "version": "February 1, 2022; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-13": {
      "name": "Blood Puppy",
      "tier": "C",
      "reason": "The puppy supplies autonomous damage and eventually red-heart generation, giving it a real payoff if managed carefully. Its hostile forms create another collision threat, sometimes at room entry, and taming it interrupts normal combat.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/ob8fbt/item_discussion_30_blood_puppy/",
          "label": "Player discussion",
          "title": "Player discussion: Blood Puppy"
        }
      ],
      "evidence": "Players report both deaths from the enraged familiar and substantial boss damage when its charge is managed; this is a hazardous tool rather than dependable passive protection.",
      "version": "June 30, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-14": {
      "name": "Dream Catcher",
      "tier": "B",
      "reason": "Repeated half-soul-heart gains provide dependable long-term protection, while advance item information helps alternate-path choices and blind floors. Remembering to watch transitions matters, and knowing a boss or unwanted item does not itself remove the threat.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/q95cl8/item_discussion_95_dream_catcher/",
          "label": "Player discussion",
          "title": "Player discussion: Dream Catcher"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/ot2eos/ultimate_repentance_tier_list_items_trinkets/",
          "label": "Player discussion",
          "title": "Player discussion"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/w1sgl4/isaac_mega_tier_list_from_2x_dead_god_1700_hr/",
          "label": "Player discussion",
          "title": "Player discussion"
        }
      ],
      "evidence": "Players highlight blind-item and alternate-path information plus accumulated soul hearts, but routinely forget transitions; route and attention determine the extra upside.",
      "version": "October 16, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-15": {
      "name": "Paschal Candle",
      "tier": "A",
      "reason": "A cap-breaking fire-rate bonus builds quickly during clean play and meaningfully strengthens almost any attack. Damage resets its progress, so the greatest improvement comes when avoiding hits rather than during a struggling boss fight.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/q3r6en/item_discussion_87_paschal_candle/",
          "label": "Player discussion",
          "title": "Player discussion: Paschal Candle"
        }
      ],
      "evidence": "Players praise the cap-breaking fire rate and Lost synergy, but note losing the bonus during a difficult final boss undermines its rescue value.",
      "version": "October 8, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-16": {
      "name": "Divine Intervention",
      "tier": "B",
      "reason": "Timed shields can block projectiles and reflect dangerous beams without consuming resources, substantially rewarding practiced use. Remembering the directional input while dodging is demanding, so its ordinary reliability falls below protection that activates automatically.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/ofty2j/item_discussion_33_divine_intervention/",
          "label": "Player discussion",
          "title": "Player discussion: Divine Intervention"
        }
      ],
      "evidence": "Players describe powerful reflected beams and emergency pushback, alongside frequently forgetting the double-tap activation; strong execution-dependent defense rather than automatic protection.",
      "version": "July 7, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-17": {
      "name": "Blood Oath",
      "tier": "C",
      "reason": "Large red-health reserves can fund substantial floor-long damage and speed, especially when healing is plentiful. Automatically draining health at each floor entrance weakens immediate safety and makes the benefit highly dependent on the health economy.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/q9uerg/item_discussion_96_blood_oath/",
          "label": "Player discussion",
          "title": "Player discussion: Blood Oath"
        }
      ],
      "evidence": "Players describe powerful red-health conversion with protection already available, but question paying devil-deal health for an item that requires red health and carries obvious risk.",
      "version": "October 17, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-18": {
      "name": "Playdough Cookie",
      "tier": "A",
      "reason": "Frequent varied tear effects add damage, slowing and freezing to ordinary shooting, often improving a weak build immediately. Random explosive effects require care near enemies, but those occasional risks do not erase the broad room-clearing benefit.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/op7ese/item_discussion_40_playdough_cookie/?",
          "label": "Player discussion",
          "title": "Player discussion: Playdough Cookie"
        }
      ],
      "evidence": "Players find the random effects more consistently useful than other random-tear items, while reporting lethal Fire Mind explosions on fragile characters.",
      "version": "2021–2022 discussion series; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-19": {
      "name": "Orphan Socks",
      "tier": "A",
      "reason": "Two soul hearts, extra speed and immunity to ordinary spikes and creep improve survival immediately and throughout the run. Curse-room doors and spiked chests remain dangerous, but the broad protection has little practical downside.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/s5xf9c/item_discussion_159_orphan_socks/",
          "label": "Player discussion",
          "title": "Player discussion: Orphan Socks"
        }
      ],
      "evidence": "Players appreciate combined speed, soul hearts and spike/creep safety; they reject judging it solely against spectacular secret-room alternatives.",
      "version": "January 17, 2022; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-20": {
      "name": "Eye of the Occult",
      "tier": "B",
      "reason": "Extra damage and steerable tears reward careful aiming and can redirect missed shots toward enemies. Continuous directional control feels awkward with some charge attacks, so the statistical gain is more dependable than the handling change.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/n5oixl/item_discussion_5_eye_of_the_occult/",
          "label": "Player discussion",
          "title": "Player discussion: Eye of the Occult"
        }
      ],
      "evidence": "Players welcome the stats but describe steering as mildly helpful alone and substantially better with multishot; awkward controls prevent treating the effect as unconditional extra damage.",
      "version": "2021–2022 discussion series; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-21": {
      "name": "Immaculate Heart",
      "tier": "A",
      "reason": "A permanent damage multiplier, full red-health recovery and an extra container provide strong immediate and scaling value. Orbiting tears add supplementary damage, though their contribution depends on spacing and does not carry every attack replacement.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/pcdm0t/item_discussion_57_immaculate_heart/",
          "label": "Player discussion",
          "title": "Player discussion: Immaculate Heart"
        }
      ],
      "evidence": "Players reject the misleading Sacred Heart comparison and praise the smaller damage multiplier and bonus orbiting tears as independently strong.",
      "version": "August 27, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-22": {
      "name": "Monstrance",
      "tier": "B",
      "reason": "The damaging aura steadily punishes nearby enemies and works without interrupting normal shooting. Maximum damage demands risky proximity, so it is best treated as supplemental damage rather than an invitation to stand against enemies.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/qqnpul/item_discussion_114_monstrance/",
          "label": "Player discussion",
          "title": "Player discussion: Monstrance"
        }
      ],
      "evidence": "Players report useful passive damage against swarms and awkwardly positioned enemies; invulnerability combinations are a ceiling, not required for its modest baseline contribution.",
      "version": "November 10, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-23": {
      "name": "The Intruder",
      "tier": "B",
      "reason": "Regular slowing volleys add useful early damage and help control approaching enemies even before taking a hit. Its fixed damage scales poorly later, and the stronger released spider depends on damage being taken.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/pxlhey/item_discussion_78_the_intruder/",
          "label": "Player discussion",
          "title": "Player discussion: The Intruder"
        }
      ],
      "evidence": "Players value the slowing quadruple shots and extra familiar, but some lose track of their hitbox after the head detaches; generally helpful rather than a run winner.",
      "version": "September 29, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-24": {
      "name": "Dirty Mind",
      "tier": "B",
      "reason": "Breaking common poops builds disposable allies that absorb shots and chip away at enemies, improving room safety at little cost. Their availability falls on less poop-heavy floors, and explosions can erase the accumulated protection.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/rvr9j1/item_discussion_148_dirty_mind/",
          "label": "Player discussion",
          "title": "Player discussion: Dirty Mind"
        }
      ],
      "evidence": "Players find the dips defensively useful even on fragile late-game runs, while noting weak aggression and fewer poop sources later limit replenishment.",
      "version": "January 4, 2022; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-25": {
      "name": "Damocles",
      "tier": "C",
      "reason": "Doubling free pedestal rewards can rapidly create a winning build, but the first ordinary hit starts a lethal random countdown. Extra lives and no-hit characters change its value dramatically; normal solo runs must price in that fatal risk.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/nfjp1u/item_discussion_11_damocles/",
          "label": "Player discussion",
          "title": "Player discussion: Damocles"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/ohdbi8/change_my_mind_but_do_actually_change_my_mind/",
          "label": "Player discussion",
          "title": "Player discussion"
        }
      ],
      "evidence": "Discussion celebrates doubled rewards but explicitly prizes fun despite sudden death and mentions shields to escape it. That risk-taking baseline does not prove ordinary-character win reliability.",
      "version": "2021–2022 discussion series; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-26": {
      "name": "Free Lemonade",
      "tier": "C",
      "reason": "A large damaging puddle can erase grounded enemies or stationary early bosses with little aiming. Flying targets ignore it and mobile enemies leave the puddle, limiting an active whose damage does not scale with the build.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/ru6dlc/item_discussion_147_free_lemonade/",
          "label": "Player discussion",
          "title": "Player discussion: Free Lemonade"
        }
      ],
      "evidence": "Players commonly describe it as an improved Lemon Mishap yet still a low-priority active, underscoring that a larger creep pool does not solve slot competition.",
      "version": "January 2, 2022; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-27": {
      "name": "Spirit Sword",
      "tier": "A",
      "reason": "Powerful repeatable sword swings and projectile-deflecting charged attacks offer excellent damage and active defense. Short melee reach demands deliberate positioning, while ranged swings depend on health, making unfamiliar boss patterns less forgiving.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/na4vse/item_discussion_8_spirit_sword/",
          "label": "Player discussion",
          "title": "Player discussion: Spirit Sword"
        }
      ],
      "evidence": "Players disagree sharply: some praise its reliable melee strength, others report lost Beast runs, low-health range problems and overwritten tear builds. Keep a strong grade with real override risk.",
      "version": "2021–2022 discussion series; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-28": {
      "name": "Red Key",
      "tier": "A",
      "reason": "Repeated red-room creation expands resources and can locate ultra-secret rewards, delivering unusually high value over several floors. Efficient use requires map knowledge and spare charges, while random exploration adds combat and can accidentally leave the floor.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/n2opvz/item_discussion_1_red_key/",
          "label": "Player discussion",
          "title": "Player discussion: Red Key"
        }
      ],
      "evidence": "Players report powerful extra-room loot and emphasize planning and finding ultra-secret rooms; unlimited-looking outcomes depend on charges and old angel-heavy ultra-secret pools.",
      "version": "2021–2022 discussion series; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-29": {
      "name": "Psy Fly",
      "tier": "S",
      "reason": "Automatic interception removes a huge share of projectile pressure, dramatically simplifying ordinary rooms and bullet-heavy bosses. Cooldowns, lasers and contact damage still require attention, but the reliable defensive impact rarely needs any supporting items.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/ppdrok/item_discussion_69_psy_fly/",
          "label": "Player discussion",
          "title": "Player discussion: Psy Fly"
        }
      ],
      "evidence": "Players rate its automatic projectile defense exceptionally highly and discuss the upcoming cooldown. The pre-nerf praise is historical; retain S for current automatic defense, not immunity.",
      "version": "September 16, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-30": {
      "name": "Wavy Cap",
      "tier": "C",
      "reason": "Stacked uses provide substantial cap-breaking fire rate for a boss without consuming pickups. Screen distortion and accumulating speed penalties directly undermine dodging, making the theoretical damage gain much harder to exploit safely in regular play.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/n6glst/item_discussion_6_wavy_cap/",
          "label": "Player discussion",
          "title": "Player discussion: Wavy Cap"
        }
      ],
      "evidence": "Players report nausea and unusable screen distortion even without ordinary motion sensitivity; useful stats are limited by visibility and tolerance rather than numerical DPS alone.",
      "version": "2021–2022 discussion series; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-31": {
      "name": "Rocket in a Jar",
      "tier": "B",
      "reason": "Five bombs and aimed rockets make consumable damage easier to deliver quickly at range. Firing while bombing changes placement behavior, so close targets and utility bombing require care to avoid unexpected self-damage.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/q0xuup/item_discussion_83_rocket_in_a_jar/",
          "label": "Player discussion",
          "title": "Player discussion: Rocket in a Jar"
        }
      ],
      "evidence": "Players report strong boss bombing but repeated self-hits from muscle memory. Historical movement-trigger complaints precede later regular-Repentance control improvements and cannot be applied unchanged.",
      "version": "October 4, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-32": {
      "name": "Book of Virtues",
      "tier": "A",
      "reason": "Wisps turn active uses into renewable damage and projectile protection while the book improves access to angel deals. It can coexist with another active, though fragile wisps and long-charge partners reduce its consistency.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/n3de5a/item_discussion_2_book_of_virtues/?",
          "label": "Player discussion",
          "title": "Player discussion: Book of Virtues"
        }
      ],
      "evidence": "Players describe many firsthand active-specific wisp combinations; that flexibility and persistent shield/offense justify strength without assuming an invincible-wisp combination.",
      "version": "2021–2022 discussion series; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-33": {
      "name": "Alabaster Box",
      "tier": "A",
      "reason": "Converting six soul hearts into angel items plus refunded hearts offers a strong path to a better build. Charging temporarily diverts defensive health and consumes the active slot, with a smaller payout after taking devil deals.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/q8h603/item_discussion_94_alabaster_box/",
          "label": "Player discussion",
          "title": "Player discussion: Alabaster Box"
        }
      ],
      "evidence": "Players frame two angel rewards as exceptional long-term payoff but explicitly identify lost temporary protection and the occupied active slot while charging.",
      "version": "October 15, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-34": {
      "name": "The Stairway",
      "tier": "A",
      "reason": "Reliable access to angel shops converts saved money into powerful upgrades across multiple floors. Purchases require advance saving because the ladder disappears after leaving the starting room, so the item rewards planning rather than generating free power.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/ot4lpu/item_discussion_42_the_stairway/?",
          "label": "Player discussion",
          "title": "Player discussion: The Stairway"
        }
      ],
      "evidence": "Players value money conversion even in late floors and describe excellent rich-run results; earlier acquisition and spare cash substantially improve practical returns.",
      "version": "2021–2022 discussion series; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-35": {
      "name": "Sol",
      "tier": "B",
      "reason": "Boss location information helps routing, and beating the floor boss grants healing, mapping and useful cleanup stats. Most offensive benefit arrives after that floor's hardest encounter, which limits its ability to solve an immediately weak build.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/rnj9nd/item_discussion_140_sol/",
          "label": "Player discussion",
          "title": "Player discussion: Sol"
        }
      ],
      "evidence": "Players identify curse removal, post-boss mapping, healing and charge as useful, but all require beating the boss first; utility does not directly solve that floor’s hardest fight.",
      "version": "December 24, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-36": {
      "name": "Luna",
      "tier": "A",
      "reason": "Extra secret rooms provide additional resources, soul hearts and cap-breaking fire rate on each floor. Finding and opening them costs bombs and exploration, but even partial use supplies both offense and protection repeatedly.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/rfbjul/item_discussion_134_luna/",
          "label": "Player discussion",
          "title": "Player discussion: Luna"
        }
      ],
      "evidence": "Players emphasize the combination of extra secret-room chances, tears and soul hearts, rather than comparing it only to immediate damage-focused planetarium items.",
      "version": "December 13, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-37": {
      "name": "Mercurius",
      "tier": "B",
      "reason": "A large speed increase and open ordinary doors improve dodging, escape and route flexibility. Skipping enemies also skips rewards and charges, and special-room restrictions prevent it from serving as a universal emergency exit.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/ougk5g/item_discussion_44_mercurius/",
          "label": "Player discussion",
          "title": "Player discussion: Mercurius"
        }
      ],
      "evidence": "Players value skipping dangerous late rooms and reaching timed routes, while noting full-clearing for rewards makes its unlocked doors less valuable.",
      "version": "July 30, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-38": {
      "name": "Venus",
      "tier": "A",
      "reason": "Nearby enemies become distractions for one another while extra health improves immediate survivability. The charm aura is especially effective against contact threats, but distant shooters and resistant bosses still need normal defensive play.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/r7rvt4/item_discussion_125_venus/",
          "label": "Player discussion",
          "title": "Player discussion: Venus"
        }
      ],
      "evidence": "Players report near-contact protection and enemy infighting clearing troublesome crowds, with the heart container useful even though some bosses ignore the central effect.",
      "version": "December 3, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-39": {
      "name": "Terra",
      "tier": "S",
      "reason": "Rock tears combine a damage increase with free obstacle destruction, unlocking resources and secret rooms throughout the run. Individual tear damage varies, but the average offensive gain and exceptional exploration economy make it broadly powerful.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/rm1v3p/item_discussion_138_terra/",
          "label": "Player discussion",
          "title": "Player discussion: Terra"
        }
      ],
      "evidence": "Players emphasize that convenient rock and secret-room access preserves bombs for combat, on top of meaningful offensive stats; several independent benefits support exceptional value.",
      "version": "December 22, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-40": {
      "name": "Mars",
      "tier": "C",
      "reason": "An invulnerable dash can evade attacks and save curse-room health in practiced hands. Double-tap activation can also trigger during precise movement, and regular Repentance lacks the later collision-fire enhancement that would improve its offensive payoff.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/oxmb1o/item_discussion_45_mars/",
          "label": "Player discussion",
          "title": "Player discussion: Mars"
        }
      ],
      "evidence": "Players report accidental dashes and missed intended activations, while practiced users appreciate damage and free curse-room access; control reliability is the deciding drawback.",
      "version": "2021–2022 discussion series; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-41": {
      "name": "Jupiter",
      "tier": "C",
      "reason": "Extra heart capacity and poison immunity can help a health-starved run, with gas adding situational damage. The effective speed penalty harms consistent dodging, and regular Repentance gives largely empty containers rather than the later full heal.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/otsiy4/item_discussion_43_jupiter/",
          "label": "Player discussion",
          "title": "Player discussion: Jupiter"
        }
      ],
      "evidence": "Players find the gas helpful on damage-starved runs but avoid it when speed is already low; poor movement can outweigh its combat contribution.",
      "version": "2021–2022 discussion series; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-42": {
      "name": "Saturnus",
      "tier": "B",
      "reason": "A fresh orbit of damaging tears helps clear nearby enemies each room, with occasional projectile capture providing extra protection. The opening tears expire, and their orbit makes sustained damage against distant bosses inconsistent.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/rms13a/item_discussion_139_saturnus/",
          "label": "Player discussion",
          "title": "Player discussion: Saturnus"
        }
      ],
      "evidence": "Players describe effective room-opening damage and useful tear-effect combinations, but note the temporary ring contributes less against durable bosses.",
      "version": "December 23, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-43": {
      "name": "Uranus",
      "tier": "A",
      "reason": "Freezing kills suppresses dangerous death effects and creates damaging ice projectiles, making ordinary rooms substantially safer. Bosses cannot be frozen, and regular Repentance loses several on-kill synergies, so its strongest contribution is room control.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/roqj2k/item_discussion_141_uranus/",
          "label": "Player discussion",
          "title": "Player discussion: Uranus"
        }
      ],
      "evidence": "Players value removing dangerous death effects and chaining frozen enemies through crowds; the benefit is reliable room safety, not a universal boss damage multiplier.",
      "version": "December 26, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-44": {
      "name": "Neptunus",
      "tier": "A",
      "reason": "Stored tears produce a useful opening burst after moving or waiting, while normal firing remains available when the reserve empties. It rewards downtime without imposing a penalty, but adds less to continuous sustained boss damage.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/rdv4g4/item_discussion_132_neptunus/",
          "label": "Player discussion",
          "title": "Player discussion: Neptunus"
        }
      ],
      "evidence": "Players report rescuing low-tear Keeper runs and safer burst damage, while noting common weapon overrides erase its main effect.",
      "version": "December 11, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-45": {
      "name": "Pluto",
      "tier": "A",
      "reason": "A smaller hitbox and tears increase improve both offense and avoidance, with certain projectile patterns becoming much easier to survive. Extreme size changes can cause awkward terrain interactions, but the everyday defensive benefit is substantial.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/oyb01a/item_discussion_46_pluto/",
          "label": "Player discussion",
          "title": "Player discussion: Pluto"
        }
      ],
      "evidence": "Players report major projectile avoidance and awkward visibility/pickup collection at tiny size, particularly harmful when Tainted Keeper needs coins for health.",
      "version": "August 5, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-46": {
      "name": "Voodoo Head",
      "tier": "B",
      "reason": "Improved and additional curse rooms create more chances for valuable items over an early pickup's lifetime. Access still costs health for most characters, and extra rooms are not guaranteed, so spare healing determines the practical return.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/rqco37/item_discussion_143_voodoo_head/",
          "label": "Player discussion",
          "title": "Player discussion: Voodoo Head"
        }
      ],
      "evidence": "Players report good curse-room payoffs when health permits, but question spending fifteen cents on more rooms they cannot yet afford to enter.",
      "version": "December 28, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-47": {
      "name": "Eye Drops",
      "tier": "A",
      "reason": "A multiplicative firing improvement remains useful beyond ordinary tears upgrades and strengthens many attack replacements. Alternating-eye timing can feel uneven, but its reliable damage gain comes without an accuracy or survivability penalty.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/sdr6y9/item_discussion_168_eye_drops/",
          "label": "Player discussion",
          "title": "Player discussion: Eye Drops"
        }
      ],
      "evidence": "Players praise its cap-breaking fire-rate improvement while describing uncomfortable staggered shots and historical Keeper interactions.",
      "version": "January 27, 2022; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-48": {
      "name": "Act of Contrition",
      "tier": "B",
      "reason": "A useful tears increase and eternal heart improve a weak build immediately, while restored angel access can help certain routes. The deal-related benefits often go unused, so this is a solid small upgrade rather than a dependable route to exceptional items.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/rpk4fx/item_discussion_142_act_of_contrition/",
          "label": "Player discussion",
          "title": "Player discussion: Act of Contrition"
        }
      ],
      "evidence": "Players emphasize ordinary strong tears plus health, but explain that angel-access restoration seldom matters after finding the item naturally in an angel room.",
      "version": "December 27, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-49": {
      "name": "Member Card",
      "tier": "B",
      "reason": "Expanded shops expose valuable pools and give excess money meaningful uses even when Greed replaces the shop. High prices and limited remaining floors can prevent purchases, so ordinary income rarely realizes every attractive offer.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/nepyvs/item_discussion_10_member_card/",
          "label": "Player discussion",
          "title": "Player discussion: Member Card"
        }
      ],
      "evidence": "Players enjoy the extra purchase opportunities but repeatedly find the expensive premium items unaffordable without a wealthy build.",
      "version": "2021–2022 discussion series; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-50": {
      "name": "Battery Pack",
      "tier": "C",
      "reason": "Immediate recharging and several batteries can multiply a valuable active's impact on the current floor. With a weak or unavailable active it contributes little, and its benefits are finite rather than a persistent charging improvement.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/s566xv/item_discussion_158_battery_pack/?",
          "label": "Player discussion",
          "title": "Player discussion: Battery Pack"
        }
      ],
      "evidence": "Players explain that most combat or timed actives barely need the extra batteries; the useful cases are charge-hungry utility actives rather than a universal shop improvement.",
      "version": "January 16, 2022; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-51": {
      "name": "Mom's Bracelet",
      "tier": "B",
      "reason": "Renewable obstacle lifting opens resource access and turns common rocks into strong early projectiles without spending bombs. Repeated handling is slower than passive destruction, and fewer throwable objects limit its late-boss contribution.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/q6c3uv/item_discussion_91_moms_bracelet/",
          "label": "Player discussion",
          "title": "Player discussion: Mom's Bracelet"
        }
      ],
      "evidence": "Players highlight repeatable environmental destruction and using explosive rocks as ammunition; this provides tangible economy without requiring a rare synergy.",
      "version": "October 12, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-52": {
      "name": "The Scooper",
      "tier": "C",
      "reason": "The temporary eye adds contact damage, creep and a modest shooting bonus for the room. Its movement is unreliable and grounded creep misses flying enemies, leaving stronger combat actives preferable despite the accessible damage increase.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/qpx5ke/item_discussion_113_the_scooper/",
          "label": "Player discussion",
          "title": "Player discussion: The Scooper"
        }
      ],
      "evidence": "Players find the temporary eye an underwhelming use of the active slot; the impressive 4.5 Volt anecdote explicitly requires another item.",
      "version": "November 9, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-53": {
      "name": "Ocular Rift",
      "tier": "B",
      "reason": "Rifts pull enemies together, redirect hostile shots and add scaling damage, giving a normal tear build both control and offense. Low base activation and unpredictable attraction mean dodging must still account for moving enemies and projectiles.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/n444we/item_discussion_3_ocular_rift/",
          "label": "Player discussion",
          "title": "Player discussion: Ocular Rift"
        }
      ],
      "evidence": "Players describe powerful enemy/projectile disruption but firsthand lost boss fights from altered movement; unpredictable attraction is a genuine cost.",
      "version": "2021–2022 discussion series; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-54": {
      "name": "Boiled Baby",
      "tier": "B",
      "reason": "Autonomous volleys provide extra early damage without changing Isaac's attacks and contribute toward Conjoined. Random firing directions miss isolated targets frequently, and fixed tear damage becomes less important as the main build improves.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/s22943/item_discussion_154_boiled_baby/",
          "label": "Player discussion",
          "title": "Player discussion: Boiled Baby"
        }
      ],
      "evidence": "Players find the damage inconsistent but useful against early bosses and nearby pursuers, with limited late-game impact beyond familiar synergies.",
      "version": "January 12, 2022; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-55": {
      "name": "Freezer Baby",
      "tier": "B",
      "reason": "A reliable firing familiar adds damage, occasional petrification and frozen kills that suppress enemy death effects. Its fixed output falls behind late builds, but defensive status effects keep it more useful than a plain baby.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/phm4wz/item_discussion_62_cube_baby_freezer_baby/",
          "label": "Player discussion",
          "title": "Player discussion: Freezer Baby"
        }
      ],
      "evidence": "Players praise freezing dangerous on-death enemies and accessible early damage, contrasting its straightforward firing with Cube Baby’s difficult kick controls.",
      "version": "September 4, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-56": {
      "name": "Eternal D6",
      "tier": "A",
      "reason": "Cheap rerolls repeatedly turn unwanted pedestals into chances at meaningful upgrades, especially when acquired early. Each attempt can destroy the item, so sensible use protects already-good choices rather than gambling away every available reward.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/qgo5kh/item_discussion_103_eternal_d6/",
          "label": "Player discussion",
          "title": "Player discussion: Eternal D6"
        }
      ],
      "evidence": "Players emphasize that rerolling items already unwanted makes deletion much less costly; frequent access to new choices is the practical value.",
      "version": "October 27, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-57": {
      "name": "Bird Cage",
      "tier": "C",
      "reason": "A hit triggers a substantial initial slam and continuing bird damage, softening the cost of mistakes. It does nothing before damage is taken and its slow pursuit limits follow-up output, especially against mobile late bosses.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/rd3kqs/item_discussion_131_bird_cage/",
          "label": "Player discussion",
          "title": "Player discussion: Bird Cage"
        }
      ],
      "evidence": "Players acknowledge the landing burst can rescue a bad situation but generally dislike needing damage first; the slow follower is not comparable to permanent offensive help.",
      "version": "December 10, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-58": {
      "name": "Larynx",
      "tier": "A",
      "reason": "Flexible charge spending provides immediate knockback and damage or a much stronger saved shout, with useful obstacle destruction. Building a large blast takes time, so it competes with actives that produce consistent value every few rooms.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/peyc5e/item_discussion_58_larynx/",
          "label": "Player discussion",
          "title": "Player discussion: Larynx"
        }
      ],
      "evidence": "A firsthand player reports wiping dangerous rooms and bosses at accumulated charge, highlighting its built-in damage recharge and environmental utility.",
      "version": "August 31, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-59": {
      "name": "Lost Soul",
      "tier": "C",
      "reason": "Protecting the ghost can generate excellent health or item rewards, and collecting it after clearing a floor improves the first payout. Its one-hit fragility makes repeated returns unreliable amid crowded rooms and long boss encounters.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/nwvczf/item_discussion_24_lost_soul/",
          "label": "Player discussion",
          "title": "Player discussion: Lost Soul"
        }
      ],
      "evidence": "Players commonly recommend taking it at the end of a floor for one reliable payout; maintaining the fragile follower across later rooms is the central problem.",
      "version": "2021–2022 discussion series; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-60": {
      "name": "Blood Bombs",
      "tier": "B",
      "reason": "A heart container and substantial red healing improve survival immediately, while blood-funded bombs prevent resource dead ends. Spending health for bombs remains a real cost, and the added creep only improves damage against grounded enemies.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/pkqckt/item_discussion_65_blood_bombs/?",
          "label": "Player discussion",
          "title": "Player discussion: Blood Bombs"
        }
      ],
      "evidence": "Players like the health and emergency bomb supply but report accidental deaths after exhausting regular bombs; monitor resources instead of treating it as free ammunition.",
      "version": "September 9, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-61": {
      "name": "Lil Dumpy",
      "tier": "A",
      "reason": "An automatic defensive fart can prevent an imminent hit and deflect nearby threats, resetting for each new room. Waking it during combat requires positioning, and inaccessible resting spots or environmental hazards limit complete protection.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/ud2sqm/",
          "label": "Player discussion",
          "title": "Player discussion: Lil Dumpy"
        }
      ],
      "evidence": "Post-buff players report multiple saves on fragile runs and compare the reusable interception to a limited mantle; other players correctly distinguish it from protection against explosions, beams and spikes.",
      "version": "2022-04-27; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-62": {
      "name": "Bird's Eye",
      "tier": "A",
      "reason": "Occasional fires add large scaling damage and can absorb enemy shots, with luck increasing their frequency. Placement and incompatible explosive interactions need care, but the ordinary benefit is strong without requiring a specialized build.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/rektl4/item_discussion_133_birds_eye/",
          "label": "Player discussion",
          "title": "Player discussion: Bird's Eye"
        }
      ],
      "evidence": "Players consistently value the fire damage even while comparing it unfavorably with Ghost Pepper; high luck improves an already useful effect rather than defining all its worth.",
      "version": "December 12, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-63": {
      "name": "Lodestone",
      "tier": "A",
      "reason": "Magnetized enemies draw friendly tears and hostile projectiles toward themselves, improving accuracy and crowd control at a reachable luck threshold. The pull changes enemy movement and attracts live bombs, so positioning still matters.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/ooke8c/item_discussion_39_lodestone/",
          "label": "Player discussion",
          "title": "Player discussion: Lodestone"
        }
      ],
      "evidence": "Players report trapped enemy bullets making ordinary shooters and bullet-heavy fights safer, though unusual physics still require attention.",
      "version": "July 21, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-64": {
      "name": "Rotten Tomato",
      "tier": "B",
      "reason": "Baited enemies divert nearby attackers and absorb their damage, reducing pressure in crowded fights. The effect contributes much less against a lone boss, and variable activation prevents treating it as continuous protection.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/ppt8ut/item_discussion_70_rotten_tomato/?",
          "label": "Player discussion",
          "title": "Player discussion: Rotten Tomato"
        }
      ],
      "evidence": "Players report effective enemy infighting, including summon-heavy bosses, but describe it as useful crowd management rather than standalone damage.",
      "version": "September 17, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-65": {
      "name": "Birthright",
      "tier": "A",
      "reason": "Many normal-character effects directly improve item selection, health limits or control of defining abilities, producing strong character-specific value. The rating represents the group: benefits such as wider Azazel beams are much smaller than Isaac's extra choices.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/rg25ue/item_discussion_135_birthright_part_1_nontainted/?",
          "label": "Player discussion",
          "title": "Player discussion: Birthright"
        }
      ],
      "evidence": "Players agree that character context matters greatly, contrasting Isaac’s extra choices with modest Blue Baby health conversion; the catalog-level grade cannot represent every character equally.",
      "version": "2021–2022 discussion series; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-66": {
      "name": "Birthright (Tainted)",
      "tier": "A",
      "reason": "Tainted effects often relieve major character restrictions, including Isaac's inventory cap and Lazarus's divided offense. Their value varies sharply by character and current build; extra storage or range is less transformative than an additional life or sustained firepower.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/rhj4g7/item_discussion_136_birthright_part_2_tainted/",
          "label": "Player discussion",
          "title": "Player discussion: Birthright (Tainted)"
        }
      ],
      "evidence": "Players discuss powerful character-specific changes alongside underwhelming or awkward exceptions such as Tainted Magdalene; practical strength varies substantially by selected character.",
      "version": "2021–2022 discussion series; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-67": {
      "name": "Red Stew",
      "tier": "B",
      "reason": "A large temporary damage surge and full red heal can carry several difficult rooms or a planned boss fight. The bonus decays away, making leisurely exploration and backtracking costly and leaving no lasting offensive upgrade afterward.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/pyd2dk/item_discussion_79_red_stew/?",
          "label": "Player discussion",
          "title": "Player discussion: Red Stew"
        }
      ],
      "evidence": "Players report temporary damage carrying weak runs into better floors, but slow exploration and late acquisition can waste it before the important fight.",
      "version": "September 30, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-68": {
      "name": "Genesis",
      "tier": "A",
      "reason": "Choosing replacements from three options per removed item can rebuild a weak run into a coherent, much stronger one. It sacrifices the current build and advances progression, so using it requires evaluating existing strength and route constraints.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/noea9h/item_discussion_16_genesis/",
          "label": "Player discussion",
          "title": "Player discussion: Genesis"
        }
      ],
      "evidence": "Players describe rebuilding into a winning loadout and rewarding item knowledge. Early comments about mandatory floor advancement and bugs require filtering against later regular-Repentance behavior.",
      "version": "2021–2022 discussion series; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-69": {
      "name": "Sharp Key",
      "tier": "B",
      "reason": "Five keys fund powerful piercing throws that can open doors, break obstacles and occasionally generate chest rewards. Continued combat use competes with locked-room access, so its practical damage depends on maintaining a healthy key supply.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/qb5l1l/item_discussion_98_sharp_key/",
          "label": "Player discussion",
          "title": "Player discussion: Sharp Key"
        }
      ],
      "evidence": "Players welcome immediate keys and route access, but many conserve keys instead of firing them; useful flexibility competes with keeping a repeatable active.",
      "version": "October 19, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-70": {
      "name": "Booster Pack",
      "tier": "B",
      "reason": "Five cards give immediate tactical options that can include healing, damage or valuable room access. The payout is random and carrying capacity limits what survives the floor, so careful sequencing matters more than lasting passive power.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/sc9ply/item_discussion_167_booster_pack/",
          "label": "Player discussion",
          "title": "Player discussion: Booster Pack"
        }
      ],
      "evidence": "Players value multiple chances at strong cards and often prefer it to weak stats, while acknowledging that a boss reward can still roll several unhelpful cards.",
      "version": "January 25, 2022; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-71": {
      "name": "Mega Mush",
      "tier": "S",
      "reason": "Long invulnerability and overwhelming contact damage can erase dangerous bosses or several consecutive rooms with little supporting power. The lengthy recharge demands scheduling, but a prepared activation provides one of the strongest reliable combat swings available.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/qenmir/item_discussion_100_mega_mush/",
          "label": "Player discussion",
          "title": "Player discussion: Mega Mush"
        }
      ],
      "evidence": "Players report major boss and fragile-character wins from the transformation, while noting mistimed expiration and the long recharge can leave dangerous gaps.",
      "version": "October 24, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-72": {
      "name": "Knife Piece 1",
      "tier": "D",
      "reason": "The first piece has no independent combat benefit; its value is progress toward the completed knife and Mother route. It becomes useful through that planned sequence, rather than improving ordinary win chances as an isolated pickup.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/rcz5ag",
          "label": "Player discussion",
          "title": "Player discussion: Knife Piece 1"
        }
      ],
      "evidence": "Players value the mirror route for its extra boss reward, while noting that both pieces must be collected in the same run. The first piece is progression rather than an independent combat upgrade.",
      "version": "2021-12-10; regular Repentance.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-73": {
      "name": "Knife Piece 2",
      "tier": "B",
      "reason": "Completing the knife provides a strong piercing familiar and opens the Mother route, giving meaningful combat value before the door. Alone the piece does nothing, and spending the completed knife removes its offensive contribution.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/15eno2y",
          "label": "Player discussion",
          "title": "Player discussion: Knife Piece 2"
        }
      ],
      "evidence": "Players debating whether to obtain the completed knife acknowledge substantial damage but often avoid Mines/Ashpit unless going to Mother. The detour and eventual loss at the flesh door keep it below dependable general upgrades.",
      "version": "2023-07-31; regular Repentance.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-74": {
      "name": "Death Certificate",
      "tier": "S",
      "reason": "Selecting almost any unlocked item lets the run take its best immediate solution, whether damage, defense or additional resources. Its single-use nature barely limits that flexibility, though the available choices depend on save-file unlocks.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/rx9urg/item_discussion_150_death_certificate/",
          "label": "Player discussion",
          "title": "Player discussion: Death Certificate"
        }
      ],
      "evidence": "Players explain that choosing whichever item the current build needs is exceptional in every context; discussion distinguishes personal excitement from objective flexibility.",
      "version": "2021–2022 discussion series; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-75": {
      "name": "Bot Fly",
      "tier": "A",
      "reason": "An orbital that fires at incoming projectiles supplies recurring protection without consuming resources or changing the main attack. It cannot intercept every angle or projectile simultaneously, but consistently reduces pressure while normal dodging continues.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/r5hwfz/item_discussion_123_bot_fly/",
          "label": "Player discussion",
          "title": "Player discussion: Bot Fly"
        }
      ],
      "evidence": "Players report meaningful projectile protection even without Psy Fly’s near-total coverage; removing a few threatening shots can create enough space to dodge boss barrages.",
      "version": "November 30, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-76": {
      "name": "Meat Cleaver",
      "tier": "B",
      "reason": "Splitting enemies reduces their combined health and can instantly solve particular segmented encounters. Creating multiple attackers often makes patterns harder, and many major bosses only take minor damage, limiting its reliability as a combat active.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/p77z14/item_discussion_51_meat_cleaver/",
          "label": "Player discussion",
          "title": "Player discussion: Meat Cleaver"
        }
      ],
      "evidence": "Players report useful special boss interactions but disagree whether splitting enemies improves ordinary fights enough to justify the active slot; old Dark Esau tricks no longer establish current value.",
      "version": "August 19, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-77": {
      "name": "Evil Charm",
      "tier": "B",
      "reason": "Two luck improves room rewards and existing luck-based effects, with immunity to several disruptive status hazards adding utility. Regular Repentance lacks the later broad fire and creep protection, so its baseline defensive effect is fairly narrow.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/rsowqw/item_discussion_145_evil_charm/",
          "label": "Player discussion",
          "title": "Player discussion: Evil Charm"
        }
      ],
      "evidence": "Players find most status immunities too narrow to notice, leaving the luck increase as its practical ordinary-run contribution.",
      "version": "December 31, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-78": {
      "name": "Dogma",
      "tier": "A",
      "reason": "Flight, damage, minimum speed and emergency health form a strong all-round upgrade with an additional immediate shield. Normal acquisition is confined to the Beast sequence, and the one-time shield is less lasting than permanent Holy Mantle.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1vdizea",
          "label": "Player discussion",
          "title": "Player discussion: Dogma"
        }
      ],
      "evidence": "Players explicitly compare the flight, health, damage and one-room shield against repeatable rerolls; the strong package is tempered by its normally restricted acquisition and temporary shield. The discussion does not establish a unanimous best-in-tier claim.",
      "version": "2026-08-02; post-Plus discussion, only unchanged Dogma benefits used.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-79": {
      "name": "Purgatory",
      "tier": "B",
      "reason": "Repeated safe explosions supply scaling supplemental damage and destroy nearby projectiles without consuming resources. Cracks appear in inconvenient positions, and regular Repentance excludes several wave-based modes, making reckless collection worse than simply continuing to shoot.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/nvcg51/item_discussion_22_purgatory/",
          "label": "Player discussion",
          "title": "Player discussion: Purgatory"
        }
      ],
      "evidence": "Players enjoy the extra homing explosions but report taking unnecessary damage while reaching cracks; positioning and spawn locations limit consistent output.",
      "version": "2021–2022 discussion series; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-80": {
      "name": "Stitches",
      "tier": "A",
      "reason": "Rapid swaps provide strong telefrag damage, access across obstacles and brief invulnerability that saves health at curse doors. Deliberate familiar placement takes practice, but the combined combat and exploration utility rewards that effort throughout a run.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/o7ak7o/item_discussion_28_stitches/",
          "label": "Player discussion",
          "title": "Player discussion: Stitches"
        }
      ],
      "evidence": "Players describe discovering repeatable telefrags, curse-room access and escape utility beyond gap-crossing, while acknowledging competition for the active slot.",
      "version": "2021–2022 discussion series; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-81": {
      "name": "R Key",
      "tier": "S",
      "reason": "Restarting with the entire build intact creates another run's worth of upgrades while early floors become much easier. It occupies the active slot until used and costs time, but few items improve eventual winning odds so decisively.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/pgbdgp/item_discussion_60_r_key/?",
          "label": "Player discussion",
          "title": "Player discussion: R Key"
        }
      ],
      "evidence": "Players identify the preserved inventory across an additional run as an exceptional strength increase, while discussing route and timed-boss constraints.",
      "version": "2021–2022 discussion series; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-82": {
      "name": "Knockout Drops",
      "tier": "A",
      "reason": "Powerful punches interrupt enemies and add wall-impact damage, buying breathing room while strengthening ordinary shots. Knockback can make targets harder to track, but the practical control and extra damage justify a strong rating without relying on obsolete boss glitches.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/nh9qfc/item_discussion_12_knockout_drops/",
          "label": "Player discussion",
          "title": "Player discussion: Knockout Drops"
        }
      ],
      "evidence": "Players praise punch damage and control, but report offscreen Harbinger problems in early versions; do not translate old boss bugs into an unconditional current drawback.",
      "version": "2021–2022 discussion series; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-83": {
      "name": "Eraser",
      "tier": "B",
      "reason": "Erasing a dangerous common enemy removes every later copy and suppresses death effects, paying off across many rooms. One throw per floor and the need to connect make target selection important, while most bosses resist immediate erasure.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/q0d376/item_discussion_82_eraser/",
          "label": "Player discussion",
          "title": "Player discussion: Eraser"
        }
      ],
      "evidence": "Players describe useful removal of recurring enemies and dramatic targeted boss skips, but say ordinary runs rarely justify replacing a strong sustain active without support.",
      "version": "October 3, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-84": {
      "name": "Yuck Heart",
      "tier": "C",
      "reason": "Renewable rotten hearts offer some healing and a growing fly supply when heart containers are available. Replacing full red hearts reduces the number of hits they withstand, and characters without suitable containers gain nothing.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/r1okn5/item_discussion_120_yuck_heart/",
          "label": "Player discussion",
          "title": "Player discussion: Yuck Heart"
        }
      ],
      "evidence": "Players appreciate fly generation and deal protection, but explicitly question the six-room charge and red-container dependence compared with faster healing actives.",
      "version": "November 25, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-85": {
      "name": "Urn of Souls",
      "tier": "A",
      "reason": "Stored souls fuel a powerful projectile-clearing flamethrower that scales with floor depth and can dominate difficult encounters. Limited ammunition and its short effective reach demand controlled bursts rather than replacing normal attacks indefinitely.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/qty7x9/item_discussion_117_urn_of_souls/",
          "label": "Player discussion",
          "title": "Player discussion: Urn of Souls"
        }
      ],
      "evidence": "Players report strong early damage and late projectile destruction, with the startup delay and finite fuel forcing deliberate use.",
      "version": "November 14, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-86": {
      "name": "Akeldama",
      "tier": "B",
      "reason": "A trailing chain can damage pursuers without turning away from the main target, and its spectral tears cross obstacles. Fixed damage and awkward rear positioning make it unreliable against distant or stationary enemies.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/pfmyz3/item_discussion_59_akeldama/",
          "label": "Player discussion",
          "title": "Player discussion: Akeldama"
        }
      ],
      "evidence": "Players report melting early bosses and stopping pursuers, while noting the fixed damage fades after early chapters.",
      "version": "September 1, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-87": {
      "name": "Magic Skin",
      "tier": "C",
      "reason": "Choosing the room pool lets health buy potentially excellent items, particularly in secret or angel rooms. Broken-heart costs accumulate, and abandoning the used active can replace future rewards with more Magic Skin, imposing a serious long-term commitment.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/o56jx4/item_discussion_25_magic_skin/",
          "label": "Player discussion",
          "title": "Player discussion: Magic Skin"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/ohdbi8/change_my_mind_but_do_actually_change_my_mind/",
          "label": "Player discussion",
          "title": "Player discussion"
        }
      ],
      "evidence": "Players discuss valuable pool targeting alongside health loss and future replacement penalties, making repeated speculative use a real commitment.",
      "version": "2021–2022 discussion series; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-88": {
      "name": "Revelation",
      "tier": "S",
      "reason": "Flight, two soul hearts and a powerful supplemental laser provide exceptional immediate safety and scaling damage in regular Repentance. The fixed charge time needs rhythm, but normal attacks remain available while preparing the beam.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/ptoedd/item_discussion_74_revelation/?",
          "label": "Player discussion",
          "title": "Player discussion: Revelation"
        }
      ],
      "evidence": "Players report exceptional ranged damage alongside normal attacks, flight and protection; its many independent benefits make it more than a single strong laser.",
      "version": "2021–2022 discussion series; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-89": {
      "name": "Consolation Prize",
      "tier": "B",
      "reason": "A targeted stat improvement and a scarce consumable help patch a weak point without imposing a drawback. The selected stat is not always the one most valuable for combat, so the practical gain varies by build.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/q7214m/item_discussion_92_consolation_prize/",
          "label": "Player discussion",
          "title": "Player discussion: Consolation Prize"
        }
      ],
      "evidence": "Players value targeted low-stat correction early, especially on Keeper, but explain that a range or speed result can still be disappointing.",
      "version": "October 13, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-90": {
      "name": "Tinytoma",
      "tier": "B",
      "reason": "A regenerating orbital absorbs shots and eventually releases spiders, providing renewable protection and modest damage. Its slow orbit cannot cover every angle, and deliberately forcing contact sacrifices protection for fairly limited offensive output.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/qafnlb/item_discussion_97_tinytoma/?",
          "label": "Player discussion",
          "title": "Player discussion: Tinytoma"
        }
      ],
      "evidence": "Players value regenerating projectile protection and spider output; farming infinite spiders is optional setup rather than the ordinary strength claim.",
      "version": "October 18, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-91": {
      "name": "Brimstone Bombs",
      "tier": "B",
      "reason": "Five bombs become powerful ranged area attacks with additional beams that cannot hurt Isaac, greatly improving boss-bomb efficiency. The original blast still needs safe placement, and further benefit depends on maintaining a bomb supply.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/qojvkw/item_discussion_112_brimstone_bombs/",
          "label": "Player discussion",
          "title": "Player discussion: Brimstone Bombs"
        }
      ],
      "evidence": "Players enjoy offensive bomb power but emphasize scarce ammunition, competing utility uses and difficult repeated placement.",
      "version": "November 7, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-92": {
      "name": "4.5 Volt",
      "tier": "A",
      "reason": "Damage-based charging allows repeated active uses during long bosses, where ordinary room charging provides nothing. It can reduce utility-active income during exploration, so its greatest reliable value comes with combat or defensive actives.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/pgyulr/item_discussion_61_45_volt/",
          "label": "Player discussion",
          "title": "Player discussion: 4.5 Volt"
        }
      ],
      "evidence": "Players distinguish excellent repeated boss-fight activations from weaker room-clear charging, especially when holding a utility rather than combat active.",
      "version": "September 3, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-93": {
      "name": "Fruity Plum",
      "tier": "B",
      "reason": "An independent familiar spreads contact damage and tears through the room while Isaac fights normally. Movement and backward shots make single-target damage inconsistent, although crowded encounters and homing support improve how much actually connects.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/pnvnhj/item_discussion_67_fruity_plum_plum_flute/?",
          "label": "Player discussion",
          "title": "Player discussion: Fruity Plum"
        }
      ],
      "evidence": "Players report surprisingly strong early boss damage from active seeking and multiple attacks, with ordinary familiar scaling limitations later.",
      "version": "September 14, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-94": {
      "name": "Plum Flute",
      "tier": "C",
      "reason": "Summoning Baby Plum provides a useful burst of autonomous early damage without exposing Isaac to melee range. The short duration and fixed attack damage reduce its later impact compared with actives that scale directly with the build.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/pnvnhj/item_discussion_67_fruity_plum_plum_flute/?",
          "label": "Player discussion",
          "title": "Player discussion: Plum Flute"
        }
      ],
      "evidence": "Players question surrendering Baby Plum’s normal boss reward for inconsistent summons and dislike using it in scattered enemy rooms.",
      "version": "September 14, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-95": {
      "name": "Star of Bethlehem",
      "tier": "S",
      "reason": "The regular Repentance aura combines enormous damage and fire-rate multipliers with homing and damage avoidance, often transforming boss fights. Staying near a slow moving star restricts routing and positioning, but the payoff is exceptional without rare support.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/o6nyaw/item_discussion_27_star_of_bethlehem/",
          "label": "Player discussion",
          "title": "Player discussion: Star of Bethlehem"
        }
      ],
      "evidence": "Players describe immense damage and homing while following the star, explicitly changing their floor route to exploit it; restricted positioning is the price of its exceptional effect.",
      "version": "June 23, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-96": {
      "name": "Cube Baby",
      "tier": "C",
      "reason": "Kicking the cube can freeze enemies, block projectiles and deliver useful early collision damage. Steering a separate sliding object costs attention and creates inconsistent positioning, so passive benefits usually matter more than deliberate offensive play.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/phm4wz/item_discussion_62_cube_baby_freezer_baby/",
          "label": "Player discussion",
          "title": "Player discussion: Cube Baby"
        }
      ],
      "evidence": "Players contrast strong freezing with awkward kick control; its power is harder to realize safely than a normal shooting familiar.",
      "version": "September 4, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-97": {
      "name": "Vade Retro",
      "tier": "B",
      "reason": "Detonating defeated enemies creates safe chain damage and clears nearby shots, with special executions against weakened ghost enemies. It needs prior kills and useful corpse positions, making lone non-ghost bosses a poor matchup.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/nw4ojd/item_discussion_23_vade_retro/",
          "label": "Player discussion",
          "title": "Player discussion: Vade Retro"
        }
      ],
      "evidence": "Players report useful chain explosions against summoning enemies and Boss Rush, but consider ghost positioning and active-slot competition important limitations.",
      "version": "June 9, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-98": {
      "name": "False PHD",
      "tier": "B",
      "reason": "Identified negative pills become a controllable source of damage or black hearts, with immediate protection on pickup. Beneficial pills are converted away, so selectively accepting tolerable penalties is essential rather than consuming every available pill.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/n9c2ed/item_discussion_7_false_phd/",
          "label": "Player discussion",
          "title": "Player discussion: False PHD"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/ot2eos/ultimate_repentance_tier_list_items_trinkets/",
          "label": "Player discussion",
          "title": "Player discussion"
        }
      ],
      "evidence": "Players describe major damage gains from accepting tolerable penalties, while explicitly weighing lost useful pills and dangerous speed reductions instead of treating every pill as profit.",
      "version": "2021–2022 discussion series; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-99": {
      "name": "Spin to Win",
      "tier": "C",
      "reason": "The supplied orbital blocks shots even when idle, while activation increases familiar contact damage and movement speed. Exploiting the burst requires close positioning, and a thin familiar collection limits its advantage over other combat actives.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/pb0fiw/item_discussion_56_spin_to_win/",
          "label": "Player discussion",
          "title": "Player discussion: Spin to Win"
        }
      ],
      "evidence": "Players describe a mediocre orbital occupying the active slot and slippery movement causing collisions; special familiar combinations do not establish ordinary reliability.",
      "version": "August 25, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-100": {
      "name": "Vasculitis",
      "tier": "B",
      "reason": "Enemy deaths create extra projectiles that help clear groups and can spread existing status effects. A lone boss offers little fuel, and regular Repentance's red projectiles can be confused with hostile shots during busy fights.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/qmen3l/item_discussion_109_vasculitis/",
          "label": "Player discussion",
          "title": "Player discussion: Vasculitis"
        }
      ],
      "evidence": "Players see value in crowded rooms but repeatedly report confusing friendly red splashes with enemy bullets; isolated bosses leave little follow-up damage to exploit.",
      "version": "November 4, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-101": {
      "name": "Giant Cell",
      "tier": "B",
      "reason": "Taking hits builds persistent small attackers, turning unavoidable damage or useful health donations into additional room-clearing power. Their fragile health and modest individual damage limit the army, so deliberate health loss purely for spawning is inefficient.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/pojfsx/item_discussion_68_giant_cell/",
          "label": "Player discussion",
          "title": "Player discussion: Giant Cell"
        }
      ],
      "evidence": "Players find the accumulated miniature army more damaging than expected, while noting fragile followers and the need to take damage first.",
      "version": "September 15, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-102": {
      "name": "Tropicamide",
      "tier": "C",
      "reason": "Extra range and larger tears improve reach and make ordinary shots easier to land. Neither supplies a direct damage or fire-rate increase, and builds already comfortable at range receive only a small practical improvement.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/s96rhj/item_discussion_163_tropicamide/",
          "label": "Player discussion",
          "title": "Player discussion: Tropicamide"
        }
      ],
      "evidence": "Players appreciate easier hits and early range but reject mistaking larger tears for a damage upgrade; later range pickups often add little practical power.",
      "version": "January 21, 2022; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-103": {
      "name": "Card Reading",
      "tier": "A",
      "reason": "Immediate access to a boss, treasure or secret room saves dangerous traversal and can preserve deal chances or timed routes. The portals disappear after leaving the start, so choosing the right destination must happen immediately.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/p7wg76/item_discussion_52_card_reading/",
          "label": "Player discussion",
          "title": "Player discussion: Card Reading"
        }
      ],
      "evidence": "Players emphasize skipping dangerous late floors and reaching timed objectives; early boss portals can also lock the player into a fight before collecting the floor’s loot.",
      "version": "August 20, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-104": {
      "name": "Quints",
      "tier": "A",
      "reason": "A few early kills create a group of supporting shooters that can rapidly accelerate crowded-room clears. Stationary positions and random familiar selection reduce consistency, and bosses without summoned enemies give little opportunity to build the group.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/qhgrap/item_discussion_104_quints/",
          "label": "Player discussion",
          "title": "Player discussion: Quints"
        }
      ],
      "evidence": "Players report swarm-heavy rooms becoming substantially easier once the first few enemies turn into turrets; the effect needs kills and useful spawn positions.",
      "version": "October 28, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-105": {
      "name": "Tooth and Nail",
      "tier": "A",
      "reason": "Predictable brief invulnerability can save curse-room health and occasionally negate combat hits while supplying contact damage. The short timing window makes it a supplemental defense, not a dependable answer to every incoming attack.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/qnuh62/item_discussion_111_tooth_and_nail/",
          "label": "Player discussion",
          "title": "Player discussion: Tooth and Nail"
        }
      ],
      "evidence": "Players value predictable free curse-room access and occasional saved hits, while noting that timing the short window deliberately takes attention.",
      "version": "November 6, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-106": {
      "name": "Binge Eater",
      "tier": "S",
      "reason": "Every weak pedestal can become healing, health capacity and permanent stats, giving exceptional consistency over an early pickup's lifetime. Small speed penalties accumulate, but choosing original items or useful foods keeps the tradeoff manageable.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/ojn9g4/item_discussion_35_binge_eater/",
          "label": "Player discussion",
          "title": "Player discussion: Binge Eater"
        }
      ],
      "evidence": "Players emphasize known stat choices, abundant healing and profitable devil choices, supporting exceptional consistent growth rather than merely chasing a rare combo.",
      "version": "2021–2022 discussion series; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-107": {
      "name": "Guppy's Eye",
      "tier": "A",
      "reason": "Seeing chest and container contents prevents wasted keys and bombs while revealing worthwhile health or item opportunities. It improves existing resources rather than generating them, and many rocks or obstacles remain unreadable.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/qrg0fr/item_discussion_115_guppys_eye/",
          "label": "Player discussion",
          "title": "Player discussion: Guppy's Eye"
        }
      ],
      "evidence": "Players describe avoiding wasted bombs and keys by seeing rewards in containers, with Guppy progress an additional benefit rather than the sole justification.",
      "version": "November 11, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-108": {
      "name": "Strawman",
      "tier": "B",
      "reason": "The disposable Keeper adds early triple-shot damage, coin-funded sacrifice plays, and opportunities to take both choice items. His death costs the helper rather than the run, though reduced luck and awkward positioning limit reliable long-term value.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/pt05su/item_discussion_73_strawman/?",
          "label": "Player discussion",
          "title": "Player discussion: Strawman"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/ot2eos/ultimate_repentance_tier_list_items_trinkets/",
          "label": "Player discussion",
          "title": "Player discussion"
        }
      ],
      "evidence": "Players value money-priced devil deals, early firepower and extra alternate-path items, but warn that investing needed items in the fragile helper loses them permanently.",
      "version": "September 22, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-109": {
      "name": "Dad's Note",
      "tier": "C",
      "reason": "The note is necessary for the ascent and Beast route but gives no direct damage or protection. Its value is entirely strategic progression, so this placement should not be read as advice to skip it when targeting Home.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/n070vn",
          "label": "Player discussion",
          "title": "Player discussion: Dad's Note"
        }
      ],
      "evidence": "Players describe the note as the cutoff for preparing cracked keys and entering the ascent. This supports a route-enabling classification, not a combat-power endorsement; the letter is useful only in relation to the intended ending.",
      "version": "2021-04-28; early Repentance; speculative item-quality claims excluded.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-110": {
      "name": "Sausage",
      "tier": "A",
      "reason": "Broad stat increases, an extra container and a full heal improve nearly every ordinary build immediately. Additional deal and planetarium chances add long-term upside, though each individual offensive increase is smaller than a dedicated multiplier.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/sekolm/item_discussion_169_sausage/",
          "label": "Player discussion",
          "title": "Player discussion: Sausage"
        }
      ],
      "evidence": "Players appreciate the unusually broad stat increase and extra deal opportunities, while distinguishing it from the best scaling damage multipliers.",
      "version": "January 28, 2022; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-111": {
      "name": "Options?",
      "tier": "A",
      "reason": "Choosing between room-clear rewards repeatedly fixes shortages and avoids unneeded pickups, improving the run's resource economy from early acquisition. Only one option is normally collected, so its strength is consistency rather than simply doubling total rewards.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/oz1fvk/item_discussion_47_options",
          "label": "Player discussion",
          "title": "Player discussion: Options?"
        }
      ],
      "evidence": "Players note scarce hard-mode resources make repeated pickup choice valuable, especially extra soul-heart opportunities; absent-minded collection can waste the choice.",
      "version": "August 6, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-112": {
      "name": "Candy Heart",
      "tier": "B",
      "reason": "Healing through red-heart pickups gradually converts routine damage recovery and health donations into permanent stats. Individual gains are small and random, and direct healing effects do not count, making heart access and remaining floors decisive.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/obx8b5/item_discussion_31_candy_heart_soul_locket/?",
          "label": "Player discussion",
          "title": "Player discussion: Candy Heart"
        }
      ],
      "evidence": "Players report extraordinary Tainted Magdalene results but slower gains on ordinary characters unless spare red hearts can be recycled through damage payments.",
      "version": "2021–2022 discussion series; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-113": {
      "name": "A Pound of Flesh",
      "tier": "C",
      "reason": "Money-priced devil deals can preserve health and unlock expensive purchases for a wealthy run. Health-priced shops and painful consumable access can simultaneously undermine a normal economy, so the exchange only benefits certain resource situations.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/r8l42p/item_discussion_126_a_pound_of_flesh/",
          "label": "Player discussion",
          "title": "Player discussion: A Pound of Flesh"
        }
      ],
      "evidence": "Players call the price exchange close to neutral in ordinary runs: cheaper devil access competes with newly expensive shops, while spectacular breaks require specific support.",
      "version": "December 4, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-114": {
      "name": "Redemption",
      "tier": "B",
      "reason": "Declining a devil room's rewards grants lasting damage and a soul heart on the next floor, compensating for otherwise poor offerings. It requires access and forfeiting even useful free consumables, so attractive deals remain a meaningful opportunity cost.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/pub5do/item_discussion_75_redemption/",
          "label": "Player discussion",
          "title": "Player discussion: Redemption"
        }
      ],
      "evidence": "Players value a guaranteed floor of damage plus protection for declining a weak devil room, but point out difficult acquisition and easily violated pickup rules.",
      "version": "September 24, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-115": {
      "name": "Spirit Shackles",
      "tier": "B",
      "reason": "A rechargeable escape from fatal damage offers valuable insurance while preserving the character and build. Surviving briefly in the tethered ghost form still requires dodging, and replacing the consumed soul heart is necessary for another rescue.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/q5pdwa/item_discussion_90_spirit_shackles/?",
          "label": "Player discussion",
          "title": "Player discussion: Spirit Shackles"
        }
      ],
      "evidence": "A firsthand player reports surviving Mega Satan through the rescue, while others describe its single-hit margin as modest; it is useful insurance rather than broad healing.",
      "version": "October 11, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-116": {
      "name": "Cracked Orb",
      "tier": "B",
      "reason": "Damage can reveal rooms, open secret entrances and remove important route locks, giving unusual progression utility. Most benefits require spending health or making a mistake, so it is less efficient than proactive mapping and free access tools.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/q4hod2/item_discussion_88_cracked_orb/?",
          "label": "Player discussion",
          "title": "Player discussion: Cracked Orb"
        }
      ],
      "evidence": "Players report rescuing route access after missing a knife piece, but find its ordinary mapping and on-hit door utility less valuable without a specific objective.",
      "version": "October 9, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-117": {
      "name": "Empty Heart",
      "tier": "C",
      "reason": "Entering floors with little red health can steadily add containers for later healing or devil trades. It supplies no immediate health, works poorly for several characters, and maintaining its condition can conflict with a safe health reserve.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/rbkfp0/item_discussion_129_empty_heart/",
          "label": "Player discussion",
          "title": "Player discussion: Empty Heart"
        }
      ],
      "evidence": "Players find its conditional health generation weaker than existing trinkets and useless on several health types; ordinary health upgrades often make the condition irrelevant.",
      "version": "December 8, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-118": {
      "name": "Astral Projection",
      "tier": "B",
      "reason": "After the first hit in a hostile room, temporary flight and a blocked follow-up hit substantially reduce repeated-damage spirals. It still requires taking initial damage and has lethal-hit complications, so it is insurance rather than unconditional immunity.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/pk2wjo/item_discussion_64_astral_projection/",
          "label": "Player discussion",
          "title": "Player discussion: Astral Projection"
        }
      ],
      "evidence": "Players explicitly correct the misconception that the first hit is prevented and describe surprise ghost control causing a quick second hit; useful protection demands adaptation.",
      "version": "September 8, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-119": {
      "name": "C Section",
      "tier": "S",
      "reason": "Homing, piercing fetuses repeatedly damage targets while crossing obstacles, combining outstanding practical accuracy with powerful scaling and broad synergies. The automatic charge-release changes timing, but rarely offsets the enormous improvement in safe sustained offense.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/r050s2/item_discussion_118_c_section/",
          "label": "Player discussion",
          "title": "Player discussion: C Section"
        }
      ],
      "evidence": "Multiple firsthand players report major end-boss wins and exceptional damage even before elaborate combinations; early infinite-loop exploits are not needed to justify the grade.",
      "version": "November 23, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-120": {
      "name": "Lil Abaddon",
      "tier": "B",
      "reason": "Charged rings deliver substantial fixed damage when the familiar is positioned near enemies and contribute toward Conjoined. Short ring reach and follower positioning require attention, so the impressive theoretical damage does not always connect safely.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/rr57j8/item_discussion_144_lil_abaddon/",
          "label": "Player discussion",
          "title": "Player discussion: Lil Abaddon"
        }
      ],
      "evidence": "Players report strong early damage but disagree sharply on ring aiming, with some taking extra damage while trying to place the familiar close enough.",
      "version": "December 29, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-121": {
      "name": "Montezuma's Revenge",
      "tier": "B",
      "reason": "A rear-facing beam adds substantial scaling damage without replacing normal fire, particularly against pursuing enemies. Its short reach and backward direction make reliable use awkward, and stopping fire to release it can interrupt other attacks.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/oegi15/item_discussion_32_montezumas_revenge/?",
          "label": "Player discussion",
          "title": "Player discussion: Montezuma's Revenge"
        }
      ],
      "evidence": "Players describe useful close-range damage and awkward setup when fighting at normal range; the famous Dark Arts combination is a conditional ceiling.",
      "version": "2021–2022 discussion series; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-122": {
      "name": "Lil Portal",
      "tier": "C",
      "reason": "Feeding unwanted pickups after exploring the floor can open boss challenge rooms for extra items without lowering health. Automatic launches still steal useful resources, and preparing a good destination takes substantial routing and spare pickups.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/qs579e/item_discussion_116_lil_portal/",
          "label": "Player discussion",
          "title": "Player discussion: Lil Portal"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/ot2eos/ultimate_repentance_tier_list_items_trinkets/",
          "label": "Player discussion",
          "title": "Player discussion"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/w1sgl4/isaac_mega_tier_list_from_2x_dead_god_1700_hr/",
          "label": "Player discussion",
          "title": "Player discussion"
        }
      ],
      "evidence": "Players report eaten valuables and blocked routes, but another experienced-player discussion establishes boss-challenge access after deliberate exploration; real niche value keeps it above negligible.",
      "version": "November 12, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-123": {
      "name": "Worm Friend",
      "tier": "A",
      "reason": "Regularly restraining enemies, including many bosses, creates safe damage windows and simplifies dangerous movement patterns. Its cooldown and occasional failed grabs prevent permanent control, but its defensive contribution remains useful throughout ordinary runs.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/rccodv/item_discussion_130_worm_friend/?",
          "label": "Player discussion",
          "title": "Player discussion: Worm Friend"
        }
      ],
      "evidence": "Players report repeated successful restraint of enemies and bosses, making dangerous patterns easier; occasional immunity or awkward targeting prevents literal permanent safety.",
      "version": "December 9, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-124": {
      "name": "Bone Spurs",
      "tier": "B",
      "reason": "Kills leave damaging, shot-blocking bones that help finish crowded rooms and punish enemies emerging from split targets. A solitary boss produces few opportunities, and excessive knockback can occasionally make moving targets harder to attack.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/p971da/item_discussion_54_bone_spurs/?",
          "label": "Player discussion",
          "title": "Player discussion: Bone Spurs"
        }
      ],
      "evidence": "Players identify dependable protection against on-death projectiles in crowded rooms, while finding fewer benefits against stationary isolated bosses.",
      "version": "August 22, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-125": {
      "name": "Hungry Soul",
      "tier": "B",
      "reason": "Kills can release scaling homing ghosts that pressure surviving enemies and end with safe explosions. The effect needs initial victims and random activation, so it contributes far less in isolated boss fights without additional enemies.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/r9jvog/item_discussion_127_hungry_soul/?",
          "label": "Player discussion",
          "title": "Player discussion: Hungry Soul"
        }
      ],
      "evidence": "Players value enemy-death chains and summon-heavy fights, while noting randomness and lack of luck scaling make solitary-boss usefulness limited.",
      "version": "December 5, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-126": {
      "name": "Jar of Wisps",
      "tier": "C",
      "reason": "Early activations create too few fragile wisps to reliably stabilize a weak run, while several charges are needed to build momentum. Long runs can eventually produce useful volleys and protection, but that slow payoff competes poorly with immediately effective actives.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/q332hw/item_discussion_86_jar_of_wisps/?",
          "label": "Player discussion",
          "title": "Player discussion: Jar of Wisps"
        }
      ],
      "evidence": "Players consistently find the twelve-room ramp too slow after an ordinary angel-room pickup; impressive mature wisp output requires commitment and enough floors.",
      "version": "October 7, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-127": {
      "name": "Soul Locket",
      "tier": "B",
      "reason": "Soul-heart pickups now provide permanent stats as well as defense, giving common desirable resources additional long-term payoff. Directly granted hearts do not trigger it, and characters unable to encounter soul hearts receive little value.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/obx8b5/item_discussion_31_candy_heart_soul_locket/?",
          "label": "Player discussion",
          "title": "Player discussion: Soul Locket"
        }
      ],
      "evidence": "Players appreciate stats for health they already collect, but describe the increments as small and point out incompatible health types; a steady bonus rather than a guaranteed carry.",
      "version": "2021–2022 discussion series; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-128": {
      "name": "Friend Finder",
      "tier": "A",
      "reason": "Persistent allied monsters can provide substantial autonomous firepower, with repeated uses building a strong group. The monster roll varies and hazards can kill allies, but retaining successful summons across rooms gives the active excellent cumulative value.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/pldxze/item_discussion_66_friend_finder/",
          "label": "Player discussion",
          "title": "Player discussion: Friend Finder"
        }
      ],
      "evidence": "Players recognize unusually strong controllable allies but report awkward simultaneous aiming and fragile followers; power is real even if handling is demanding.",
      "version": "September 10, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-129": {
      "name": "Inner Child",
      "tier": "B",
      "reason": "An extra life preserves the current build and adds a smaller hitbox and speed after revival. Returning with only half a heart in the same room is precarious, so immediate survival still depends on dodging or available healing.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/r71r51/item_discussion_124_inner_child/",
          "label": "Player discussion",
          "title": "Player discussion: Inner Child"
        }
      ],
      "evidence": "Players value the tiny revived hitbox and Beast safety net but note that reviving at minimal health may only buy one further hit.",
      "version": "December 2, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-130": {
      "name": "Glitched Crown",
      "tier": "S",
      "reason": "Five choices on most new pedestals greatly increase access to powerful and compatible items over a run. Accurate timing takes practice, but consistent selection converts ordinary rewards into an unusually reliable route to a strong build.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/o5xes0/item_discussion_26_glitched_crown/?",
          "label": "Player discussion",
          "title": "Player discussion: Glitched Crown"
        }
      ],
      "evidence": "Players describe the vast power of five choices per pedestal and acknowledge mistimed selection; strong choice density does not depend on the spectacular duplication anecdote.",
      "version": "2021–2022 discussion series; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-131": {
      "name": "Belly Jelly",
      "tier": "A",
      "reason": "A substantial chance to reject contact and projectile hits reduces routine damage, with knockback helping separate threats. It is probabilistic and does not stop lasers, so deliberate collision remains unsafe despite the strong passive protection.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/p8kd1q/item_discussion_53_belly_jelly/",
          "label": "Player discussion",
          "title": "Player discussion: Belly Jelly"
        }
      ],
      "evidence": "Players emphasize passive protection from both contact and bullets, while discussing chance-based activation rather than guaranteed immunity.",
      "version": "August 21, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-132": {
      "name": "Sacred Orb",
      "tier": "S",
      "reason": "Automatic filtering greatly improves the average future item selection across multiple pools, making early acquisition exceptionally consistent. It gives no immediate combat stats and can remove some useful niche items, but its cumulative benefit needs no special setup.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/ogk1yx/item_discussion_34_sacred_orb/",
          "label": "Player discussion",
          "title": "Player discussion: Sacred Orb"
        }
      ],
      "evidence": "Players value filtering weak future rewards across many pools, with early acquisition explicitly much more useful than finding it after most items are collected.",
      "version": "2021–2022 discussion series; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-133": {
      "name": "Sanguine Bond",
      "tier": "C",
      "reason": "Devil-room spikes let spare health purchase permanent bonuses or rewards, adding value to healing-heavy runs. Full-heart costs and unreliable room access restrict attempts, so without an established health surplus it can worsen survival more than it helps.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/pjh0d9/item_discussion_63_sanguine_bond/",
          "label": "Player discussion",
          "title": "Player discussion: Sanguine Bond"
        }
      ],
      "evidence": "Players criticize paying health to access an unreliable health-paid reward, while Keeper and plentiful healing create much stronger specific cases.",
      "version": "2021–2022 discussion series; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-134": {
      "name": "The Swarm",
      "tier": "B",
      "reason": "A substantial initial fly shield and replacements after room clears provide renewable projectile protection that becomes offensive flies when spent. Heavy barrages can exhaust the supply, but ordinary exploration continuously rebuilds its defensive value.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/q2cq3l/item_discussion_85_the_swarm/",
          "label": "Player discussion",
          "title": "Player discussion: The Swarm"
        }
      ],
      "evidence": "Players report useful recurring protection through ordinary rooms but limited durability through repeated bullet-heavy fights; fixed Tainted Cain recipes in the old thread are obsolete.",
      "version": "October 6, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-135": {
      "name": "Heartbreak",
      "tier": "A",
      "reason": "Several otherwise fatal hits can be survived while broken hearts add damage, giving strong emergency insurance. Reduced maximum health matters for already-full health bars, and eventual broken-heart saturation means the protection is powerful but finite.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/padyk8/item_discussion_55_heartbreak/",
          "label": "Player discussion",
          "title": "Player discussion: Heartbreak"
        }
      ],
      "evidence": "Players describe surviving otherwise fatal late rooms as the real benefit beyond the modest damage up; historical Keeper instant-death behavior must not be assumed for current regular Repentance.",
      "version": "August 24, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-136": {
      "name": "Bloody Gust",
      "tier": "B",
      "reason": "Hits build cap-breaking fire rate and speed for the entire floor, letting unavoidable damage or productive donations improve later combat. Starting each floor without the bonus limits clean-play value, and farming it solely through damage is costly.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/qlniql/item_discussion_108_bloody_gust/",
          "label": "Player discussion",
          "title": "Player discussion: Bloody Gust"
        }
      ],
      "evidence": "Players value blood-machine activation and higher tears on damage-taking characters, but note temporary speed changes and risky payments can be undesirable.",
      "version": "November 3, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-137": {
      "name": "Salvation",
      "tier": "A",
      "reason": "Holding enemies near the halo triggers strong repeated light damage without interrupting normal attacks. Its preferred distance takes practice and mobile targets escape the trigger, but reliable positioning provides impressive damage without resource expenditure.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/pwya2f/item_discussion_77_salvation/?",
          "label": "Player discussion",
          "title": "Player discussion: Salvation"
        }
      ],
      "evidence": "Players report strong damage even before taking hits, while noting close-range positioning is more dangerous for fragile characters and especially strong with Tainted Forgotten.",
      "version": "September 28, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-138": {
      "name": "Vanishing Twin",
      "tier": "A",
      "reason": "Early acquisition can earn multiple additional boss items, with slower bosses partially compensating for the duplicate enemy. Combined patterns and greater total health raise encounter risk, and late route bosses do not provide extra rewards.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/nk892n/item_discussion_13_vanishing_twin/",
          "label": "Player discussion",
          "title": "Player discussion: Vanishing Twin"
        }
      ],
      "evidence": "Players describe the extra boss reward as worth a changed fight; risk is mainly early boss management rather than duplication of final bosses.",
      "version": "2021–2022 discussion series; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-139": {
      "name": "Twisted Pair",
      "tier": "S",
      "reason": "Two side shooters copy most of the build and add substantial scalable damage with little extra aiming burden. Their offset positions can miss narrow targets, but the persistent offensive gain and familiar synergies are exceptional.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/q52aj9/item_discussion_89_twisted_pair/",
          "label": "Player discussion",
          "title": "Player discussion: Twisted Pair"
        }
      ],
      "evidence": "Players report immediate large offensive gains that keep scaling and rarely disrupt existing builds; their stable position also makes the extra shots practical.",
      "version": "October 10, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-140": {
      "name": "Azazel's Rage",
      "tier": "B",
      "reason": "A free large beam every several rooms can erase a dangerous encounter, especially when the activation is saved for a boss. Automatic room-entry triggering reduces control, and it contributes little during long fights after the initial burst.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/qiuvnd/item_discussion_106_azazels_rage/",
          "label": "Player discussion",
          "title": "Player discussion: Azazel's Rage"
        }
      ],
      "evidence": "Players describe occasional free room clears but wasted beams against invulnerable or delayed enemies; arranging the charge for a key fight can be cumbersome.",
      "version": "October 30, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-141": {
      "name": "Echo Chamber",
      "tier": "A",
      "reason": "Repeating recent consumables adds healing, stats and combat support from finds a normal run already makes, creating strong cumulative value. Current Repentance limits each stored effect's repetitions, and harmful pills or teleports make careful ordering important.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/np98e2/item_discussion_17_echo_chamber/",
          "label": "Player discussion",
          "title": "Player discussion: Echo Chamber"
        }
      ],
      "evidence": "Players report spectacular repeated consumable effects alongside problems from bad pills or teleports. Early unlimited-history exploits are obsolete; current regular Repentance retains only a bounded repeat window.",
      "version": "2021–2022 discussion series; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-142": {
      "name": "Isaac's Tomb",
      "tier": "B",
      "reason": "Repeated old chests provide soul hearts, trinket selection and occasional items, making early acquisition a dependable resource investment. Each opening costs a key and some rewards are less useful late, but protective payouts are common.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/prntbq/item_discussion_71_isaacs_tomb/",
          "label": "Player discussion",
          "title": "Player discussion: Isaac's Tomb"
        }
      ],
      "evidence": "Players compare it favorably with Lost Soul because rewards do not require protecting a fragile follower; future-floor dependence still limits immediate impact.",
      "version": "September 20, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-143": {
      "name": "Vengeful Spirit",
      "tier": "B",
      "reason": "Damage creates floor-long shooting wisps that cannot be shot down, steadily compensating for hits or productive donations. They supply no projectile protection and reset each floor, so safe play receives less immediate value than with proactive familiars.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/rla6p2/item_discussion_137_vengeful_spirit/",
          "label": "Player discussion",
          "title": "Player discussion: Vengeful Spirit"
        }
      ],
      "evidence": "Players compare its persistent floor-long offense favorably with temporary on-hit familiars, while noting the health cost and weaker scaling than good direct damage upgrades.",
      "version": "December 21, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-144": {
      "name": "Esau Jr",
      "tier": "A",
      "reason": "A separate rerolled build with flight and extra damage provides an alternative when the current setup struggles. Health and later items must be managed between forms, and keeping access commits the active slot to the swap mechanism.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/rwhpbj/item_discussion_149_esau_jr/",
          "label": "Player discussion",
          "title": "Player discussion: Esau Jr"
        }
      ],
      "evidence": "Players value a reversible alternative build with flight and improved starting damage; many simply keep the stronger form rather than trying to split later items evenly.",
      "version": "2021–2022 discussion series; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-145": {
      "name": "Berserk!",
      "tier": "B",
      "reason": "A temporary melee transformation grants strong damage and projectile reflection, with kills sustaining the attack in crowded rooms. Short duration and close-range execution are less comfortable against isolated bosses, especially when the existing ranged build is strong.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/s3oyt6/item_discussion_156_berserk/",
          "label": "Player discussion",
          "title": "Player discussion: Berserk!"
        }
      ],
      "evidence": "Players value controlled access to the strong melee state, but describe slow thrown attacks and close-range handling as important constraints.",
      "version": "January 14, 2022; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-146": {
      "name": "Dark Arts",
      "tier": "A",
      "reason": "Brief invulnerability, projectile interception and a scaling finishing blast make this a powerful repeatable attack and escape tool. Maximizing damage requires threading through threats and choosing a safe endpoint before the protected window expires.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/s4fxc9/item_discussion_157_dark_arts/",
          "label": "Player discussion",
          "title": "Player discussion: Dark Arts"
        }
      ],
      "evidence": "Players praise post-nerf invulnerability, projectile deletion, free curse access and repositioning; ordinary characters use it less as their sole damage source than Tainted Judas.",
      "version": "January 15, 2022; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-147": {
      "name": "Abyss",
      "tier": "A",
      "reason": "Unwanted pedestals become permanent scaling locust damage, providing a dependable alternative to accepting useless items. It consumes the reroll opportunity and active slot, but regular Repentance gives even poor sacrifices full baseline locust damage.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/s9z4bt/item_discussion_164_abyss/",
          "label": "Player discussion",
          "title": "Player discussion: Abyss"
        }
      ],
      "evidence": "Players emphasize reliable DPS from unwanted items instead of uncertain stat rolls, while noting that regular Repentance has few special locusts and does not support Plus-era breadth.",
      "version": "January 22, 2022; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-148": {
      "name": "Supper",
      "tier": "B",
      "reason": "A full container and additional red-heart healing improve immediate survivability and provide future devil-deal currency. There is no direct offensive benefit, and characters with incompatible health systems or full reserves gain less.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=U117",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Supper = 1 (cell U117)"
        }
      ],
      "evidence": "The experienced streaker gives Supper 1, reflecting low priority for plain health. Retain modest usefulness because an ordinary vulnerable run can spend the healing or container; this is not comparable to an offensive carry.",
      "version": "Personal vanilla ranking accessed 2026-10-13; undated revision. Experienced Eden streaker, weak run around floors 3–4; score is not our tier and ordinary-character judgments may differ.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-149": {
      "name": "Stapler",
      "tier": "B",
      "reason": "A clean damage increase improves normal shooting immediately, while single-eye firing can make aiming more consistent. It does not supply a multiplier or utility, and particular alternating-eye effects interact differently with the stapled pattern.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/sgv3mf/item_discussion_171_stapler/",
          "label": "Player discussion",
          "title": "Player discussion: Stapler"
        }
      ],
      "evidence": "Players welcome dependable damage and easier one-eye aiming, with occasional one-eye interactions requiring care rather than a broad downside.",
      "version": "January 31, 2022; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-150": {
      "name": "Suplex!",
      "tier": "B",
      "reason": "Repeatable invulnerable grabs deal strong early damage, destroy nearby obstacles and can bypass some hazard costs. Selecting a safe landing and repeatedly approaching targets demands attention, while fixed slam damage becomes less dominant later.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/p5y0nw/item_discussion_50_suplex/",
          "label": "Player discussion",
          "title": "Player discussion: Suplex!"
        }
      ],
      "evidence": "Players value reusable damage, environmental breaking and invulnerability, while stronger exploit-based boss kills are excluded from normal evaluation.",
      "version": "August 17, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-151": {
      "name": "Bag of Crafting",
      "tier": "A",
      "reason": "Surplus pickups can be converted into chosen craft outcomes, giving otherwise wasted resources a path to permanent upgrades. Eight ingredients and variable recipes impose real economy and planning costs, so ordinary use is far weaker than an assumed infinite-crafting setup.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/s7ku3k/item_discussion_161_bag_of_crafting/",
          "label": "Player discussion",
          "title": "Player discussion: Bag of Crafting"
        }
      ],
      "evidence": "Players describe turning spare resources into repeatable items as strong, but explain how optimizing recipes can consume substantial time and resources.",
      "version": "January 19, 2022; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-152": {
      "name": "Flip",
      "tier": "A",
      "reason": "Hidden counterpart items allow extra purchases or double pickups from naturally generated pedestals, greatly improving item income with good charge planning. Long recharge and disappearing empty pedestals require committing before leaving the room.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/sasre8/item_discussion_165_flip/",
          "label": "Player discussion",
          "title": "Player discussion: Flip"
        }
      ],
      "evidence": "Players praise doubling meaningful early room rewards without Damocles’ death risk, while noting the active slot, six-room charge and declining late-game opportunity.",
      "version": "January 23, 2022; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-153": {
      "name": "Lemegeton",
      "tier": "A",
      "reason": "Repeated activations accumulate passive item effects and protective orbitals, allowing a run to grow far beyond its normal item count. The bonuses disappear when wisps break, so fragile positioning and random harmful effects prevent complete reliability.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/s6ssgn/item_discussion_160_lemegeton/",
          "label": "Player discussion",
          "title": "Player discussion: Lemegeton"
        }
      ],
      "evidence": "Players acknowledge substantial offense and defense but report worrying about losing strong wisps and obtaining dangerous new combinations.",
      "version": "January 18, 2022; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-154": {
      "name": "Sumptorium",
      "tier": "B",
      "reason": "Spending spare health on clots can create a powerful army that copies tear effects and greatly improves sustained offense. Ordinary characters cannot freely recover those hearts as Tainted Eve can, so health reserves and clot protection matter.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/r0zt2l/item_discussion_119_sumptorium/",
          "label": "Player discussion",
          "title": "Player discussion: Sumptorium"
        }
      ],
      "evidence": "Players distinguish Tainted Eve’s built-in army from the ordinary-character active and question using limited health for fragile clots when other purchases can be stronger.",
      "version": "November 24, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-155": {
      "name": "Recall",
      "tier": "A",
      "reason": "For Tainted Forgotten, recalling the body removes dangerous retrieval trips and adds invulnerability plus return-path damage. It is a strong character-specific control improvement; other characters gain nothing, and it is unavailable as an ordinary independent pickup.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/rhj4g7",
          "label": "Player discussion",
          "title": "Player discussion: Recall"
        }
      ],
      "evidence": "Tainted Birthright discussion singles out Forgotten as a favorite and explains that retrieving the body otherwise creates frustrating unsafe situations. This directly supports Recall as a substantial character-specific control improvement.",
      "version": "2021-12-16; implemented tainted Birthrights, regular Repentance.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-156": {
      "name": "Hold",
      "tier": "B",
      "reason": "Storing a useful poop lets Tainted ??? preserve tactical resources while cycling toward a needed effect. This improves control without adding raw power, and it has no practical function for characters outside that specific mechanic.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/ydqv8i",
          "label": "Player discussion",
          "title": "Player discussion: Hold"
        }
      ],
      "evidence": "A practical character guide specifically recommends using Hold to save creep or holy poop for bosses, instead of spending those effects in ordinary rooms. That is useful resource control, not an independent damage multiplier.",
      "version": "2022-10-26; regular Repentance.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-157": {
      "name": "Keeper's Sack",
      "tier": "S",
      "reason": "Normal shopping now grants lasting damage and other stats, so buying useful items improves the build twice. Enough remaining shops and money are needed, but an early pickup produces substantial power without requiring unusual combinations.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/q1oqhv/item_discussion_84_keepers_sack/",
          "label": "Player discussion",
          "title": "Player discussion: Keeper's Sack"
        }
      ],
      "evidence": "Players describe unusually large stat rewards for normal spending, exceptional Keeper synergy, and diminishing returns when obtained after useful shops.",
      "version": "October 5, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-158": {
      "name": "Keeper's Kin",
      "tier": "B",
      "reason": "Rocks steadily generate spiders during combat and release more when destroyed, adding scaling supplemental damage. Rockless rooms and limited destruction reduce output, so its baseline is useful while common rock-breaking effects raise it considerably.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/opxfkh/item_discussion_41_keepers_kin/?",
          "label": "Player discussion",
          "title": "Player discussion: Keeper's Kin"
        }
      ],
      "evidence": "Players report useful spider bursts from normal bombing and strong rocky-room output, with rock-breaking support magnifying rather than creating its value.",
      "version": "July 23, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-159": {
      "name": "Keeper's Box",
      "tier": "C",
      "reason": "Repeatable shop offers can provide missing health, keys or occasional items after ordinary shops run out. Most outputs are consumables that still require payment, making both charges and money necessary for a relatively inconsistent return.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/onws0a/item_discussion_38_keepers_box/",
          "label": "Player discussion",
          "title": "Player discussion: Keeper's Box"
        }
      ],
      "evidence": "Players explain that paying to generate further purchases competes poorly for the active slot, even if it occasionally turns otherwise unused late money into items.",
      "version": "2021–2022 discussion series; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-160": {
      "name": "Everything Jar",
      "tier": "B",
      "reason": "Selectable charge thresholds reliably supply missing resources, including valuable golden keys or bombs when planned around a floor. The slow costs and risky full-charge lottery make disciplined partial uses more useful than waiting for maximum charge automatically.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/oag00q/item_discussion_29_everything_jar/",
          "label": "Player discussion",
          "title": "Player discussion: Everything Jar"
        }
      ],
      "evidence": "Players distinguish dependable chosen pickups from the disappointing random maximum-charge outcome; practical resource control is stronger than gambling for a spectacular payoff.",
      "version": "2021–2022 discussion series; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-161": {
      "name": "TMTRAINER",
      "tier": "D",
      "reason": "Glitched items can occasionally create enormous power, but replacing all future predictable rewards makes a stable winning build much harder to plan. Harmful triggers, forced transformations and other random effects impose unusually high run-wide risk.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/sihly1/item_discussion_173_tmtrainer/",
          "label": "Player discussion",
          "title": "Player discussion: TMTRAINER"
        }
      ],
      "evidence": "Discussion celebrates novelty but acknowledges lethal effects and excessive random actives; unpredictability and lost normal reward control remain poor for maximizing ordinary win chances.",
      "version": "2021–2022 discussion series; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-162": {
      "name": "Anima Sola",
      "tier": "A",
      "reason": "Repeatedly immobilizing the nearest threat creates long safe damage windows, including against dangerous bosses. Target selection requires positioning, and Tainted Jacob must also use it to control Dark Esau, but the control remains broadly strong.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/rzq0fq/item_discussion_152_anima_sola/",
          "label": "Player discussion",
          "title": "Player discussion: Anima Sola"
        }
      ],
      "evidence": "Players report reliable boss suppression and safer crowded rooms even outside Tainted Jacob, with strong utility independent of old Dark Esau exploits.",
      "version": "January 9, 2022; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-163": {
      "name": "Spindown Dice",
      "tier": "S",
      "reason": "Predictable item-ID transformations can turn common pedestals into exceptional upgrades across pool boundaries, with early acquisition offering many chances. Knowledge of targets and careful charge budgeting are required, but the dependable outcomes justify that planning.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/nlp7pk/item_discussion_15_spindown_dice/",
          "label": "Player discussion",
          "title": "Player discussion: Spindown Dice"
        }
      ],
      "evidence": "Players value known conversions from weak or cheap rewards into strong cross-pool items; the cost is lookup knowledge and charge planning rather than random rerolls.",
      "version": "2021–2022 discussion series; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-164": {
      "name": "Hypercoagulation",
      "tier": "B",
      "reason": "Recoverable red hearts can refund hits or productive health donations, supporting survivability and ordinary donation economies. The brief pickup window encourages risky movement, and red-heart incompatibility or late-floor damage scaling limits how much health is recovered.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=U64",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Hypercoagulation = 4 (cell U64)"
        }
      ],
      "evidence": "The streaker gives Hypercoagulation 4, strongly valuing health recovery and spending economies. Retain B for the broader baseline because recovery still requires compatible red health and reaching the dropped heart safely; the ranking identifies a high ceiling rather than universal reliability.",
      "version": "Personal vanilla ranking accessed 2026-10-13; undated revision. Experienced Eden streaker, weak run around floors 3–4; score is not our tier and ordinary-character judgments may differ.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-165": {
      "name": "IBS",
      "tier": "D",
      "reason": "Free poop effects can occasionally help with damage or resources, but involuntary interruptions disrupt charged attacks and aiming. Explosive interactions can also punish close positioning, making this an unreliable addition when the goal is consistent ordinary-run survival.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/p1k4nv/item_discussion_48_ibs/?",
          "label": "Player discussion",
          "title": "Player discussion: IBS"
        }
      ],
      "evidence": "Players report interrupted attacks, uncontrolled explosive poop and destroyed allied armies; isolated strong outcomes do not make the ordinary unreliable effect beneficial.",
      "version": "2021–2022 discussion series; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-166": {
      "name": "Hemoptysis",
      "tier": "C",
      "reason": "A rapid sneeze knocks back threats and projectiles, adding collision damage and useful crowd control without consuming an active slot. Short reach and repeated directional input demand practice, while its largest offensive amplification specifically needs brimstone-like attacks.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/rywsqv/item_discussion_151_hemoptysis/",
          "label": "Player discussion",
          "title": "Player discussion: Hemoptysis"
        }
      ],
      "evidence": "Players describe close-range setup as frequently unnecessary, with its best offensive value tied to Brimstone-type attacks rather than ordinary tears.",
      "version": "January 8, 2022; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-167": {
      "name": "Ghost Bombs",
      "tier": "A",
      "reason": "Five bombs improve resource access, and summoned ghosts add scaling follow-up damage with safe final explosions. Utility bombing often wastes that combat component, and ordinary bombs still carry their normal self-damage risk.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/s0guay/item_discussion_153_ghost_bombs/",
          "label": "Player discussion",
          "title": "Player discussion: Ghost Bombs"
        }
      ],
      "evidence": "Players praise powerful ghost damage that does not require precise offensive bombing, but explicitly note ammunition availability still limits output.",
      "version": "January 10, 2022; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-168": {
      "name": "Gello",
      "tier": "A",
      "reason": "A temporary familiar copies most of the current attack and aims toward enemies, providing substantial scalable damage for important rooms. It expires on leaving, so charges must be reserved and it cannot replace a persistent offensive upgrade.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/pz0lb9/item_discussion_80_gello/?",
          "label": "Player discussion",
          "title": "Player discussion: Gello"
        }
      ],
      "evidence": "A self-reported long-streak player and other commenters value frequent extra shooting in large rooms and bosses, while noting a health generator can still be preferable.",
      "version": "October 1, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-169": {
      "name": "Decap Attack",
      "tier": "B",
      "reason": "Throwing the head adds impact damage and a stationary projectile blocker while allowing the body to dodge independently. Separating aim from movement complicates ordinary combat, and retrieving or repositioning the head competes with straightforward firing.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/pzlu39/item_discussion_81_decap_attack/",
          "label": "Player discussion",
          "title": "Player discussion: Decap Attack"
        }
      ],
      "evidence": "Players report useful reusable throw/recall damage and stationary-head protection against bosses, while handling and the active slot prevent automatic superiority.",
      "version": "October 2, 2021; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-170": {
      "name": "Glass Eye",
      "tier": "B",
      "reason": "A dependable damage increase immediately improves fighting, with luck adding room-reward value and supporting existing proc effects. The package has no meaningful downside, although neither modest bonus normally changes a weak run by itself.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/sg2n8x/item_discussion_170_glass_eye/",
          "label": "Player discussion",
          "title": "Player discussion: Glass Eye"
        }
      ],
      "evidence": "Players welcome damage and useful luck in the same boss reward, while distinguishing an ordinary stat upgrade from a true flat damage bonus.",
      "version": "January 30, 2022; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-171": {
      "name": "Stye",
      "tier": "B",
      "reason": "Stronger right-eye tears add a modest average damage increase and longer reach without sacrificing fire rate. Uneven shot speed makes aiming less consistent, and roughly half the attacks receive no direct damage benefit.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/s8ef4k/item_discussion_162_stye/",
          "label": "Player discussion",
          "title": "Player discussion: Stye"
        }
      ],
      "evidence": "Players value scalable one-eye damage early, with less consistent firing feel than a simple whole-character upgrade.",
      "version": "January 20, 2022; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-172": {
      "name": "Mom's Ring",
      "tier": "A",
      "reason": "A solid damage increase comes with an immediately useful rune or soul stone, combining dependable offense and tactical upside. The consumable result is random and may need saving, but the lasting damage never depends on that roll.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/sbgzr7/item_discussion_166_moms_ring/",
          "label": "Player discussion",
          "title": "Player discussion: Mom's Ring"
        }
      ],
      "evidence": "Players appreciate dependable damage with an extra rune lottery; a spectacular Soul of Lilith result is welcome but not assumed.",
      "version": "January 24, 2022; historical regular Repentance comments checked against current regular Repentance, excluding Repentance+ mechanics.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-173": {
      "name": "Jawbreaker",
      "tier": "A",
      "reason": "Occasional high-damage teeth provide a meaningful average offensive gain for one trinket slot, with strong improvement from luck. Low-luck output is uneven, but the main tear stream remains unchanged and no special setup is required.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/17xx2jo",
          "label": "Player discussion",
          "title": "Player discussion: Jawbreaker"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA171",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Jawbreaker = 2 (cell AA171)"
        }
      ],
      "evidence": "Players explicitly identify its practical value as Tough Love in a trinket slot; the streaker rates it 2. Retain A relative to trinkets because extra damage arrives during normal firing, though luck and proc variance matter.",
      "version": "2023-11-18; regular Repentance.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-174": {
      "name": "Chewed Pen",
      "tier": "B",
      "reason": "Slowing tears help maintain distance and simplify movement-heavy encounters without changing normal fire. Low base activation and a high luck requirement for consistency keep it below stronger offensive or defensive trinkets.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA154",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Chewed Pen = 0 (cell AA154)"
        }
      ],
      "evidence": "The streaker gives Chewed Pen 0, a much harsher assessment than the existing review. Retain only modest B utility: unreliable slowing can help ordinary dodging, but cannot replace dependable damage or room-wide control.",
      "version": "Personal vanilla ranking accessed 2026-10-13; undated revision. Experienced Eden streaker, weak run around floors 3–4; score is not our tier and ordinary-character judgments may differ.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-175": {
      "name": "Blessed Penny",
      "tier": "S",
      "reason": "Ordinary coin collection repeatedly produces soul-heart protection, turning a common resource into reliable long-term survivability. Individual drops are random, but the cumulative return from early acquisition is exceptional for a single trinket slot.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/p27f7z",
          "label": "Player discussion",
          "title": "Player discussion: Blessed Penny"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA147",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Blessed Penny = 4 (cell AA147)"
        }
      ],
      "evidence": "Several players describe Blessed Penny as run-saving protection and compare it with the best defensive trinkets. That agrees with the streaker rating of 4 and supports an exceptional cumulative survival benefit.",
      "version": "2021-08-11; later Soul Locket correction is not needed for this judgment.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-176": {
      "name": "Broken Syringe",
      "tier": "B",
      "reason": "Random syringe effects sometimes supply useful damage, speed or utility for a room at no resource cost. Activation is infrequent and some rolls worsen stats, so it cannot be counted on for a particular difficult encounter.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA152",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Broken Syringe = 1 (cell AA152)"
        }
      ],
      "evidence": "The streaker assigns Broken Syringe 1, consistent with low-priority free effects. Retain B rather than upgrading for exciting possible rolls: random temporary syringes are supplemental help and cannot be planned around.",
      "version": "Personal vanilla ranking accessed 2026-10-13; undated revision. Experienced Eden streaker, weak run around floors 3–4; score is not our tier and ordinary-character judgments may differ.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-177": {
      "name": "Short Fuse",
      "tier": "C",
      "reason": "Faster explosions make combat bombs easier to land before enemies move away. The shortened escape window raises self-damage risk, and regular Repentance provides none of the additional bomb damage introduced in Repentance+.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA188",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Short Fuse = 3 (cell AA188)"
        }
      ],
      "evidence": "The streaker rates Short Fuse 3, showing that skilled combat-bomb use can value a faster detonation. Retain situational C for ordinary play because it adds no regular-Repentance bomb damage and reduces the escape window.",
      "version": "Personal vanilla ranking accessed 2026-10-13; undated revision. Experienced Eden streaker, weak run around floors 3–4; score is not our tier and ordinary-character judgments may differ.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-178": {
      "name": "Gigante Bean",
      "tier": "C",
      "reason": "Larger fart effects can greatly extend specific poison, spore or knockback tools already present in the build. Without such effects it contributes little, and regular Repentance also enlarges enemy farts, adding a situational downside.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA166",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Gigante Bean = 0 (cell AA166)"
        }
      ],
      "evidence": "The streaker gives Gigante Bean 0. Its niche benefit depends on already having fart-producing tools, and normal Repentance also enlarges hostile farts; this supports a low placement rather than credit for hypothetical combinations.",
      "version": "Personal vanilla ranking accessed 2026-10-13; undated revision. Experienced Eden streaker, weak run around floors 3–4; score is not our tier and ordinary-character judgments may differ.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-179": {
      "name": "A Lighter",
      "tier": "B",
      "reason": "Opening burns can remove weak enemies or soften groups before aiming is needed, with damage scaling alongside Isaac. The low base chance and one-time room-entry trigger offer little sustained help against durable isolated bosses.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA140",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: A Lighter = 1 (cell AA140)"
        }
      ],
      "evidence": "A Lighter receives 1 from the streaker, indicating a minor rather than transformative benefit. Retain B for free opening damage in ordinary rooms, without counting the Repentance+ Tick-removal addition.",
      "version": "Personal vanilla ranking accessed 2026-10-13; undated revision. Experienced Eden streaker, weak run around floors 3–4; score is not our tier and ordinary-character judgments may differ.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-180": {
      "name": "Broken Padlock",
      "tier": "B",
      "reason": "Bombs can substitute for scarce keys at doors and chests, rescuing resource-starved floors and opening key blocks. It still consumes resources and cannot bypass every special lock, so balanced inventories reduce its everyday value.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/oezvel",
          "label": "Player discussion",
          "title": "Player discussion: Broken Padlock"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA151",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Broken Padlock = 1 (cell AA151)"
        }
      ],
      "evidence": "A player reports discovering the trinket by unexpectedly opening a locked chest with a bomb. Together with the streaker rating of 1, that supports modest resource substitution rather than unlimited or free unlocking.",
      "version": "2021-07-06; regular Repentance.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-181": {
      "name": "Myosotis",
      "tier": "C",
      "reason": "Carrying a few abandoned pickups between floors can recover spare healing or inaccessible resources after circumstances change. Most left-behind pickups were already unnecessary, and limited selection control makes the payoff less dependable than direct resource generation.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/pdpc5h/trinket_discussion_12_myosotis/",
          "label": "Player discussion",
          "title": "Item-specific player discussion: Myosotis"
        }
      ],
      "evidence": "Discussion distinguishes recovering inaccessible pickups and spare cards from simply bringing unwanted leftovers forward. Its usefulness depends on what was left behind, so the existing C is more appropriate than treating each transition as reliable new resources.",
      "version": "2021–2022 Repentance discussion; obsolete mechanics excluded. Regular Repentance; date not independently resolved.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-182": {
      "name": "'M",
      "tier": "A",
      "reason": "A weak active can be cycled through new options until a desirable replacement appears, after which the trinket can be dropped. Empty charges and awkward or harmful intermediate items make the search a real commitment.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/o24t0l/trinket_discussion_6_m/",
          "label": "Player discussion",
          "title": "Item-specific player discussion: 'M"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA139",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: 'M = 4 (cell AA139)"
        }
      ],
      "evidence": "Discussion emphasizes cycling an unwanted active until a good replacement appears and then dropping the trinket. The streaker gives it 4; this supports upgrading the ordinary salvage opportunity while preserving charge and unsafe-roll caveats.",
      "version": "2021–2022 Repentance discussion; obsolete mechanics excluded. Personal vanilla ranking accessed 2026-10-13; undated revision. Experienced Eden streaker, weak run around floors 3–4; score is not our tier and ordinary-character judgments may differ.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-183": {
      "name": "Teardrop Charm",
      "tier": "B",
      "reason": "Existing luck-based tear effects trigger more often, substantially improving strong low-threshold effects without occupying an item slot. It does nothing for ordinary tears, general luck rewards or copying familiars, so current tear modifiers determine its value.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1eqfq09",
          "label": "Player discussion",
          "title": "Player discussion: Teardrop Charm"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA192",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Teardrop Charm = 0 (cell AA192)"
        }
      ],
      "evidence": "Players distinguish tear-effect procs from general luck effects, correcting the idea that it helps Celtic Cross. The streaker gives it 0; retain B only for runs with useful existing tear modifiers, not a universal luck upgrade.",
      "version": "2024-08-12; regular Repentance before Plus.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-184": {
      "name": "Apple of Sodom",
      "tier": "B",
      "reason": "Surplus red hearts become scaling spiders, letting full-health or soul-heart-only characters turn unused healing into damage. It can consume hearts still needed for recovery, so dropping it before important healing keeps the conversion beneficial.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA143",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Apple of Sodom = 0 (cell AA143)"
        }
      ],
      "evidence": "The streaker gives Apple of Sodom 0, signaling that heart conversion is not automatically desirable. Retain modest B for surplus hearts and compatible characters, with the need to drop it before valuable healing prominently limiting the recommendation.",
      "version": "Personal vanilla ranking accessed 2026-10-13; undated revision. Experienced Eden streaker, weak run around floors 3–4; score is not our tier and ordinary-character judgments may differ.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-185": {
      "name": "Forgotten Lullaby",
      "tier": "A",
      "reason": "Doubling familiar fire rate can create a substantial offensive increase from common shooting companions and stronger copying familiars. It does nothing without compatible familiars and has exceptions at extreme fire rates, so the current roster matters.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/pmndve/trinket_discussion_14_forgotten_lullaby/",
          "label": "Player discussion",
          "title": "Item-specific player discussion: Forgotten Lullaby"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA163",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Forgotten Lullaby = 1 (cell AA163)"
        }
      ],
      "evidence": "Discussion values increased familiar fire rate, especially on Lilith and with copying familiars, while recognizing that an empty familiar roster gets nothing. The streaker score of 1 reflects that dependency; retain strong conditional A within the trinket category.",
      "version": "2021–2022 Repentance discussion; obsolete mechanics excluded. Personal vanilla ranking accessed 2026-10-13; undated revision. Experienced Eden streaker, weak run around floors 3–4; score is not our tier and ordinary-character judgments may differ.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-186": {
      "name": "Beth's Faith",
      "tier": "A",
      "reason": "Four wisps each floor supply free shooting support and several opportunities to block projectiles, a strong recurring return for one slot. They are fragile and replacements wait until the next floor, limiting prolonged late-boss coverage.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA146",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Beth's Faith = 3 (cell AA146)"
        }
      ],
      "evidence": "The streaker rates Beth’s Faith 3, endorsing a recurring protective effect rather than a negligible familiar bonus. Four fresh wisps per floor justify A, with fragility and lack of mid-floor replacement limiting boss reliability.",
      "version": "Personal vanilla ranking accessed 2026-10-13; undated revision. Experienced Eden streaker, weak run around floors 3–4; score is not our tier and ordinary-character judgments may differ.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-187": {
      "name": "Old Capacitor",
      "tier": "B",
      "reason": "Battery drops can bank charges for later and avoid wasting room clears while an active is already full. Replacing guaranteed charge with random drops is risky, so selective carrying or a suitable charging setup matters.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/18lkryc",
          "label": "Player discussion",
          "title": "Player discussion: Old Capacitor"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA182",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Old Capacitor = 1 (cell AA182)"
        }
      ],
      "evidence": "Players specifically distinguish good use with long-charge actives from poor use with quick-charge ones; the streaker rates it 1. Retain B with a clear warning that replacing predictable charging is a real tradeoff.",
      "version": "2023-12-18/19; regular Repentance.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-188": {
      "name": "Brain Worm",
      "tier": "S",
      "reason": "Missed tears bend into enemies, greatly improving practical accuracy and many beam attacks without reducing damage. Obstacles, very close targets and incompatible replacements limit coverage, but the consistent offensive benefit is exceptional among trinkets.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/owwide/trinket_discussion_9_brain_worm/",
          "label": "Player discussion",
          "title": "Item-specific player discussion: Brain Worm"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA149",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Brain Worm = 1 (cell AA149)"
        }
      ],
      "evidence": "Players describe practical near-homing and especially strong behavior with fast shots; the dedicated discussion also values beam interactions. The streaker gives it only 1, so S is an editorial judgment favoring ordinary accuracy gains, not agreement between sources.",
      "version": "2021–2022 Repentance discussion; obsolete mechanics excluded. Personal vanilla ranking accessed 2026-10-13; undated revision. Experienced Eden streaker, weak run around floors 3–4; score is not our tier and ordinary-character judgments may differ.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-189": {
      "name": "Perfection",
      "tier": "A",
      "reason": "Ten luck can make powerful tear effects reliable and improve ordinary room rewards while the trinket survives. A single non-self-damage hit destroys it, making its extraordinary ceiling much less durable on a normal character than on the Lost.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/osj1n0/trinket_discussion_8_perfection/",
          "label": "Player discussion",
          "title": "Item-specific player discussion: Perfection"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA184",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Perfection = 3 (cell AA184)"
        }
      ],
      "evidence": "Players recognize enormous luck potential but emphasize losing it after a hit and its exceptional fit on Lost characters. The streaker score of 3 supports A while the ordinary-character fragility prevents an automatic S.",
      "version": "2021–2022 Repentance discussion; obsolete mechanics excluded. Personal vanilla ranking accessed 2026-10-13; undated revision. Experienced Eden streaker, weak run around floors 3–4; score is not our tier and ordinary-character judgments may differ.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-190": {
      "name": "Devil's Crown",
      "tier": "B",
      "reason": "Treasure rooms become reliable access to devil-pool choices, allowing a healthy run to purchase powerful upgrades. Free items become health trades and purchases can sacrifice angel eligibility, so the changed economy is not automatically an improvement.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/o1c89h/trinket_discussion_5_devils_crown/",
          "label": "Player discussion",
          "title": "Item-specific player discussion: Devil's Crown"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA158",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Devil's Crown = 1 (cell AA158)"
        }
      ],
      "evidence": "Players report both successful Lost runs and losing angel eligibility after a purchase; others stress that low-health weak runs cannot afford the offered power. The ability to drop it preserves strategic value, supporting B instead of universal strength.",
      "version": "2021–2022 Repentance discussion; obsolete mechanics excluded. Personal vanilla ranking accessed 2026-10-13; undated revision. Experienced Eden streaker, weak run around floors 3–4; score is not our tier and ordinary-character judgments may differ.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-191": {
      "name": "Charged Penny",
      "tier": "A",
      "reason": "Coin collection can repeatedly recharge a useful active during normal exploration, providing extra healing, rerolls or attacks without losing the money. It still needs a worthwhile active and sensible charge management, but common coins give many opportunities over a run.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/p27f7z",
          "label": "Player discussion",
          "title": "Player discussion: Charged Penny"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA153",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Charged Penny = 4 (cell AA153)"
        }
      ],
      "evidence": "Players report Charged Penny rescuing runs through D6 or Red Key uses, and the streaker rates it 4. Active dependence remains, but additional uses of ordinary strong actives warrant A rather than treating the proc as incidental.",
      "version": "2021-08-11; regular Repentance, no later changes required.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-192": {
      "name": "Friendship Necklace",
      "tier": "C",
      "reason": "Orbiting followers can place certain familiar attacks closer to enemies and spread coverage around Isaac. It provides no inherent damage or shot-blocking increase, and moving firing origins often make focused attacks harder to align.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA165",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Friendship Necklace = 0 (cell AA165)"
        }
      ],
      "evidence": "Friendship Necklace receives 0 from the streaker. The existing C captures its limited positioning applications without inventing a damage or projectile-blocking bonus; moving familiar firing origins is not reliably beneficial.",
      "version": "Personal vanilla ranking accessed 2026-10-13; undated revision. Experienced Eden streaker, weak run around floors 3–4; score is not our tier and ordinary-character judgments may differ.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-193": {
      "name": "Panic Button",
      "tier": "C",
      "reason": "Automatic activation can turn a ready defensive or teleport active into emergency protection before a hit. Unsuitable actives waste charges or trigger unwanted effects, and many instantaneous hazards bypass it, making compatibility essential.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/qe9pr6/trinket_discussion_17_panic_button/",
          "label": "Player discussion",
          "title": "Item-specific player discussion: Panic Button"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA183",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Panic Button = 1 (cell AA183)"
        }
      ],
      "evidence": "Players praise it with compatible emergency actives but describe unsuitable activations and hazards it cannot prevent. The streaker gives it 1; retain C because the same automatic trigger can save health or squander the active.",
      "version": "2021–2022 Repentance discussion; obsolete mechanics excluded. Personal vanilla ranking accessed 2026-10-13; undated revision. Experienced Eden streaker, weak run around floors 3–4; score is not our tier and ordinary-character judgments may differ.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-194": {
      "name": "Blue Key",
      "tier": "A",
      "reason": "Locked-room access no longer needs keys, preserving resources for chests and preventing missed shops or treasure rooms. The extra combat corridor can add risk and time, though unlocking first and re-entering can bypass that cost.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA148",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Blue Key = 1 (cell AA148)"
        }
      ],
      "evidence": "The streaker gives Blue Key 1, substantially below the existing A. Retain A relative to trinkets because avoiding missed locked rooms and preserving keys is dependable utility, while explicitly retaining extra-corridor risk and time costs.",
      "version": "Personal vanilla ranking accessed 2026-10-13; undated revision. Experienced Eden streaker, weak run around floors 3–4; score is not our tier and ordinary-character judgments may differ.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-195": {
      "name": "Flat File",
      "tier": "S",
      "reason": "Free curse-room access, safe spiked chests and removal of many spike hazards create exceptional recurring exploration and defensive value. It disables sacrifice spikes while held and does not cover every boss spike attack, but can be dropped when needed.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/nzvwf8/trinket_discussion_3_flat_file/",
          "label": "Player discussion",
          "title": "Item-specific player discussion: Flat File"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA162",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Flat File = 2 (cell AA162)"
        }
      ],
      "evidence": "Discussion repeatedly values safe curse-room entry and removal of spike hazards; the streaker gives 2. Retain S for broad recurring exploration safety on ordinary characters, not because the personal ranking endorses the same tier.",
      "version": "2021–2022 Repentance discussion; obsolete mechanics excluded. Personal vanilla ranking accessed 2026-10-13; undated revision. Experienced Eden streaker, weak run around floors 3–4; score is not our tier and ordinary-character judgments may differ.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-196": {
      "name": "Telescope Lens",
      "tier": "A",
      "reason": "A much higher planetarium chance and later-floor eligibility create additional opportunities for strong free items without skipping treasure rooms. Spawns remain random and late acquisition reduces attempts, so the improvement is cumulative rather than immediate.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA193",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Telescope Lens = 1 (cell AA193)"
        }
      ],
      "evidence": "The streaker gives Telescope Lens 1, suggesting its uncertain future payout is a weak immediate-run remedy. Retain A under early-to-mid pickup assumptions because multiple future planetarium rolls can add strong free items; it is much weaker late.",
      "version": "Personal vanilla ranking accessed 2026-10-13; undated revision. Experienced Eden streaker, weak run around floors 3–4; score is not our tier and ordinary-character judgments may differ.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-197": {
      "name": "Mom's Lock",
      "tier": "B",
      "reason": "Occasional Mom-item effects add free room-level stats or utility and can occasionally produce a strong offensive roll. Most rooms receive nothing and pickup health or consumables are excluded, making it useful but inconsistent.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA177",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Mom's Lock = 2 (cell AA177)"
        }
      ],
      "evidence": "Mom’s Lock receives 2 from the streaker. Keep B for occasional useful free effects rather than judging it by a rare Mom’s Knife room; intermittent activation and excluded pickup benefits prevent reliable high impact.",
      "version": "Personal vanilla ranking accessed 2026-10-13; undated revision. Experienced Eden streaker, weak run around floors 3–4; score is not our tier and ordinary-character judgments may differ.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-198": {
      "name": "Dice Bag",
      "tier": "B",
      "reason": "Free dice sometimes offer valuable rerolls or duplication without taking the active slot. Their random type and room-limited availability often fail to match the current need, while careless use of a build-rerolling die can make a run worse.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/oj0m2k/trinket_discussion_7_dice_bag/",
          "label": "Player discussion",
          "title": "Item-specific player discussion: Dice Bag"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA159",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Dice Bag = 2 (cell AA159)"
        }
      ],
      "evidence": "Players identify useful dice opportunities but note that randomly receiving the wrong die in the wrong room often contributes little. The streaker gives 2, supporting B rather than A-level dependable reroll access.",
      "version": "2021–2022 Repentance discussion; obsolete mechanics excluded. Personal vanilla ranking accessed 2026-10-13; undated revision. Experienced Eden streaker, weak run around floors 3–4; score is not our tier and ordinary-character judgments may differ.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-199": {
      "name": "Holy Crown",
      "tier": "C",
      "reason": "A Cathedral treasure room and shop add useful late upgrades when that route is planned. Carrying it through earlier floors occupies the trinket slot without benefit, and other end routes may never activate it.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/qcl9bd",
          "label": "Player discussion",
          "title": "Player discussion: Holy Crown"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA169",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Holy Crown = 0 (cell AA169)"
        }
      ],
      "evidence": "The Crown discussion includes a self-described Dead God Eden streaker who enjoys choosing the relevant route, while others note the long wait and incompatible endings. The streaker spreadsheet gives 0; retain C for a route-specific late payout.",
      "version": "2021-10-21; regular Repentance.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-200": {
      "name": "Mother's Kiss",
      "tier": "B",
      "reason": "An immediately filled heart container provides straightforward survival and can be particularly valuable beyond Keeper's normal health limit. Losing the trinket removes the container, so it competes with lasting offensive or economy trinkets for the slot.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA178",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Mother's Kiss = 1 (cell AA178)"
        }
      ],
      "evidence": "The streaker gives Mother’s Kiss 1. Retain B for an immediate survival buffer, with especially large value on Keeper; a single removable container on a normal character does not justify a universal top trinket rating.",
      "version": "Personal vanilla ranking accessed 2026-10-13; undated revision. Experienced Eden streaker, weak run around floors 3–4; score is not our tier and ordinary-character judgments may differ.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-201": {
      "name": "Torn Card",
      "tier": "D",
      "reason": "Periodic explosive tears can deal substantial damage, but missed shots curve back toward Isaac and make routine shooting hazardous. Explosion immunity can reverse that tradeoff; without it, the added self-damage risk undermines ordinary winning consistency.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1nrz3iu",
          "label": "Player discussion",
          "title": "Player discussion: Torn Card"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA196",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Torn Card = 3 (cell AA196)"
        }
      ],
      "evidence": "The streaker rates Torn Card 3, demonstrating a large expert-use disagreement. Retain D for ordinary consistency because returning explosive tears impose self-damage risk; a player’s Switch report illustrates unexpected explosive shots after gulping it.",
      "version": "2025-09-27; author explicitly playing Switch, regular Repentance rather than Plus.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-202": {
      "name": "Torn Pocket",
      "tier": "C",
      "reason": "Dropped resources can reroll into more valuable variants and support pickup-trigger effects after a hit. Recovering them costs attention, troll bombs can replace useful bombs, and without synergy most activations simply scatter resources already owned.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA197",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Torn Pocket = 0 (cell AA197)"
        }
      ],
      "evidence": "The streaker assigns Torn Pocket 0. Scattering owned pickups after damage is not steady generation, and reroll opportunities do not remove the recovery distraction or possibility of losing usable bombs; retain C.",
      "version": "Personal vanilla ranking accessed 2026-10-13; undated revision. Experienced Eden streaker, weak run around floors 3–4; score is not our tier and ordinary-character judgments may differ.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-203": {
      "name": "Gilded Key",
      "tier": "A",
      "reason": "Golden chests provide item chances and richer mixed rewards, with one initial key helping fund access. Turning free chests into locked ones can exhaust keys, so keeping a reserve is necessary to realize the improved payouts.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA167",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Gilded Key = 3 (cell AA167)"
        }
      ],
      "evidence": "The streaker rates Gilded Key 3, supporting strong chest-economy value. Retain A while keeping the key requirement explicit; no credit is given for the improved golden-chest contents introduced in Repentance+.",
      "version": "Personal vanilla ranking accessed 2026-10-13; undated revision. Experienced Eden streaker, weak run around floors 3–4; score is not our tier and ordinary-character judgments may differ.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-204": {
      "name": "Lucky Sack",
      "tier": "B",
      "reason": "A sack at each new floor steadily supplies useful consumables without requiring damage or a special build. It grants no immediate combat effect and needs several remaining transitions to compete with stronger persistent trinket bonuses.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA175",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Lucky Sack = 1 (cell AA175)"
        }
      ],
      "evidence": "Lucky Sack receives 1 from the streaker. A regular floor-transition payout remains useful but modest, and cannot repair an immediately weak combat build; the current B captures that distinction.",
      "version": "Personal vanilla ranking accessed 2026-10-13; undated revision. Experienced Eden streaker, weak run around floors 3–4; score is not our tier and ordinary-character judgments may differ.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-205": {
      "name": "Wicked Crown",
      "tier": "C",
      "reason": "A Sheol treasure room and shop provide valuable extra rewards on the Dark Room route. The benefit is confined to one late floor, so holding it early carries a substantial slot cost and other routes receive nothing.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/qcl9bd",
          "label": "Player discussion",
          "title": "Player discussion: Wicked Crown"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA198",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Wicked Crown = 0 (cell AA198)"
        }
      ],
      "evidence": "Players value the late Sheol payout when intentionally choosing that route, but stress that it can occupy a slot for most of a run or miss the chosen ending entirely. The streaker score of 0 reinforces a situational C.",
      "version": "2021-10-21; regular Repentance.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-206": {
      "name": "Azazel's Stump",
      "tier": "B",
      "reason": "Temporary flight and a stronger short-range brimstone attack can greatly improve a weak room-clearing build. Random transformations also alter range and firing rhythm, sometimes weakening an already strong attack or making a boss less comfortable.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA144",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Azazel's Stump = 2 (cell AA144)"
        }
      ],
      "evidence": "The streaker gives Azazel’s Stump 2, consistent with meaningful but inconsistent room power. Retain B because temporary flight and brimstone can rescue a weak build, while changing range and attack rhythm can inconvenience a developed one.",
      "version": "Personal vanilla ranking accessed 2026-10-13; undated revision. Experienced Eden streaker, weak run around floors 3–4; score is not our tier and ordinary-character judgments may differ.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-207": {
      "name": "Dingle Berry",
      "tier": "A",
      "reason": "Each cleared room adds a disposable ally that blocks shots, damages enemies and may provide special poop-related benefits. Individual dips are fragile, but steady automatic replenishment gives a strong defensive and offensive return for one slot.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/17xx2jo",
          "label": "Player discussion",
          "title": "Player discussion: Dingle Berry"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA160",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Dingle Berry = 0 (cell AA160)"
        }
      ],
      "evidence": "A player explains that ordinary dips already block shots and add damage, with holy, golden and rainbow variants providing practical floor-long or economic benefits. This supports A despite a contrasting 0 in the expert streaker list.",
      "version": "2023-11-18; regular Repentance.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-208": {
      "name": "Ring Cap",
      "tier": "A",
      "reason": "Two bombs for one inventory charge substantially improve combat damage and certain double-bomb utility tasks. The wider blast footprint requires care near walls or obstacles, but synchronized explosions avoid the usual risk of bombs launching one another.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA187",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Ring Cap = 2 (cell AA187)"
        }
      ],
      "evidence": "The streaker gives Ring Cap 2. Retain A relative to the trinket slot because using the same consumable charge for additional combat-bomb damage is a dependable gain when bombs are available, balanced by blast positioning.",
      "version": "Personal vanilla ranking accessed 2026-10-13; undated revision. Experienced Eden streaker, weak run around floors 3–4; score is not our tier and ordinary-character judgments may differ.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-209": {
      "name": "Nuh Uh!",
      "tier": "B",
      "reason": "Later-floor coins and keys become potentially useful healing, bombs or consumables when ordinary shops are mostly finished. It can starve chest-opening reserves or coin-health characters, so the conversion should be dropped when those resources remain essential.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA180",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Nuh Uh! = 0 (cell AA180)"
        }
      ],
      "evidence": "The streaker rates Nuh Uh! 0, consistent with disliking uncontrolled resource substitution. Retain only modest B for late floors where spare money and keys often lose value; drop it when chest keys or coin health still matter.",
      "version": "Personal vanilla ranking accessed 2026-10-13; undated revision. Experienced Eden streaker, weak run around floors 3–4; score is not our tier and ordinary-character judgments may differ.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-210": {
      "name": "Modeling Clay",
      "tier": "B",
      "reason": "Random room-specific passive effects frequently provide useful combat or utility benefits, with strong rolls worth exploiting before leaving. Inconsistent effects and excluded pickup rewards prevent treating it as a stable replacement for a chosen item.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/o0p8a1/trinket_discussion_4_modeling_clay/",
          "label": "Player discussion",
          "title": "Item-specific player discussion: Modeling Clay"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA176",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Modeling Clay = 2 (cell AA176)"
        }
      ],
      "evidence": "Players value seeing the copied item and dropping an unwanted effect, but recognize its randomness. The streaker gives 2; retain B for useful supplemental rooms without assuming the old repeatable room-entry reroll exploit.",
      "version": "2021–2022 Repentance discussion; obsolete mechanics excluded. Personal vanilla ranking accessed 2026-10-13; undated revision. Experienced Eden streaker, weak run around floors 3–4; score is not our tier and ordinary-character judgments may differ.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-211": {
      "name": "Polished Bone",
      "tier": "B",
      "reason": "Room clears can gradually build a group of ranged skeleton allies without consuming health or pickups. Their modest individual damage and vulnerability keep the contribution supplementary, even when a long floor gives several opportunities to replenish them.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA185",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Polished Bone = 1 (cell AA185)"
        }
      ],
      "evidence": "Polished Bone receives 1 from the streaker. Lower A to B: recurring skeleton allies can accumulate useful damage, but their low individual contribution and survival problems should not be described as a reliably strong offensive engine.",
      "version": "Personal vanilla ranking accessed 2026-10-13; undated revision. Experienced Eden streaker, weak run around floors 3–4; score is not our tier and ordinary-character judgments may differ.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-212": {
      "name": "Hollow Heart",
      "tier": "A",
      "reason": "A new bone-heart container every floor provides repeated defensive capacity and red-health storage, especially valuable from early acquisition. Empty containers need healing for full value and can replace soul hearts at the health cap.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/17xx2jo",
          "label": "Player discussion",
          "title": "Player discussion: Hollow Heart"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA168",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Hollow Heart = 3 (cell AA168)"
        }
      ],
      "evidence": "The streaker rates Hollow Heart 3, and another player prefers it to one-hit-per-floor protection on heart-using characters. Retain A for recurring health capacity, while empty containers still require healing to achieve their full defensive value.",
      "version": "2023-11-18; regular Repentance.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-213": {
      "name": "Kid's Drawing",
      "tier": "C",
      "reason": "Counting as a Guppy piece can complete a major offensive transformation, making the trinket outstanding when two pieces are already held. Without that specific collection progress it provides no direct benefit and may never justify the occupied slot.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA173",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Kid's Drawing = 0 (cell AA173)"
        }
      ],
      "evidence": "The streaker gives Kid’s Drawing 0. The current C correctly treats it as valuable transformation completion when already close to Guppy, rather than attributing the entire transformation’s power to a usually inactive standalone trinket.",
      "version": "Personal vanilla ranking accessed 2026-10-13; undated revision. Experienced Eden streaker, weak run around floors 3–4; score is not our tier and ordinary-character judgments may differ.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-214": {
      "name": "Crystal Key",
      "tier": "A",
      "reason": "Frequent red-room openings expand resources and special-room opportunities without consuming the active slot or charges. Door placement is uncontrolled and exploring adds combat, but a single trinket can generate considerable value across many floors.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA156",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Crystal Key = 3 (cell AA156)"
        }
      ],
      "evidence": "Crystal Key receives 3 from the streaker, supporting significant exploration value. Retain A for repeated extra-room access without spending an active slot, while random door locations and added fights remain real limitations.",
      "version": "Personal vanilla ranking accessed 2026-10-13; undated revision. Experienced Eden streaker, weak run around floors 3–4; score is not our tier and ordinary-character judgments may differ.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-215": {
      "name": "Keeper's Bargain",
      "tier": "B",
      "reason": "Some devil purchases can use money instead of health, making strong items affordable when hearts are scarce. Coin supply and random conversion limit reliability, while Keepers already have the effect and receive no additional benefit.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA172",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Keeper's Bargain = 1 (cell AA172)"
        }
      ],
      "evidence": "The streaker gives Keeper’s Bargain 1. Retain B for occasionally making a valuable devil purchase affordable, but coin supply, conversion chance and no benefit to Keepers make it an unreliable way to fund a run.",
      "version": "Personal vanilla ranking accessed 2026-10-13; undated revision. Experienced Eden streaker, weak run around floors 3–4; score is not our tier and ordinary-character judgments may differ.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-216": {
      "name": "Cursed Penny",
      "tier": "D",
      "reason": "Coin-triggered teleportation occasionally reaches valuable rooms or escapes danger, but ordinary collection repeatedly interrupts routing and combat plans. Regular Repentance lacks the later coin-specific targeting rules, leaving too little control for reliable general use.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/p27f7z",
          "label": "Player discussion",
          "title": "Player discussion: Cursed Penny"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA157",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Cursed Penny = 1 (cell AA157)"
        }
      ],
      "evidence": "Players describe interrupted routing, unwanted combat resets and even a run-ending teleport; occasional escape uses and slow Tainted Keeper farming are acknowledged. The spreadsheet score of 1 does not outweigh those consistency costs for ordinary play.",
      "version": "2021-08-11; regular Repentance, excludes Plus coin-specific targeting.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-217": {
      "name": "Your Soul",
      "tier": "A",
      "reason": "One health-priced devil item becomes free, often preserving several hearts for a powerful purchase. It needs a suitable deal and is consumed immediately, while coin-priced deals gain nothing and normal angel eligibility is still affected.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA199",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Your Soul = 1 (cell AA199)"
        }
      ],
      "evidence": "The streaker gives Your Soul 1, lower than the existing placement. Retain A as a trinket-sized coupon for a chosen strong health-priced devil deal, but the reason must preserve its single-use and access requirements rather than promising a free item immediately.",
      "version": "Personal vanilla ranking accessed 2026-10-13; undated revision. Experienced Eden streaker, weak run around floors 3–4; score is not our tier and ordinary-character judgments may differ.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-218": {
      "name": "Number Magnet",
      "tier": "A",
      "reason": "Improved devil-room layouts, extra appearance chance and removal of Krampus make deal access substantially more consistent and rewarding. Benefits depend on following the devil economy and affording purchases, though the added black hearts also support survival.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/17xx2jo",
          "label": "Player discussion",
          "title": "Player discussion: Number Magnet"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA181",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Number Magnet = 2 (cell AA181)"
        }
      ],
      "evidence": "Players report more deal choices and black hearts, including a firsthand Tainted Lazarus run win. The streaker gives 2; retain A for improving ordinary devil-route consistency rather than assuming every deal contains a carry.",
      "version": "2023-11-18; regular Repentance.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-219": {
      "name": "Strange Key",
      "tier": "C",
      "reason": "Removing the Hush time limit enables a planned route without rushing, and a specific Pandora's Box pairing offers a huge payout. Outside that route or uncommon pairing, the trinket supplies no ordinary combat or resource improvement.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA190",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Strange Key = 0 (cell AA190)"
        }
      ],
      "evidence": "The streaker gives Strange Key 0. Retain C because removing the Hush deadline matters to a planned objective, but neither that route utility nor an uncommon Pandora’s Box pairing supplies general combat strength.",
      "version": "Personal vanilla ranking accessed 2026-10-13; undated revision. Experienced Eden streaker, weak run around floors 3–4; score is not our tier and ordinary-character judgments may differ.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-220": {
      "name": "Lil Clot",
      "tier": "A",
      "reason": "A renewable clot copies tear effects and adds a meaningful fraction of Isaac's damage, giving strong scalable offense for one slot. It has a separate vulnerable position, but dying only removes the benefit until the next room.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA174",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Lil Clot = 3 (cell AA174)"
        }
      ],
      "evidence": "Lil Clot receives 3 from the streaker, supporting the value of scalable copied offense in a trinket slot. Retain A because its replacement next room reduces the permanent-loss problem of more fragile copying companions.",
      "version": "Personal vanilla ranking accessed 2026-10-13; undated revision. Experienced Eden streaker, weak run around floors 3–4; score is not our tier and ordinary-character judgments may differ.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-221": {
      "name": "Temporary Tattoo",
      "tier": "B",
      "reason": "Extra challenge-room rewards can include a full additional boss item, making optional combat much more worthwhile. Entry health requirements and the danger of multiple waves constrain opportunities, so the reward is strongest when the build already handles those fights.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA194",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Temporary Tattoo = 1 (cell AA194)"
        }
      ],
      "evidence": "Temporary Tattoo receives 1 from the streaker. Extra challenge rewards can be worthwhile, but health-entry restrictions and the need to survive optional fights make the current B more realistic than valuing it as guaranteed extra boss items.",
      "version": "Personal vanilla ranking accessed 2026-10-13; undated revision. Experienced Eden streaker, weak run around floors 3–4; score is not our tier and ordinary-character judgments may differ.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-222": {
      "name": "Swallowed M80",
      "tier": "B",
      "reason": "A hit can trigger a powerful nearby explosion without additional self-damage, punishing enemies and sometimes opening resources. It still requires damage first and can destroy useful beggars, so deliberate health-economy play may require dropping it.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA191",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Swallowed M80 = 0 (cell AA191)"
        }
      ],
      "evidence": "The streaker gives Swallowed M80 0, reflecting low confidence in damage-triggered value. Retain modest B for meaningful retaliation without extra self-damage, but do not frame deliberately taking hits as an ordinary winning strategy.",
      "version": "Personal vanilla ranking accessed 2026-10-13; undated revision. Experienced Eden streaker, weak run around floors 3–4; score is not our tier and ordinary-character judgments may differ.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-223": {
      "name": "RC Remote",
      "tier": "C",
      "reason": "Direct familiar positioning can improve particular followers and lets the player arrange attacks independently with the drop button. It adds control complexity without a baseline damage increase, so ordinary familiar builds often prefer simpler offensive trinkets.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA186",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: RC Remote = 1 (cell AA186)"
        }
      ],
      "evidence": "RC Remote receives 1 from the streaker. Retain C because specialized familiar positioning can help particular builds, but extra manual control and no inherent damage increase offer little consistent improvement to ordinary followers.",
      "version": "Personal vanilla ranking accessed 2026-10-13; undated revision. Experienced Eden streaker, weak run around floors 3–4; score is not our tier and ordinary-character judgments may differ.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-224": {
      "name": "Found Soul",
      "tier": "B",
      "reason": "A copying ghost provides substantial scaling offense and extra bombs while alive, creating meaningful value from a trinket slot. One hit removes it until the next floor, and managing a separate body makes that benefit difficult to preserve.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA164",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Found Soul = 2 (cell AA164)"
        }
      ],
      "evidence": "Found Soul receives 2 from the streaker, consistent with useful but fragile copying offense. Retain B because an extra body can multiply practical damage only while kept alive, and replacement waits until another floor.",
      "version": "Personal vanilla ranking accessed 2026-10-13; undated revision. Experienced Eden streaker, weak run around floors 3–4; score is not our tier and ordinary-character judgments may differ.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-225": {
      "name": "Expansion Pack",
      "tier": "C",
      "reason": "Bonus active effects occasionally provide free resources or damage, but their unpredictability makes useful timing difficult. Unwanted rerolls or teleports can disrupt an otherwise working plan, so ordinary runs should not count each extra activation as a net benefit.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/p6l7ip/trinket_discussion_11_expansion_pack/",
          "label": "Player discussion",
          "title": "Item-specific player discussion: Expansion Pack"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA161",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Expansion Pack = 1 (cell AA161)"
        }
      ],
      "evidence": "Discussion includes firsthand unwanted rerolls and notes that many random low-charge effects contribute little. The streaker gives 1; lower to C because a bonus activation is not reliably positive when it can disrupt the build or routing.",
      "version": "2021–2022 Repentance discussion; obsolete mechanics excluded. Personal vanilla ranking accessed 2026-10-13; undated revision. Experienced Eden streaker, weak run around floors 3–4; score is not our tier and ordinary-character judgments may differ.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-226": {
      "name": "Beth's Essence",
      "tier": "B",
      "reason": "Angel visits and beggar donations generate extra wisps, rewarding common exploration with damage and projectile protection. Those triggers are intermittent and wisps are fragile, making it less consistent than trinkets that replenish in every ordinary room.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA145",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Beth's Essence = 1 (cell AA145)"
        }
      ],
      "evidence": "Beth’s Essence receives 1 from the streaker. Retain B because wisps are useful incidental rewards from angel visits or donations, while trigger access and fragility keep this below more regularly replenishing protective trinkets.",
      "version": "Personal vanilla ranking accessed 2026-10-13; undated revision. Experienced Eden streaker, weak run around floors 3–4; score is not our tier and ordinary-character judgments may differ.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-227": {
      "name": "The Twins",
      "tier": "B",
      "reason": "An occasional duplicate familiar adds useful offense, with even familiar-free builds receiving a basic shooter. Random selection and activation make strong-familiar duplication unreliable, and several important companions cannot be copied at all.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA195",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: The Twins = 1 (cell AA195)"
        }
      ],
      "evidence": "The Twins receives 1 from the streaker. Retain B for occasional extra familiar fire, without rating it around rare duplication of a particularly strong follower or assuming excluded companions can be copied.",
      "version": "Personal vanilla ranking accessed 2026-10-13; undated revision. Experienced Eden streaker, weak run around floors 3–4; score is not our tier and ordinary-character judgments may differ.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-228": {
      "name": "Adoption Papers",
      "tier": "A",
      "reason": "Discounted familiar shops can cheaply add useful offense and make Conjoined easier to reach over several floors. Dropping the trinket preserves shopping flexibility, though keeping it means giving up other shop items and sometimes receiving an unhelpful familiar selection.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/nmfs45/trinket_discussion_2_adoption_papers/",
          "label": "Player discussion",
          "title": "Item-specific player discussion: Adoption Papers"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA141",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Adoption Papers = 0 (cell AA141)"
        }
      ],
      "evidence": "The dedicated discussion values cheap access to strong familiars and the option to drop the trinket before generating an unwanted familiar shop. The streaker gives 0; A favors ordinary early shopping opportunities while acknowledging loss of other shop utility.",
      "version": "2021–2022 Repentance discussion; obsolete mechanics excluded. Personal vanilla ranking accessed 2026-10-13; undated revision. Experienced Eden streaker, weak run around floors 3–4; score is not our tier and ordinary-character judgments may differ.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-229": {
      "name": "Cricket Leg",
      "tier": "B",
      "reason": "Kills sometimes generate damaging locusts that help clear later enemies and scale with the build. The low chance limits lone-boss value, and explosive red locusts can create close-range hazards despite the otherwise free supplemental offense.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA155",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Cricket Leg = 0 (cell AA155)"
        }
      ],
      "evidence": "Cricket Leg receives 0 from the streaker. Retain only modest B for free kill-triggered damage that carries into subsequent enemies, with limited lone-boss usefulness and explosive-locust hazards preventing a stronger recommendation.",
      "version": "Personal vanilla ranking accessed 2026-10-13; undated revision. Experienced Eden streaker, weak run around floors 3–4; score is not our tier and ordinary-character judgments may differ.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-230": {
      "name": "Apollyon's Best Friend",
      "tier": "A",
      "reason": "A permanent attacking locust supplies repeatable scaling damage without using an item pedestal or active slot. It still needs shots aligned with targets and lacks the higher Repentance+ multiplier, but remains a strong ordinary offensive trinket.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/r686k5/trinket_discussion_18_apollyons_best_friend/",
          "label": "Player discussion",
          "title": "Item-specific player discussion: Apollyon's Best Friend"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA142",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Apollyon's Best Friend = 1 (cell AA142)"
        }
      ],
      "evidence": "Discussion describes useful scaling damage from the locust, with aiming and competing offensive trinkets limiting its appeal. The streaker gives 1; retain A relative to slot cost using regular Repentance damage, without importing the Plus multiplier.",
      "version": "2021–2022 Repentance discussion; obsolete mechanics excluded. Personal vanilla ranking accessed 2026-10-13; undated revision. Experienced Eden streaker, weak run around floors 3–4; score is not our tier and ordinary-character judgments may differ.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-231": {
      "name": "Broken Glasses",
      "tier": "C",
      "reason": "An occasional extra blind choice can rescue a bad treasure room, and alternate-path reveals sometimes prevent a harmful pickup. The unreliable trigger and unknown replacement mean many rooms gain nothing, making this a situational option rather than dependable item improvement.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/pqgz1y/trinket_discussion_15_broken_glasses/",
          "label": "Player discussion",
          "title": "Item-specific player discussion: Broken Glasses"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA150",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Broken Glasses = 0 (cell AA150)"
        }
      ],
      "evidence": "Players emphasize that the additional option is not guaranteed and can remain blind; early acquisition and alternate-path rooms determine how often it matters. The streaker gives 0, supporting C rather than broad B-level reliability.",
      "version": "2021–2022 Repentance discussion; obsolete mechanics excluded. Personal vanilla ranking accessed 2026-10-13; undated revision. Experienced Eden streaker, weak run around floors 3–4; score is not our tier and ordinary-character judgments may differ.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-232": {
      "name": "Ice Cube",
      "tier": "B",
      "reason": "Opening petrification provides breathing room and enables frozen kills that suppress dangerous death effects. Only some enemies are affected and later waves receive no control, so the benefit is strongest during the first seconds of ordinary rooms.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA170",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Ice Cube = 0 (cell AA170)"
        }
      ],
      "evidence": "Ice Cube receives 0 from the streaker. Retain modest B for opening control and safer frozen kills in ordinary crowded rooms, while one-time entry activation and unaffected waves prevent treating it as persistent crowd control.",
      "version": "Personal vanilla ranking accessed 2026-10-13; undated revision. Experienced Eden streaker, weak run around floors 3–4; score is not our tier and ordinary-character judgments may differ.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-233": {
      "name": "Sigil of Baphomet",
      "tier": "S",
      "reason": "Kills provide stackable brief invulnerability, allowing a strong attack to chain through crowded rooms while avoiding follow-up hits. Isolated bosses and regular Repentance's freezing incompatibility limit it, but its room-clearing protection is exceptional for a trinket.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/naweju/trinket_discussion_1_sigil_of_baphomet/",
          "label": "Player discussion",
          "title": "Item-specific player discussion: Sigil of Baphomet"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA189",
          "label": "Player tier list",
          "title": "A Talentless F2P / Uncausedruby2: Sigil of Baphomet = 2 (cell AA189)"
        }
      ],
      "evidence": "Players describe surviving dangerous follow-up hits by chaining kills and directly call out its exceptional defensive value. The streaker gives 2; retain S for ordinary room safety, with isolated bosses and freezing interactions clearly limiting coverage.",
      "version": "2021–2022 Repentance discussion; obsolete mechanics excluded. Personal vanilla ranking accessed 2026-10-13; undated revision. Experienced Eden streaker, weak run around floors 3–4; score is not our tier and ordinary-character judgments may differ.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-234": {
      "name": "The Sad Onion",
      "tier": "A",
      "reason": "A substantial unconditional fire-rate increase improves almost every ordinary tear build immediately. Its value fades at the normal tear cap, but early acquisition consistently makes combat safer and faster.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C258",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C258 (accessed 2026-10-13)"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/198bv5z/",
          "label": "Player discussion",
          "title": "2024-01-16 item discussion: tears reliability and cap"
        }
      ],
      "evidence": "Inspected The Sad Onion at Scores!C258: positive personal assessment. Its positive placement supports reliable early tears; the ordinary tear cap remains the limiting case.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-235": {
      "name": "The Inner Eye",
      "tier": "B",
      "reason": "Three-shot volleys deliver useful close-range burst and strong modifier interactions. The firing penalty and spread mean distant targets often receive little improvement, making reliable positioning important.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C246",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C246 (accessed 2026-10-13)"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1997400/",
          "label": "Player discussion",
          "title": "2024-01-17 item discussion: spread and low firing rate"
        }
      ],
      "evidence": "Inspected The Inner Eye at Scores!C246: positive personal assessment. The player values its burst above average. I retain B because spread and slow firing make ordinary distant damage inconsistent.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-236": {
      "name": "Spoon Bender",
      "tier": "A",
      "reason": "Homing converts more shots into actual damage while allowing attention to stay on dodging. It does not raise damage directly, and some tear replacements gain less from it.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C224",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C224 (accessed 2026-10-13)"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/199yedr/",
          "label": "Player discussion",
          "title": "2024-01-18 item discussion: homing utility"
        }
      ],
      "evidence": "Inspected Spoon Bender at Scores!C224: moderate personal assessment. The player places homing near average. I retain A because improved hit consistency and attention freed for dodging matter on ordinary builds.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-237": {
      "name": "Cricket's Head",
      "tier": "S",
      "reason": "The lasting damage multiplier improves both the current attack and future damage upgrades without changing aiming. It loses some appeal when Magic Mushroom already supplies the same multiplier.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C70",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C70 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Cricket's Head at Scores!C70: strongly positive personal assessment. Its strong placement supports S alongside Magic Mushroom: permanent damage multiplication improves later upgrades as well as the current run.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "S"
    },
    "sprite-238": {
      "name": "My Reflection",
      "tier": "B",
      "reason": "Regular Repentance's damage bonus makes the awkward returning shots a worthwhile offensive trade. Low range and explosive tears can turn its boomerang behavior into a significant liability.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C173",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C173 (accessed 2026-10-13)"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/s3au6h/",
          "label": "Player discussion",
          "title": "2022-01-13 discussion, before later damage buff"
        }
      ],
      "evidence": "Inspected My Reflection at Scores!C173: moderate personal assessment. The current vanilla row is moderate rather than the obsolete launch-version penalty assessment; the damage buff is included.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-239": {
      "name": "Number One",
      "tier": "B",
      "reason": "The large tears increase substantially improves early sustained damage. Shorter reach demands more dangerous positioning, and collecting it at the normal tear cap offers little benefit.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C176",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C176 (accessed 2026-10-13)"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/19cdoxu/",
          "label": "Player discussion",
          "title": "2024-01-21 item discussion: tears versus range"
        }
      ],
      "evidence": "Inspected Number One at Scores!C176: positive personal assessment. The positive placement supports early tears, while the range penalty makes B appropriate for an ordinary solo run.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-240": {
      "name": "Blood of the Martyr",
      "tier": "A",
      "reason": "A clean damage increase helps clear rooms and bosses without an execution requirement. The bonus remains useful throughout a run, although its special multiplier needs another item.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C39",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C39 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Blood of the Martyr at Scores!C39: positive personal assessment. Editorial assessment retains A: A clean damage increase helps clear rooms and bosses without an execution requirement.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-241": {
      "name": "Brother Bobby",
      "tier": "B",
      "reason": "Its improved Repentance firing rate provides meaningful early support and contributes toward Conjoined. Fixed familiar damage becomes less influential later, especially when shots miss from its trailing position.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C53",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C53 (accessed 2026-10-13)"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/194cjlw/",
          "label": "Player discussion",
          "title": "2024-01-11 item discussion: early familiar damage"
        }
      ],
      "evidence": "Inspected Brother Bobby at Scores!C53: moderate personal assessment. Editorial assessment retains B: Its improved Repentance firing rate provides meaningful early support and contributes toward Conjoined.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-242": {
      "name": "Skatole",
      "tier": "B",
      "reason": "Neutralizing many fly enemies removes entire sources of damage with no effort. Coverage is selective and most major bosses remain dangerous, so it cannot replace general defensive strength.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C214",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C214 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Skatole at Scores!C214: low personal assessment. The player is cooler on selective fly protection; I retain useful B for hazard removal without requiring broad boss coverage.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-243": {
      "name": "Halo of Flies",
      "tier": "B",
      "reason": "Two projectile blockers provide passive protection in ordinary rooms and bullet-heavy fights. Existing orbitals can reduce the gain, and gaps in their coverage still require normal dodging.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C109",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C109 (accessed 2026-10-13)"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1ac7bv1/",
          "label": "Player discussion",
          "title": "2024-01-27 item discussion: orbital protection"
        }
      ],
      "evidence": "Inspected Halo of Flies at Scores!C109: low personal assessment. The player is cooler on basic orbitals; I retain B for passive bullet protection while acknowledging gaps and overlap.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-244": {
      "name": "1UP",
      "tier": "B",
      "reason": "A guaranteed retry can save a run, especially when its full red-health refill restores a substantial reserve. Revival health depends on character and containers, and another attempt does not repair weak offense or remove the dangerous encounter.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C14",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C14 (accessed 2026-10-13)"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1ae0rr3/",
          "label": "Player discussion",
          "title": "2024-01-29 item discussion: revival value"
        }
      ],
      "evidence": "Inspected 1up! at Scores!C14: low personal assessment. The low placement prompted B: full red-health restoration can be valuable, but a retry does not improve the build and revival health varies with character and containers.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-revised",
      "previousTier": "A"
    },
    "sprite-245": {
      "name": "Magic Mushroom",
      "tier": "S",
      "reason": "A permanent damage multiplier, movement improvement, extra health, and healing solve several run weaknesses at once. Only an already-owned equivalent damage multiplier substantially reduces its exceptional value.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C146",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C146 (accessed 2026-10-13)"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1afwyk0/",
          "label": "Player discussion",
          "title": "2024-02-01 item discussion: immediate strength"
        },
        {
          "url": "https://www.youtube.com/watch?v=Yfcltc4QY6Y&t=11230s",
          "label": "Creator tier list",
          "title": "Creator tier list"
        }
      ],
      "evidence": "Inspected Magic Mushroom at Scores!C146: strongly positive personal assessment. Editorial assessment retains S: A permanent damage multiplier, movement improvement, extra health, and healing solve several run weaknesses at once.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "S"
    },
    "sprite-246": {
      "name": "The Virus",
      "tier": "B",
      "reason": "The speed increase is a dependable defensive improvement and advances Spun. Contact poison is useful with protection, but deliberately touching ordinary enemies usually costs more health than it earns.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C261",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C261 (accessed 2026-10-13)"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1ah8ggh/",
          "label": "Player discussion",
          "title": "2024-02-02 item discussion: speed and Spun"
        }
      ],
      "evidence": "Inspected The Virus at Scores!C261: moderate personal assessment. Editorial assessment retains B: The speed increase is a dependable defensive improvement and advances Spun.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-247": {
      "name": "Roid Rage",
      "tier": "B",
      "reason": "Movement speed and reach make positioning easier, particularly on slow or short-range starts. It does not directly improve damage, while its transformation contribution requires additional syringe items.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C196",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C196 (accessed 2026-10-13)"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/13lxp4r/",
          "label": "Player discussion",
          "title": "2023-05-19 item discussion: movement and range"
        }
      ],
      "evidence": "Inspected Roid Rage at Scores!C196: positive personal assessment. Editorial assessment retains B: Movement speed and reach make positioning easier, particularly on slow or short-range starts.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-248": {
      "name": "<3",
      "tier": "B",
      "reason": "Extra capacity plus a full red-heart refill can stabilize a wounded run immediately. At high health or on soul-heart characters its ordinary benefit is considerably smaller.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C13",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C13 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected <3 at Scores!C13: low personal assessment. Editorial assessment retains B: Extra capacity plus a full red-heart refill can stabilize a wounded run immediately.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-249": {
      "name": "Raw Liver",
      "tier": "A",
      "reason": "Two containers and a full refill provide a substantial survival reserve or future deal currency. It offers no damage, and characters unable to use red health receive less value.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C193",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C193 (accessed 2026-10-13)"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/sdguiv/",
          "label": "Player discussion",
          "title": "2022-01-26 item discussion: health and healing"
        }
      ],
      "evidence": "Inspected Raw Liver at Scores!C193: moderate personal assessment. The player treats this as average. I retain A because two containers plus a complete red refill offer substantial immediate stabilization.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-250": {
      "name": "Skeleton Key",
      "tier": "B",
      "reason": "Removing key shortages makes chests and locked rooms safe to open throughout the run. Ordinary exploration rarely needs all ninety-nine keys, so the surplus cannot compensate for weak damage or insufficient health by itself.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C215",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C215 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Skeleton Key at Scores!C215: low personal assessment. The low placement prompted B: eliminating key scarcity is useful, but ordinary runs seldom convert the whole stock into meaningful rewards.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-revised",
      "previousTier": "A"
    },
    "sprite-251": {
      "name": "A Dollar",
      "tier": "A",
      "reason": "A huge cash reserve funds multiple purchases and useful machine interactions when found early. Shop access and stock still constrain the payoff, and late acquisition has fewer spending opportunities.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C18",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C18 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected A Dollar at Scores!C18: positive personal assessment. Editorial assessment retains A: A huge cash reserve funds multiple purchases and useful machine interactions when found early.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-252": {
      "name": "Boom!",
      "tier": "B",
      "reason": "Ten bombs buy secret-room access, tinted-rock rewards, and emergency boss damage without occupying an active slot. The supply is finite and contributes less when bombs are already plentiful.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C48",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C48 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Boom! at Scores!C48: low personal assessment. Editorial assessment retains B: Ten bombs buy secret-room access, tinted-rock rewards, and emergency boss damage without occupying an active slot.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-253": {
      "name": "Transcendence",
      "tier": "A",
      "reason": "Permanent flight improves positioning and retrieves otherwise inaccessible resources throughout the run. It provides no offensive increase, but its safety and exploration benefits require little setup.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C269",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C269 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Transcendence at Scores!C269: positive personal assessment. Editorial assessment retains A: Permanent flight improves positioning and retrieves otherwise inaccessible resources throughout the run.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-254": {
      "name": "The Compass",
      "tier": "A",
      "reason": "Knowing important room locations reduces unnecessary fights and makes valuable detours deliberate. Missing connecting corridors and secret rooms limits precision, while Curse of the Lost suppresses its information.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C244",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C244 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected The Compass at Scores!C244: positive personal assessment. Editorial assessment retains A: Knowing important room locations reduces unnecessary fights and makes valuable detours deliberate.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-255": {
      "name": "Lunch",
      "tier": "B",
      "reason": "An additional red-heart container increases the run's margin for mistakes and supplies potential deal currency. It is a modest survival upgrade with no direct improvement to offense.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C143",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C143 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Lunch at Scores!C143: low personal assessment. Editorial assessment retains B: An additional red-heart container increases the run's margin for mistakes and supplies potential deal currency.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-256": {
      "name": "Dinner",
      "tier": "B",
      "reason": "Extra red-health capacity and immediate healing are dependable protection for a developing run. The benefit is smaller when health is already abundant or red containers cannot be used.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C84",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C84 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Dinner at Scores!C84: low personal assessment. Editorial assessment retains B: Extra red-health capacity and immediate healing are dependable protection for a developing run.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-257": {
      "name": "Dessert",
      "tier": "B",
      "reason": "A straightforward health increase helps absorb mistakes or fund later health trades. It has limited influence on clear speed and offers less to builds already comfortable on health.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C83",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C83 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Dessert at Scores!C83: low personal assessment. Editorial assessment retains B: A straightforward health increase helps absorb mistakes or fund later health trades.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-258": {
      "name": "Breakfast",
      "tier": "B",
      "reason": "A filled health upgrade is useful insurance on an ordinary early run. It cannot solve weak damage, and its value falls sharply when the health bar is already secure.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C50",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C50 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Breakfast at Scores!C50: low personal assessment. Editorial assessment retains B: A filled health upgrade is useful insurance on an ordinary early run.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-259": {
      "name": "Rotten Meat",
      "tier": "B",
      "reason": "Additional red health provides an uncomplicated survival buffer and future spending flexibility. It remains a modest reward because it adds neither damage nor reusable resource generation.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C199",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C199 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Rotten Meat at Scores!C199: low personal assessment. Editorial assessment retains B: Additional red health provides an uncomplicated survival buffer and future spending flexibility.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-260": {
      "name": "Wooden Spoon",
      "tier": "B",
      "reason": "The speed increase makes kiting and crossing dangerous rooms easier, especially from a slow start. Already-fast builds gain little, and the item adds no damage or health.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C275",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C275 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Wooden Spoon at Scores!C275: moderate personal assessment. Editorial assessment retains B: The speed increase makes kiting and crossing dangerous rooms easier, especially from a slow start.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-261": {
      "name": "The Belt",
      "tier": "B",
      "reason": "Reliable movement speed helps avoid contact and reposition against bosses without setup. Its contribution is modest once movement is comfortable, with no additional offensive or economic effect.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C240",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C240 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected The Belt at Scores!C240: moderate personal assessment. Editorial assessment retains B: Reliable movement speed helps avoid contact and reposition against bosses without setup.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-262": {
      "name": "Mom's Underwear",
      "tier": "C",
      "reason": "More reach can repair short-range builds, and the pickup flies supply a small burst of damage. Most ordinary runs already have adequate range, leaving little lasting improvement.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C166",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C166 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Mom's Underwear at Scores!C166: low personal assessment. Editorial assessment retains C: More reach can repair short-range builds, and the pickup flies supply a small burst of damage.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "C"
    },
    "sprite-263": {
      "name": "Mom's Heels",
      "tier": "C",
      "reason": "The range increase is occasionally helpful for safer spacing. Contact damage requires protection or risky positioning, so it rarely adds meaningful offense during ordinary tear-based play.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C160",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C160 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Mom's Heels at Scores!C160: low personal assessment. Editorial assessment retains C: The range increase is occasionally helpful for safer spacing.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "C"
    },
    "sprite-264": {
      "name": "Mom's Lipstick",
      "tier": "C",
      "reason": "Extra reach and a random heart offer some immediate utility. Neither reliably changes combat on a normal-range build, and the transformation contribution is too incomplete to carry the rating.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C163",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C163 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Mom's Lipstick at Scores!C163: low personal assessment. Editorial assessment retains C: Extra reach and a random heart offer some immediate utility.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "C"
    },
    "sprite-265": {
      "name": "Wire Coat Hanger",
      "tier": "A",
      "reason": "The unconditional tears increase improves sustained damage without adding a drawback or aiming complication. It is consistently valuable early, though the ordinary tear cap can limit later pickups.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C274",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C274 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Wire Coat Hanger at Scores!C274: positive personal assessment. Editorial assessment retains A: The unconditional tears increase improves sustained damage without adding a drawback or aiming complication.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-266": {
      "name": "The Bible",
      "tier": "B",
      "reason": "Temporary flight retrieves resources and its instant kills simplify several mandatory bosses. The active slot and recharge limit everyday utility, and activating it against Satan is fatal.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F68",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F68 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected The Bible at Scores!F68: low personal assessment. Editorial assessment retains B: Temporary flight retrieves resources and its instant kills simplify several mandatory bosses.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-267": {
      "name": "The Book of Belial",
      "tier": "A",
      "reason": "Frequent temporary damage is strong enough to improve important fights throughout the early game. Deal chance adds lasting value, although the active competes with healing and reroll tools.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F69",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F69 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected The Book of Belial at Scores!F69: moderate personal assessment. Editorial assessment retains A: Frequent temporary damage is strong enough to improve important fights throughout the early game.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-268": {
      "name": "The Necronomicon",
      "tier": "B",
      "reason": "An immediate room-wide clear can prevent damage in dangerous crowds and is particularly effective against segmented enemies. The recharge and fixed damage limit its contribution against durable solitary bosses, but dismissing its room safety undervalues it.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F78",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F78 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected The Necronomicon at Scores!F78: positive personal assessment. The player values room damage above average; the general philosophy prioritizes escape and room clears, supporting B despite poor solitary-boss damage.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-revised",
      "previousTier": "C"
    },
    "sprite-269": {
      "name": "The Poop",
      "tier": "D",
      "reason": "Occasional pickups and the ability to build a bomb-assisted bridge provide niche utility. Without a favorable trinket or combination, its tiny returns rarely justify occupying the active slot.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F80",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F80 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected The Poop at Scores!F80: strongly negative personal assessment. Editorial assessment retains D: Occasional pickups and the ability to build a bomb-assisted bridge provide niche utility.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "D"
    },
    "sprite-270": {
      "name": "Mr. Boom",
      "tier": "B",
      "reason": "A reusable high-damage bomb saves consumables and hits early bosses hard. The placement delay and blast radius demand care, and mobile enemies can escape before detonation.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F51",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F51 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Mr. Boom at Scores!F51: positive personal assessment. Editorial assessment retains B: A reusable high-damage bomb saves consumables and hits early bosses hard.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-271": {
      "name": "Tammy's Head",
      "tier": "A",
      "reason": "A powerful radial burst every room gives excellent low-cost damage and inherits useful tear effects. Positioning determines how many shots connect, so isolated distant bosses can receive less value.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F64",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F64 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Tammy's Head at Scores!F64: positive personal assessment. Editorial assessment retains A: A powerful radial burst every room gives excellent low-cost damage and inherits useful tear effects.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-272": {
      "name": "Mom's Bra",
      "tier": "B",
      "reason": "Freezing the whole room buys a dependable window to escape a bad starting position, place bombs, or remove priority targets. Its short duration and recharge prevent it from serving as lasting protection during boss fights.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F47",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F47 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Mom's Bra at Scores!F47: positive personal assessment. The player values this above average; guaranteed crowd control can prevent a hit immediately even without increasing damage.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-revised",
      "previousTier": "C"
    },
    "sprite-273": {
      "name": "Kamikaze",
      "tier": "D",
      "reason": "Unlimited explosions can open terrain or exploit existing protection. Without that protection, repeated health loss and close-range use make it an unreliable way to improve ordinary runs.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F43",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F43 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Kamikaze! at Scores!F43: strongly negative personal assessment. Editorial assessment retains D: Unlimited explosions can open terrain or exploit existing protection.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "D"
    },
    "sprite-274": {
      "name": "Mom's Pad",
      "tier": "C",
      "reason": "Fear can create breathing room and the extra fly adds a little damage. Its brief control effect and low offensive output rarely compete well with stronger active items.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F48",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F48 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Mom's Pad at Scores!F48: low personal assessment. Editorial assessment retains C: Fear can create breathing room and the extra fly adds a little damage.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "C"
    },
    "sprite-275": {
      "name": "Bob's Rotten Head",
      "tier": "B",
      "reason": "The strengthened poison bomb provides meaningful burst damage and reusable access to breakable terrain. Throwing and blast positioning require care, particularly around nearby obstacles or fast enemies.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F17",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F17 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Bob's Rotten Head at Scores!F17: positive personal assessment. Editorial assessment retains B: The strengthened poison bomb provides meaningful burst damage and reusable access to breakable terrain.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-276": {
      "name": "Teleport",
      "tier": "C",
      "reason": "Random teleportation can escape danger and save health on some room exits. An unpredictable destination prevents reliable routing or resource generation, making the active slot difficult to justify.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F66",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F66 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Teleport at Scores!F66: strongly negative personal assessment. Editorial assessment retains C: Random teleportation can escape danger and save health on some room exits.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "C"
    },
    "sprite-277": {
      "name": "Yum Heart",
      "tier": "B",
      "reason": "Repeatable red-heart healing supports mistakes and health-spending opportunities over a floor. It contributes nothing to soul-heart-only health bars and sacrifices the slot of a combat or reroll active.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F85",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F85 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Yum Heart at Scores!F85: low personal assessment. Editorial assessment retains B: Repeatable red-heart healing supports mistakes and health-spending opportunities over a floor.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-278": {
      "name": "Lucky Foot",
      "tier": "A",
      "reason": "Better room rewards and beneficial pill conversion steadily improve resources and stats. Pill identities remain unknown, and its benefits accumulate over time rather than immediately solving a dangerous fight.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C142",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C142 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Lucky Foot at Scores!C142: moderate personal assessment. Editorial assessment retains A: Better room rewards and beneficial pill conversion steadily improve resources and stats.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-279": {
      "name": "Doctor's Remote",
      "tier": "B",
      "reason": "A targeted missile supplies respectable burst damage while preserving normal tears between uses. The targeting delay and active-slot cost keep it below more frequent or easier damage tools.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F34",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F34 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Doctor's Remote at Scores!F34: moderate personal assessment. Editorial assessment retains B: A targeted missile supplies respectable burst damage while preserving normal tears between uses.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-280": {
      "name": "Cupid's Arrow",
      "tier": "B",
      "reason": "Piercing makes aligned crowds and segmented enemies much easier to damage efficiently. Single isolated bosses receive little direct improvement, so its strength depends on encounter layout and positioning.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C72",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C72 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Cupid's Arrow at Scores!C72: positive personal assessment. Editorial assessment retains B: Piercing makes aligned crowds and segmented enemies much easier to damage efficiently.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-281": {
      "name": "Shoop Da Whoop!",
      "tier": "A",
      "reason": "A short-recharge beam converts the damage stat into reliable burst and clears aligned enemies safely. Targets must remain in the beam, but it stays useful beyond the opening floors.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F62",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F62 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Shoop Da Whoop! at Scores!F62: positive personal assessment. Editorial assessment retains A: A short-recharge beam converts the damage stat into reliable burst and clears aligned enemies safely.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-282": {
      "name": "Steven",
      "tier": "A",
      "reason": "A straightforward damage increase improves nearly every normal encounter without a drawback. It lacks extra utility, but reliable faster kills are valuable from an early or mid-run pickup.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C229",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C229 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Steven at Scores!C229: positive personal assessment. Editorial assessment retains A: A straightforward damage increase improves nearly every normal encounter without a drawback.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-283": {
      "name": "Pentagram",
      "tier": "A",
      "reason": "Damage and increased deal access improve both immediate combat and future item opportunities. The deal bonus is incremental rather than guaranteed, but the offensive benefit needs no setup.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C182",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C182 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Pentagram at Scores!C182: positive personal assessment. Editorial assessment retains A: Damage and increased deal access improve both immediate combat and future item opportunities.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-284": {
      "name": "Dr. Fetus",
      "tier": "A",
      "reason": "Unlimited fired bombs provide strong damage and extensive terrain access without consuming supplies. Delayed explosions and self-damage make close rooms hazardous, preventing it from being universally safe.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C86",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C86 (accessed 2026-10-13)"
        },
        {
          "url": "https://docs.google.com/document/d/1MqzXZ6LTPp1xJoFYnx2iDobRJmRZ5_4hNvczYISq3_4/edit",
          "label": "Player tier list",
          "title": "Same author: item-specific streaking analysis; ordinary-play limitations reconciled"
        }
      ],
      "evidence": "Inspected Dr. Fetus at Scores!C86: exceptionally positive personal assessment. The player puts it in the strongest band. A retains its enormous offense while charging ordinary players for self-damage and delayed shots.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-285": {
      "name": "Magneto",
      "tier": "B",
      "reason": "Collecting resources across pits and safely opening spiked chests yields dependable exploration value. It adds little during combat and is less useful after permanent flight or abundant resources.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C148",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C148 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Magneto at Scores!C148: low personal assessment. Editorial assessment retains B: Collecting resources across pits and safely opening spiked chests yields dependable exploration value.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-286": {
      "name": "Treasure Map",
      "tier": "B",
      "reason": "Visible floor geometry helps choose routes and infer distant objectives, saving some unnecessary fights. It lacks room labels and secret locations, so decisions remain less precise than stronger mapping.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C270",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C270 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Treasure Map at Scores!C270: positive personal assessment. Editorial assessment retains B: Visible floor geometry helps choose routes and infer distant objectives, saving some unnecessary fights.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-287": {
      "name": "Mom's Eye",
      "tier": "C",
      "reason": "Rear shots occasionally punish pursuers and work well with broad tear replacements. Most aimed damage still travels forward, making the extra output inconsistent without deliberate positioning or supporting effects.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C158",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C158 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Mom's Eye at Scores!C158: strongly negative personal assessment. Editorial assessment retains C: Rear shots occasionally punish pursuers and work well with broad tear replacements.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "C"
    },
    "sprite-288": {
      "name": "Lemon Mishap",
      "tier": "C",
      "reason": "The damaging puddle can punish grounded enemies that approach or remain nearby. Flying targets and mobile bosses avoid much of its value, while using it safely can be awkward.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F44",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F44 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Lemon Mishap at Scores!F44: moderate personal assessment. Editorial assessment retains C: The damaging puddle can punish grounded enemies that approach or remain nearby.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "C"
    },
    "sprite-289": {
      "name": "Distant Admiration",
      "tier": "B",
      "reason": "High contact damage from the orbiting fly can quickly kill nearby enemies with careful spacing. It does not block bullets and demands closer positioning than ordinary tear attacks.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C85",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C85 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Distant Admiration at Scores!C85: positive personal assessment. Editorial assessment retains B: High contact damage from the orbiting fly can quickly kill nearby enemies with careful spacing.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-290": {
      "name": "Book of Shadows",
      "tier": "A",
      "reason": "Ten seconds of invulnerability provide a reliable escape window and allow safe sustained boss damage. Its recharge prevents permanent protection, but it also enables valuable health-machine interactions.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F20",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F20 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Book of Shadows at Scores!F20: strongly positive personal assessment. Editorial assessment retains A: Ten seconds of invulnerability provide a reliable escape window and allow safe sustained boss damage.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-291": {
      "name": "The Ladder",
      "tier": "C",
      "reason": "Crossing narrow gaps retrieves some otherwise inaccessible pickups and improves a few room layouts. Its terrain coverage is much narrower than flight and it rarely changes boss combat.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C247",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C247 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected The Ladder at Scores!C247: strongly negative personal assessment. Editorial assessment retains C: Crossing narrow gaps retrieves some otherwise inaccessible pickups and improves a few room layouts.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "C"
    },
    "sprite-292": {
      "name": "Charm of the Vampire",
      "tier": "B",
      "reason": "Passive red-heart recovery and a small damage increase support both survival and combat. Healing requires repeated kills and cannot replenish soul health, reducing its value in long isolated boss fights.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C65",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C65 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Charm of the Vampire at Scores!C65: moderate personal assessment. Editorial assessment retains B: Passive red-heart recovery and a small damage increase support both survival and combat.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-293": {
      "name": "The Battery",
      "tier": "B",
      "reason": "Banking a second activation reduces wasted charge and lets strong actives be saved for difficult rooms. The item does nothing useful without a worthwhile active and enough charge opportunities.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C239",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C239 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected The Battery at Scores!C239: strongly positive personal assessment. The player values extra active storage very highly. B remains appropriate before knowing whether the run has an active worth doubling.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-294": {
      "name": "Steam Sale",
      "tier": "B",
      "reason": "Discounts help turn limited early cash into several useful purchases, especially when a shop has valuable consumables. The item needs remaining shops and worthwhile stock, so savings alone are less reliable than immediate health or offense.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C227",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C227 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Steam Sale at Scores!C227: low personal assessment. The player is cooler on discounts. Fewer useful purchases and limited remaining shops constrain the ordinary payoff, supporting B.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-revised",
      "previousTier": "A"
    },
    "sprite-295": {
      "name": "Anarchist Cookbook",
      "tier": "C",
      "reason": "Bombs can clear troublesome crowds or break terrain without spending consumables, particularly when used from a safe edge. Uncontrolled placement and delayed explosions make cramped rooms risky, so it remains a conditional tool rather than dependable protection.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F13",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F13 (accessed 2026-10-13)"
        },
        {
          "url": "https://docs.google.com/document/d/1MqzXZ6LTPp1xJoFYnx2iDobRJmRZ5_4hNvczYISq3_4/edit",
          "label": "Player tier list",
          "title": "Same author: item-specific streaking analysis; ordinary-play limitations reconciled"
        }
      ],
      "evidence": "Inspected Anarchist Cookbook at Scores!F13: moderate personal assessment. The player values the bombs more highly than D. C recognizes controlled terrain/crowd use while preserving the genuine blast risk.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-revised",
      "previousTier": "D"
    },
    "sprite-296": {
      "name": "The Hourglass",
      "tier": "B",
      "reason": "Room-wide slowing makes crowded encounters and projectile patterns easier to manage. The temporary effect still requires normal damage output, and repeated active use competes with resource-generating tools.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F75",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F75 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected The Hourglass at Scores!F75: positive personal assessment. Editorial assessment retains B: Room-wide slowing makes crowded encounters and projectile patterns easier to manage.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-297": {
      "name": "Sister Maggy",
      "tier": "B",
      "reason": "Repentance's stronger familiar shots provide respectable early damage without changing Isaac's attack. Fixed damage and trailing aim lose impact as the main build becomes stronger later in the run.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C213",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C213 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Sister Maggy at Scores!C213: moderate personal assessment. Editorial assessment retains B: Repentance's stronger familiar shots provide respectable early damage without changing Isaac's attack.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-298": {
      "name": "Technology",
      "tier": "A",
      "reason": "Immediate, unlimited-range piercing shots make lining up enemies and dealing damage from safety much easier. Rocks still interrupt the beam, and it does not itself supply a damage multiplier.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C237",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C237 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Technology at Scores!C237: positive personal assessment. Editorial assessment retains A: Immediate, unlimited-range piercing shots make lining up enemies and dealing damage from safety much easier.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-299": {
      "name": "Chocolate Milk",
      "tier": "A",
      "reason": "Chargeable high-damage shots provide strong burst while letting attacks be timed around movement and enemy openings. Weak partial shots punish careless tapping, so consistent charging matters for its payoff.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C67",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C67 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Chocolate Milk at Scores!C67: strongly positive personal assessment. Editorial assessment retains A: Chargeable high-damage shots provide strong burst while letting attacks be timed around movement and enemy openings.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-300": {
      "name": "Growth Hormones",
      "tier": "A",
      "reason": "Damage and movement speed improve killing power and survival immediately, with additional Spun potential. It has little downside, although neither bonus alone fundamentally transforms an already-powerful build.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C102",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C102 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Growth Hormones at Scores!C102: strongly positive personal assessment. Editorial assessment retains A: Damage and movement speed improve killing power and survival immediately, with additional Spun potential.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-301": {
      "name": "Mini Mush",
      "tier": "B",
      "reason": "A smaller hitbox, more speed, and additional reach offer practical defensive improvements. The item supplies no direct damage, and speed gains can be redundant on already-fast characters.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C152",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C152 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Mini Mush at Scores!C152: positive personal assessment. Editorial assessment retains B: A smaller hitbox, more speed, and additional reach offer practical defensive improvements.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-302": {
      "name": "Rosary",
      "tier": "A",
      "reason": "Three soul hearts protect deal chances while the tears increase improves offense. Bible replacements are a real item-pool drawback until one is collected, but the immediate package remains strong.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C197",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C197 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Rosary at Scores!C197: positive personal assessment. Editorial assessment retains A: Three soul hearts protect deal chances while the tears increase improves offense.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-303": {
      "name": "Cube of Meat",
      "tier": "B",
      "reason": "A single cube provides useful projectile protection and optional close-range damage. Further upgrades cannot be assumed, and aggressively using the orbital risks contact hits without invulnerability.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C71",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C71 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Cube of Meat at Scores!C71: low personal assessment. Editorial assessment retains B: A single cube provides useful projectile protection and optional close-range damage.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-304": {
      "name": "A Quarter",
      "tier": "B",
      "reason": "Twenty-five coins can fund a meaningful shop upgrade plus supplies or machine interactions. The return depends on stock and remaining shops, with no direct combat effect on collection.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C20",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C20 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected A Quarter at Scores!C20: moderate personal assessment. Editorial assessment retains B: Twenty-five coins can fund a meaningful shop upgrade plus supplies or machine interactions.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-305": {
      "name": "PhD",
      "tier": "A",
      "reason": "Safe identified pills can produce lasting stat gains, while improved blood-machine returns support the economy. The strength depends on the pill pool and remaining pickups, so late discovery is weaker.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C183",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C183 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected PHD at Scores!C183: strongly positive personal assessment. Editorial assessment retains A: Safe identified pills can produce lasting stat gains, while improved blood-machine returns support the economy.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-306": {
      "name": "X-Ray Vision",
      "tier": "A",
      "reason": "Automatic secret-room access saves bombs and steadily uncovers extra resources. It does not guarantee strong room contents, but reliable exploration rewards accumulate across an early or mid-run pickup.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C276",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C276 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected X-Ray Vision at Scores!C276: moderate personal assessment. Editorial assessment retains A: Automatic secret-room access saves bombs and steadily uncovers extra resources.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-307": {
      "name": "My Little Unicorn",
      "tier": "B",
      "reason": "Temporary invulnerability and contact damage reliably rescue dangerous rooms or attack exposed bosses. Losing tear fire and the substantial recharge limit its value on already-strong offensive builds.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F52",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F52 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected My Little Unicorn at Scores!F52: strongly positive personal assessment. The strong player placement recognizes guaranteed immunity. B retains the ordinary shooting restriction and six-room opportunity cost.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-308": {
      "name": "Book of Revelations",
      "tier": "A",
      "reason": "Repeatable soul hearts protect both survival and deal chances across multiple floors. Forcing horseman rewards can reduce conventional boss-stat upgrades, and the active slot remains committed to sustain.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F18",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F18 (accessed 2026-10-13)"
        },
        {
          "url": "https://docs.google.com/document/d/1MqzXZ6LTPp1xJoFYnx2iDobRJmRZ5_4hNvczYISq3_4/edit",
          "label": "Player tier list",
          "title": "Same author: item-specific streaking analysis; ordinary-play limitations reconciled"
        }
      ],
      "evidence": "Inspected Book of Revelations at Scores!F18: strongly positive personal assessment. Editorial assessment retains A: Repeatable soul hearts protect both survival and deal chances across multiple floors.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-309": {
      "name": "The Mark",
      "tier": "A",
      "reason": "Damage, speed, and a black heart provide an immediately useful combat package. Its transformation contribution is secondary, and a paid Devil Deal still needs enough remaining health to be safe.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C249",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C249 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected The Mark at Scores!C249: strongly positive personal assessment. Editorial assessment retains A: Damage, speed, and a black heart provide an immediately useful combat package.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-310": {
      "name": "The Pact",
      "tier": "A",
      "reason": "Damage and tears improve sustained offense while black hearts add a substantial defensive buffer. It is broadly useful without supporting items, though existing tear-cap pressure can reduce the gain.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C253",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C253 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected The Pact at Scores!C253: strongly positive personal assessment. Editorial assessment retains A: Damage and tears improve sustained offense while black hearts add a substantial defensive buffer.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-311": {
      "name": "Dead Cat",
      "tier": "B",
      "reason": "Multiple retries and Guppy progress can rescue fragile runs, especially when red-health investment is already low. Losing accumulated containers and reviving with little health can also turn a stable run precarious.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C78",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C78 (accessed 2026-10-13)"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/ohdbi8/change_my_mind_but_do_actually_change_my_mind/",
          "label": "Player discussion",
          "title": "Player discussion"
        }
      ],
      "evidence": "Inspected Dead Cat at Scores!C78: positive personal assessment. Editorial assessment retains B: Multiple retries and Guppy progress can rescue fragile runs, especially when red-health investment is already low.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-312": {
      "name": "Lord of the Pit",
      "tier": "A",
      "reason": "Permanent flight and speed make dangerous terrain easier to avoid and resources easier to collect. It provides no direct damage, and its value drops if the character already flies.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C140",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C140 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Lord of the Pit at Scores!C140: strongly positive personal assessment. Editorial assessment retains A: Permanent flight and speed make dangerous terrain easier to avoid and resources easier to collect.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-313": {
      "name": "The Nail",
      "tier": "A",
      "reason": "Reusable black-heart sustain, temporary damage, and obstacle breaking provide several useful functions in one active. The small health payout and temporary speed loss keep it below the strongest sustain options.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F77",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F77 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected The Nail at Scores!F77: strongly positive personal assessment. Editorial assessment retains A: Reusable black-heart sustain, temporary damage, and obstacle breaking provide several useful functions in one active.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-314": {
      "name": "We Need To Go Deeper",
      "tier": "B",
      "reason": "Guaranteed crawlspaces from suitable floor decorations offer repeated chances at extra rewards. Identifying the correct tiles takes care, and skipping floors indiscriminately forfeits upgrades rather than improving the run.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F83",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F83 (accessed 2026-10-13)"
        },
        {
          "url": "https://docs.google.com/document/d/1MqzXZ6LTPp1xJoFYnx2iDobRJmRZ5_4hNvczYISq3_4/edit",
          "label": "Player tier list",
          "title": "Same author: item-specific streaking analysis; ordinary-play limitations reconciled"
        }
      ],
      "evidence": "Inspected We Need to Go Deeper! at Scores!F83: low personal assessment. The low personal placement does not erase guaranteed decoration crawlspaces; B credits exploration with deliberate timing, not indiscriminate floor skipping.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-315": {
      "name": "Deck of Cards",
      "tier": "B",
      "reason": "Repeated cards supply flexible combat, escape, and resource effects over several floors. Random results and recharge prevent dependable access to any particular powerful card when it is urgently needed.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F33",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F33 (accessed 2026-10-13)"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/r7af65/my_tier_list_of_shop_items/",
          "label": "Player discussion",
          "title": "Player discussion"
        }
      ],
      "evidence": "Inspected Deck of Cards at Scores!F33: moderate personal assessment. Editorial assessment retains B: Repeated cards supply flexible combat, escape, and resource effects over several floors.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-316": {
      "name": "Monstro's Tooth",
      "tier": "C",
      "reason": "A Monstro stomp can remove a troublesome enemy or heavily damage an early boss. Random targeting and recharge limit reliability, and use without an enemy can threaten Isaac instead.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F50",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F50 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Monstro's Tooth at Scores!F50: moderate personal assessment. Editorial assessment retains C: A Monstro stomp can remove a troublesome enemy or heavily damage an early boss.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "C"
    },
    "sprite-317": {
      "name": "Loki's Horns",
      "tier": "C",
      "reason": "Occasional four-direction attacks add incidental crowd coverage without lowering forward damage. Most extra shots miss a single aimed target, and high luck or favorable tear effects are needed for consistent payoff.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C139",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C139 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Loki's Horns at Scores!C139: strongly negative personal assessment. Editorial assessment retains C: Occasional four-direction attacks add incidental crowd coverage without lowering forward damage.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "C"
    },
    "sprite-318": {
      "name": "Little Chubby",
      "tier": "B",
      "reason": "The charging familiar offers useful early burst and can hit multiple aligned enemies. Travel and return time limit repeated damage, with positioning becoming awkward against mobile or distant targets.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C136",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C136 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Little Chubby at Scores!C136: moderate personal assessment. Editorial assessment retains B: The charging familiar offers useful early burst and can hit multiple aligned enemies.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-319": {
      "name": "Spider Bite",
      "tier": "B",
      "reason": "Slowing tears improve control over enemies and their projectiles while normal attacks continue. Activation is inconsistent at ordinary luck, and the effect adds little direct damage to long boss fights.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C222",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C222 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Spider Bite at Scores!C222: strongly negative personal assessment. The player dislikes disruptive control effects. B retains occasional defensive slowing because ordinary play need not optimize every bomb or enemy trajectory.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-320": {
      "name": "The Small Rock",
      "tier": "A",
      "reason": "Combined damage and tears provide a strong offensive improvement for the cost of some movement speed. Slow starting builds must respect the mobility loss, but most runs benefit immediately.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C259",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C259 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected The Small Rock at Scores!C259: positive personal assessment. Editorial assessment retains A: Combined damage and tears provide a strong offensive improvement for the cost of some movement speed.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-321": {
      "name": "Spelunker Hat",
      "tier": "B",
      "reason": "Nearby room information helps locate secret rooms and navigate with fewer blind detours. The limited reveal distance is weaker than complete mapping, while falling-projectile protection covers only selected threats.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C220",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C220 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Spelunker Hat at Scores!C220: low personal assessment. Editorial assessment retains B: Nearby room information helps locate secret rooms and navigate with fewer blind detours.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-322": {
      "name": "Super Bandage",
      "tier": "A",
      "reason": "A red container plus two soul hearts gives a substantial immediate survival reserve and protects deal chances. It does not accelerate combat, so weak offense still needs another solution.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C233",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C233 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Super Bandage at Scores!C233: moderate personal assessment. Editorial assessment retains A: A red container plus two soul hearts gives a substantial immediate survival reserve and protects deal chances.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-323": {
      "name": "The Gamekid",
      "tier": "B",
      "reason": "Invulnerability and contact attacks can safely clear a dangerous room while offering some healing. Fear makes enemies run away, and the inability to shoot reduces usefulness with strong tear builds.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F74",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F74 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected The Gamekid at Scores!F74: strongly positive personal assessment. The strong player placement values immunity. B retains fear-induced chasing and the inability to fire during the effect.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-324": {
      "name": "Sack of Pennies",
      "tier": "B",
      "reason": "Steady free coins accumulate into shop purchases without occupying the active slot. It needs remaining room clears and worthwhile spending opportunities, making early acquisition considerably better than late discovery.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C201",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C201 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Sack of Pennies at Scores!C201: low personal assessment. Editorial assessment retains B: Steady free coins accumulate into shop purchases without occupying the active slot.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-325": {
      "name": "Robo-Baby",
      "tier": "B",
      "reason": "Piercing spectral familiar lasers add safe supplementary damage through awkward terrain. Fixed output becomes modest later, and lining up a trailing familiar is less reliable than improving Isaac's own attack.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C194",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C194 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Robo-Baby at Scores!C194: moderate personal assessment. Editorial assessment retains B: Piercing spectral familiar lasers add safe supplementary damage through awkward terrain.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-326": {
      "name": "Little C.H.A.D",
      "tier": "B",
      "reason": "Regular red-heart drops help recover mistakes or fund health-spending opportunities. Characters without usable red health gain little, and room-based payouts cannot directly sustain a single long boss fight.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C135",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C135 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Little C.H.A.D at Scores!C135: moderate personal assessment. Editorial assessment retains B: Regular red-heart drops help recover mistakes or fund health-spending opportunities.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-327": {
      "name": "The Book of Sin",
      "tier": "B",
      "reason": "Free recurring pickups ease resource shortages and sometimes supply valuable cards or hearts. Random rewards make it less dependable than specialized sustain, and it occupies the active slot throughout.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F70",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F70 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected The Book of Sin at Scores!F70: moderate personal assessment. Editorial assessment retains B: Free recurring pickups ease resource shortages and sometimes supply valuable cards or hearts.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-328": {
      "name": "The Relic",
      "tier": "A",
      "reason": "Passive soul-heart generation supplies durable survival and deal protection without sacrificing an active item. It needs room clears to pay out, so its contribution slows during final boss stretches.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C257",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C257 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected The Relic at Scores!C257: strongly positive personal assessment. Editorial assessment retains A: Passive soul-heart generation supplies durable survival and deal protection without sacrificing an active item.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-329": {
      "name": "Little Gish",
      "tier": "B",
      "reason": "Slowing familiar shots add defensive control while contributing a little independent damage. Its fixed output and trailing aim limit late-game offense, but even occasional slows can make dodging easier.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C137",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C137 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Little Gish at Scores!C137: strongly negative personal assessment. The player places the familiar very low. B retains modest early fixed damage plus occasional useful slows rather than assuming it hurts ordinary runs.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-330": {
      "name": "Little Steven",
      "tier": "B",
      "reason": "Homing makes this familiar's modest supporting damage more likely to connect and advances Conjoined. The fixed damage scales poorly into later floors without familiar-specific support.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C138",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C138 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Little Steven at Scores!C138: low personal assessment. Editorial assessment retains B: Homing makes this familiar's modest supporting damage more likely to connect and advances Conjoined.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-331": {
      "name": "The Halo",
      "tier": "A",
      "reason": "Health, movement, tears, and damage improve several weaknesses simultaneously with no major downside. Individual offensive bonuses are moderate, but their combined early-run value is reliably strong.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C245",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C245 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected The Halo at Scores!C245: positive personal assessment. Editorial assessment retains A: Health, movement, tears, and damage improve several weaknesses simultaneously with no major downside.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-332": {
      "name": "Mom's Bottle of Pills",
      "tier": "C",
      "reason": "Repeated pills can eventually yield useful stats or utility, especially after the pool is identified. Unknown negative pills and the active-slot cost make ordinary unassisted results inconsistent.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F46",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F46 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Mom's Bottle of Pills at Scores!F46: strongly negative personal assessment. Editorial assessment retains C: Repeated pills can eventually yield useful stats or utility, especially after the pool is identified.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "C"
    },
    "sprite-333": {
      "name": "The Common Cold",
      "tier": "B",
      "reason": "Poison adds damage while continuing to work as Isaac dodges, with no attack penalty. Its chance-based application and limited repeated status value keep it a modest offensive improvement.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C243",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C243 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected The Common Cold at Scores!C243: moderate personal assessment. Editorial assessment retains B: Poison adds damage while continuing to work as Isaac dodges, with no attack penalty.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-334": {
      "name": "The Parasite",
      "tier": "A",
      "reason": "Splitting tears increase crowd coverage and can add repeated hits around obstacles or dense enemies. Small shots lose damage and range, so open single-target fights show less improvement.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C254",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C254 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected The Parasite at Scores!C254: strongly negative personal assessment. The player places splitting very low. A is retained for ordinary tear crowd coverage; the bomb-heavy streaking baseline is not universal.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "A"
    },
    "sprite-335": {
      "name": "The D6",
      "tier": "S",
      "reason": "Repeatedly replacing weak pedestal items improves the whole run's item selection and access to powerful pool rewards. Charges and available pedestals limit each use, but early acquisition compounds enormously.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F73",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F73 (accessed 2026-10-13)"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/12rcria/the_tier_list_to_end_all_tier_lists/",
          "label": "Player discussion",
          "title": "Player discussion"
        }
      ],
      "evidence": "Inspected The D6 at Scores!F73: exceptionally positive personal assessment. Editorial assessment retains S: Repeatedly replacing weak pedestal items improves the whole run's item selection and access to powerful pool rewards.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "S"
    },
    "sprite-336": {
      "name": "Mr. Mega",
      "tier": "B",
      "reason": "Stronger bombs and an immediate supply improve boss burst and environmental access. The larger blast also makes self-damage easier, while limited bomb income prevents it from becoming constant offense.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C171",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C171 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Mr. Mega at Scores!C171: positive personal assessment. Editorial assessment retains B: Stronger bombs and an immediate supply improve boss burst and environmental access.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-337": {
      "name": "Pinking Shears",
      "tier": "A",
      "reason": "Temporary flight plus an autonomous attacking body can carry difficult early boss encounters while Isaac dodges. Repentance's lower body damage and imperfect pathfinding temper its late-game strength.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F79",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F79 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected The Pinking Shears at Scores!F79: positive personal assessment. Editorial assessment retains A: Temporary flight plus an autonomous attacking body can carry difficult early boss encounters while Isaac dodges.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-338": {
      "name": "The Wafer",
      "tier": "S",
      "reason": "Halving full-heart damage substantially extends late-game survival and makes sacrifice-room rewards cheaper to obtain. It works immediately without a special build; characters that die in one hit cannot benefit from the damage reduction.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C262",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C262 (accessed 2026-10-13)"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/12rcria/the_tier_list_to_end_all_tier_lists/",
          "label": "Player discussion",
          "title": "Player discussion"
        }
      ],
      "evidence": "Inspected The Wafer at Scores!C262: strongly positive personal assessment. The strong placement supports exceptional survival, particularly after damage doubles; one-hit characters remain the clear exception.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "S"
    },
    "sprite-339": {
      "name": "Money = Power",
      "tier": "A",
      "reason": "Ordinary saved coins become a substantial ongoing damage source, particularly after shops stop mattering. Spending cash temporarily weakens it, so maintaining offense competes with useful purchases during earlier floors.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C168",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C168 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Money = Power at Scores!C168: positive personal assessment. Editorial assessment retains A: Ordinary saved coins become a substantial ongoing damage source, particularly after shops stop mattering.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-340": {
      "name": "Mom's Contacts",
      "tier": "A",
      "reason": "Repeated petrification interrupts dangerous enemies and creates safe damage windows without replacing normal attacks. Chance-based activation and bosses' status limitations prevent it from being complete protection.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C157",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C157 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Mom's Contacts at Scores!C157: moderate personal assessment. Editorial assessment retains A: Repeated petrification interrupts dangerous enemies and creates safe damage windows without replacing normal attacks.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-341": {
      "name": "The Bean",
      "tier": "C",
      "reason": "Close-range poison can finish nearby enemies for a small rechargeable damage boost. Reaching effective range is risky, and its limited burst generally loses to safer ranged active tools.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F67",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F67 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected The Bean at Scores!F67: moderate personal assessment. Editorial assessment retains C: Close-range poison can finish nearby enemies for a small rechargeable damage boost.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "C"
    },
    "sprite-342": {
      "name": "Guardian Angel",
      "tier": "B",
      "reason": "A projectile-blocking orbital improves passive defense while faster orbital rotation supports existing protection. Contact damage requires careful proximity, and the benefit is modest when the run has few orbitals.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C103",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C103 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Guardian Angel at Scores!C103: low personal assessment. Editorial assessment retains B: A projectile-blocking orbital improves passive defense while faster orbital rotation supports existing protection.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-343": {
      "name": "Demon Baby",
      "tier": "B",
      "reason": "Automatic familiar shots add useful early damage while Isaac concentrates on dodging. Short targeting range makes contribution inconsistent at safe distances, and fixed damage becomes less relevant later.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C82",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C82 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Demon Baby at Scores!C82: low personal assessment. Editorial assessment retains B: Automatic familiar shots add useful early damage while Isaac concentrates on dodging.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-344": {
      "name": "Mom's Knife",
      "tier": "S",
      "reason": "Extremely high piercing knife damage rapidly removes enemies and bosses with minimal supporting items. Charging and effective spacing require adjustment, but the offensive payoff routinely defines a winning run.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C162",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C162 (accessed 2026-10-13)"
        },
        {
          "url": "https://www.youtube.com/watch?v=Yfcltc4QY6Y&t=11230s",
          "label": "Creator tier list",
          "title": "Creator tier list"
        }
      ],
      "evidence": "Inspected Mom's Knife at Scores!C162: exceptionally positive personal assessment. Editorial assessment retains S: Extremely high piercing knife damage rapidly removes enemies and bosses with minimal supporting items.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "S"
    },
    "sprite-345": {
      "name": "Ouija Board",
      "tier": "B",
      "reason": "Spectral tears enable safe firing through rocks while the Repentance tears bonus improves damage. Terrain determines much of its practical value, and the normal tear cap limits the stat gain.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C180",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C180 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Ouija Board at Scores!C180: moderate personal assessment. Editorial assessment retains B: Spectral tears enable safe firing through rocks while the Repentance tears bonus improves damage.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-346": {
      "name": "9 Volt",
      "tier": "A",
      "reason": "Reduced recharge improves strong actives every time they are used and immediately refills the held item. Its value depends on the active, with low-charge and timed items benefiting particularly well.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C17",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C17 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected 9 Volt at Scores!C17: positive personal assessment. Editorial assessment retains A: Reduced recharge improves strong actives every time they are used and immediately refills the held item.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-347": {
      "name": "Dead Bird",
      "tier": "D",
      "reason": "The bird contributes some damage after a mistake but cannot help prevent the triggering hit. Its weak, temporary chasing attack rarely changes a difficult fight enough to matter.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C77",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C77 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Dead Bird at Scores!C77: strongly negative personal assessment. Editorial assessment retains D: The bird contributes some damage after a mistake but cannot help prevent the triggering hit.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "D"
    },
    "sprite-348": {
      "name": "Brimstone",
      "tier": "S",
      "reason": "Room-spanning spectral piercing beams provide powerful safe damage and exceptional crowd coverage. Charge timing takes adjustment and Repentance reduces beam ticks, but its unassisted impact remains run-defining.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C51",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C51 (accessed 2026-10-13)"
        },
        {
          "url": "https://www.youtube.com/watch?v=Yfcltc4QY6Y&t=11230s",
          "label": "Creator tier list",
          "title": "Creator tier list"
        }
      ],
      "evidence": "Inspected Brimstone at Scores!C51: exceptionally positive personal assessment. Editorial assessment retains S: Room-spanning spectral piercing beams provide powerful safe damage and exceptional crowd coverage.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "S"
    },
    "sprite-349": {
      "name": "Blood Bag",
      "tier": "A",
      "reason": "A large heal, extra health capacity, and speed immediately stabilize both survival and movement. Its value falls when red health is unusable, but ordinary red-heart runs receive a strong package.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C37",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C37 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Blood Bag at Scores!C37: positive personal assessment. Editorial assessment retains A: A large heal, extra health capacity, and speed immediately stabilize both survival and movement.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-350": {
      "name": "Odd Mushroom (Thin)",
      "tier": "B",
      "reason": "Large tears and speed gains can improve low-fire-rate builds despite the damage penalty. In regular Repentance the tears cap still applies, making already-fast builds a potentially poor fit.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C178",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C178 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Odd Mushroom (Thin) at Scores!C178: positive personal assessment. The player values the firing increase above average. B still accounts for regular Repentance damage loss and the normal cap.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-351": {
      "name": "Odd Mushroom (Large)",
      "tier": "A",
      "reason": "A full container and meaningful damage increase improve offense and durability together. The speed loss is noticeable on slow starts, so positioning needs more care until movement recovers.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C177",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C177 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Odd Mushroom (Large) at Scores!C177: moderate personal assessment. Editorial assessment retains A: A full container and meaningful damage increase improve offense and durability together.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-352": {
      "name": "Whore of Babylon",
      "tier": "B",
      "reason": "The damage and speed boost is excellent when protected by soul hearts with little red health. Ordinary red-heart builds must deliberately manage its threshold, so reliable activation cannot be assumed.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C273",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C273 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Whore of Babylon at Scores!C273: moderate personal assessment. Editorial assessment retains B: The damage and speed boost is excellent when protected by soul hearts with little red health.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-353": {
      "name": "Monster Manual",
      "tier": "B",
      "reason": "Floor-long familiars provide extra damage or defense and can accumulate through repeated activations. Random selection and reset at the next floor make its strength variable and favor early use.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F49",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F49 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Monster Manual at Scores!F49: low personal assessment. Editorial assessment retains B: Floor-long familiars provide extra damage or defense and can accumulate through repeated activations.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-354": {
      "name": "Dead Sea Scrolls",
      "tier": "B",
      "reason": "Frequent random activations provide a useful mixture of combat relief and health generation, with better ordinary value than its chaotic reputation suggests. Unexpected teleports or explosions still prevent relying on it for one specific emergency response.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F32",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F32 (accessed 2026-10-13)"
        },
        {
          "url": "https://docs.google.com/document/d/1MqzXZ6LTPp1xJoFYnx2iDobRJmRZ5_4hNvczYISq3_4/edit",
          "label": "Player tier list",
          "title": "Same author: item-specific streaking analysis; ordinary-play limitations reconciled"
        }
      ],
      "evidence": "Inspected Dead Sea Scrolls at Scores!F32: moderate personal assessment. The philosophy specifically describes a useful combat/health mixture. B recognizes repeated positive outcomes without treating random effects as dependable emergency healing.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-revised",
      "previousTier": "C"
    },
    "sprite-355": {
      "name": "Bobby - Bomb",
      "tier": "B",
      "reason": "Extra bombs and homing improve the chance that combat explosions connect. Attraction can pull bombs away from doors or intended terrain, so environmental uses require a little extra care.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C45",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C45 (accessed 2026-10-13)"
        },
        {
          "url": "https://docs.google.com/document/d/1MqzXZ6LTPp1xJoFYnx2iDobRJmRZ5_4hNvczYISq3_4/edit",
          "label": "Player tier list",
          "title": "Same author: item-specific streaking analysis; ordinary-play limitations reconciled"
        }
      ],
      "evidence": "Inspected Bobby-Bomb at Scores!C45: low personal assessment. Editorial assessment retains B: Extra bombs and homing improve the chance that combat explosions connect.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-356": {
      "name": "Razor Blade",
      "tier": "C",
      "reason": "Trading spare red health for temporary damage can help a weak build finish a boss. The health cost and room-only duration are poor general value without sustain or low-health interactions.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F57",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F57 (accessed 2026-10-13)"
        },
        {
          "url": "https://docs.google.com/document/d/1MqzXZ6LTPp1xJoFYnx2iDobRJmRZ5_4hNvczYISq3_4/edit",
          "label": "Player tier list",
          "title": "Same author: item-specific streaking analysis; ordinary-play limitations reconciled"
        }
      ],
      "evidence": "Inspected Razor Blade at Scores!F57: low personal assessment. Editorial assessment retains C: Trading spare red health for temporary damage can help a weak build finish a boss.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "C"
    },
    "sprite-357": {
      "name": "Forget Me Now",
      "tier": "A",
      "reason": "Repeating a cleared floor produces another set of upgrades and resources while retaining earlier rewards. It consumes itself and usually sacrifices the current active, so timing matters more than raw rarity.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F36",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F36 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Forget Me Now at Scores!F36: moderate personal assessment. Editorial assessment retains A: Repeating a cleared floor produces another set of upgrades and resources while retaining earlier rewards.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-358": {
      "name": "Forever Alone",
      "tier": "C",
      "reason": "The distant orbit can chip enemies without touching Isaac's immediate space. Its low damage and awkward orbit make deliberate hits unreliable, while it provides no projectile-blocking protection.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C95",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C95 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Forever Alone at Scores!C95: low personal assessment. Editorial assessment retains C: The distant orbit can chip enemies without touching Isaac's immediate space.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "C"
    },
    "sprite-359": {
      "name": "Bucket of Lard",
      "tier": "B",
      "reason": "Two filled containers add substantial health or deal currency for a modest speed penalty. Slow builds can become uncomfortable to control, and it adds no damage to shorten dangerous fights.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C54",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C54 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Bucket of Lard at Scores!C54: low personal assessment. Editorial assessment retains B: Two filled containers add substantial health or deal currency for a modest speed penalty.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-360": {
      "name": "A Pony",
      "tier": "A",
      "reason": "Permanent flight and a useful speed floor provide strong mobility as long as the Pony is held. The dash adds burst and protection, but replacing the active removes the passive benefits.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F12",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F12 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected A Pony at Scores!F12: positive personal assessment. Editorial assessment retains A: Permanent flight and a useful speed floor provide strong mobility as long as the Pony is held.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-361": {
      "name": "Bomb Bag",
      "tier": "B",
      "reason": "Recurring bombs support tinted rocks, secret rooms, and occasional combat without taking an active slot. Room-based payouts are modest and sometimes hostile, so supplies are not completely dependable.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C47",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C47 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Bomb Bag at Scores!C47: strongly positive personal assessment. The high placement highlights bombs as safety and exploration. B retains modest payout frequency rather than assuming every bomb becomes a successful combat rescue.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-362": {
      "name": "A Lump of Coal",
      "tier": "A",
      "reason": "Damage that grows with travel rewards safe long-range fighting and strengthens many common tear patterns. Close targets receive much less benefit, and the bonus is flat rather than a universal multiplier.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C19",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C19 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected A Lump of Coal at Scores!C19: positive personal assessment. Editorial assessment retains A: Damage that grows with travel rewards safe long-range fighting and strengthens many common tear patterns.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-363": {
      "name": "Guppy's Paw",
      "tier": "A",
      "reason": "Converting spare containers into large soul-heart reserves can immediately stabilize a run and protect deal chances. The supply is finite and sacrifices future red-heart healing, so conversion should be deliberate.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F38",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F38 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Guppy's Paw at Scores!F38: moderate personal assessment. Editorial assessment retains A: Converting spare containers into large soul-heart reserves can immediately stabilize a run and protect deal chances.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-364": {
      "name": "Guppy's Tail",
      "tier": "B",
      "reason": "More chests improve resource and item opportunities while contributing toward Guppy. Reduced ordinary drops can create key shortages, and unopened golden chests provide no immediate payoff.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C107",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C107 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Guppy's Tail at Scores!C107: moderate personal assessment. Editorial assessment retains B: More chests improve resource and item opportunities while contributing toward Guppy.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-365": {
      "name": "IV Bag",
      "tier": "B",
      "reason": "Excess red hearts become spendable coins without damaging deal chances, improving early resource use. The conversion rate is modest, costs health, and becomes less attractive once shops are gone.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F42",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F42 (accessed 2026-10-13)"
        },
        {
          "url": "https://docs.google.com/document/d/1MqzXZ6LTPp1xJoFYnx2iDobRJmRZ5_4hNvczYISq3_4/edit",
          "label": "Player tier list",
          "title": "Same author: item-specific streaking analysis; ordinary-play limitations reconciled"
        }
      ],
      "evidence": "Inspected IV Bag at Scores!F42: exceptionally positive personal assessment. The author strongly values pre-hit red-health spending to preserve soul hearts. B remains the ordinary baseline because timing, red health, and meaningful coin use are required.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-366": {
      "name": "Best Friend",
      "tier": "B",
      "reason": "The decoy draws pressure away while preparing a powerful explosion, helping difficult crowded encounters. A long detonation delay and fixed placement make damage inconsistent against enemies that move away.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F14",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F14 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Best Friend at Scores!F14: moderate personal assessment. Editorial assessment retains B: The decoy draws pressure away while preparing a powerful explosion, helping difficult crowded encounters.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-367": {
      "name": "Remote Detonator",
      "tier": "C",
      "reason": "The initial bombs are useful and manual detonation gives control over explosion timing. Continuing to hold it costs an active slot for a benefit ordinary bomb placement often already provides.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F59",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F59 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Remote Detonator at Scores!F59: moderate personal assessment. Editorial assessment retains C: The initial bombs are useful and manual detonation gives control over explosion timing.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "C"
    },
    "sprite-368": {
      "name": "Stigmata",
      "tier": "B",
      "reason": "A health container and a small damage bonus improve durability and offense together. Both gains are modest, making it a useful supporting pickup rather than a solution to a struggling build.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C230",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C230 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Stigmata at Scores!C230: moderate personal assessment. Editorial assessment retains B: A health container and a small damage bonus improve durability and offense together.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-369": {
      "name": "Mom's Purse",
      "tier": "B",
      "reason": "An extra trinket slot and immediate trinket create flexible passive utility without sacrificing an existing effect. The actual gain depends on finding two trinkets worth keeping during the run.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C165",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C165 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Mom's Purse at Scores!C165: moderate personal assessment. Editorial assessment retains B: An extra trinket slot and immediate trinket create flexible passive utility without sacrificing an existing effect.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-370": {
      "name": "Bob's Curse",
      "tier": "B",
      "reason": "Additional bombs, poison clouds, and poison immunity improve exploration and occasional combat. Most damage still depends on a limited bomb supply, so it is a supporting upgrade rather than constant offense.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C44",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C44 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Bob's Curse at Scores!C44: moderate personal assessment. Editorial assessment retains B: Additional bombs, poison clouds, and poison immunity improve exploration and occasional combat.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-371": {
      "name": "Pageant Boy",
      "tier": "C",
      "reason": "A handful of coins can complete a shop purchase or fund a machine. Regular Repentance lacks the later bonus trinket, leaving a small one-time reward with little direct combat value.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C181",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C181 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Pageant Boy at Scores!C181: strongly negative personal assessment. Editorial assessment retains C: A handful of coins can complete a shop purchase or fund a machine.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "C"
    },
    "sprite-372": {
      "name": "Scapular",
      "tier": "B",
      "reason": "A soul heart at the critical threshold can prevent a near-death spiral and sometimes support careful room-reset strategies. It does not trigger on every lethal hit or ordinary health donations.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C208",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C208 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Scapular at Scores!C208: moderate personal assessment. Editorial assessment retains B: A soul heart at the critical threshold can prevent a near-death spiral and sometimes support careful room-reset strategies.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-373": {
      "name": "Speed Ball",
      "tier": "B",
      "reason": "Movement speed improves positioning and the syringe contributes toward Spun. Extra shot speed is comparatively minor, and already-fast characters receive little immediate combat improvement from the package.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C219",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C219 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Speed Ball at Scores!C219: moderate personal assessment. Editorial assessment retains B: Movement speed improves positioning and the syringe contributes toward Spun.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-374": {
      "name": "Bum Friend",
      "tier": "C",
      "reason": "Converting excess coins into varied pickups occasionally solves resource shortages. The familiar competes with valuable shop money and can take useful coins before Isaac, making its ordinary early payoff questionable.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C55",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C55 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Bum Friend at Scores!C55: moderate personal assessment. Editorial assessment retains C: Converting excess coins into varied pickups occasionally solves resource shortages.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "C"
    },
    "sprite-375": {
      "name": "Guppy's Head",
      "tier": "A",
      "reason": "A fresh group of damage-scaling flies every room supplies reliable offense and progresses Guppy. The fly count is modest, but the short recharge keeps it useful without any special combination.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F37",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F37 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Guppy's Head at Scores!F37: low personal assessment. The personal row is surprisingly low; A remains justified by reliable damage-scaling fly production each room and no required supporting pickup.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "A"
    },
    "sprite-376": {
      "name": "Prayer Card",
      "tier": "A",
      "reason": "Repeated eternal hearts build lasting health capacity and potential deal currency across floors. Safe timing is important because an exposed eternal heart can be lost before it converts.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F56",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F56 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Prayer Card at Scores!F56: low personal assessment. The author values this less highly. A retains repeatable permanent health growth when acquired early enough and used at safe moments.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "A"
    },
    "sprite-377": {
      "name": "Notched Axe",
      "tier": "A",
      "reason": "Generous floor-based axe charges unlock terrain, secret rooms, and useful melee damage while conserving bombs. Charges cannot normally be restored mid-floor, and melee combat still demands safe positioning.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F53",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F53 (accessed 2026-10-13)"
        },
        {
          "url": "https://docs.google.com/document/d/1MqzXZ6LTPp1xJoFYnx2iDobRJmRZ5_4hNvczYISq3_4/edit",
          "label": "Player tier list",
          "title": "Same author: item-specific streaking analysis; ordinary-play limitations reconciled"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/nq134y/",
          "label": "Player discussion",
          "title": "2021-06-01 practical Notched Axe discussion"
        }
      ],
      "evidence": "Inspected Notched Axe at Scores!F53: strongly positive personal assessment. The philosophy praises free secret-wall checks, gap retrieval, offensive charge supply, and late door escape; these independent uses support A.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-378": {
      "name": "Infestation",
      "tier": "C",
      "reason": "Flies recover a little offensive value after taking damage and scale with Isaac's attack. Requiring a hit means it cannot prevent the initial mistake, and intentional damage is usually inefficient.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C119",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C119 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Infestation at Scores!C119: strongly negative personal assessment. Editorial assessment retains C: Flies recover a little offensive value after taking damage and scale with Isaac's attack.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "C"
    },
    "sprite-379": {
      "name": "Ipecac",
      "tier": "A",
      "reason": "Large explosive damage and unlimited terrain destruction can carry offense and exploration with little setup. Arcing shots and self-damage make cramped rooms dangerous, demanding more control than safe top-tier attacks.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C121",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C121 (accessed 2026-10-13)"
        },
        {
          "url": "https://docs.google.com/document/d/1MqzXZ6LTPp1xJoFYnx2iDobRJmRZ5_4hNvczYISq3_4/edit",
          "label": "Player tier list",
          "title": "Same author: item-specific streaking analysis; ordinary-play limitations reconciled"
        }
      ],
      "evidence": "Inspected Ipecac at Scores!C121: exceptionally positive personal assessment. The highest placement recognizes unlimited explosive offense. A retains handling and self-damage costs for ordinary play rather than demanding expert explosive control.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-380": {
      "name": "Tough Love",
      "tier": "B",
      "reason": "Occasional triple-strength teeth improve damage for free, with exceptional upside if luck increases. At ordinary luck the gain is modest and irregular, so the maximum-strength version cannot be assumed.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C268",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C268 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Tough Love at Scores!C268: moderate personal assessment. Editorial assessment retains B: Occasional triple-strength teeth improve damage for free, with exceptional upside if luck increases.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-381": {
      "name": "The Mulligan",
      "tier": "A",
      "reason": "Successful attacks repeatedly generate damage-scaling flies, creating a dependable increase to sustained offense. It benefits from many hits but needs enemies to connect with and has a fly limit.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C251",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C251 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected The Mulligan at Scores!C251: moderate personal assessment. Editorial assessment retains A: Successful attacks repeatedly generate damage-scaling flies, creating a dependable increase to sustained offense.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-382": {
      "name": "Technology 2",
      "tier": "B",
      "reason": "A constant piercing laser adds safe long-range chip and rapid status application without the old global damage penalty. Reduced ordinary firing can still be a disadvantage on fast tear builds.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C238",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C238 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Technology 2 at Scores!C238: positive personal assessment. Editorial assessment retains B: A constant piercing laser adds safe long-range chip and rapid status application without the old global damage penalty.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-383": {
      "name": "Mutant Spider",
      "tier": "B",
      "reason": "Four-shot bursts provide substantial close-range damage and strong tear-effect interactions. Slow firing and a broad spread punish missed volleys, so distant single targets may receive much less benefit.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C172",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C172 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Mutant Spider at Scores!C172: positive personal assessment. Editorial assessment retains B: Four-shot bursts provide substantial close-range damage and strong tear-effect interactions.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-384": {
      "name": "Chemical Peel",
      "tier": "B",
      "reason": "Extra damage on alternating shots is a straightforward early offensive boost with no handling penalty. The flat bonus becomes proportionally smaller as the main damage stat grows later.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C66",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C66 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Chemical Peel at Scores!C66: positive personal assessment. Editorial assessment retains B: Extra damage on alternating shots is a straightforward early offensive boost with no handling penalty.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-385": {
      "name": "The Peeper",
      "tier": "B",
      "reason": "Improved left-eye damage provides dependable offense while the roaming eye occasionally blocks shots or hurts enemies. Its uncontrolled movement makes the familiar contribution unreliable against particular targets.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C255",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C255 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected The Peeper at Scores!C255: moderate personal assessment. Editorial assessment retains B: Improved left-eye damage provides dependable offense while the roaming eye occasionally blocks shots or hurts enemies.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-386": {
      "name": "Habit",
      "tier": "B",
      "reason": "Recovering active charge after mistakes can turn damage into extra healing, control, or rerolls. It requires a useful active and taking hits, so it should not be treated as free charge generation.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C108",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C108 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Habit at Scores!C108: low personal assessment. Editorial assessment retains B: Recovering active charge after mistakes can turn damage into extra healing, control, or rerolls.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-387": {
      "name": "Bloody Lust",
      "tier": "B",
      "reason": "Accumulating damage across a floor helps a wounded or health-spending run recover offensive momentum. The bonus resets each floor, and deliberately buying it with scarce health can be counterproductive.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C40",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C40 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Bloody Lust at Scores!C40: low personal assessment. Editorial assessment retains B: Accumulating damage across a floor helps a wounded or health-spending run recover offensive momentum.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-388": {
      "name": "Crystal Ball",
      "tier": "A",
      "reason": "Mapping plus recurring soul hearts or cards supplies strong exploration and sustain in one active. Planetarium support adds upside, but random payouts cannot guarantee immediate healing when it is needed.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F26",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F26 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Crystal Ball at Scores!F26: strongly positive personal assessment. Editorial assessment retains A: Mapping plus recurring soul hearts or cards supplies strong exploration and sustain in one active.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-389": {
      "name": "Spirit of the Night",
      "tier": "A",
      "reason": "Flight and spectral shots enable safe attacks from protected terrain and recover inaccessible resources. Existing flight or spectral effects reduce the marginal benefit, and it supplies no direct damage increase.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C223",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C223 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Spirit of the Night at Scores!C223: strongly positive personal assessment. Editorial assessment retains A: Flight and spectral shots enable safe attacks from protected terrain and recover inaccessible resources.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-390": {
      "name": "Crack The Sky",
      "tier": "A",
      "reason": "Enemy-targeting light beams can deliver enormous burst to bosses while Isaac focuses on movement. Coverage is not guaranteed, and mobile targets can escape part of the damage between activations.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F25",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F25 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Crack the Sky at Scores!F25: positive personal assessment. Editorial assessment retains A: Enemy-targeting light beams can deliver enormous burst to bosses while Isaac focuses on movement.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-391": {
      "name": "Ankh",
      "tier": "B",
      "reason": "A reliable resurrection provides another chance after a fatal mistake without requiring advance activation. Becoming Blue Baby changes health management and completion credit, and three soul hearts may still be fragile.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C25",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C25 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Ankh at Scores!C25: low personal assessment. Editorial assessment retains B: A reliable resurrection provides another chance after a fatal mistake without requiring advance activation.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-392": {
      "name": "Celtic Cross",
      "tier": "C",
      "reason": "A shield after damage can prevent follow-up hits and enable safe aggression. At normal luck it activates too inconsistently to plan around, and the triggering hit still costs health.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C62",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C62 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Celtic Cross at Scores!C62: low personal assessment. Editorial assessment retains C: A shield after damage can prevent follow-up hits and enable safe aggression.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "C"
    },
    "sprite-393": {
      "name": "Ghost Baby",
      "tier": "B",
      "reason": "Spectral familiar shots provide modest free damage through obstacles and help progress Conjoined. Its fixed output and trailing aim lose relevance as Isaac's own build becomes stronger.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C97",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C97 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Ghost Baby at Scores!C97: low personal assessment. Editorial assessment retains B: Spectral familiar shots provide modest free damage through obstacles and help progress Conjoined.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-394": {
      "name": "The Candle",
      "tier": "A",
      "reason": "Frequently reusable flames deliver strong early damage and erase enemy projectiles for practical defense. Damage falls as flames shrink, and repeated manual aiming adds more execution than passive upgrades.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F72",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F72 (accessed 2026-10-13)"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/r7af65/my_tier_list_of_shop_items/",
          "label": "Player discussion",
          "title": "Player discussion"
        }
      ],
      "evidence": "Inspected The Candle at Scores!F72: strongly positive personal assessment. Editorial assessment retains A: Frequently reusable flames deliver strong early damage and erase enemy projectiles for practical defense.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-395": {
      "name": "Cat-O-Nine-Tails",
      "tier": "A",
      "reason": "A clean damage increase improves ordinary combat immediately, with shot speed making attacks reach targets sooner. It has no major drawback, though the utility beyond offensive stats is limited.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C61",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C61 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Cat-O-Nine-Tails at Scores!C61: positive personal assessment. Editorial assessment retains A: A clean damage increase improves ordinary combat immediately, with shot speed making attacks reach targets sooner.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-396": {
      "name": "D20",
      "tier": "B",
      "reason": "Rerolling surplus pickups can resolve shortages and produce useful chests or consumables. Ordinary runs offer fewer dense pickup piles than Greed mode, so game-breaking loops are not assumed.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F29",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F29 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected D20 at Scores!F29: moderate personal assessment. Editorial assessment retains B: Rerolling surplus pickups can resolve shortages and produce useful chests or consumables.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-397": {
      "name": "Harlequin Baby",
      "tier": "C",
      "reason": "Paired familiar shots add some crowd coverage and Conjoined progress. Their V-shaped spread often misses a directly aimed enemy, making reliable single-target damage worse than the raw shot count suggests.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C110",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C110 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Harlequin Baby at Scores!C110: positive personal assessment. The player values its two-shot familiar output more highly. C retains the practical problem that the central aiming line is empty.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "C"
    },
    "sprite-398": {
      "name": "Epic Fetus",
      "tier": "S",
      "reason": "Repeated high-damage guided explosions provide both dominant offense and unlimited access to destructible terrain. Targeting delay and self-damage require care, but the independent damage ceiling is exceptional.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C89",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C89 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Epic Fetus at Scores!C89: exceptionally positive personal assessment. Editorial assessment retains S: Repeated high-damage guided explosions provide both dominant offense and unlimited access to destructible terrain.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "S"
    },
    "sprite-399": {
      "name": "Polyphemus",
      "tier": "S",
      "reason": "Massive per-shot damage deletes early enemies and gives outstanding burst with little support. Slow firing punishes misses, but retained damage through killed targets and strong scaling make it run-defining.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C187",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C187 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Polyphemus at Scores!C187: strongly positive personal assessment. Editorial assessment retains S: Massive per-shot damage deletes early enemies and gives outstanding burst with little support.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "S"
    },
    "sprite-400": {
      "name": "Daddy Longlegs",
      "tier": "A",
      "reason": "Automatic high-damage stomps remove threats while Isaac dodges and can carry weak early offense. The delay and fixed damage become less dominant later, particularly against highly mobile bosses.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C74",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C74 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Daddy Longlegs at Scores!C74: strongly positive personal assessment. Editorial assessment retains A: Automatic high-damage stomps remove threats while Isaac dodges and can carry weak early offense.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-401": {
      "name": "Spider Butt",
      "tier": "B",
      "reason": "Room-wide damage and slowing create a safe opening, with spiders rewarding kills on weaker crowds. Its modest initial damage has limited impact on large bosses, so timing around groups matters.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F63",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F63 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Spider Butt at Scores!F63: positive personal assessment. Editorial assessment retains B: Room-wide damage and slowing create a safe opening, with spiders rewarding kills on weaker crowds.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-402": {
      "name": "Sacrificial Dagger",
      "tier": "A",
      "reason": "Strong contact damage and projectile blocking make the dagger useful offensively and defensively. Repentance reduces its old damage rate, and sustained close-range attacks remain risky without protection.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C203",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C203 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Sacrificial Dagger at Scores!C203: positive personal assessment. Editorial assessment retains A: Strong contact damage and projectile blocking make the dagger useful offensively and defensively.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-403": {
      "name": "Mitre",
      "tier": "A",
      "reason": "Converting some red-heart drops into protective health steadily improves survival and deal security. Random conversion needs fresh drops and can reduce red healing when that is specifically needed.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C155",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C155 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Mitre at Scores!C155: strongly positive personal assessment. Editorial assessment retains A: Converting some red-heart drops into protective health steadily improves survival and deal security.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-404": {
      "name": "Rainbow Baby",
      "tier": "B",
      "reason": "Varied familiar shots add modest damage and occasional helpful control without modifying Isaac's attack. Random effects and fixed output prevent consistent specialized performance in late boss fights.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C192",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C192 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Rainbow Baby at Scores!C192: strongly negative personal assessment. Editorial assessment retains B: Varied familiar shots add modest damage and occasional helpful control without modifying Isaac's attack.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-405": {
      "name": "Dad's Key",
      "tier": "B",
      "reason": "Opening doors saves keys and bombs, enables shortcuts, and allows escape from many dangerous rooms. It cannot open every special exit, and the active slot offers little direct boss damage.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F31",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F31 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Dad's Key at Scores!F31: moderate personal assessment. Editorial assessment retains B: Opening doors saves keys and bombs, enables shortcuts, and allows escape from many dangerous rooms.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-406": {
      "name": "Stem Cells",
      "tier": "B",
      "reason": "Extra health and healing give a useful survival buffer, with a minor shot-speed improvement. The offensive effect is small, so it mainly supports a run whose damage is already adequate.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C228",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C228 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Stem Cells at Scores!C228: low personal assessment. Editorial assessment retains B: Extra health and healing give a useful survival buffer, with a minor shot-speed improvement.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-407": {
      "name": "Portable Slot",
      "tier": "D",
      "reason": "Spare money can eventually become pickups or orbital flies. Poor payout consistency and the occupied active slot make it inefficient during the part of a run when coins buy reliable upgrades.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F55",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F55 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Portable Slot at Scores!F55: strongly negative personal assessment. Editorial assessment retains D: Spare money can eventually become pickups or orbital flies.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "D"
    },
    "sprite-408": {
      "name": "Holy Water",
      "tier": "A",
      "reason": "The thrown bottle repeatedly freezes grounded enemies inside damaging creep, giving impressive offense and control. Flying targets and awkward familiar aim reduce coverage, but no damage trigger is required in Repentance.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C115",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C115 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Holy Water at Scores!C115: positive personal assessment. Editorial assessment retains A: The thrown bottle repeatedly freezes grounded enemies inside damaging creep, giving impressive offense and control.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-409": {
      "name": "Fate",
      "tier": "A",
      "reason": "Permanent flight adds safe positioning and resource access, with an eternal heart offering extra health capacity. The heart must survive until conversion, and already-flying characters gain much less.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C93",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C93 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Fate at Scores!C93: positive personal assessment. Editorial assessment retains A: Permanent flight adds safe positioning and resource access, with an eternal heart offering extra health capacity.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-410": {
      "name": "The Black Bean",
      "tier": "C",
      "reason": "Repeated poison farts and projectile knockback soften the consequences of being hit. They still require damage first and mostly affect nearby threats, so they are unreliable proactive protection.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C241",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C241 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected The Black Bean at Scores!C241: strongly negative personal assessment. Editorial assessment retains C: Repeated poison farts and projectile knockback soften the consequences of being hit.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "C"
    },
    "sprite-411": {
      "name": "White Pony",
      "tier": "A",
      "reason": "Flight, a speed floor, and a protective damaging dash make it a strong mobility active. Keeping those passive benefits ties up the slot, and careless charging can leave poor positioning.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F84",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F84 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected White Pony at Scores!F84: positive personal assessment. Editorial assessment retains A: Flight, a speed floor, and a protective damaging dash make it a strong mobility active.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-412": {
      "name": "Sacred Heart",
      "tier": "S",
      "reason": "A huge damage multiplier and homing make attacks both stronger and more reliable, while health and healing improve safety. Modest tears and shot-speed penalties scarcely offset its exceptional overall impact.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C202",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C202 (accessed 2026-10-13)"
        },
        {
          "url": "https://www.youtube.com/watch?v=Yfcltc4QY6Y&t=11230s",
          "label": "Creator tier list",
          "title": "Creator tier list"
        }
      ],
      "evidence": "Inspected Sacred Heart at Scores!C202: strongly positive personal assessment. Editorial assessment retains S: A huge damage multiplier and homing make attacks both stronger and more reliable, while health and healing improve safety.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "S"
    },
    "sprite-413": {
      "name": "Toothpicks",
      "tier": "A",
      "reason": "A substantial tears increase reliably raises early sustained damage, with faster shots improving connection time. The normal tear cap can reduce later value, but there is no significant drawback.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C266",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C266 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Toothpicks at Scores!C266: positive personal assessment. Editorial assessment retains A: A substantial tears increase reliably raises early sustained damage, with faster shots improving connection time.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-414": {
      "name": "Holy Grail",
      "tier": "A",
      "reason": "Flight and additional health improve positioning and survival with no activation requirement. It is consistently useful on grounded characters, while existing flight makes the remaining benefit comparatively modest.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C113",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C113 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Holy Grail at Scores!C113: positive personal assessment. Editorial assessment retains A: Flight and additional health improve positioning and survival with no activation requirement.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-415": {
      "name": "Dead Dove",
      "tier": "A",
      "reason": "Flight with spectral tears permits safe attacks over obstacles and retrieves blocked resources. It does not increase raw damage, and characters already possessing both effects receive little benefit.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C79",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C79 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Dead Dove at Scores!C79: strongly positive personal assessment. Editorial assessment retains A: Flight with spectral tears permits safe attacks over obstacles and retrieves blocked resources.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-416": {
      "name": "Blood Rights",
      "tier": "C",
      "reason": "Spare red health can clear dangerous crowds immediately while self-damage protection preserves soul hearts and deal chances. Repeated health costs and weak isolated-boss damage keep ordinary use conditional; the later Repentance+ firing bonus does not apply.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F16",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F16 (accessed 2026-10-13)"
        },
        {
          "url": "https://docs.google.com/document/d/1MqzXZ6LTPp1xJoFYnx2iDobRJmRZ5_4hNvczYISq3_4/edit",
          "label": "Player tier list",
          "title": "Same author: item-specific streaking analysis; ordinary-play limitations reconciled"
        }
      ],
      "evidence": "Inspected Blood Rights at Scores!F16: positive personal assessment. The philosophy highlights protective self-damage timing, and current mechanics preserve deal chance. That useful niche lifts it from D without assuming immunity to its health cost.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-revised",
      "previousTier": "D"
    },
    "sprite-417": {
      "name": "Guppy's Hairball",
      "tier": "C",
      "reason": "The swinging hairball blocks some shots and can build respectable contact damage while advancing Guppy. Reliable hits require awkward movement, and growth partially resets each floor instead of accumulating indefinitely.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C106",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C106 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Guppy's Hair Ball at Scores!C106: strongly negative personal assessment. Editorial assessment retains C: The swinging hairball blocks some shots and can build respectable contact damage while advancing Guppy.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "C"
    },
    "sprite-418": {
      "name": "Abel",
      "tier": "C",
      "reason": "Mirrored familiar attacks occasionally hit enemies from useful angles and contribute toward Conjoined. Position and firing direction are hard to coordinate, so ordinary single-target damage is unreliable.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C23",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C23 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Abel at Scores!C23: strongly negative personal assessment. Editorial assessment retains C: Mirrored familiar attacks occasionally hit enemies from useful angles and contribute toward Conjoined.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "C"
    },
    "sprite-419": {
      "name": "SMB Super Fan",
      "tier": "A",
      "reason": "A full heal and balanced health, offense, and movement gains immediately strengthen a developing run. No single stat is enormous, but the package consistently improves several practical weaknesses.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C217",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C217 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected SMB Super Fan at Scores!C217: strongly positive personal assessment. Editorial assessment retains A: A full heal and balanced health, offense, and movement gains immediately strengthen a developing run.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-420": {
      "name": "Pyro",
      "tier": "A",
      "reason": "A huge bomb reserve enables extensive secret-room searches, tinted-rock rewards, and strong boss damage. Safe placement still matters, and bombs cannot fix every encounter or replace normal firing entirely.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C190",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C190 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Pyro at Scores!C190: exceptionally positive personal assessment. The highest placement emphasizes combat bombs. A retains the enormous supply while recognizing that manually landing safe explosions is not universal boss dominance.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-421": {
      "name": "3 Dollar Bill",
      "tier": "B",
      "reason": "Rotating effects regularly provide powerful damage or utility without permanently replacing the attack. Sudden range, spread, or explosive changes make handling inconsistent and occasionally dangerous in close quarters.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C16",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C16 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected 3 Dollar Bill at Scores!C16: strongly negative personal assessment. The author values predictability more strongly. B retains intermittent offensive gains but explicitly acknowledges unexpected handling and explosions.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-422": {
      "name": "Telepathy for Dummies",
      "tier": "B",
      "reason": "Frequently available homing helps attacks connect while dodging and adds useful range. It occupies an active slot for a temporary effect, so its value depends on the existing weapon.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F65",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F65 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Telepathy for Dummies at Scores!F65: strongly negative personal assessment. The author places temporary homing very low. B retains practical hit assistance while charging for the occupied slot and temporary coverage.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-423": {
      "name": "MEAT!",
      "tier": "B",
      "reason": "Extra health and a small damage increase provide a balanced, uncomplicated improvement. The offensive bonus is modest and cannot alone rescue a severely underpowered late-game build.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C150",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C150 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected MEAT! at Scores!C150: moderate personal assessment. Editorial assessment retains B: Extra health and a small damage increase provide a balanced, uncomplicated improvement.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-424": {
      "name": "Magic 8 Ball",
      "tier": "B",
      "reason": "A card and increased first-Planetarium chance provide useful immediate and future opportunities. The room remains probabilistic, and the small shot-speed bonus contributes little if no Planetarium appears.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C145",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C145 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Magic 8 Ball at Scores!C145: strongly negative personal assessment. The low placement does not justify ignoring the card and first-Planetarium opportunity; B remains a modest, probabilistic reward.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-425": {
      "name": "Mom's Coin Purse",
      "tier": "C",
      "reason": "Four pills offer several chances at permanent upgrades or useful consumable effects. Unknown negative outcomes and dependence on the run's pill pool make the unassisted reward inconsistent.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C156",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C156 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Mom's Coin Purse at Scores!C156: strongly negative personal assessment. Editorial assessment retains C: Four pills offer several chances at permanent upgrades or useful consumable effects.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "C"
    },
    "sprite-426": {
      "name": "Squeezy",
      "tier": "A",
      "reason": "Soul hearts protect survival and deal chances while extra tears improve sustained offense. Even when the normal tear cap limits damage gains, the immediate protective health remains useful.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C225",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C225 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Squeezy at Scores!C225: positive personal assessment. Editorial assessment retains A: Soul hearts protect survival and deal chances while extra tears improve sustained offense.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-427": {
      "name": "Jesus Juice",
      "tier": "B",
      "reason": "A moderate damage increase improves everyday combat and extra reach supports safer spacing. It is broadly positive but smaller than the stronger dedicated damage or tears upgrades.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C124",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C124 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Jesus Juice at Scores!C124: moderate personal assessment. Editorial assessment retains B: A moderate damage increase improves everyday combat and extra reach supports safer spacing.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-428": {
      "name": "Box",
      "tier": "B",
      "reason": "A varied set of pickups addresses multiple early resource needs and may include a useful card or trinket. Random variants mean the value is flexible rather than reliably powerful.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C49",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C49 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Box at Scores!C49: low personal assessment. Editorial assessment retains B: A varied set of pickups addresses multiple early resource needs and may include a useful card or trinket.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-429": {
      "name": "Mom's Key",
      "tier": "A",
      "reason": "Improved chest resource payouts snowball into more exploration, purchases, and survivability across a run. It does not duplicate pedestal items, and needs enough chests to realize its strong economic value.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C161",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C161 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Mom's Key at Scores!C161: positive personal assessment. Editorial assessment retains A: Improved chest resource payouts snowball into more exploration, purchases, and survivability across a run.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-430": {
      "name": "Mom's Eyeshadow",
      "tier": "C",
      "reason": "Occasional charm redirects pressure and can make crowded rooms easier. At ordinary luck activation is sparse, and charmed enemies remain dangerous when no other target is available.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C159",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C159 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Mom's Eyeshadow at Scores!C159: strongly negative personal assessment. Editorial assessment retains C: Occasional charm redirects pressure and can make crowded rooms easier.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "C"
    },
    "sprite-431": {
      "name": "Iron Bar",
      "tier": "B",
      "reason": "A small damage increase is dependable while occasional confusion disrupts enemy movement. Unpredictable wandering is not always easier to read, and the control effect is inconsistent at normal luck.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C122",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C122 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Iron Bar at Scores!C122: strongly negative personal assessment. Editorial assessment retains B: A small damage increase is dependable while occasional confusion disrupts enemy movement.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-432": {
      "name": "Midas Touch",
      "tier": "C",
      "reason": "Contact petrification can earn coins from safe targets and reward existing invulnerability. Ordinary contact still threatens Isaac, making deliberate use risky without protection or suitable harmless enemies.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C151",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C151 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Midas' Touch at Scores!C151: moderate personal assessment. Editorial assessment retains C: Contact petrification can earn coins from safe targets and reward existing invulnerability.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "C"
    },
    "sprite-433": {
      "name": "Humbleing Bundle",
      "tier": "A",
      "reason": "Extra common pickups improve the economy, exploration, and healing over many floors. Repentance only doubles eligible drops probabilistically, and special hearts or higher-value coins do not receive the same benefit.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C117",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C117 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Humbling Bundle at Scores!C117: strongly positive personal assessment. Editorial assessment retains A: Extra common pickups improve the economy, exploration, and healing over many floors.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-434": {
      "name": "Fanny pack",
      "tier": "C",
      "reason": "Damage sometimes refunds a useful resource or heart, softening mistakes and health-spending costs. Random payouts rarely justify deliberate hits and offer no proactive help before damage is taken.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C92",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C92 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Fanny Pack at Scores!C92: moderate personal assessment. The player rates damage refunds nearer average. C retains random, reactive payouts and does not assume deliberate health-farming infrastructure.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "C"
    },
    "sprite-435": {
      "name": "Sharp Plug",
      "tier": "B",
      "reason": "Spare health can become crucial extra activations of a strong held item. Half-heart costs per missing charge add up quickly, so ordinary builds need meaningful healing or surplus health.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C211",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C211 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Sharp Plug at Scores!C211: strongly positive personal assessment. The player values health-to-charge conversion highly. B keeps the strong ceiling without assuming renewable health or an exceptional active.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-436": {
      "name": "The Guillotine",
      "tier": "B",
      "reason": "Damage, cap-breaking fire rate, and an extra blocking orbital provide strong mechanical benefits. The moving firing origin and visually separated hitbox make aiming and dodging substantially harder to read.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C104",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C104 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Guillotine at Scores!C104: strongly positive personal assessment. The player rates its stats highly. B charges for moving-origin aiming and the unfamiliar hitbox rather than assuming comfortable mastery.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-437": {
      "name": "Ball of Bandages",
      "tier": "B",
      "reason": "The first bandage ball provides useful shot blocking and optional contact damage. Multiple upgrades are not guaranteed, and close-range attacks remain riskier than relying on normal tears.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C29",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C29 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Ball of Bandages at Scores!C29: low personal assessment. Editorial assessment retains B: The first bandage ball provides useful shot blocking and optional contact damage.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-438": {
      "name": "Champion Belt",
      "tier": "B",
      "reason": "A dependable damage increase improves clear speed immediately. More champion enemies make rooms harder and potentially more damaging, so the offensive gain comes with a genuine consistency cost.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C64",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C64 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Champion Belt at Scores!C64: moderate personal assessment. Editorial assessment retains B: A dependable damage increase improves clear speed immediately.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-439": {
      "name": "Butt Bombs",
      "tier": "B",
      "reason": "Additional bombs gain room-wide chip and brief confusion, improving their value against scattered enemies. Limited supply constrains use, and several poop bosses are healed by these explosions.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C56",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C56 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Butt Bombs at Scores!C56: moderate personal assessment. Editorial assessment retains B: Additional bombs gain room-wide chip and brief confusion, improving their value against scattered enemies.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-440": {
      "name": "Gnawed Leaf",
      "tier": "B",
      "reason": "Standing still creates dependable invulnerability for waiting out hazards and can win with autonomous damage. Without a suitable familiar or orbital, protection also stops progress because attacking breaks it.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C99",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C99 (accessed 2026-10-13)"
        },
        {
          "url": "https://docs.google.com/document/d/1MqzXZ6LTPp1xJoFYnx2iDobRJmRZ5_4hNvczYISq3_4/edit",
          "label": "Player tier list",
          "title": "Same author: item-specific streaking analysis; ordinary-play limitations reconciled"
        }
      ],
      "evidence": "Inspected Gnawed Leaf at Scores!C99: exceptionally positive personal assessment. The author gives maximum value to invulnerability and describes waiting for safe openings even without a familiar. B credits that safety but does not assume autonomous damage.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-441": {
      "name": "Spiderbaby",
      "tier": "C",
      "reason": "Damage-triggered spiders provide some compensating offense and scale with Isaac's damage. They require losing health first, so the item is weak at preventing mistakes or independently improving consistency.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C221",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C221 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Spider Baby at Scores!C221: strongly negative personal assessment. Editorial assessment retains C: Damage-triggered spiders provide some compensating offense and scale with Isaac's damage.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "C"
    },
    "sprite-442": {
      "name": "Guppy's Collar",
      "tier": "B",
      "reason": "A possible resurrection supplies meaningful insurance and contributes to Guppy without a pickup penalty. The coin-flip activation and half-heart return make it far less reliable than a guaranteed extra life.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C105",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C105 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Guppy's Collar at Scores!C105: strongly negative personal assessment. The author is cooler on uncertain revival. B retains Guppy progress and genuinely useful insurance without equating it to a guaranteed retry.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-443": {
      "name": "Lost Contact",
      "tier": "A",
      "reason": "Shielded shots let active firing erase many dangerous projectiles and improve survival in dense patterns. Blocking also consumes outgoing tears, so low fire rate can sharply reduce offensive pressure.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C141",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C141 (accessed 2026-10-13)"
        },
        {
          "url": "https://docs.google.com/document/d/1MqzXZ6LTPp1xJoFYnx2iDobRJmRZ5_4hNvczYISq3_4/edit",
          "label": "Player tier list",
          "title": "Same author: item-specific streaking analysis; ordinary-play limitations reconciled"
        }
      ],
      "evidence": "Inspected Lost Contact at Scores!C141: low personal assessment. The philosophy warns that blocked bullets consume offensive tears in late fights. A retains broad protection, with low fire rate explicitly treated as an important downside.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "A"
    },
    "sprite-444": {
      "name": "Anemic",
      "tier": "C",
      "reason": "Extra range is occasionally useful and post-hit creep damages grounded pursuers. The offensive effect requires a mistake first and does little against flying targets or bosses that stay distant.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C24",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C24 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Anemic at Scores!C24: low personal assessment. Editorial assessment retains C: Extra range is occasionally useful and post-hit creep damages grounded pursuers.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "C"
    },
    "sprite-445": {
      "name": "Goat Head",
      "tier": "S",
      "reason": "Guaranteed eligible deal rooms repeatedly open access to powerful upgrades regardless of damage taken. Health affordability and the chosen deal path still matter, but early acquisition dramatically improves future options.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C100",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C100 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Goat Head at Scores!C100: strongly positive personal assessment. Editorial assessment retains S: Guaranteed eligible deal rooms repeatedly open access to powerful upgrades regardless of damage taken.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "S"
    },
    "sprite-446": {
      "name": "Ceremonial Robes",
      "tier": "A",
      "reason": "Three black hearts and solid damage provide a strong immediate survival and offensive package. Paid deals still need sensible health budgeting, while the protective reserve is finite.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C63",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C63 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Ceremonial Robes at Scores!C63: strongly positive personal assessment. Editorial assessment retains A: Three black hearts and solid damage provide a strong immediate survival and offensive package.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-447": {
      "name": "Mom's Wig",
      "tier": "A",
      "reason": "Firing generates damage-scaling spiders without needing to hit or take damage, adding reliable support over many rooms. The simultaneous spider cap and variable spawn rate limit burst against isolated bosses.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C167",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C167 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Mom's Wig at Scores!C167: low personal assessment. The personal row is low; A remains for free damage-scaling spiders generated by firing, without a required hit or damage trigger.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "A"
    },
    "sprite-448": {
      "name": "Placenta",
      "tier": "A",
      "reason": "Passive regeneration allows red-health recovery between fights, and the extra container increases its usefulness. Healing is slow and cannot restore soul hearts, so it requires patience rather than helping every emergency.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C186",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C186 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Placenta at Scores!C186: moderate personal assessment. The player rates it moderately. A retains indefinite red-health recovery for patient ordinary play, while the reason makes the time and health-type costs explicit.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-449": {
      "name": "Old Bandage",
      "tier": "B",
      "reason": "Extra health capacity and occasional heart refunds support red-heart sustain across repeated encounters. The initial container is empty and drops require damage, making immediate protection weaker than filled health upgrades.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C179",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C179 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Old Bandage at Scores!C179: moderate personal assessment. Editorial assessment retains B: Extra health capacity and occasional heart refunds support red-heart sustain across repeated encounters.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-450": {
      "name": "Sad Bombs",
      "tier": "A",
      "reason": "Bomb explosions produce strong, modifier-inheriting tear bursts that greatly improve bomb combat. Available bombs and safe placement limit frequency, and multiple explosions can push other bombs unexpectedly.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C204",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C204 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Sad Bombs at Scores!C204: positive personal assessment. Editorial assessment retains A: Bomb explosions produce strong, modifier-inheriting tear bursts that greatly improve bomb combat.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-451": {
      "name": "Rubber Cement",
      "tier": "B",
      "reason": "Ricocheting tears gain additional opportunities to hit and improve coverage in constrained rooms. Open single-target fights gain less, and altered bomb-pushing behavior can make troll bombs harder to manage.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C200",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C200 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Rubber Cement at Scores!C200: positive personal assessment. Editorial assessment retains B: Ricocheting tears gain additional opportunities to hit and improve coverage in constrained rooms.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-452": {
      "name": "Anti-Gravity",
      "tier": "B",
      "reason": "A meaningful cap-breaking fire-rate increase rewards adapting to suspended shots and planned volleys. Delayed release complicates reactive aiming, particularly against enemies that move quickly or appear unexpectedly.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C26",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C26 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Anti-Gravity at Scores!C26: low personal assessment. Editorial assessment retains B: A meaningful cap-breaking fire-rate increase rewards adapting to suspended shots and planned volleys.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-453": {
      "name": "Pyromaniac",
      "tier": "A",
      "reason": "Explosion immunity, bomb healing, and fire protection remove common hazards and provide emergency red-health recovery. It no longer protects against stomps or shockwaves, and limitless healing needs additional support.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C191",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C191 (accessed 2026-10-13)"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/ohdbi8/change_my_mind_but_do_actually_change_my_mind/",
          "label": "Player discussion",
          "title": "Player discussion"
        }
      ],
      "evidence": "Inspected Pyromaniac at Scores!C191: strongly positive personal assessment. Editorial assessment retains A: Explosion immunity, bomb healing, and fire protection remove common hazards and provide emergency red-health recovery.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-454": {
      "name": "Cricket's Body",
      "tier": "A",
      "reason": "Splitting tears and cap-breaking fire rate improve both crowd coverage and damage potential. Reduced range demands closer positioning, and some split shots miss before realizing their extra damage.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C69",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C69 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Cricket's Body at Scores!C69: positive personal assessment. Editorial assessment retains A: Splitting tears and cap-breaking fire rate improve both crowd coverage and damage potential.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-455": {
      "name": "Gimpy",
      "tier": "B",
      "reason": "Occasional soul-heart refunds and red-heart drops provide passive sustain throughout a run. The protective-heart chance is low at ordinary luck, so it cannot reliably compensate for repeated damage.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C98",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C98 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Gimpy at Scores!C98: moderate personal assessment. Editorial assessment retains B: Occasional soul-heart refunds and red-heart drops provide passive sustain throughout a run.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-456": {
      "name": "Black Lotus",
      "tier": "A",
      "reason": "A full red container plus two protective hearts offers a substantial immediate survival package. It does not generate future resources or offense, but reliably stabilizes an early or mid-run health bar.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C36",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C36 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Black Lotus at Scores!C36: moderate personal assessment. Editorial assessment retains A: A full red container plus two protective hearts offers a substantial immediate survival package.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-457": {
      "name": "Piggy Bank",
      "tier": "C",
      "reason": "A few initial coins and additional pennies after hits contribute modest spending power. Deliberately losing health for these returns is usually inefficient, and late runs may have little to buy.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C184",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C184 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Piggy Bank at Scores!C184: moderate personal assessment. The player rates reactive coin generation near average. C retains modest returns and weak late spending rather than assuming a red-health engine.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "C"
    },
    "sprite-458": {
      "name": "Mom's Perfume",
      "tier": "A",
      "reason": "Cap-breaking fire rate consistently improves sustained offense, with occasional fear providing extra breathing room. Fear can scatter targets, but the reliable firing bonus carries the item without high luck.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C164",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C164 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Mom's Perfume at Scores!C164: strongly negative personal assessment. The author dislikes fear-driven unpredictability. A retains the unconditional cap-breaking firing increase; unpredictable movement is a caveat rather than an automatic rejection.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "A"
    },
    "sprite-459": {
      "name": "Monstro's Lung",
      "tier": "A",
      "reason": "A large charged volley delivers excellent close-range burst and applies many tear effects at once. Long mandatory charging and spread make missed attacks costly and distant targets less efficient.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C170",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C170 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Monstro's Lung at Scores!C170: positive personal assessment. Editorial assessment retains A: A large charged volley delivers excellent close-range burst and applies many tear effects at once.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-460": {
      "name": "Abaddon",
      "tier": "A",
      "reason": "Strong damage, speed, fear, and black-health conversion can immediately strengthen offense and survival. Losing red containers changes future healing and deal choices, and certain characters have especially unfavorable interactions.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C22",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C22 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Abaddon at Scores!C22: strongly positive personal assessment. Editorial assessment retains A: Strong damage, speed, fear, and black-health conversion can immediately strengthen offense and survival.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-461": {
      "name": "Ball of Tar",
      "tier": "B",
      "reason": "Tar trails and occasional slowing shots help control pursuers while preserving normal attacks. Coverage is unreliable against flying or distant enemies, and the item adds no direct damage increase.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C30",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C30 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Ball of Tar at Scores!C30: strongly negative personal assessment. Editorial assessment retains B: Tar trails and occasional slowing shots help control pursuers while preserving normal attacks.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-462": {
      "name": "Stop Watch",
      "tier": "S",
      "reason": "Permanent slowing and extra movement speed make enemy attacks easier to read and avoid across the run. Some hazards are unaffected, but the broad, automatic defensive advantage requires no setup.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C231",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C231 (accessed 2026-10-13)"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/12rcria/the_tier_list_to_end_all_tier_lists/",
          "label": "Player discussion",
          "title": "Player discussion"
        }
      ],
      "evidence": "Inspected Stop Watch at Scores!C231: exceptionally positive personal assessment. Editorial assessment retains S: Permanent slowing and extra movement speed make enemy attacks easier to read and avoid across the run.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "S"
    },
    "sprite-463": {
      "name": "Tiny Planet",
      "tier": "C",
      "reason": "Orbiting spectral shots can cover space and exploit several powerful tear interactions. Ordinary aiming changes dramatically, making nearby or specific targets harder to hit consistently without adapting the build.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C265",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C265 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Tiny Planet at Scores!C265: strongly negative personal assessment. Editorial assessment retains C: Orbiting spectral shots can cover space and exploit several powerful tear interactions.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "C"
    },
    "sprite-464": {
      "name": "Infestation 2",
      "tier": "A",
      "reason": "Kills generate damage-scaling spiders that help clear later enemies and carry offense between encounters. Spider kills do not recursively generate more spiders, and isolated bosses provide fewer triggers.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C120",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C120 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Infestation 2 at Scores!C120: moderate personal assessment. Editorial assessment retains A: Kills generate damage-scaling spiders that help clear later enemies and carry offense between encounters.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-465": {
      "name": "E. Coli",
      "tier": "C",
      "reason": "Contact conversion removes ordinary enemies and can extract some value from harmless targets. Bosses are unaffected, and touching hostile enemies without protection makes its main combat use costly.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C88",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C88 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected E. Coli at Scores!C88: strongly negative personal assessment. Editorial assessment retains C: Contact conversion removes ordinary enemies and can extract some value from harmless targets.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "C"
    },
    "sprite-466": {
      "name": "Death's Touch",
      "tier": "A",
      "reason": "Large piercing scythes and a substantial damage increase improve crowd clearance and aiming reliability. The tears penalty slightly slows sustained output, but the overall offensive package is consistently strong.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C81",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C81 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Death's Touch at Scores!C81: strongly positive personal assessment. Editorial assessment retains A: Large piercing scythes and a substantial damage increase improve crowd clearance and aiming reliability.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-467": {
      "name": "Key Piece #1",
      "tier": "B",
      "reason": "Improved Angel Room odds and a chance at eternal hearts create future value alongside Mega Satan access. A single half adds little immediate combat strength and still needs the matching piece.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/vrtsjl/",
          "label": "Player discussion",
          "title": "2022-07-05 community Key Pieces discussion; OP self-reports 1,000+ hours"
        }
      ],
      "evidence": "Players explicitly value both Angel-room bias and modest eternal-heart generation; B credits those future rewards without confusing route access with direct combat power.",
      "version": "2022-07-05 vanilla Repentance discussion; benefits crosschecked with current regular-Repentance dossier.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-468": {
      "name": "Key Piece #2",
      "tier": "B",
      "reason": "The second key half improves Angel Room odds and contributes a small health-growth chance while enabling a specific boss route. Its ordinary combat impact is limited without further room rewards.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/vrtsjl/",
          "label": "Player discussion",
          "title": "2022-07-05 community Key Pieces discussion; OP self-reports 1,000+ hours"
        }
      ],
      "evidence": "The joint Key Pieces discussion supports utility beyond Mega Satan access. B reflects modest ongoing rewards, not a guaranteed health engine.",
      "version": "2022-07-05 vanilla Repentance discussion; benefits crosschecked with current regular-Repentance dossier.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-469": {
      "name": "Experimental Treatment",
      "tier": "C",
      "reason": "Random stat redistribution can produce useful cap-breaking fire rate or damage and contributes toward Spun. Losing an important offensive or movement stat can outweigh less useful gains, making outcomes inconsistent.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C91",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C91 (accessed 2026-10-13)"
        },
        {
          "url": "https://docs.google.com/document/d/1MqzXZ6LTPp1xJoFYnx2iDobRJmRZ5_4hNvczYISq3_4/edit",
          "label": "Player tier list",
          "title": "Same author: item-specific streaking analysis; ordinary-play limitations reconciled"
        }
      ],
      "evidence": "Inspected Experimental Treatment at Scores!C91: strongly negative personal assessment. Editorial assessment retains C: Random stat redistribution can produce useful cap-breaking fire rate or damage and contributes toward Spun.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "C"
    },
    "sprite-470": {
      "name": "Contract From Below",
      "tier": "A",
      "reason": "More total room rewards improve resources and opportunities over an early run. Some clears produce nothing instead, so the long-run gain does not guarantee the next urgently needed pickup.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C68",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C68 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Contract From Below at Scores!C68: positive personal assessment. Editorial assessment retains A: More total room rewards improve resources and opportunities over an early run.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-471": {
      "name": "Infamy",
      "tier": "A",
      "reason": "A substantial chance to cancel incoming projectiles meaningfully extends survival without changing play. It does not block every attack type or guarantee immunity, so ordinary dodging remains essential.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C118",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C118 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Infamy at Scores!C118: low personal assessment. The personal placement is low. A retains substantial passive projectile cancellation as ordinary-run survival, without requiring the expert to approve random defensive procs.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "A"
    },
    "sprite-472": {
      "name": "Trinity Shield",
      "tier": "A",
      "reason": "Directional projectile blocking provides dependable defense while firing toward threats. Attacks from other angles, lasers, and explosions still require attention, especially in rooms with enemies on multiple sides.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C271",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C271 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Trinity Shield at Scores!C271: moderate personal assessment. Editorial assessment retains A: Directional projectile blocking provides dependable defense while firing toward threats.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-473": {
      "name": "Tech.5",
      "tier": "A",
      "reason": "An additional damage-scaling piercing laser raises offense without reducing or replacing normal tears. Its random cadence makes individual bursts uneven, but the sustained contribution is broadly reliable.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C236",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C236 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Tech.5 at Scores!C236: strongly positive personal assessment. Editorial assessment retains A: An additional damage-scaling piercing laser raises offense without reducing or replacing normal tears.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-474": {
      "name": "20/20",
      "tier": "S",
      "reason": "Two simultaneous shots produce a large sustained damage increase without slowing firing, even after Repentance's damage penalty. Very small targets can evade one tear, but ordinary positioning preserves most of its exceptional value.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C15",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C15 (accessed 2026-10-13)"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/mnjz23/",
          "label": "Player discussion",
          "title": "2021-04-09 discussion: 20/20 damage and accuracy"
        }
      ],
      "evidence": "Inspected 20/20 at Scores!C15: strongly positive personal assessment. Editorial assessment retains S: Two simultaneous shots produce a large sustained damage increase without slowing firing, even after Repentance's damage penalty.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "S"
    },
    "sprite-475": {
      "name": "Blue Map",
      "tier": "A",
      "reason": "Knowing both secret-room locations reliably converts bombs into exploration rewards and saves wasted searches. Access still requires bombs or another opening method, and room contents are not guaranteed to be strong.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C42",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C42 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Blue Map at Scores!C42: moderate personal assessment. Editorial assessment retains A: Knowing both secret-room locations reliably converts bombs into exploration rewards and saves wasted searches.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-476": {
      "name": "BFFS!",
      "tier": "B",
      "reason": "Stronger combat familiars and improved resource familiars can substantially raise an existing entourage's value. With few compatible familiars it does little immediately, so the powerful ceiling requires other pickups.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C33",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C33 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected BFFS! at Scores!C33: low personal assessment. Editorial assessment retains B: Stronger combat familiars and improved resource familiars can substantially raise an existing entourage's value.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-477": {
      "name": "Hive Mind",
      "tier": "B",
      "reason": "Doubling friendly fly and spider damage makes common generators much stronger and improves related familiars. The item needs a supply of those allies; transformation progress alone provides no immediate damage.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C112",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C112 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Hive Mind at Scores!C112: strongly negative personal assessment. The low placement fits its dependence on existing generators. B retains a common-synergy payoff rather than assuming Guppy or a completed fly engine.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-478": {
      "name": "There's Options",
      "tier": "A",
      "reason": "Choosing between boss rewards repeatedly avoids redundant stats and improves the build's weakest areas. It grants only one item per choice and needs remaining bosses for its value to accumulate.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C263",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C263 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected There's Options at Scores!C263: positive personal assessment. Editorial assessment retains A: Choosing between boss rewards repeatedly avoids redundant stats and improves the build's weakest areas.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-479": {
      "name": "Bogo Bombs",
      "tier": "B",
      "reason": "Doubling ordinary bomb pickups supports secret-room exploration and more frequent combat bombing. It requires new bomb drops and adds little when supplies are already ample or bombs cannot be used.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C46",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C46 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Bogo Bombs at Scores!C46: strongly positive personal assessment. The author highly values bomb supply. B credits useful resource multiplication without presuming many future drops or consistently effective combat bombing.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-480": {
      "name": "Starter Deck",
      "tier": "A",
      "reason": "Replacing pills with cards and carrying two consumables improves flexible combat and resource options. Individual drops remain random, but the extra slot helps preserve strong effects for their best moment.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C226",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C226 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Starter Deck at Scores!C226: positive personal assessment. Editorial assessment retains A: Replacing pills with cards and carrying two consumables improves flexible combat and resource options.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-481": {
      "name": "Little Baggy",
      "tier": "D",
      "reason": "Extra pill capacity occasionally preserves useful effects, but replacing card access sacrifices many dependable combat and utility options. Without pill-specific support, the conversion commonly reduces the run's flexibility and consistency.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C134",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C134 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Little Baggy at Scores!C134: strongly negative personal assessment. Editorial assessment retains D: Extra pill capacity occasionally preserves useful effects, but replacing card access sacrifices many dependable combat and utility options.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "D"
    },
    "sprite-482": {
      "name": "Magic Scab",
      "tier": "B",
      "reason": "Extra health and luck improve durability and some chance-based effects without changing play. The immediate offensive gain is indirect, and a single luck point is modest without relevant effects.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C147",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C147 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Magic Scab at Scores!C147: moderate personal assessment. Editorial assessment retains B: Extra health and luck improve durability and some chance-based effects without changing play.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-483": {
      "name": "Blood Clot",
      "tier": "B",
      "reason": "Improved alternating shots provide a modest early damage increase and some extra reach. Only part of the attack benefits, and the flat damage becomes less influential as stronger upgrades arrive.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C38",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C38 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Blood Clot at Scores!C38: moderate personal assessment. Editorial assessment retains B: Improved alternating shots provide a modest early damage increase and some extra reach.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-484": {
      "name": "Screw",
      "tier": "A",
      "reason": "A reliable tears increase improves sustained damage and shot speed helps attacks connect sooner. Its normal-cap limitation reduces value on already-fast builds, but early acquisition is consistently useful.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C210",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C210 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Screw at Scores!C210: moderate personal assessment. Editorial assessment retains A: A reliable tears increase improves sustained damage and shot speed helps attacks connect sooner.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-485": {
      "name": "Hot Bombs",
      "tier": "B",
      "reason": "Extra bombs, lingering damaging fires, and fire immunity broaden combat and environmental utility. Bomb supply limits offense, and Repentance's flames have limited durability rather than unlimited contact damage.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C116",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C116 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Hot Bombs at Scores!C116: moderate personal assessment. Editorial assessment retains B: Extra bombs, lingering damaging fires, and fire immunity broaden combat and environmental utility.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-486": {
      "name": "Fire Mind",
      "tier": "B",
      "reason": "Burning tears and occasional explosive fires add meaningful offense and projectile control. Unpredictable explosions can hurt Isaac at close range, so extra damage comes with a real positioning risk.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C94",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C94 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Fire Mind at Scores!C94: low personal assessment. The lower placement flags self-damage risk. B retains substantial burning damage while explicitly requiring distance from unpredictable explosions.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-487": {
      "name": "Missing No",
      "tier": "D",
      "reason": "Repeated full-build rerolls can occasionally rescue a weak inventory. Losing control of a successful build every floor creates substantial consistency risk, and the effect is difficult to remove once accepted.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C153",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C153 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Missing No. at Scores!C153: strongly negative personal assessment. Editorial assessment retains D: Repeated full-build rerolls can occasionally rescue a weak inventory.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "D"
    },
    "sprite-488": {
      "name": "Dark Matter",
      "tier": "A",
      "reason": "A dependable damage increase shortens fights, while frequent fear provides extra space from approaching enemies. Fear can scatter targets and is not universally useful, but the raw offensive gain remains reliable.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C76",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C76 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Dark Matter at Scores!C76: low personal assessment. The author dislikes fear effects. A retains the unconditional damage improvement and useful space against chasers, with scattering acknowledged.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "A"
    },
    "sprite-489": {
      "name": "Black Candle",
      "tier": "A",
      "reason": "Removing curses restores reliable information and item choices while a black heart and deal chance improve survival and opportunity. It adds no raw damage, but its utility remains broad throughout the run.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C35",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C35 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Black Candle at Scores!C35: positive personal assessment. Editorial assessment retains A: Removing curses restores reliable information and item choices while a black heart and deal chance improve survival and opportunity.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-490": {
      "name": "Proptosis",
      "tier": "A",
      "reason": "Very high close-range damage can quickly remove threats before they attack. Time-based damage decay sharply limits effective reach in Repentance, making distant bosses and slow shots less comfortable.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C188",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C188 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Proptosis at Scores!C188: strongly positive personal assessment. Editorial assessment retains A: Very high close-range damage can quickly remove threats before they attack.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-491": {
      "name": "Missing Page 2",
      "tier": "B",
      "reason": "A black heart provides immediate protection and stronger Necronomicon-style bursts improve existing black-health damage. The low-health trigger is dangerous to rely on and offers little proactive offense.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C154",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C154 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Missing Page 2 at Scores!C154: strongly negative personal assessment. The author gives little value to this niche. B retains the immediate black heart rather than pretending the low-health trigger is dependable offense.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-492": {
      "name": "Smart Fly",
      "tier": "B",
      "reason": "An extra projectile-blocking orbital supplies useful defense before taking damage, then adds modest chasing offense afterward. Its Repentance attack damage is limited, so the protective role is the main reliable benefit.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C216",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C216 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Smart Fly at Scores!C216: low personal assessment. Editorial assessment retains B: An extra projectile-blocking orbital supplies useful defense before taking damage, then adds modest chasing offense afterward.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-493": {
      "name": "Dry Baby",
      "tier": "A",
      "reason": "A positionable projectile blocker protects Isaac and can trigger repeated room-wide damage in dense bullet patterns. Its trailing placement requires deliberate use, and offensive triggers remain probabilistic.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C87",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C87 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Dry Baby at Scores!C87: positive personal assessment. Editorial assessment retains A: A positionable projectile blocker protects Isaac and can trigger repeated room-wide damage in dense bullet patterns.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-494": {
      "name": "Juicy Sack",
      "tier": "B",
      "reason": "Guaranteed room-clear spiders provide damage-scaling support while slowing creep discourages grounded pursuers. The spider count is modest, and flying enemies bypass the trail's defensive contribution.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C126",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C126 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Juicy Sack at Scores!C126: low personal assessment. Editorial assessment retains B: Guaranteed room-clear spiders provide damage-scaling support while slowing creep discourages grounded pursuers.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-495": {
      "name": "Robo-Baby 2.0",
      "tier": "C",
      "reason": "A steerable laser familiar can add damage from a separate position. Managing it with the same firing controls is awkward, and its fixed output rarely rewards the extra attention sufficiently.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C195",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C195 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Robo-Baby 2.0 at Scores!C195: low personal assessment. Editorial assessment retains C: A steerable laser familiar can add damage from a separate position.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "C"
    },
    "sprite-496": {
      "name": "Rotten Baby",
      "tier": "A",
      "reason": "A steady stream of damage-scaling flies provides strong supporting offense with little aiming effort. Only one fly is active at a time, so travel distance can limit the attack rate.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C198",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C198 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Rotten Baby at Scores!C198: strongly positive personal assessment. Editorial assessment retains A: A steady stream of damage-scaling flies provides strong supporting offense with little aiming effort.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-497": {
      "name": "Headless Baby",
      "tier": "B",
      "reason": "Repentance's stronger creep punishes grounded enemies chasing through Isaac's path without any damage trigger. Flying targets and stationary distant bosses largely ignore it, limiting the familiar's overall coverage.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C111",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C111 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Headless Baby at Scores!C111: moderate personal assessment. Editorial assessment retains B: Repentance's stronger creep punishes grounded enemies chasing through Isaac's path without any damage trigger.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-498": {
      "name": "Leech",
      "tier": "B",
      "reason": "Autonomous attacks occasionally finish enemies and restore red health, providing offense and sustain together. Slow damage makes last hits inconsistent and characters without red health lose the main healing benefit.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C129",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C129 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Leech at Scores!C129: moderate personal assessment. Editorial assessment retains B: Autonomous attacks occasionally finish enemies and restore red health, providing offense and sustain together.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-499": {
      "name": "Mystery Sack",
      "tier": "C",
      "reason": "Occasional mixed pickups can relieve resource shortages without an active-slot cost. The long payout interval and random contents make it a modest contributor even when found relatively early.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C175",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C175 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Mystery Sack at Scores!C175: moderate personal assessment. The author places mixed resources nearer average. C retains slow payout and uncertain contents rather than assuming frequent valuable supplies.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "C"
    },
    "sprite-500": {
      "name": "BBF",
      "tier": "C",
      "reason": "Large roaming explosions can clear crowds and damage bosses without manual activation. Uncontrolled timing and self-damage risk make the familiar unreliable in cramped rooms or around fast approaching enemies.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C31",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C31 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected BBF at Scores!C31: strongly negative personal assessment. Editorial assessment retains C: Large roaming explosions can clear crowds and damage bosses without manual activation.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "C"
    },
    "sprite-501": {
      "name": "Bob's Brain",
      "tier": "B",
      "reason": "Repeatable directed poison explosions provide substantial damage that can support a weak early build. The firing cycle and familiar position require attention to avoid detonating it dangerously close to Isaac.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C43",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C43 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Bob's Brain at Scores!C43: moderate personal assessment. Editorial assessment retains B: Repeatable directed poison explosions provide substantial damage that can support a weak early build.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-502": {
      "name": "Best Bud",
      "tier": "C",
      "reason": "The triggered orbital deals strong contact damage and can punish nearby enemies after a hit. Requiring damage first and careful spacing makes it much less consistent than an always-active offensive familiar.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C32",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C32 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Best Bud at Scores!C32: strongly negative personal assessment. Editorial assessment retains C: The triggered orbital deals strong contact damage and can punish nearby enemies after a hit.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "C"
    },
    "sprite-503": {
      "name": "Lil Brimstone",
      "tier": "A",
      "reason": "Charged spectral piercing beams provide strong early supporting damage and safe attacks across obstacles. Separate charge timing and fixed beam damage reduce convenience and late-game scaling.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C132",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C132 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Lil' Brimstone at Scores!C132: strongly positive personal assessment. Editorial assessment retains A: Charged spectral piercing beams provide strong early supporting damage and safe attacks across obstacles.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-504": {
      "name": "Isaac's Heart",
      "tier": "C",
      "reason": "An immune body and charged defensive burst offer useful terrain and combat tricks. Protecting a separate trailing heart changes dodging fundamentally, and crowded or chaotic rooms can become harder to control.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C123",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C123 (accessed 2026-10-13)"
        },
        {
          "url": "https://docs.google.com/document/d/1MqzXZ6LTPp1xJoFYnx2iDobRJmRZ5_4hNvczYISq3_4/edit",
          "label": "Player tier list",
          "title": "Same author: item-specific streaking analysis; ordinary-play limitations reconciled"
        }
      ],
      "evidence": "Inspected Isaac's Heart at Scores!C123: strongly negative personal assessment. The philosophy explains useful control techniques but extensive restrictions. C retains a legitimate specialist niche without treating the separate vulnerable heart as ordinary defense.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "C"
    },
    "sprite-505": {
      "name": "Lil Haunt",
      "tier": "B",
      "reason": "The ghost actively seeks enemies, adding modest damage and fear while Isaac concentrates on dodging. Fixed contact damage is weak against late bosses, and fear can make targets move unpredictably.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C133",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C133 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Lil' Haunt at Scores!C133: strongly negative personal assessment. The player is cooler on fear/chasing familiars. B retains modest passive support on weak early builds rather than assuming late-game damage.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-506": {
      "name": "Dark Bum",
      "tier": "A",
      "reason": "Surplus red hearts become protective health or useful consumables without consuming the active slot. Repentance's mixed payout means black hearts are not guaranteed, and it can compete with needed red healing.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C75",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C75 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Dark Bum at Scores!C75: positive personal assessment. Editorial assessment retains A: Surplus red hearts become protective health or useful consumables without consuming the active slot.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-507": {
      "name": "Big Fan",
      "tier": "B",
      "reason": "A large independent orbital blocks projectiles and supplements existing defense. Slow rotation leaves gaps and can slow other orbitals, while its contact damage is too low to justify risky aggression.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C34",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C34 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Big Fan at Scores!C34: low personal assessment. Editorial assessment retains B: A large independent orbital blocks projectiles and supplements existing defense.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-508": {
      "name": "Sissy Long Legs",
      "tier": "C",
      "reason": "Slow spider generation and contact charm provide occasional free support during longer encounters. Many rooms end before it produces much, and its wandering behavior prevents dependable targeted control.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C212",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C212 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Sissy Longlegs at Scores!C212: strongly negative personal assessment. Editorial assessment retains C: Slow spider generation and contact charm provide occasional free support during longer encounters.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "C"
    },
    "sprite-509": {
      "name": "Punching Bag",
      "tier": "C",
      "reason": "A wandering decoy sometimes redirects dangerous attacks away from Isaac. Regular Repentance lacks its later projectile-blocking benefit, and changing targets can make enemy attack directions harder to predict.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C189",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C189 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Punching Bag at Scores!C189: strongly negative personal assessment. Editorial assessment retains C: A wandering decoy sometimes redirects dangerous attacks away from Isaac.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "C"
    },
    "sprite-510": {
      "name": "How To Jump",
      "tier": "B",
      "reason": "Repeatable jumps retrieve resources across gaps and let skilled timing avoid many attacks. Manual execution and the occupied active slot keep it below permanent flight or stronger defensive actives.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F40",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F40 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected How to Jump at Scores!F40: low personal assessment. Editorial assessment retains B: Repeatable jumps retrieve resources across gaps and let skilled timing avoid many attacks.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-511": {
      "name": "D100",
      "tier": "B",
      "reason": "Broad rerolls can salvage weak builds and refresh room rewards in a single activation. Inventory and stat changes can also destroy useful combinations or health, so use is best reserved for poor situations.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F28",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F28 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected D100 at Scores!F28: strongly negative personal assessment. The low personal score reflects streaking aversion to full rerolls. B preserves the optional rescue of bad inventories while never advising rerolling a strong run.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-512": {
      "name": "D4",
      "tier": "B",
      "reason": "An optional full inventory reroll can rescue a run filled with weak items. Losing health upgrades and established combinations makes it risky on strong builds, but the player can stop rerolling when satisfied.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F30",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F30 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected D4 at Scores!F30: low personal assessment. The player dislikes reroll risk. B retains optional recovery for weak runs, where refusing a bad reroll result indefinitely is not mandatory.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-513": {
      "name": "D10",
      "tier": "B",
      "reason": "Regular Repentance's devolution reliably weakens ordinary enemies and eases many room clears. It offers little against bosses themselves, and occasional terrain-related transformations can make clearing a room awkward.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F27",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F27 (accessed 2026-10-13)"
        },
        {
          "url": "https://docs.google.com/document/d/1MqzXZ6LTPp1xJoFYnx2iDobRJmRZ5_4hNvczYISq3_4/edit",
          "label": "Player tier list",
          "title": "Same author: item-specific streaking analysis; ordinary-play limitations reconciled"
        }
      ],
      "evidence": "Inspected D10 at Scores!F27: moderate personal assessment. Editorial assessment retains B: Regular Repentance's devolution reliably weakens ordinary enemies and eases many room clears.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-514": {
      "name": "Blank Card",
      "tier": "A",
      "reason": "Reusing a useful card converts common consumables into repeatable damage, protection, or resources. Finding a suitable card is necessary, and Repentance's variable recharge limits the strongest repeated effects.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F15",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F15 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Blank Card at Scores!F15: strongly positive personal assessment. Editorial assessment retains A: Reusing a useful card converts common consumables into repeatable damage, protection, or resources.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-515": {
      "name": "Book of Secrets",
      "tier": "B",
      "reason": "Repeated activations assemble floor mapping and eventually free secret-room access, improving routing and exploration. It takes time to reveal everything and occupies a slot that could provide combat or sustain.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F19",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F19 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Book of Secrets at Scores!F19: strongly negative personal assessment. The personal row is low; B retains useful routing and repeatable exploration information while charging for slow completion and the active slot.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-516": {
      "name": "Box of Spiders",
      "tier": "B",
      "reason": "A sizeable group of damage-scaling spiders supplies useful burst with a short recharge. Spiders need to reach enemies and can be consumed quickly, making targeting less controlled than direct damage actives.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F21",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F21 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Box of Spiders at Scores!F21: low personal assessment. Editorial assessment retains B: A sizeable group of damage-scaling spiders supplies useful burst with a short recharge.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-517": {
      "name": "Red Candle",
      "tier": "A",
      "reason": "Frequently reusable flames provide strong early offense and projectile blocking while Isaac continues shooting. Repentance limits each flame's damage, so repeated placement and aiming are needed against tougher bosses.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F58",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F58 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Red Candle at Scores!F58: strongly positive personal assessment. Editorial assessment retains A: Frequently reusable flames provide strong early offense and projectile blocking while Isaac continues shooting.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-518": {
      "name": "The Jar",
      "tier": "C",
      "reason": "Carrying spare red hearts preserves healing that would otherwise be left behind. It generates no new health, excludes protective hearts, and ties up an active slot for storage rather than direct improvement.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F76",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F76 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected The Jar at Scores!F76: strongly negative personal assessment. Editorial assessment retains C: Carrying spare red hearts preserves healing that would otherwise be left behind.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "C"
    },
    "sprite-519": {
      "name": "FLUSH!",
      "tier": "B",
      "reason": "Instantly removing ordinary enemies provides a dependable answer to dangerous crowded rooms. Most bosses are unaffected, and its recharge leaves many encounters to the rest of the build.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F35",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F35 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Flush! at Scores!F35: positive personal assessment. Editorial assessment retains B: Instantly removing ordinary enemies provides a dependable answer to dangerous crowded rooms.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-520": {
      "name": "Satanic Bible",
      "tier": "S",
      "reason": "Repeatable black hearts stabilize survival while boss-room Devil offers provide several chances at powerful upgrades. Early acquisition can shape the whole run; manage heart costs and activation timing to preserve needed boss stats or Angel access.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F60",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F60 (accessed 2026-10-13)"
        },
        {
          "url": "https://docs.google.com/document/d/1MqzXZ6LTPp1xJoFYnx2iDobRJmRZ5_4hNvczYISq3_4/edit",
          "label": "Player tier list",
          "title": "Same author: item-specific streaking analysis; ordinary-play limitations reconciled"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/ohdbi8/",
          "label": "Player discussion",
          "title": "2021-07-10 self-reported Dead God author: Satanic Bible"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/ohdbi8/change_my_mind_but_do_actually_change_my_mind/",
          "label": "Player discussion",
          "title": "Player discussion"
        }
      ],
      "evidence": "Inspected Satanic Bible at Scores!F60: strongly positive personal assessment. The philosophy warns against replacing needed boss health or forfeiting Angels. S remains for repeatable black hearts plus controllable additional item opportunities.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "S"
    },
    "sprite-521": {
      "name": "Head of Krampus",
      "tier": "A",
      "reason": "Powerful instant beams provide reliable early boss burst and cover multiple directions. Fixed damage becomes less impressive later, and long recharge prevents it from supporting every difficult room.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F39",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F39 (accessed 2026-10-13)"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/181duvw/",
          "label": "Player discussion",
          "title": "2023-11-22 discussion: useful but often less desirable than Coal"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/nc43p6/",
          "label": "Player discussion",
          "title": "Player discussion"
        }
      ],
      "evidence": "Inspected Head of Krampus at Scores!F39: positive personal assessment. The above-average placement supports useful burst, but not universal top-active status. Retained A provisionally; fixed late damage and long recharge remain explicit.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-522": {
      "name": "Butter Bean",
      "tier": "C",
      "reason": "Fast defensive knockback and reflected shots can create space at close range. Effective timing is demanding and ordinary damage is limited, making it weaker than more dependable active protection.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F23",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F23 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Butter Bean at Scores!F23: low personal assessment. Editorial assessment retains C: Fast defensive knockback and reflected shots can create space at close range.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "C"
    },
    "sprite-523": {
      "name": "Magic Fingers",
      "tier": "A",
      "reason": "Spare coins become immediate damage to every enemy, repeatedly removing dangerous crowds while Isaac concentrates on dodging. Normal coin income makes it practical without a rare combination, although frequent use competes with early shop purchases.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F45",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F45 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Magic Fingers at Scores!F45: exceptionally positive personal assessment. The maximum player placement prompted A: spare coins are a practical stockpile of immediate room-wide safety, not merely a theoretical shop-money sacrifice.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-revised",
      "previousTier": "B"
    },
    "sprite-524": {
      "name": "Converter",
      "tier": "C",
      "reason": "Converting protective health into refillable red capacity can help specific health economies. Ordinary runs often prefer keeping soul hearts for deal protection, and the item uses an active slot without generating health.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F24",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F24 (accessed 2026-10-13)"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/ohdbi8/change_my_mind_but_do_actually_change_my_mind/",
          "label": "Player discussion",
          "title": "Player discussion"
        }
      ],
      "evidence": "Inspected Converter at Scores!F24: strongly negative personal assessment. Editorial assessment retains C: Converting protective health into refillable red capacity can help specific health economies.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "C"
    },
    "sprite-525": {
      "name": "Pandora's Box",
      "tier": "A",
      "reason": "Choosing the right floor reliably converts the box into valuable items or health. It is consumed on use, and carrying it to a stronger payout may temporarily displace another useful active.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F54",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F54 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Pandora's Box at Scores!F54: moderate personal assessment. Editorial assessment retains A: Choosing the right floor reliably converts the box into valuable items or health.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-526": {
      "name": "Unicorn Stump",
      "tier": "A",
      "reason": "Invulnerability every room enables dependable escapes, free curse-room visits, and valuable health-machine plays. Common orbitals or contact effects add strong offense, but the item itself disables shooting and cannot damage enemies without another source.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F82",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F82 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Unicorn Stump at Scores!F82: exceptionally positive personal assessment. The maximum placement prompted A for frequent protection and free interactions; offensive synergies are common but still explicitly not assumed in its base effect.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-revised",
      "previousTier": "B"
    },
    "sprite-527": {
      "name": "Taurus",
      "tier": "C",
      "reason": "An eventual invulnerable charge can rescue a prolonged room and kill nearby enemies safely. The initial speed penalty hurts immediately, and automatic activation interrupts normal shooting at potentially inconvenient times.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C235",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C235 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Taurus at Scores!C235: low personal assessment. Editorial assessment retains C: An eventual invulnerable charge can rescue a prolonged room and kill nearby enemies safely.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "C"
    },
    "sprite-528": {
      "name": "Aries",
      "tier": "B",
      "reason": "Extra speed is useful immediately and fast ramming gains protected contact damage in Repentance. Maintaining sufficient movement is essential, so careless collisions or unfavorable terrain can undermine the intended safety.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C28",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C28 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Aries at Scores!C28: moderate personal assessment. Editorial assessment retains B: Extra speed is useful immediately and fast ramming gains protected contact damage in Repentance.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-529": {
      "name": "Cancer",
      "tier": "A",
      "reason": "Three soul hearts provide immediate safety, while reduced damage after the first hit protects long fights and stretches sacrifice-room health. The first hit still costs full damage, so it offers less universal protection than The Wafer.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C59",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C59 (accessed 2026-10-13)"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/12rcria/the_tier_list_to_end_all_tier_lists/",
          "label": "Player discussion",
          "title": "Player discussion"
        }
      ],
      "evidence": "Inspected Cancer at Scores!C59: strongly positive personal assessment. Editorial assessment retains A: Three soul hearts provide immediate safety, while reduced damage after the first hit protects long fights and stretches sacrifice-room health.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-530": {
      "name": "Leo",
      "tier": "B",
      "reason": "Walking through rocks opens resources and routes while conserving bombs. Uncontrolled destruction of explosive rocks, mushrooms, or other hazards demands attention and can remove useful cover during combat.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C130",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C130 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Leo at Scores!C130: moderate personal assessment. Editorial assessment retains B: Walking through rocks opens resources and routes while conserving bombs.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-531": {
      "name": "Virgo",
      "tier": "A",
      "reason": "Beneficial pill conversion creates lasting opportunities while occasional shields soften damage sequences. Pills remain unidentified, and the shield is not dependable at ordinary luck, so proactive safety still matters.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C272",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C272 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Virgo at Scores!C272: low personal assessment. The player remains cautious about even converted unidentified pills. A credits repeated useful conversion while retaining its unknown-pool and unreliable-shield limitations.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "A"
    },
    "sprite-532": {
      "name": "Libra",
      "tier": "C",
      "reason": "The initial resources are useful and balanced stats can rescue extreme weaknesses. Continual redistribution also dilutes focused damage and tears upgrades, making its effect highly dependent on the existing build.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C131",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C131 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Libra at Scores!C131: low personal assessment. Editorial assessment retains C: The initial resources are useful and balanced stats can rescue extreme weaknesses.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "C"
    },
    "sprite-533": {
      "name": "Scorpio",
      "tier": "B",
      "reason": "Guaranteed poison reliably adds damage over time while allowing attention to stay on dodging. Status reapplication does not multiply indefinitely, so its advantage is modest against one continuously attacked boss.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C209",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C209 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Scorpio at Scores!C209: positive personal assessment. Editorial assessment retains B: Guaranteed poison reliably adds damage over time while allowing attention to stay on dodging.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-534": {
      "name": "Sagittarius",
      "tier": "A",
      "reason": "Piercing improves aligned crowd damage while movement speed makes safe positioning easier. Single isolated bosses gain little from piercing itself, but the combined utility is consistently useful without changing attack handling.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C206",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C206 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Sagittarius at Scores!C206: strongly positive personal assessment. Editorial assessment retains A: Piercing improves aligned crowd damage while movement speed makes safe positioning easier.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-535": {
      "name": "Capricorn",
      "tier": "A",
      "reason": "Health, damage, cap-breaking fire rate, and small supporting bonuses strengthen a run across several dimensions. It lacks a dramatic multiplier, but its reliable offense and survival package needs no setup.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C60",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C60 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Capricorn at Scores!C60: strongly positive personal assessment. Editorial assessment retains A: Health, damage, cap-breaking fire rate, and small supporting bonuses strengthen a run across several dimensions.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-536": {
      "name": "Aquarius",
      "tier": "B",
      "reason": "Damage-scaling creep and inherited tear effects punish grounded enemies following Isaac. Flying targets and bosses that stay outside the trail limit its usefulness, so safe kiting matters more than raw stats.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C27",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C27 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Aquarius at Scores!C27: positive personal assessment. Editorial assessment retains B: Damage-scaling creep and inherited tear effects punish grounded enemies following Isaac.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-537": {
      "name": "Pisces",
      "tier": "A",
      "reason": "Cap-breaking fire rate improves sustained damage even on otherwise capped builds, while knockback helps manage approaching enemies. Excessive pushing can interfere with repeated hits, but the firing bonus stays reliable.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C185",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C185 (accessed 2026-10-13)"
        },
        {
          "url": "https://docs.google.com/document/d/1MqzXZ6LTPp1xJoFYnx2iDobRJmRZ5_4hNvczYISq3_4/edit",
          "label": "Player tier list",
          "title": "Same author: item-specific streaking analysis; ordinary-play limitations reconciled"
        }
      ],
      "evidence": "Inspected Pisces at Scores!C185: strongly negative personal assessment. The philosophy argues that knockback can undo practical damage gains. A remains for unconditional cap-breaking fire rate, with loss of repeated hits explicitly acknowledged.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "A"
    },
    "sprite-538": {
      "name": "Eve's Mascara",
      "tier": "A",
      "reason": "Regular Repentance's doubled damage and reduced fire-rate penalty produce a real offensive gain. Slow shots make moving targets harder to hit, while damage-scaling allies particularly appreciate the larger damage stat.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C90",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C90 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Eve's Mascara at Scores!C90: strongly positive personal assessment. Editorial assessment retains A: Regular Repentance's doubled damage and reduced fire-rate penalty produce a real offensive gain.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-539": {
      "name": "Judas' Shadow",
      "tier": "A",
      "reason": "A resurrection into Black Judas offers both another chance and a powerful damage multiplier. Activation requires death and leaves limited black health, while subsequent completion credit changes to Judas.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C125",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C125 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Judas' Shadow at Scores!C125: positive personal assessment. The above-average placement supports revival plus the strong new damage multiplier; health and completion-credit changes keep this below automatic S.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-540": {
      "name": "Maggy's Bow",
      "tier": "A",
      "reason": "Extra health and doubled red-heart healing make ordinary drops sustain much more damage or health spending. Soul-heart-only characters gain little, and enough red-health capacity is needed to avoid wasting healing.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C144",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C144 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Maggy's Bow at Scores!C144: moderate personal assessment. Editorial assessment retains A: Extra health and doubled red-heart healing make ordinary drops sustain much more damage or health spending.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-541": {
      "name": "Holy Mantle",
      "tier": "S",
      "reason": "Canceling the first hostile hit in every room preserves enormous health over a full run and enables safer exploration. Long boss fights can still break through once the shield is consumed.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C114",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C114 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Holy Mantle at Scores!C114: exceptionally positive personal assessment. Editorial assessment retains S: Canceling the first hostile hit in every room preserves enormous health over a full run and enables safer exploration.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "S"
    },
    "sprite-542": {
      "name": "Thunder Thighs",
      "tier": "C",
      "reason": "Extra health and obstacle crushing yield useful resources without spending bombs. The large speed penalty can make ordinary dodging much harder, and hazardous rocks or mushrooms require careful navigation.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C264",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C264 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Thunder Thighs at Scores!C264: low personal assessment. Editorial assessment retains C: Extra health and obstacle crushing yield useful resources without spending bombs.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "C"
    },
    "sprite-543": {
      "name": "Strange Attractor",
      "tier": "D",
      "reason": "Magnetic tears occasionally collect resources or group enemies for damage. Unpredictable enemy movement, especially from lightweight explosive foes, introduces contact risk that usually outweighs its inconsistent convenience.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C232",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C232 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Strange Attractor at Scores!C232: strongly negative personal assessment. Editorial assessment retains D: Magnetic tears occasionally collect resources or group enemies for damage.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "D"
    },
    "sprite-544": {
      "name": "Cursed Eye",
      "tier": "D",
      "reason": "Charged bursts can raise damage when handled carefully. Being teleported after a hit during charging can reset boss fights, turning an ordinary mistake into lost progress without supporting protection.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C73",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C73 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Cursed Eye at Scores!C73: low personal assessment. Editorial assessment retains D: Charged bursts can raise damage when handled carefully.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "D"
    },
    "sprite-545": {
      "name": "Mysterious Liquid",
      "tier": "A",
      "reason": "Stacking damaging puddles add substantial offense against grounded enemies with no firing penalty. Flying targets bypass the creep, and mobile enemies may leave before the full damage is delivered.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C174",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C174 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Mysterious Liquid at Scores!C174: moderate personal assessment. Editorial assessment retains A: Stacking damaging puddles add substantial offense against grounded enemies with no firing penalty.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-546": {
      "name": "Gemini",
      "tier": "B",
      "reason": "The tethered familiar adds automatic damage to enemies approaching Isaac, helping early close-range defense. Limited reach and fixed damage make distant targets and later bosses much less favorable.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C96",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C96 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Gemini at Scores!C96: moderate personal assessment. Editorial assessment retains B: The tethered familiar adds automatic damage to enemies approaching Isaac, helping early close-range defense.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-547": {
      "name": "Cain's Other Eye",
      "tier": "B",
      "reason": "Copied stats and tear effects give the eye meaningful scaling beyond ordinary familiars. Random cardinal firing wastes many shots, so its contribution is strongest in crowds or with forgiving attack modifiers.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C58",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C58 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Cain's Other Eye at Scores!C58: low personal assessment. Editorial assessment retains B: Copied stats and tear effects give the eye meaningful scaling beyond ordinary familiars.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-548": {
      "name": "???'s Only Friend",
      "tier": "B",
      "reason": "A controllable contact familiar supplies useful independent early damage while Isaac moves freely. Shared firing controls demand attention, and Repentance's reduced fixed damage becomes less impressive later.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C12",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C12 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected ???'s Only Friend at Scores!C12: low personal assessment. Editorial assessment retains B: A controllable contact familiar supplies useful independent early damage while Isaac moves freely.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-549": {
      "name": "Samson's Chains",
      "tier": "B",
      "reason": "The ball breaks obstacles without consuming bombs and can block shots while adding incidental damage. Swinging it deliberately is awkward, and it cannot open secret-room walls despite its terrain utility.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C207",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C207 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Samson's Chains at Scores!C207: moderate personal assessment. Editorial assessment retains B: The ball breaks obstacles without consuming bombs and can block shots while adding incidental damage.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-550": {
      "name": "Mongo Baby",
      "tier": "B",
      "reason": "Fast familiar shots add useful early damage and can copy helpful existing familiar effects. Only selected familiars are compatible, and ordinary fixed damage becomes less meaningful as the run advances.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C169",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C169 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Mongo Baby at Scores!C169: positive personal assessment. Editorial assessment retains B: Fast familiar shots add useful early damage and can copy helpful existing familiar effects.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-551": {
      "name": "Isaac's Tears",
      "tier": "B",
      "reason": "A shot-recharged radial burst supplies frequent supplemental damage without waiting for room clears. Most tears miss a single distant target, and several major tear replacements do not transfer to the effect.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F41",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F41 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Isaac's Tears at Scores!F41: strongly negative personal assessment. The author values the active very little. B retains frequent no-room-charge burst on ordinary tears, with radial misses and weapon exclusions acknowledged.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-552": {
      "name": "Undefined",
      "tier": "B",
      "reason": "Teleports target potentially valuable rooms and occasionally yield extra rewards through I AM ERROR. Destination control is limited, and premature forced progression can abandon remaining floor upgrades.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F81",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F81 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Undefined at Scores!F81: low personal assessment. Editorial assessment retains B: Teleports target potentially valuable rooms and occasionally yield extra rewards through I AM ERROR.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-553": {
      "name": "Scissors",
      "tier": "B",
      "reason": "The stationary scaling head and controllable blood spray provide extra damage during difficult rooms. Positioning the head poorly wastes part of the effect, and the active must recharge between uses.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F61",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F61 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Scissors at Scores!F61: moderate personal assessment. Editorial assessment retains B: The stationary scaling head and controllable blood spray provide extra damage during difficult rooms.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-554": {
      "name": "Breath of Life",
      "tier": "B",
      "reason": "Timed invulnerability offers free health-machine interactions and a powerful defensive counter when executed precisely. The narrow timing window and damage for holding too long make ordinary combat use demanding.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F22",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F22 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Breath of Life at Scores!F22: strongly positive personal assessment. The player values timed protection highly. B charges for precision and punishment for holding too long rather than assuming expert counter timing.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-555": {
      "name": "The Polaroid",
      "tier": "B",
      "reason": "Conditional post-hit invulnerability substantially protects low-red-health builds and supports the Chest route. Ordinary filled red-heart builds rarely trigger it, so its combat value depends heavily on health structure.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C256",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C256 (accessed 2026-10-13)"
        },
        {
          "url": "https://docs.google.com/document/d/1MqzXZ6LTPp1xJoFYnx2iDobRJmRZ5_4hNvczYISq3_4/edit",
          "label": "Player tier list",
          "title": "Same author: item-specific streaking analysis; ordinary-play limitations reconciled"
        }
      ],
      "evidence": "Inspected The Polaroid at Scores!C256: moderate personal assessment. Editorial assessment retains B: Conditional post-hit invulnerability substantially protects low-red-health builds and supports the Chest route.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-556": {
      "name": "The Negative",
      "tier": "A",
      "reason": "An unconditional damage increase improves combat immediately, with conditional room-wide bursts as a bonus. Choosing it usually commits to a different ending route than The Polaroid, so progression goals still matter.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C252",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C252 (accessed 2026-10-13)"
        },
        {
          "url": "https://docs.google.com/document/d/1MqzXZ6LTPp1xJoFYnx2iDobRJmRZ5_4hNvczYISq3_4/edit",
          "label": "Player tier list",
          "title": "Same author: item-specific streaking analysis; ordinary-play limitations reconciled"
        }
      ],
      "evidence": "Inspected The Negative at Scores!C252: moderate personal assessment. Editorial assessment retains A: An unconditional damage increase improves combat immediately, with conditional room-wide bursts as a bonus.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-557": {
      "name": "The Ludovico Technique",
      "tier": "C",
      "reason": "A remotely controlled spectral piercing tear can damage enemies while Isaac stays behind cover. Splitting attention and slow tear movement make scattered fast enemies awkward without a favorable weapon combination.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C248",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C248 (accessed 2026-10-13)"
        },
        {
          "url": "https://docs.google.com/document/d/1MqzXZ6LTPp1xJoFYnx2iDobRJmRZ5_4hNvczYISq3_4/edit",
          "label": "Player tier list",
          "title": "Same author: item-specific streaking analysis; ordinary-play limitations reconciled"
        }
      ],
      "evidence": "Inspected The Ludovico Technique at Scores!C248: strongly negative personal assessment. The philosophy specifically warns about chasers, shot speed, and divided control. C retains favorable builds while refusing to assume their supporting pieces.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "C"
    },
    "sprite-558": {
      "name": "Soy Milk",
      "tier": "B",
      "reason": "Rapid fire gives a modest baseline damage gain and greatly increases opportunities for hit-based effects. Tiny low-damage tears demand sustained accuracy, and the strongest combinations require supporting items.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C218",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C218 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Soy Milk at Scores!C218: strongly negative personal assessment. The low placement reflects sustained-accuracy concerns and dislike of extreme attack changes. B retains its ordinary rapid-fire contribution and common on-hit upside.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-559": {
      "name": "Godhead",
      "tier": "S",
      "reason": "Homing and a powerful damaging aura deliver exceptional automatic coverage and boss damage. The aura is flat rather than damage-scaled in Repentance, but even its independent output is run-defining.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C101",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C101 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Godhead at Scores!C101: strongly positive personal assessment. Editorial assessment retains S: Homing and a powerful damaging aura deliver exceptional automatic coverage and boss damage.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "S"
    },
    "sprite-560": {
      "name": "Lazarus' Rags",
      "tier": "A",
      "reason": "Revival provides another chance and converts the run to Lazarus, whose later floors restore his inherent life mechanic. Initial health loss and changed completion credit matter, but recurring recovery is powerful.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C128",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C128 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Lazarus' Rags at Scores!C128: low personal assessment. The low personal placement undervalues the current recurring Lazarus revival relative to our ordinary survival goal; A retained with character and health changes disclosed.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "A"
    },
    "sprite-561": {
      "name": "The Mind",
      "tier": "A",
      "reason": "Complete floor information makes routes, secret-room searches, and optional rewards deliberate from every floor entrance. It still needs resources to open rooms and provides no direct combat stats.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C250",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C250 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected The Mind at Scores!C250: strongly positive personal assessment. Editorial assessment retains A: Complete floor information makes routes, secret-room searches, and optional rewards deliberate from every floor entrance.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-562": {
      "name": "The Body",
      "tier": "A",
      "reason": "Three filled containers create a large immediate survival reserve or substantial health-trading capacity. It adds no offense and gives less practical value when the health bar is already near capacity.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C242",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C242 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected The Body at Scores!C242: moderate personal assessment. Editorial assessment retains A: Three filled containers create a large immediate survival reserve or substantial health-trading capacity.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-563": {
      "name": "The Soul",
      "tier": "S",
      "reason": "Passive repulsion makes many projectile patterns much safer while two soul hearts add immediate protection. The force varies and does not stop every hazard, but its broad defensive impact greatly improves consistency.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C260",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C260 (accessed 2026-10-13)"
        },
        {
          "url": "https://docs.google.com/document/d/1MqzXZ6LTPp1xJoFYnx2iDobRJmRZ5_4hNvczYISq3_4/edit",
          "label": "Player tier list",
          "title": "Same author: item-specific streaking analysis; ordinary-play limitations reconciled"
        }
      ],
      "evidence": "Inspected The Soul at Scores!C260: strongly negative personal assessment. The philosophy warns that repulsion can distort late boss patterns. S is retained as an explicit editorial disagreement: broad passive avoidance and immediate health remain exceptional for ordinary play.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "S"
    },
    "sprite-564": {
      "name": "Dead Onion",
      "tier": "B",
      "reason": "Piercing spectral tears improve crowd damage and allow safe attacks through terrain. Reduced range and shot speed make pursuit and distant targeting harder, so the utility comes with noticeable handling costs.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C80",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C80 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Dead Onion at Scores!C80: positive personal assessment. Editorial assessment retains B: Piercing spectral tears improve crowd damage and allow safe attacks through terrain.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-565": {
      "name": "Broken Watch",
      "tier": "B",
      "reason": "Frequent room-wide slowing can greatly ease selected encounters and can be timed through exploration. Occasional acceleration makes it less dependable than permanent slowing and can unexpectedly worsen a difficult fight.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C52",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C52 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Broken Watch at Scores!C52: strongly negative personal assessment. The low placement reflects occasional accelerated enemies. B retains frequent slowing while openly pricing its less predictable defense than Stopwatch.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-566": {
      "name": "Boomerang",
      "tier": "B",
      "reason": "Reusable piercing stuns improve control, while retrieving distant pickups adds exploration value. Its damage is modest and short range can limit retrieval, making the active more supportive than dominant.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=F71",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!F71 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected The Boomerang at Scores!F71: low personal assessment. Editorial assessment retains B: Reusable piercing stuns improve control, while retrieving distant pickups adds exploration value.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-567": {
      "name": "Safety Pin",
      "tier": "B",
      "reason": "A black heart immediately protects survival and deal chances, while range and shot speed improve handling. The offensive contribution is minor, so most value is the one-time defensive buffer.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C205",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C205 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Safety Pin at Scores!C205: low personal assessment. Editorial assessment retains B: A black heart immediately protects survival and deal chances, while range and shot speed improve handling.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-568": {
      "name": "Caffeine Pill",
      "tier": "B",
      "reason": "Extra speed and a smaller hitbox improve evasion, with a pill providing possible additional utility. The pill is uncertain and already-fast builds receive less benefit from the movement increase.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C57",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C57 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Caffeine Pill at Scores!C57: moderate personal assessment. Editorial assessment retains B: Extra speed and a smaller hitbox improve evasion, with a pill providing possible additional utility.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "B"
    },
    "sprite-569": {
      "name": "Torn Photo",
      "tier": "A",
      "reason": "A substantial tears increase improves early sustained damage with no meaningful drawback, and faster shots help reach targets. Its normal-cap limitation makes it less valuable on already-capped builds.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C267",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C267 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Torn Photo at Scores!C267: positive personal assessment. Editorial assessment retains A: A substantial tears increase improves early sustained damage with no meaningful drawback, and faster shots help reach targets.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-570": {
      "name": "Blue Cap",
      "tier": "A",
      "reason": "Extra health and a strong tears increase improve survival and offense together. The small shot-speed penalty slightly changes handling, while the normal tear cap can limit later damage gains.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C41",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C41 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Blue Cap at Scores!C41: positive personal assessment. Editorial assessment retains A: Extra health and a strong tears increase improve survival and offense together.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-571": {
      "name": "Latch Key",
      "tier": "B",
      "reason": "A soul heart, keys, and luck jointly support survival, exploration, and future chance-based effects. The package is useful immediately but offers little direct damage without other luck-sensitive items.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C127",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C127 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Latch Key at Scores!C127: low personal assessment. Editorial assessment retains B: A soul heart, keys, and luck jointly support survival, exploration, and future chance-based effects.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-572": {
      "name": "Match Book",
      "tier": "B",
      "reason": "A black heart and bomb drops combine immediate protection with environmental access and emergency offense. The consumables are finite, and hostile bomb variants require care when collecting the reward.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C149",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C149 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Match Book at Scores!C149: low personal assessment. Editorial assessment retains B: A black heart and bomb drops combine immediate protection with environmental access and emergency offense.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-573": {
      "name": "Synthoil",
      "tier": "A",
      "reason": "A reliable damage increase improves every ordinary fight, with additional reach and Spun progress providing useful upside. The range bonus is often secondary, but the offense needs no special setup.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C234",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C234 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected Synthoil at Scores!C234: positive personal assessment. Editorial assessment retains A: A reliable damage increase improves every ordinary fight, with additional reach and Spun progress providing useful upside.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained",
      "previousTier": "A"
    },
    "sprite-574": {
      "name": "A Snack",
      "tier": "B",
      "reason": "Additional red-health capacity and healing provide a dependable buffer against mistakes or future health trades. It does not improve clear speed, and red-health-incompatible characters receive less value.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=C21",
          "label": "Player tier list",
          "title": "A Talentless F2P / Kyle Petersen — personal vanilla Repentance Scores!C21 (accessed 2026-10-13)"
        }
      ],
      "evidence": "Inspected A Snack at Scores!C21: low personal assessment. Editorial assessment retains B: Additional red-health capacity and healing provide a dependable buffer against mistakes or future health trades.",
      "version": "Source explicitly labels vanilla Repentance; personal weak-run floor 3–4 baseline; revision date unstated, accessed 2026-10-13. Regular Repentance mechanics reconciled against the revision-pinned dossier; no Repentance+ buffs.",
      "confidence": "medium",
      "status": "reviewed-retained-disagreement",
      "previousTier": "B"
    },
    "sprite-575": {
      "name": "Diplopia",
      "tier": "A",
      "reason": "Duplicates a valuable pedestal and makes copied Shop or Devil items free, often buying a major upgrade with one active-slot commitment. Save it for a meaningful reward; duplicating weak items accomplishes little.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=L16",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score moderate assessment at Scores!L16.",
      "decision": "One-use duplication has a higher ceiling than the streaker score; free copies of paid strong items remain practical without infinite combos.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-576": {
      "name": "Placebo",
      "tier": "C",
      "reason": "Repeated pills need a worthwhile effect before they repay the active slot. Stat pills and Gulp! can grow a run, but long charges and a reserved pocket slot make an ordinary find much less reliable than the best-case combinations.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=L26",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!L26.",
      "decision": "Repeated pills need a worthwhile effect before they repay the active slot. Stat pills and Gulp! can grow a run, but long charges and a reserved pocket slot make an ordinary find much less reliable than the best-case combinations.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-577": {
      "name": "Wooden Nickel",
      "tier": "B",
      "reason": "Frequent coin generation funds shops and machines throughout the run. It offers little direct combat power on most characters, but becomes much stronger on Keeper because dropped coins can heal him.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=L30",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!L30.",
      "decision": "Frequent coin generation funds shops and machines throughout the run. It offers little direct combat power on most characters, but becomes much stronger on Keeper because dropped coins can heal him.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-578": {
      "name": "Toxic Shock",
      "tier": "A",
      "reason": "Room-entry poison clears weak enemies quickly and scales well with damage, greatly reducing ordinary room pressure. It adds less against bosses and later waves; instantly killing explosive enemies near an entrance can occasionally create a dangerous opening.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I85",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score moderate assessment at Scores!I85.",
      "decision": "Poison safely shortens ordinary rooms; include the streaker warning about immediate exploding-enemy deaths, not a universal carry claim.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-579": {
      "name": "Mega Bean",
      "tier": "B",
      "reason": "Reusable rock waves open secret rooms and reach resources while the freeze can stabilize a bad room. Its damage is limited, but this repeatable exploration and emergency utility is worth more than the bean appearance suggests.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=L22",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score positive assessment at Scores!L22.",
      "decision": "Reusable rock waves open secret rooms and reach resources while the freeze can stabilize a bad room. Its damage is limited, but this repeatable exploration and emergency utility is worth more than the bean appearance suggests.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-580": {
      "name": "Glass Cannon",
      "tier": "B",
      "reason": "Rapid, powerful piercing shots can carry a weak damage build, particularly on The Lost. Ordinary characters risk substantial extra health loss when hit, so its excellent offense demands reliable dodging.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=L18",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!L18.",
      "decision": "Streaker rejects the extra-hit risk; keep B with explicit Lost distinction and dodging cost rather than grade solely for damage.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-581": {
      "name": "Bomber Boy",
      "tier": "B",
      "reason": "Extra bombs and broad cross-shaped blasts improve obstacle clearing and concentrated bomb damage. The extended blast pattern also reaches unexpected places, so keep more distance than with ordinary bombs.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I17",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score positive assessment at Scores!I17.",
      "decision": "Extra bombs and broad cross-shaped blasts improve obstacle clearing and concentrated bomb damage. The extended blast pattern also reaches unexpected places, so keep more distance than with ordinary bombs.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-582": {
      "name": "Crack Jacks",
      "tier": "B",
      "reason": "Immediate health plus a trinket gives both survival and a chance at useful utility. The trinket is random, so this is a dependable support pickup rather than a guaranteed offensive improvement.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I27",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!I27.",
      "decision": "Immediate health plus a trinket gives both survival and a chance at useful utility. The trinket is random, so this is a dependable support pickup rather than a guaranteed offensive improvement.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-583": {
      "name": "Mom's Pearls",
      "tier": "B",
      "reason": "A soul heart protects health and deal chance while luck strengthens chance-based effects. The range is convenient, but without luck-scaling tears it remains a modest defensive and utility package.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I59",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score moderate assessment at Scores!I59.",
      "decision": "A soul heart protects health and deal chance while luck strengthens chance-based effects. The range is convenient, but without luck-scaling tears it remains a modest defensive and utility package.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-584": {
      "name": "Car Battery",
      "tier": "B",
      "reason": "Can double healing, resource generation or familiar summons from compatible actives. Its value depends entirely on the active: redundant effects gain nothing, and double rerolls can undo a desirable result.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I21",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score moderate assessment at Scores!I21.",
      "decision": "Can double healing, resource generation or familiar summons from compatible actives. Its value depends entirely on the active: redundant effects gain nothing, and double rerolls can undo a desirable result.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-585": {
      "name": "Box of Friends",
      "tier": "B",
      "reason": "Duplicating strong familiars delivers excellent room-long damage, especially for Lilith or in repeated-wave fights. With few useful familiars it offers much less than a reliable standalone combat active.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=L12",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!L12.",
      "decision": "Lilith-specific strength is excluded from baseline; average familiar support justifies B while many starts have little benefit.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-586": {
      "name": "The Wiz",
      "tier": "C",
      "reason": "Extra spectral tears can become strong with homing or effects that bring the shots together. Without those tools, diagonal-only aiming makes reliable single-target hits harder despite the apparent doubled output.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I84",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/12rcria/the_tier_list_to_end_all_tier_lists/",
          "label": "Player discussion",
          "title": "Player discussion"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!I84.",
      "decision": "Standalone aiming penalty dominates; support can rescue it but is not assumed.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-587": {
      "name": "8 Inch Nails",
      "tier": "A",
      "reason": "A substantial flat damage increase helps almost any weak or developing build. Stronger knockback keeps enemies away, although it can push targets out of short-range or stationary damage effects.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I12",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score positive assessment at Scores!I12.",
      "decision": "Unconditional flat damage is a straightforward weak-run improvement.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-588": {
      "name": "Incubus",
      "tier": "S",
      "reason": "Copies your firing rate and tear effects, giving a large damage increase that keeps scaling with the run. Its offset position requires some aiming adjustment, but the payoff is consistently exceptional.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I48",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score exceptionally positive assessment at Scores!I48.",
      "decision": "Its copying and scaling warrant top tier for broad character play despite lower source numeric score.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-589": {
      "name": "Fate's Reward",
      "tier": "B",
      "reason": "Copies powerful tear effects and damage, giving useful extra shots on heavy-hitting builds. Its slow fixed firing rate does not scale with your tears stat, keeping it well below Incubus.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I38",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!I38.",
      "decision": "Fixed firing rate, rather than copied damage alone, limits its average output.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-590": {
      "name": "Lil Chest",
      "tier": "B",
      "reason": "Free pickups over many room clears can supply keys, bombs, health and occasional useful trinkets. It has no immediate combat impact and needs remaining rooms for its random rewards to accumulate.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I51",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score moderate assessment at Scores!I51.",
      "decision": "Reward production needs rooms remaining; no immediate rescue.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-591": {
      "name": "Sworn Protector",
      "tier": "A",
      "reason": "Attracting and blocking bullets provides dependable passive protection, with eternal-heart opportunities as a bonus. Contact damage is useful when safe, but there is no need to force risky close-range attacks.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I82",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score positive assessment at Scores!I82.",
      "decision": "Attracting/blocking bullets is valuable passively; avoid assuming risky orbital damage.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-592": {
      "name": "Friend Zone",
      "tier": "C",
      "reason": "The orbiting fly adds respectable contact damage when enemies cross its path. Its awkward orbit requires deliberate positioning and offers little dependable benefit when staying safely at range.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I39",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score moderate assessment at Scores!I39.",
      "decision": "The orbiting fly adds respectable contact damage when enemies cross its path. Its awkward orbit requires deliberate positioning and offers little dependable benefit when staying safely at range.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-593": {
      "name": "Lost Fly",
      "tier": "B",
      "reason": "Its decoy effect draws nearby enemies away from you while dealing contact damage, making it more useful than a simple wall crawler. Room geometry and enemy positioning still determine its contribution.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I54",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!I54.",
      "decision": "Decoy utility remains useful even though the streaker values it at zero; enemy/room dependence is explicit.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-594": {
      "name": "Scatter Bombs",
      "tier": "B",
      "reason": "Extra bombs and miniature follow-up explosions improve clearing and bomb-based damage. Keep clear of the secondary blasts; without frequent bomb use, much of its long-term value goes unused.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I75",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!I75.",
      "decision": "Bomb stock is immediate value despite risky follow-up blasts.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-595": {
      "name": "Sticky Bombs",
      "tier": "B",
      "reason": "Extra bombs and spiders from explosive kills add useful resources and damage. Attachment can help land a blast, but a chasing enemy may carry it back toward you; do not treat sticking as automatically safer than ordinary bombs.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I80",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!I80.",
      "decision": "Keep warning about chase targets carrying attached bombs back toward the player.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-596": {
      "name": "Epiphora",
      "tier": "B",
      "reason": "Holding one firing direction can produce a major fire-rate increase beyond ordinary tears upgrades. Frequent direction changes or charge-and-release weapons make maintaining the bonus difficult, limiting its consistency.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I34",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!I34.",
      "decision": "Direction-locking maintenance is substantial; ideal stationary DPS does not justify A.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-597": {
      "name": "Continuum",
      "tier": "B",
      "reason": "Spectral, wrapping shots let you attack through obstacles and from unusual angles, with useful range. It improves safety and coverage more than raw damage unless another effect benefits from repeated passes.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I26",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!I26.",
      "decision": "Spectral range/coverage is general utility, not direct multiplication.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-598": {
      "name": "Mr. Dolly",
      "tier": "A",
      "reason": "A meaningful tears upgrade paired with several hearts improves offense and survivability immediately. Heart types vary and the normal tears cap can limit the stat gain, but the package is reliably valuable.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I61",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score exceptionally positive assessment at Scores!I61.",
      "decision": "Tears plus health addresses both weak damage and immediate survival.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-599": {
      "name": "Curse of The Tower",
      "tier": "D",
      "reason": "Damage-triggered troll bombs can clear enemies but often turn one mistake into several, especially in small rooms. Explosion immunity or strong bomb synergies can rescue it; ordinary runs usually prefer to avoid it.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I29",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!I29.",
      "decision": "Troll-bomb chains can turn a hit into multiple hits; immunity not assumed.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-600": {
      "name": "Charged Baby",
      "tier": "B",
      "reason": "Extra charges and batteries can greatly help a strong active, and occasional freezes add defense. Its slow, random combat triggers may do nothing during quick clears, so ordinary payoff is less consistent than the best active-item combinations suggest.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I24",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score positive assessment at Scores!I24.",
      "decision": "Retain B after independent audit: positive player placement recognizes support, but slow probabilistic combat triggers and active dependence do not justify broad A.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-601": {
      "name": "Dead Eye",
      "tier": "A",
      "reason": "Consecutive hits can double tear damage, rewarding accurate fire and working especially well with piercing. Misses can erase the bonus, so scattered or unreliable shots reduce its otherwise excellent damage potential.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I30",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score exceptionally positive assessment at Scores!I30.",
      "decision": "Hit accuracy and retained damage make this strong without rare synergy.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-602": {
      "name": "Holy Light!",
      "tier": "A",
      "reason": "Holy beams add strong damage that scales with your tears and can hit nearby enemies. Luck makes it much more consistent; at low luck its burst damage remains intermittent rather than guaranteed.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I45",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score positive assessment at Scores!I45.",
      "decision": "Luck caveat prevents ideal trigger rate from defining grade.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-603": {
      "name": "Host Hat",
      "tier": "A",
      "reason": "Explosion immunity removes an entire damage source and enables safer explosive builds, while occasional bullet blocks add protection. It does not protect against stomps in Repentance, so those still require dodging.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I46",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!I46.",
      "decision": "Streaker rates low, but immunity and occasional blocks remove useful hazards without changing aiming. Retain A and exclude stomp immunity.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-604": {
      "name": "Restock",
      "tier": "B",
      "reason": "Lets surplus money buy more shop resources and items instead of exhausting the stock. Rising Repentance prices and limited money constrain it; an established economy raises its value considerably.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I72",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score moderate assessment at Scores!I72.",
      "decision": "Repentance escalating prices and limited money stop automatic top-tier economy rating.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-605": {
      "name": "Bursting Sack",
      "tier": "C",
      "reason": "Neutralizing many spiders makes certain dangerous rooms much easier without effort. Its narrow enemy coverage offers little help against most bosses or projectile-heavy encounters, so its overall impact stays limited.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I19",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score moderate assessment at Scores!I19.",
      "decision": "Useful but narrow spider coverage; no meaningful isolated-boss improvement.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-606": {
      "name": "No. 2",
      "tier": "A",
      "reason": "Repeatable free Butt Bombs open secret rooms, break obstacles and add room-wide damage without spending resources. Their firing-triggered placement needs careful movement, and they heal certain poop-themed bosses, so suppressing the trigger can be essential in those fights.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I65",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/12rcria/the_tier_list_to_end_all_tier_lists/",
          "label": "Player discussion",
          "title": "Player discussion"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/ohdbi8/change_my_mind_but_do_actually_change_my_mind/",
          "label": "Player discussion",
          "title": "Player discussion"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score exceptionally positive assessment at Scores!I65.",
      "decision": "Free bomb utility supported by exact current Number Two row and previous experienced-player discussion; self-damage management retained.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-607": {
      "name": "Pupula Duplex",
      "tier": "B",
      "reason": "Wide spectral tears make targets easier to hit and let you fight safely across obstacles. The improved coverage is welcome, but it does not itself multiply damage or remove the need to aim.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I70",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!I70.",
      "decision": "Hitbox/spectral utility does not add raw DPS alone.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-608": {
      "name": "Pay To Play",
      "tier": "B",
      "reason": "Using common pennies for locks greatly reduces key shortages and makes golden chests cheaper to access. Keep a few coins reserved; spending everything in a shop can temporarily leave you unable to open doors.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I68",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!I68.",
      "decision": "Keys-to-coins trades one resource bottleneck for another; keep reserve warning.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-609": {
      "name": "Eden's Blessing",
      "tier": "B",
      "reason": "The tears increase helps the current run, while a free starting item benefits the next one. This rating prioritizes winning now, so the delayed reward does not turn an ordinary stat upgrade into an exceptional one.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I32",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score moderate assessment at Scores!I32.",
      "decision": "Rate this run only; next-run starting item does not inflate grade.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-610": {
      "name": "Friendly Ball",
      "tier": "B",
      "reason": "Captures a troublesome enemy instantly and can turn durable enemies into lasting allies. The result depends on what you catch, and fragile allies or missed throws make it less reliable than direct offense.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=L17",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!L17.",
      "decision": "Enemy choice and ally survival determine return; no perfect capture assumed.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-611": {
      "name": "Tear Detonator",
      "tier": "B",
      "reason": "Splitting a screen of tears creates a substantial burst, with especially strong projectile synergies. Timing and tear density matter; sparse shots or incompatible weapons leave the active slot doing much less.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=L27",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!L27.",
      "decision": "Good tactical burst with normal tears but weak compatibility on several replacement weapons.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-612": {
      "name": "Lil Gurdy",
      "tier": "C",
      "reason": "Adds occasional damage when you release a charged shot, useful early without spending resources. Bouncing movement and fixed damage make it unreliable and poorly scaling compared with stronger familiars.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I52",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!I52.",
      "decision": "Fixed, bouncing familiar damage loses value over time.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-613": {
      "name": "Bumbo",
      "tier": "B",
      "reason": "A fully fed Bumbo contributes substantial autonomous damage and occasional resources. Reaching that stage consumes money you could spend in shops, and his bombs can make close fights awkward.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I18",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score moderate assessment at Scores!I18.",
      "decision": "Can provide real damage but consumes shop money and needs feeding.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-614": {
      "name": "D12",
      "tier": "B",
      "reason": "Rerolling intact obstacles can create useful resource sources or new routes from otherwise ordinary rooms. It requires exploration and follow-up destruction, and can also create hazards instead of immediate rewards.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=L13",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score moderate assessment at Scores!L13.",
      "decision": "Exploration/reroll utility requires intact props and destruction resources.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-615": {
      "name": "Censer",
      "tier": "C",
      "reason": "Slowing nearby threats can rescue cramped fights, but uneven bullet speeds can compress familiar patterns into awkward clumps. Useful when its rhythm suits you; treat it cautiously in late bosses rather than assuming every slowdown makes dodging easier.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I22",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!I22.",
      "decision": "Slowing nearby threats can rescue cramped fights, but uneven bullet speeds can compress familiar patterns into awkward clumps. Useful when its rhythm suits you; treat it cautiously in late bosses rather than assuming every slowdown makes dodging easier.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-616": {
      "name": "Key Bum",
      "tier": "C",
      "reason": "Turns surplus keys into chests and can pay off on a resource-rich run. Early key theft can deny item rooms or require more keys to open its rewards, making it an awkward general pickup.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I49",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score moderate assessment at Scores!I49.",
      "decision": "Key theft and locked rewards are early opportunity costs; source higher score not transferred.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-617": {
      "name": "Rune Bag",
      "tier": "A",
      "reason": "Generates powerful utility through runes and soul stones without taking your active slot. The long interval and random results limit immediate reliability, but several floors of drops usually offer excellent opportunities.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I73",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score moderate assessment at Scores!I73.",
      "decision": "Random long-interval utility earns A rather than a guaranteed winning-run claim.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-618": {
      "name": "Seraphim",
      "tier": "A",
      "reason": "Strong homing shots make weak early damage much more manageable without special positioning or resources. Fixed familiar damage loses relative importance on powerful late builds, but rescuing those difficult opening floors gives it strong practical value.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I76",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score exceptionally positive assessment at Scores!I76.",
      "decision": "Strong homing shots make weak early damage much more manageable without special positioning or resources. Fixed familiar damage loses relative importance on powerful late builds, but rescuing those difficult opening floors gives it strong practical value.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-619": {
      "name": "Betrayal",
      "tier": "C",
      "reason": "Enemy friendly fire can thin crowded rooms without changing your own attacks. It depends on enemy combinations and positioning, and contributes little in isolated boss fights or rooms without useful projectiles.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I14",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!I14.",
      "decision": "No longer requires damage but remains enemy-composition dependent.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-620": {
      "name": "Zodiac",
      "tier": "B",
      "reason": "Several zodiac effects provide useful offense, defense or mobility for a whole floor. Random changes can also alter your controls or stats unexpectedly, so the average value is better than its predictability.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I87",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!I87.",
      "decision": "Useful average effect with some disruptive rolls; retain B against expert preference for consistency.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-621": {
      "name": "Serpent's Kiss",
      "tier": "B",
      "reason": "Poison tears add damage, while safe contact with harmless enemies can generate black hearts. Ordinary tear poison no longer supplies hearts in Repentance, so do not expect the old effortless sustain.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I77",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score exceptionally positive assessment at Scores!I77.",
      "decision": "Source 4 emphasizes skilled contact harvesting; no passive black-heart generation from tears is assumed.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-622": {
      "name": "Marked",
      "tier": "B",
      "reason": "Extra tears and full-angle aiming can improve damage once you learn the reticle. Steering the cursor while dodging is a real control cost, making it less comfortable than a straightforward tears upgrade.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I56",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score moderate assessment at Scores!I56.",
      "decision": "Tears upside is real; reticle control cost remains explicit.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-623": {
      "name": "Tech X",
      "tier": "S",
      "reason": "Piercing spectral laser rings combine excellent crowd coverage with repeated damage and safe range. Charging matters in Repentance; positioning to keep a ring crossing the target improves its already outstanding offense.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I83",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score exceptionally positive assessment at Scores!I83.",
      "decision": "Source top score and strong safe piercing coverage agree.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-624": {
      "name": "Ventricle Razor",
      "tier": "B",
      "reason": "Placed portals provide repeatable escape routes, backtracking shortcuts and safer curse-room access. Useful planning can extract extra rewards, but it contributes no direct offense and cannot return to every special room.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=L29",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!L29.",
      "decision": "Escape/revisit utility is real but takes planning and active slot.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-625": {
      "name": "Tractor Beam",
      "tier": "A",
      "reason": "A strong fire-rate increase and tightly controlled shots make sustained damage easier to land. Moving the beam redirects existing tears, though it removes normal momentum-based aiming and can change familiar shooting habits.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I86",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!I86.",
      "decision": "Player dislikes lost shot momentum; regular tears increase and control justify A for broader aiming preferences.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-626": {
      "name": "God's Flesh",
      "tier": "C",
      "reason": "Shrinking enemies offers occasional easy kills and crowd control. It does not solve boss fights, and crushing explosive or champion enemies can still hurt you in regular Repentance.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I43",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!I43.",
      "decision": "Mob-only effect and explosive-contact risk limit priority.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-627": {
      "name": "Maw of The Void",
      "tier": "A",
      "reason": "The charged ring deals enormous close-range damage while leaving ordinary firing available. It needs deliberate positioning and no longer generates black hearts in Repentance, so aggressive use has a genuine safety cost.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I57",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score exceptionally positive assessment at Scores!I57.",
      "decision": "Source top score values skilled ring use; close-range risk supports A rather than universal S.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-628": {
      "name": "Spear of Destiny",
      "tier": "B",
      "reason": "Adds scaling melee damage without replacing your tears, making close passes more productive. The short reach means its theoretical output is not worth chasing when enemies are dangerous to approach.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I78",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!I78.",
      "decision": "Scaling contact damage has meaningful positioning cost.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-629": {
      "name": "Explosivo",
      "tier": "B",
      "reason": "Delayed explosive tears give weak builds substantial additional damage while retaining initial hit damage. Keep away from affected enemies: the explosions can hurt you, particularly when fast targets rush toward you.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I36",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!I36.",
      "decision": "Burst damage can help bad builds but delayed self-explosions limit safety.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-630": {
      "name": "Chaos",
      "tier": "B",
      "reason": "Makes ordinary rewards capable of producing powerful items from unusual pools, especially with many cheap pedestal sources. It also dilutes strong Angel or Secret pools, so it is an opportunity engine rather than a guaranteed upgrade.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I23",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!I23.",
      "decision": "More opportunities can pay off but cannot guarantee superior pools. Deliberate favorable-pool use may prefer skipping.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-631": {
      "name": "Spider Mod",
      "tier": "B",
      "reason": "Health bars make target prioritization easier, while occasional batteries, spiders and contact status effects add practical value. The direct damage contribution is modest, so it is useful support rather than a combat carry.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I79",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!I79.",
      "decision": "Several small benefits add utility; no suggestion that health bars solve weak damage.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-632": {
      "name": "Farting Baby",
      "tier": "C",
      "reason": "The follower can block stray shots and occasionally disrupt nearby enemies, but its position is hard to use as dependable cover. Usually a small incidental benefit rather than something that meaningfully stabilizes a weak run.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I37",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!I37.",
      "decision": "The follower can block stray shots and occasionally disrupt nearby enemies, but its position is hard to use as dependable cover. Usually a small incidental benefit rather than something that meaningfully stabilizes a weak run.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-633": {
      "name": "GB Bug",
      "tier": "A",
      "reason": "A reusable pickup reroll improves surplus resources without using the active slot, while also replacing troublesome ordinary enemies. Aim carefully so it hits the intended target; it cannot reroll item pedestals.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I41",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score positive assessment at Scores!I41.",
      "decision": "Reusable surplus-pickup/enemy rerolls create value with minimal slot cost.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-634": {
      "name": "D8",
      "tier": "B",
      "reason": "Repeated stat rerolls can produce a favorable damage and fire-rate combination that persists after dropping the die. Good rolls can sacrifice speed, and further uses can undo them, so stop when the balance is useful.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=L15",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!L15.",
      "decision": "Keep risk of low speed and losing a good roll; stop early rather than optimize forever.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-635": {
      "name": "Purity",
      "tier": "A",
      "reason": "Damage and fire-rate auras can be major offensive upgrades, with the latter exceeding the ordinary tears cap. Taking damage removes the current aura and later randomizes it, so weaker speed or range rolls reduce consistency.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I71",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score exceptionally positive assessment at Scores!I71.",
      "decision": "Strong offensive auras balanced against weaker random auras.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-636": {
      "name": "Athame",
      "tier": "A",
      "reason": "Kills can trigger scaling black rings that cascade through crowded rooms without requiring you to take damage. It is much less impactful against a lone boss without additional enemies to start the chain.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I13",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score exceptionally positive assessment at Scores!I13.",
      "decision": "Current kill-trigger rework reconciled with source 4; solitary bosses reduce effect.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-637": {
      "name": "Empty Vessel",
      "tier": "A",
      "reason": "Flight and periodic invulnerability are excellent survival tools, with two black hearts helping support the setup. You must keep red health empty; characters relying on filled red hearts cannot consistently use its main benefits.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I33",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!I33.",
      "decision": "Strong when red health empty; restriction prevents treating it as universal flight.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-638": {
      "name": "Evil Eye",
      "tier": "B",
      "reason": "Extra firing eyes copy your damage and rate of fire, providing scalable bonus offense. They are fragile and disappear on collisions, making open rooms and favorable positioning important to their contribution.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I35",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!I35.",
      "decision": "Copies useful stats but collision survival limits output.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-639": {
      "name": "Lusty Blood",
      "tier": "A",
      "reason": "Kills rapidly build a substantial damage bonus, making crowded rooms and multi-wave fights progressively easier. The bonus resets between rooms and offers little against an isolated boss without killable summons.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I55",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score exceptionally positive assessment at Scores!I55.",
      "decision": "Crowd and wave scaling useful; single boss with no summons excluded.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-640": {
      "name": "Cambion Conception",
      "tier": "A",
      "reason": "Converts accumulated hits, including deliberate blood-machine payments, into potentially excellent permanent familiars. It takes substantial damage to pay out, so pair it with healing instead of deliberately risking a fragile run.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I20",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score exceptionally positive assessment at Scores!I20.",
      "decision": "Damage threshold can be reached via productive health payments; meaningful familiar reward earns A.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-641": {
      "name": "Immaculate Conception",
      "tier": "C",
      "reason": "Permanent familiars are valuable, but collecting enough separate heart pickups often takes most of the run. Stronger with Tainted Magdalene or abundant spare healing; ordinary soul-heart builds may see little return before the difficult fights are over.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/45jtzt/",
          "label": "Player discussion",
          "accessed": "2026-10-13",
          "title": "Player discussion"
        }
      ],
      "status": "reviewed",
      "evidence": "Item discussion objects to slow payout and limited heart pickup opportunities, with a 2024 comment distinguishing Tainted Magdalene. Old Holy Water criticism is obsolete; current familiars are better, but the pickup threshold remains a real general-run cost.",
      "decision": "Permanent familiars are valuable, but collecting enough separate heart pickups often takes most of the run. Stronger with Tainted Magdalene or abundant spare healing; ordinary soul-heart builds may see little return before the difficult fights are over.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "limited",
      "sourceKind": "community discussion plus editorial reconciliation",
      "placement": null
    },
    "sprite-642": {
      "name": "More Options",
      "tier": "A",
      "reason": "A second item-room choice improves the odds of finding an upgrade or avoiding an awkward item. Its value depends on unvisited treasure rooms, so buying it late can leave almost no opportunity to benefit.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I60",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score positive assessment at Scores!I60.",
      "decision": "Future room count controls total choice value.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-643": {
      "name": "Crown of Light",
      "tier": "S",
      "reason": "Doubling damage while healthy greatly accelerates both room clears and bosses, and the soul hearts help protect the condition. A hit disables it for that room, so consistent dodging determines how much power you retain.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I28",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score exceptionally positive assessment at Scores!I28.",
      "decision": "Healthy damage doubling remains broadly exceptional; taking hits disables room bonus.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-644": {
      "name": "Deep Pockets",
      "tier": "A",
      "reason": "Extra pennies on otherwise empty room rewards provide a strong, steady economy, with expanded capacity supporting huge reserves. Money still needs somewhere useful to be spent, and Greed Mode does not get the generation effect.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I31",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score moderate assessment at Scores!I31.",
      "decision": "Passive extra coins support shops but late spending opportunities matter.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-645": {
      "name": "Succubus",
      "tier": "A",
      "reason": "Combines autonomous aura damage with a large damage multiplier while you stand nearby. Following its movement safely maximizes the benefit; chasing the aura through hazards is unnecessary and can erase that advantage.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I81",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score positive assessment at Scores!I81.",
      "decision": "Strong damage support without requiring unsafe aura chasing.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-646": {
      "name": "Fruit Cake",
      "tier": "B",
      "reason": "Random tear modifiers offer useful status effects and occasional strong bursts without needing extra pickups. Some effects create dangerous or unpredictable interactions, so its average damage is less controlled than a consistent modifier.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I40",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/176lvli/",
          "label": "Player discussion",
          "accessed": "2026-10-13",
          "title": "Player discussion"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!I40. 2023 players report random tears winning runs and particularly strong fast-fire synergies. Retain B for ordinary builds with unpredictable effects rather than assume Milk/Tech2.",
      "decision": "Community enjoys run-winning random effects; retain B against streaker zero due unpredictable harm.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-647": {
      "name": "Teleport 2.0",
      "tier": "A",
      "reason": "Clearing and exploring a floor lets you force valuable special-room visits, potentially including a deal and I AM ERROR. The payoff requires charges, keys or bombs and careful route planning, so rushed play misses much of its value.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=L28",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/wisymr/",
          "label": "Player discussion",
          "accessed": "2026-10-13",
          "title": "Player discussion"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score moderate assessment at Scores!L28. 2022 tier discussion explicitly defends Teleport 2.0 as reliable route utility, escaping curse/challenge rooms and forcing deals/error rooms after floor clear. Retain A; time/charge commitment still matters.",
      "decision": "Community supports route utility; cost in exploration/charges remains explicit.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-648": {
      "name": "Black Powder",
      "tier": "C",
      "reason": "Tracing loops adds damage without changing your normal weapon. Drawing safe circles during combat is awkward, and stationary or distant targets often avoid the pentagram, keeping the practical damage inconsistent.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I16",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!I16.",
      "decision": "Creating safe loops is inconsistent practical offense.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-649": {
      "name": "Kidney Bean",
      "tier": "C",
      "reason": "A short-recharge charm can redirect nearby enemies and interrupt a dangerous crowd. The range requires getting close, and it adds little against a lone boss, limiting its value as your main active.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=L21",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!L21.",
      "decision": "Close short charm rarely justifies active over dependable protection.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-650": {
      "name": "Glowing Hour Glass",
      "tier": "S",
      "reason": "Rewinding mistakes protects health, deal chance and valuable decisions, including unknown items. The limited uses per floor reward selective use, but undoing a disastrous room is exceptional insurance for nearly any build.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=L19",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/r7af65/my_tier_list_of_shop_items/",
          "label": "Player discussion",
          "title": "Player discussion"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score positive assessment at Scores!L19.",
      "decision": "Undoing errors offers extraordinary survival/decision value; not modeled as unlimited uses.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-651": {
      "name": "Circle of Protection",
      "tier": "A",
      "reason": "A wide passive halo reflects a meaningful share of projectiles while adding nearby damage. Protection is probabilistic and excludes lasers, so keep dodging even when many incoming shots turn friendly.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I25",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!I25.",
      "decision": "Passive reflection adds defense despite low streaker rank; probability and laser exclusions matter.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-652": {
      "name": "Sack Head",
      "tier": "A",
      "reason": "Converting pickups into sacks substantially improves resources and battery access over a run. It works especially well with pickup rerolls, but the random contents and limited remaining floors can restrict immediate usefulness.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I74",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score positive assessment at Scores!I74.",
      "decision": "Pickup economy good over many rooms; not instant combat power.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-653": {
      "name": "Night Light",
      "tier": "B",
      "reason": "Directional slowing gives extra reaction time against many enemies and bullets. It can also bunch projectile patterns together, particularly in certain endgame fights, so the defensive benefit depends on how you position the light.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I64",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!I64.",
      "decision": "Keep optional value and explicit pattern-clumping downside rather than source zero.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-654": {
      "name": "Obsessed Fan",
      "tier": "C",
      "reason": "The trailing fly adds free contact damage and can finish enemies pursuing you. Keeping targets on its delayed path requires positioning, and it rarely contributes as reliably as a shooting familiar.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I66",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!I66.",
      "decision": "Delayed path limits dependable DPS.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-655": {
      "name": "Mine Crafter",
      "tier": "B",
      "reason": "Reusable TNT provides free obstacle clearing and substantial explosive damage with planning. Moving and detonating the barrel is slower and riskier than placing normal bombs, particularly in crowded rooms.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=L24",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score positive assessment at Scores!L24.",
      "decision": "Reusable explosions are strong but setup/safety costs prevent ordinary A.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-656": {
      "name": "PJs",
      "tier": "A",
      "reason": "A full red-health refill plus four soul hearts is a major immediate survival buffer and protects deal chance. It offers no lasting damage or healing engine, so its impact declines if you are already near full health.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I69",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score positive assessment at Scores!I69.",
      "decision": "Large immediate buffer is powerful in a weak run; not infinite sustain.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-657": {
      "name": "Head of the Keeper",
      "tier": "A",
      "reason": "Steady coin drops from hitting enemies can fund shops and machines, with especially strong healing utility for Keeper. You still need time and targets to generate money, and dropped coins can help Ultra Greed.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I44",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score moderate assessment at Scores!I44.",
      "decision": "Hits convert to money without spending health; spending opportunities constrain later value.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-658": {
      "name": "Papa Fly",
      "tier": "B",
      "reason": "Automatically fires damage-scaling shots at nearby enemies, adding useful support to high-damage builds. Its fixed firing rate and trailing position limit output compared with familiars that copy your full weapon.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I67",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!I67.",
      "decision": "Damage scaling remains useful despite rate/position limits.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-659": {
      "name": "Multidimensional Baby",
      "tier": "B",
      "reason": "Doubling tears that pass through the familiar can noticeably improve sustained damage. It rewards standing still or controlled positioning, which is often difficult when dodging, and some special weapons gain little.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I62",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!I62.",
      "decision": "Standing alignment during combat is inconsistent, so no assumption of constant doubled DPS.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-660": {
      "name": "Glitter Bombs",
      "tier": "B",
      "reason": "Normal bomb use sometimes returns health and resources, making exploration more productive. Large payouts need plentiful bombs or compatible effects; limited ordinary bomb supplies and random rewards keep this below a consistently productive economy engine.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I42",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/odgncq/",
          "label": "Player discussion",
          "accessed": "2026-10-13",
          "title": "Player discussion"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score moderate assessment at Scores!I42. Actual 2021 Repentance daily-run account reports Glitter Bombs changing the run through generated health/cards/pills/trinkets. This run started Dr Fetus and Scatter Bombs, so it supports synergy upside rather than ordinary baseline A.",
      "decision": "Normal bomb use sometimes returns health and resources, making exploration more productive. Large payouts need plentiful bombs or compatible effects; the per-floor limit and random rewards keep the ordinary pickup below a reliable economy engine.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-661": {
      "name": "My Shadow",
      "tier": "B",
      "reason": "Enemies reaching your trailing shadow create disposable allies, helping control pursuers without requiring damage. It works best when kiting close enemies and contributes less against distant or stationary threats.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I63",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!I63.",
      "decision": "Current shadow trigger needs no damage but close pursuit still controls output.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-662": {
      "name": "Jar of Flies",
      "tier": "A",
      "reason": "Turns ordinary kills into a bank of damage-scaling flies you can release for bosses or difficult rooms. Its low operating cost is excellent, though fights without new enemies eventually exhaust the stored burst.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=L20",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score positive assessment at Scores!L20.",
      "decision": "Cheap damage bank scales and rescues bosses; it can run dry.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-663": {
      "name": "Lil Loki",
      "tier": "C",
      "reason": "Four-direction shooting adds some early room coverage and contributes to Conjoined. Most side and rear shots miss the target you are fighting, and fixed damage makes the familiar increasingly minor later.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I53",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!I53.",
      "decision": "Side shots miss common targets; avoid counting four shots as quadruple familiar damage.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-664": {
      "name": "Milk!",
      "tier": "C",
      "reason": "After a hit, extra fire rate helps finish the room and can exceed the usual tears cap. In regular Repentance it requires taking damage, so it is compensation for mistakes rather than a reliable offensive plan.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I58",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!I58.",
      "decision": "A post-hit bonus does not justify buying hits without compatible healing.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-665": {
      "name": "D7",
      "tier": "B",
      "reason": "Replaying manageable rooms converts extra combat into more rewards and can become a powerful resource loop with recharge support. Without that setup, repeated fights cost time and expose you to avoidable damage.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=L14",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score moderate assessment at Scores!L14.",
      "decision": "Extra rewards cost extra combat unless a loop is established.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-666": {
      "name": "Binky",
      "tier": "A",
      "reason": "A useful tears increase, soul heart and smaller body improve both damage and survivability immediately. Its offensive gain is limited by the normal tears cap, but it remains a very efficient all-round pickup.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I15",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score positive assessment at Scores!I15.",
      "decision": "Tears and soul heart both help a weak early/mid build.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-667": {
      "name": "Mom's Box",
      "tier": "A",
      "reason": "Repeated trinket generation lets you search for a strong effect, and compatible trinkets become stronger while it is held. Only some trinkets benefit in regular Repentance, so check the specific interaction before keeping it permanently.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=L25",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score positive assessment at Scores!L25.",
      "decision": "Specific compatible trinkets strengthen while held; generation is repeatable useful choice.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-668": {
      "name": "Kidney Stone",
      "tier": "A",
      "reason": "The periodic rapid barrage can demolish early bosses and rescue weak offense without consuming resources. Learn its interruption so you can reposition during the charge; its late-game value depends more on weapon compatibility and landing the burst.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=I50",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score exceptionally positive assessment at Scores!I50.",
      "decision": "The periodic rapid barrage can demolish early bosses and rescue weak offense without consuming resources. Learn its interruption so you can reposition during the charge; its late-game value depends more on weapon compatibility and landing the burst.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-669": {
      "name": "Mega Blast",
      "tier": "A",
      "reason": "A huge sustained laser can trivialize a dangerous boss or several rooms, regardless of item rarity. Its long recharge and recoil limit routine use, and the pushback is especially awkward during The Beast fight.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=L23",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score positive assessment at Scores!L23.",
      "decision": "Large burst is exceptional in one fight; long charge and recoil prevent S.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-670": {
      "name": "Dark Prince's Crown",
      "tier": "B",
      "reason": "A large cap-breaking fire-rate bonus is excellent if you can maintain exactly one red heart behind soul health. The condition is restrictive and impossible for many characters, so its general usefulness is highly build-dependent.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O34",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!O34.",
      "decision": "Cap-breaking tears are substantial but exactly-one-red-heart restriction is awkward.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-671": {
      "name": "Apple!",
      "tier": "A",
      "reason": "A tears increase plus occasional quadruple-damage blades gives immediate benefit and excellent luck scaling. Low luck leaves the strongest effect sporadic, while high luck turns it into a much more consistent damage engine.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O18",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score positive assessment at Scores!O18.",
      "decision": "Base tears helps now, blades improve with luck.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-672": {
      "name": "Lead Pencil",
      "tier": "A",
      "reason": "Regular free tear barrages add substantial damage and inherit many tear effects without slowing normal fire. Their short reach and spread mean positioning matters, particularly when fighting small distant targets.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O61",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score exceptionally positive assessment at Scores!O61.",
      "decision": "Predictable repeat barrage grants strong ordinary offense.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-673": {
      "name": "Dog Tooth",
      "tier": "A",
      "reason": "Secret-room and crawl-space alerts turn exploration into more resources, alongside small damage and speed gains. You still need bombs or rock destruction, but the information is valuable on almost every remaining floor.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O39",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score moderate assessment at Scores!O39.",
      "decision": "Information plus stats is useful without rare synergy but bombs still needed.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-674": {
      "name": "Dead Tooth",
      "tier": "B",
      "reason": "A poison aura adds scaling damage against nearby enemies while you keep shooting normally. Its short reach encourages risky positioning, so use it against pursuers or safe targets rather than forcing contact.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O35",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!O35.",
      "decision": "Nearby poison useful passively against pursuers; source low rank highlights avoid forced risky contact.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-675": {
      "name": "Linger Bean",
      "tier": "D",
      "reason": "The long uninterrupted firing requirement usually produces a cloud after ordinary fights are already decided. Limited placement and poor practical coverage make it one of the least dependable damage pickups in regular Repentance.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O66",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!O66.",
      "decision": "Slow cloud setup fails most ordinary rooms; weak baseline retained despite special setups.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-676": {
      "name": "Shard of Glass",
      "tier": "B",
      "reason": "The blood stream can rescue weak damage, and red-heart drops support blood machines and other health spending. Keep spare healing available to stop bleeding; without red hearts or room to manage them, its strong upside becomes much less dependable.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O82",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/176lvli/",
          "label": "Player discussion",
          "accessed": "2026-10-13",
          "title": "Player discussion"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score moderate assessment at Scores!O82. 2023 players describe useful sustained DPS and red-heart returns; separate 2021 rework discussion nkwyv5 contains both health-pressure objections and heart-generation use. Raise C to B, with bleeding-management caveat.",
      "decision": "The blood stream can rescue weak damage, and red-heart drops support blood machines and other health spending. Keep spare healing available to stop bleeding; without red hearts or room to manage them, its strong upside becomes much less dependable.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-677": {
      "name": "Metal Plate",
      "tier": "B",
      "reason": "A soul heart and occasional projectile reflection give immediate and continuing defensive value. The protection is random and excludes several hazards, so it supplements dodging rather than providing reliable immunity.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O70",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!O70.",
      "decision": "Soul heart is certain; reflection is not.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-678": {
      "name": "Eye of Greed",
      "tier": "B",
      "reason": "Periodic golden shots freeze targets and can generate money, giving both combat control and economy. Missed paid shots waste coins, so careless firing can cost resources instead of producing them.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O44",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score exceptionally positive assessment at Scores!O44.",
      "decision": "Source high score assumes deliberate golden-shot farming; ordinary aimed use and coin-loss risk justify B.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-679": {
      "name": "Tarot Cloth",
      "tier": "B",
      "reason": "Improves selected tarot effects and supplies a card immediately, with strong upside from repeated good cards. It no longer boosts every card-like consumable in Repentance, so rune-heavy builds may gain little.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O86",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score moderate assessment at Scores!O86.",
      "decision": "Only applicable card boosts counted, no obsolete rune interaction.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-680": {
      "name": "Varicose Veins",
      "tier": "B",
      "reason": "A large retaliation burst can quickly punish surrounding enemies, with exceptional upside from compatible weapons. It still requires taking damage, so intentional triggering makes sense only with safe damage or healing support.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O89",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!O89.",
      "decision": "Retaliation good with weapons/self-damage support; avoid intentional normal hits.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-681": {
      "name": "Compound Fracture",
      "tier": "B",
      "reason": "Splitting bone tears improve crowd coverage and add extra hits without reducing normal fire rate. Fragments are weaker and many replacement weapons override the effect, limiting its usefulness in some otherwise powerful builds.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O29",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score moderate assessment at Scores!O29.",
      "decision": "Splitting is useful while weapon overrides limit scaling.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-682": {
      "name": "Polydactyly",
      "tier": "B",
      "reason": "A second pocket slot lets you keep emergency defense while carrying a utility card or pill. It adds flexibility rather than power by itself, so its payoff depends on finding consumables worth saving.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O77",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score moderate assessment at Scores!O77.",
      "decision": "Extra pocket flexibility needs consumables rather than producing power alone.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-683": {
      "name": "Dad's Lost Coin",
      "tier": "C",
      "reason": "The lucky penny provides a small luck increase, with range as a modest bonus. It is useful for luck-based tear effects but has little direct impact on an ordinary build without them.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O32",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!O32.",
      "decision": "Small luck/range rarely rescues weak damage alone.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-684": {
      "name": "Midnight Snack",
      "tier": "B",
      "reason": "An extra red-heart container and healing provide straightforward survivability and potential Devil Deal spending power. It does little for characters that cannot use red health or for a build already saturated with health.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O71",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!O71.",
      "decision": "Useful immediate health and spending capacity remain B under broader character baseline.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-685": {
      "name": "Cone Head",
      "tier": "B",
      "reason": "A soul heart and a chance to ignore many damage types give broad defensive value. Negation is random and contact protection lacks reliable invulnerability frames, so it should never justify intentionally taking dangerous hits.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O30",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!O30.",
      "decision": "Random resistance helps some hits, but invulnerability-frame behavior makes deliberate contact unwise.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-686": {
      "name": "Belly Button",
      "tier": "B",
      "reason": "A second trinket slot lets complementary utility and combat effects work together, and the included trinket offers an immediate chance at value. It needs useful trinkets to outperform a direct stat upgrade.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O20",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score moderate assessment at Scores!O20.",
      "decision": "Additional trinket plus capacity can combine practical effects.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-687": {
      "name": "Sinus Infection",
      "tier": "A",
      "reason": "Stacking damage-over-time tears is especially effective against bosses that stay present long enough for the damage to accumulate. Jumping or burrowing targets can shake them off, and quick room clears exploit less of the effect.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O83",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score positive assessment at Scores!O83.",
      "decision": "Sustained boss damage is meaningful even with ordinary firing; mobile disappearing targets limit it.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-688": {
      "name": "Glaucoma",
      "tier": "C",
      "reason": "Long-lasting confusion occasionally disrupts dangerous enemy behavior without changing your weapon. The low trigger rate and darker screen make its overall defensive value less consistent than stronger crowd-control effects.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O49",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!O49.",
      "decision": "Low proc and dark screen limit utility.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-689": {
      "name": "Parasitoid",
      "tier": "A",
      "reason": "Egg shots add slowing and damage-scaling flies or spiders, improving both control and offense. Luck raises its already useful output, while repeated hits on durable targets can build a substantial swarm.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O74",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score positive assessment at Scores!O74.",
      "decision": "Ordinary flies/spiders and slowing provide useful damage; luck further improves.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-690": {
      "name": "Eye of Belial",
      "tier": "A",
      "reason": "Piercing alone improves crowd damage; after the first target, tears gain homing and doubled damage. Positioning enemies in a line or finding repeat-hit synergies matters because the first hit does not get that bonus.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O43",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score exceptionally positive assessment at Scores!O43.",
      "decision": "Piercing and post-hit homing/damage strong, but not constant doubled single-target damage.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-691": {
      "name": "Sulfuric Acid",
      "tier": "A",
      "reason": "Free rock destruction and secret-room access repeatedly create resources while a small damage bonus helps combat. It cannot substitute for every bomb function, but its exploration value is excellent without occupying an active slot.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O85",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score positive assessment at Scores!O85.",
      "decision": "Slot-free rock/secret access helps economy and adds immediate damage.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-692": {
      "name": "Glyph of Balance",
      "tier": "A",
      "reason": "Adaptive drops can stabilize missing health and resources or help search for a good trinket. You must manage its inventory thresholds; it can force unwanted rewards when deliberately keeping keys low, and chest overrides limit control.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O50",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/wk5scq/",
          "label": "Player discussion",
          "accessed": "2026-10-13",
          "title": "Player discussion"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/12rcria/the_tier_list_to_end_all_tier_lists/",
          "label": "Player discussion",
          "title": "Player discussion"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!O50. Repentance community discussion values adaptive health/resources but includes objections to conditional usefulness. The streaker explicitly rejects it when intentionally holding few keys to favor sacrifice rooms. General early/mid play still benefits strongly; reduce S to A for inventory dependence.",
      "decision": "Adaptive drops can stabilize missing health and resources or help search for a good trinket. You must manage its inventory thresholds; it can force unwanted rewards when deliberately keeping keys low, and chest overrides limit control.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-693": {
      "name": "Analog Stick",
      "tier": "B",
      "reason": "A small tears increase and diagonal or full-angle aiming help land shots from safer positions. The benefit is mostly control and flexibility, with less raw power than larger offensive upgrades.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O15",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score moderate assessment at Scores!O15.",
      "decision": "Small tears and aiming utility useful; no large damage multiplier assumed.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-694": {
      "name": "Contagion",
      "tier": "A",
      "reason": "The first kill can start a poison chain that quickly clears crowded rooms and scales with damage. Its value drops against scattered enemies, a lone boss or later waves, where that initial chain may offer little help.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1vi8p92/",
          "label": "Player discussion",
          "accessed": "2026-10-13",
          "title": "Player discussion"
        }
      ],
      "status": "reviewed",
      "evidence": "Players evaluating actual Boss Rush choices distinguish the first-wave poison from alternatives that help throughout the encounter. Keep its crowded-room strength, explicitly distinguish multiwave fights; player credentials unspecified.",
      "decision": "First kill only: strong crowds, modest solitary or multiwave boss value.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "limited",
      "sourceKind": "community discussion plus editorial reconciliation",
      "placement": null
    },
    "sprite-695": {
      "name": "Finger!",
      "tier": "B",
      "reason": "Adds continuous piercing, spectral damage while pointing at a target, even when normal tear rate is low. Its damage is modest and no longer inherits ordinary tear effects in Repentance, keeping the benefit fairly straightforward.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O46",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!O46.",
      "decision": "Continuous spectral damage helpful, but removed tear-effect copying not claimed.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-696": {
      "name": "Shade",
      "tier": "C",
      "reason": "The trailing shadow can deal good contact damage to pursuers before becoming permanent contact damage. Using either stage effectively requires close positioning, which is often riskier than the extra damage is worth.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O81",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!O81.",
      "decision": "Close pursuit/late contact benefit is riskier than ranged offense.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-697": {
      "name": "Depression",
      "tier": "B",
      "reason": "Creep helps deal with ground-based pursuers, and occasional light beams add a stronger damage burst. Flying enemies ignore the trail and the familiar must get close to trigger beams, so output is uneven.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O37",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score moderate assessment at Scores!O37.",
      "decision": "Ground creep and close beams produce uneven but useful damage.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-698": {
      "name": "Hushy",
      "tier": "C",
      "reason": "Can be parked as a projectile blocker or allowed to drift into enemies for contact damage. Managing its position around your own firing is awkward, and regular Repentance lacks the additional attacks added in Plus.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O54",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!O54.",
      "decision": "Regular Repentance version lacks Plus attacks; awkward placement retained.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-699": {
      "name": "Lil Monstro",
      "tier": "B",
      "reason": "A well-aimed charged spread provides useful early burst damage and can land many hits on large targets. Fixed damage and the need to release fire keep it from scaling like a copied-player familiar.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O64",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score moderate assessment at Scores!O64.",
      "decision": "Burst familiar damage helps weak openings; does not scale with player DPS.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-700": {
      "name": "King Baby",
      "tier": "C",
      "reason": "Helpful targeting for an established familiar army can free you to concentrate on dodging. On an ordinary run with few useful followers it adds almost no power, so its best Lilith or familiar-heavy performances overstate the baseline.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O58",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!O58.",
      "decision": "Helpful targeting for an established familiar army can free you to concentrate on dodging. On an ordinary run with few useful followers it adds almost no power, so its best Lilith or familiar-heavy performances overstate the baseline.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-701": {
      "name": "Big Chubby",
      "tier": "B",
      "reason": "A slow-moving projectile blocker also deals sustained contact damage when a target remains in its path. Its speed makes mobile enemies difficult to catch, but defensive utility gives it value even when attacks miss.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O21",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score moderate assessment at Scores!O21.",
      "decision": "Projectile-blocking remains value when slow familiar misses targets.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-702": {
      "name": "Plan C",
      "tier": "D",
      "reason": "Enormous damage is offset by killing you moments later, making it unsuitable for most runs. Specific final-phase kills or in-room revivals can make it useful, but boss death timing and phase transitions must be checked first.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=R31",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/12rcria/",
          "label": "Player discussion",
          "accessed": "2026-10-13",
          "title": "Player discussion"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!R31. Self-reported 2000-hour tier-list author explicitly ranks Plan C at bottom due to ending-boss death timing and extremely uncommon in-room revive setup. Retain D for regular Repentance; current Steam guide's B reflects Rep+ delay buff, not baseline.",
      "decision": "Death-animation limitation and version difference checked against 2000h player; retain D regularRep.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-703": {
      "name": "D1",
      "tier": "B",
      "reason": "Choosing a pickup category lets repeated uses generate useful cards, trinkets, chests or resources. Repentance randomizes subtypes and commonly gives micro batteries, so ordinary duplication is flexible support rather than reliable self-sustain without additional charging help.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=R20",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score exceptionally positive assessment at Scores!R20.",
      "decision": "Exact current score still high but obsolete guaranteed-subtype loops excluded. Flexible average B.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-704": {
      "name": "Void",
      "tier": "A",
      "reason": "Turns unwanted passives into permanent stats and can combine useful active effects, improving weak rewards over time. Random stats and a long shared recharge mean absorbing every active is not automatically beneficial.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=R38",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score exceptionally positive assessment at Scores!R38.",
      "decision": "Turns bad rewards into stats and combines actives; shared charge/unknown stats constrain.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-705": {
      "name": "Pause",
      "tier": "A",
      "reason": "Freezing enemies gives weak builds time to reposition, place bombs or use carefully spaced orbitals. Firing ends it and the freeze expires after thirty seconds; frozen enemies still hurt on contact, so this is control rather than invulnerability.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=R30",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score exceptionally positive assessment at Scores!R30.",
      "decision": "Upgrade B to A for deliberate emergency control and bomb utility; independent QA confirms no contact immunity and thirty-second expiry.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-706": {
      "name": "Smelter",
      "tier": "B",
      "reason": "Absorbing useful trinkets keeps their effects while freeing the slot, allowing strong bonuses to accumulate and remain after replacing the active. A limited trinket supply and modest extra drop chance make its ordinary payoff gradual and dependent on exploration.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=R35",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!R35.",
      "decision": "Benefits depend on actual worthwhile trinkets; no complete trinket collection assumed.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-707": {
      "name": "Compost",
      "tier": "B",
      "reason": "Converts unwanted pickups into damage-scaling allies and doubles an existing swarm. Strong with plentiful spare resources or fly generation, but weak when you need the pickups or arrive without a swarm to multiply.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=R16",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!R16.",
      "decision": "Need surplus resources or swarm makes baseline less impressive than multiplication ceiling.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-708": {
      "name": "Dataminer",
      "tier": "D",
      "reason": "Random stat gains come with losses, while distorted visuals make fights harder to read. Rare fire-rate exploits exist, but an ordinary run should not rely on them to justify repeated uncontrolled tradeoffs.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=R21",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!R21.",
      "decision": "Random stats and visual distortion not reliable rescue.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-709": {
      "name": "Clicker",
      "tier": "D",
      "reason": "Random character changes consume your latest item and can damage health or build compatibility. Useful for specialized character-switching plans, but it is usually a worse way to improve a run than keeping dependable stats and items.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=R15",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!R15.",
      "decision": "Changing character and consuming items is too risky without specialized objective.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-710": {
      "name": "MaMa Mega!",
      "tier": "A",
      "reason": "A floor-wide blast clears obstacles, reveals secret rooms and destroys many enemies while enabling timed boss routes after their deadlines. It is single-use and destroys machines and beggars too, so plan the floor before activating it.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=R25",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!R25.",
      "decision": "A strong floor clear and route unlock have real one-use value even when expert streaking undervalues them.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-711": {
      "name": "Wait What?",
      "tier": "A",
      "reason": "Frequent reusable rock waves open secret rooms and valuable obstacles without spending bombs, while knockback provides emergency space. Its direct damage is modest, but the repeatable exploration utility is consistently strong.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=R39",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score positive assessment at Scores!R39.",
      "decision": "Repeatable free rock waves/secret access earn strong utility.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-712": {
      "name": "Crooked Penny",
      "tier": "B",
      "reason": "Can create free items from shops or deals and multiply surplus rewards repeatedly. Every use can also erase the entire room contents, so protect essential upgrades and gamble mainly on things you can afford to lose.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=R18",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!R18.",
      "decision": "Gamble only disposable rewards; no high expected reward without variance cost.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-713": {
      "name": "Dull Razor",
      "tier": "B",
      "reason": "A timed press can prevent an incoming hit without spending health, and compatible damage-triggered effects add utility. The short invulnerability window takes practice and it offers no direct damage; blood-machine payments are not free in regular Repentance.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=R23",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score exceptionally positive assessment at Scores!R23.",
      "decision": "A timed press can prevent an incoming hit without spending health, and compatible damage-triggered effects add utility. The short invulnerability window takes practice and it offers no direct damage; blood-machine payments are not free in regular Repentance.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-714": {
      "name": "Potato Peeler",
      "tier": "B",
      "reason": "Converts expendable red-heart containers into lasting damage and Meat Boy progress, then can be replaced. Powerful with abundant health, but the irreversible cost is dangerous when those containers are your survival buffer.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=R32",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!R32.",
      "decision": "Permanent upgrades cost survival containers; reversible active slot does not undo cost.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-715": {
      "name": "Metronome",
      "tier": "C",
      "reason": "Random temporary effects sometimes rescue a room or provide a strong burst at low commitment. Unpredictable, potentially harmful results make it unreliable, particularly for fragile characters that cannot tolerate self-damage.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=R26",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!R26.",
      "decision": "Random powerful effects can also harm; not dependable emergency tool.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-716": {
      "name": "D Infinity",
      "tier": "S",
      "reason": "Selectable dice provide exceptional control over weak pedestals, surplus pickups, stats and difficult enemies in a single slot. Choose the mode deliberately; destructive inventory rerolls are optional, not a reason to ignore its safer tools.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=R19",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/s2tek4/",
          "label": "Player discussion",
          "accessed": "2026-10-13",
          "title": "Player discussion"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score exceptionally positive assessment at Scores!R19. Dedicated 2022 D Infinity discussion strongly values selectable dice; commenters distinguish now-nerfed D1 copying and dangerous stat/inventory modes. Retain S for choice, not for obsolete duplication.",
      "decision": "Selectable safer dice functions support S; inventory-destroying modes optional.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-717": {
      "name": "Eden's Soul",
      "tier": "A",
      "reason": "Two items from a chosen room pool can deliver enormous value, especially in an Angel or Secret Room. It starts empty, so enough remaining combat and access to a good pool are needed to realize the reward.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=R24",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score moderate assessment at Scores!R24.",
      "decision": "Chosen-pool pair excellent once charged; time remaining and pool access matter.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-718": {
      "name": "Acid Baby",
      "tier": "C",
      "reason": "Pill drops can become useful stats or fuel a strong room-wide poison attack, but require managing pill quality and timing. Without safe pills or identification, the ordinary benefit is inconsistent and can cost resources or stats.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O13",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!O13.",
      "decision": "Pill drops can become useful stats or fuel a strong room-wide poison attack, but require managing pill quality and timing. Without safe pills or identification, the ordinary benefit is inconsistent and can cost resources or stats.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-719": {
      "name": "YO LISTEN!",
      "tier": "A",
      "reason": "Points out secret entrances, tinted rocks and hidden crawl spaces, helping turn limited bombs into valuable rewards. The luck bonus adds utility; actual exploration payoff still depends on having a way to break the indicated obstacles.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O90",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score moderate assessment at Scores!O90.",
      "decision": "Resource-location information plus luck is reliably useful with bombs.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-720": {
      "name": "Adrenaline",
      "tier": "C",
      "reason": "Empty red containers can become useful damage behind a soul-heart buffer, but keeping them empty conflicts with healing. It is a build-dependent bonus rather than reliable damage, and characters without usable red containers gain very little.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O14",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!O14.",
      "decision": "Empty red containers can become useful damage behind a soul-heart buffer, but keeping them empty conflicts with healing. It is a build-dependent bonus rather than reliable damage, and characters without usable red containers gain very little.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-721": {
      "name": "Jacob's Ladder",
      "tier": "A",
      "reason": "Chain lightning makes crowds much easier and spreads useful tear effects through nearby enemies. It scales with damage but contributes less against an isolated target, so it is stronger at room clearing than pure single-target damage.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O55",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score exceptionally positive assessment at Scores!O55.",
      "decision": "Crowd chain damage strong while solitary target benefit smaller.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-722": {
      "name": "Ghost Pepper",
      "tier": "A",
      "reason": "High-damage blue flames also destroy bullets, giving both offense and defense without an active slot. Luck can make flame output exceptional; at low luck or poor positioning, much of the potential remains intermittent.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O48",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score positive assessment at Scores!O48.",
      "decision": "Flame offense and bullet deletion already useful; Perfection not assumed.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-723": {
      "name": "Euthanasia",
      "tier": "A",
      "reason": "Needles instantly remove ordinary enemies, including some normally invulnerable hazards, and provide extra boss damage. Low base proc chance limits consistency until luck or fire rate improves, but the utility remains unusually strong.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O42",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score moderate assessment at Scores!O42.",
      "decision": "Instant kills and boss bonus good; low proc chance prevents blanket S.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-724": {
      "name": "Camo Undies",
      "tier": "A",
      "reason": "Entering rooms without firing grants time to position and then a powerful opening burst, improving both safety and clear speed. Holding fire through the doorway skips the benefit, so it rewards a small but deliberate habit change.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O28",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score positive assessment at Scores!O28.",
      "decision": "Current opening burst rewarded; holding fire through doors loses benefit.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-725": {
      "name": "Duality",
      "tier": "B",
      "reason": "Choosing between Devil and Angel doors keeps good deal options available even after committing to Devils. It does not increase deal frequency and you cannot inspect both rewards, so its value is flexibility rather than guaranteed extra items.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O40",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!O40.",
      "decision": "Flexible deal choice does not create more deals or allow both to be inspected.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-726": {
      "name": "Eucharist",
      "tier": "S",
      "reason": "Guaranteed free Angel-room opportunities on eligible floors provide exceptional power and survivability over a run. Its value falls sharply when few deal floors remain, so timing matters more than rarity.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O41",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score exceptionally positive assessment at Scores!O41.",
      "decision": "Multiple remaining angel opportunities support exceptional long-run value.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-727": {
      "name": "Sack of Sacks",
      "tier": "B",
      "reason": "Periodic sacks supply multiple consumables and can support your economy or active-item charges. The slow Repentance payout rate needs several floors to accumulate value and offers little immediate combat help.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O79",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score positive assessment at Scores!O79.",
      "decision": "Passive sacks useful but slow regularRep interval prevents assuming quick payout.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-728": {
      "name": "Greed's Gullet",
      "tier": "C",
      "reason": "Spare money can become health capacity, especially valuable to Keeper. Most characters need substantial reserves before this outperforms ordinary health, and spending can remove the benefit, so its utility depends heavily on the existing economy.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O51",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!O51.",
      "decision": "Spare money can become health capacity, especially valuable to Keeper. Most characters need substantial reserves before this outperforms ordinary health, and spending can remove the benefit, so its utility depends heavily on the existing economy.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-729": {
      "name": "Large Zit",
      "tier": "B",
      "reason": "Extra damaging shots and slowing creep add useful offense and control without replacing ordinary tears. The proc is inconsistent and does not inherit your tear effects, so its scaling is limited compared with stronger modifiers.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O60",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!O60.",
      "decision": "Extra shots useful but proc/noninherited effects limit top-end scaling.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-730": {
      "name": "Little Horn",
      "tier": "A",
      "reason": "Occasional instant kills remove dangerous enemies and some otherwise invulnerable obstacles, with extra damage against bosses. Higher luck and fire rate improve consistency; the contact effect is not worth deliberately getting hit for.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O67",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score moderate assessment at Scores!O67.",
      "decision": "Instant kills solve unusual enemies as well as add DPS; luck/tears determine reliability.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-731": {
      "name": "Brown Nugget",
      "tier": "C",
      "reason": "Persistent room turrets can help long fights, especially if you have time to build several. Short range, weak individual shots and setup time make it underwhelming for ordinary fast room clearing.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=R14",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!R14.",
      "decision": "Turret army requires waiting; ordinary fast rooms underperform.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-732": {
      "name": "Poke Go",
      "tier": "B",
      "reason": "Free allies draw attention and add damage, and surviving summons can accumulate across rooms. Their random types and limited durability make the contribution uneven, with particularly little benefit in regular Repentance Greed Mode.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O76",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!O76.",
      "decision": "Ally distractions and damage useful without active slot; randomness/fragility retained.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-733": {
      "name": "BackStabber",
      "tier": "A",
      "reason": "Hitting enemies from behind adds substantial damage and bleeding, rewarding good positioning and knockback. It is less consistent against targets whose movement makes their back hard to reach, but does not require rare setup.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O19",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!O19.",
      "decision": "Position-dependent current bleed can be strong, not constant multiplier.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-734": {
      "name": "Sharp Straw",
      "tier": "A",
      "reason": "A fast-recharging room-wide attack scales partly with enemy health and can provide red-heart sustain. Repeated uses are strong against durable targets, though armor and unavailable red-heart healing can reduce the payoff.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=R34",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!R34.",
      "decision": "Repeated percent-health damage and red hearts justify A despite low expert placement; combat active opportunity cost acknowledged.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-735": {
      "name": "Mom's Razor",
      "tier": "B",
      "reason": "A projectile-blocking orbital adds safety alongside contact damage and bleeding. Offensive use requires close positioning, so the defensive benefit is often more dependable than chasing enemies with the razor.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O72",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!O72.",
      "decision": "Projectile protection is current baseline; old nonblocking criticism not imported.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-736": {
      "name": "Bloodshot Eye",
      "tier": "B",
      "reason": "Combines projectile blocking with opportunistic shots and contact damage, providing useful passive support. The damage is modest and depends on orbital alignment, so its value is broad utility rather than a major offensive increase.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O23",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!O23.",
      "decision": "Multiple small support effects justify B, not high-damage carry.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-737": {
      "name": "Delirious",
      "tier": "C",
      "reason": "A friendly boss can rescue one difficult room, but random summons are inconsistent and the twelve-charge cost severely limits availability. In regular Repentance the summon cannot follow you, making the active slot hard to justify.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=R22",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/12rcria/the_tier_list_to_end_all_tier_lists/",
          "label": "Player discussion",
          "title": "Player discussion"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!R22.",
      "decision": "Random summon and twelve charge cost retain low practical priority.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-738": {
      "name": "Angry Fly",
      "tier": "C",
      "reason": "Adds free contact damage when the orbiting fly manages to connect with enemies. Erratic movement and fixation on poor targets often waste its theoretical output, especially against isolated small enemies.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O17",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!O17.",
      "decision": "Orbiting AI misses enough to undermine nominal contact DPS.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-739": {
      "name": "Black Hole",
      "tier": "B",
      "reason": "Pulling enemies and bullets into one area gives strong crowd control and can expose resources by crushing obstacles. Many bosses resist the pull, and it cannot open secret-room doors despite breaking nearby rocks.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=R12",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score positive assessment at Scores!R12.",
      "decision": "Useful crowd control/exploration, not secret-door access or guaranteed boss immobilization.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-740": {
      "name": "Bozo",
      "tier": "B",
      "reason": "A soul heart and small damage gain give immediate value, with occasional fear, charm or rainbow-poop healing as bonuses. The random effects are too infrequent to build a dependable survival plan around.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O24",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!O24.",
      "decision": "Immediate health/stat value separates it from wholly random farts.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-741": {
      "name": "Broken Modem",
      "tier": "A",
      "reason": "Deleting some enemy projectiles and interrupting movement provides substantial passive defense, with occasional doubled rewards improving the economy. Irregular freezes can disrupt familiar dodging rhythms, but the protection is broadly valuable.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O26",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/nkwyv5/",
          "label": "Player discussion",
          "accessed": "2026-10-13",
          "title": "Player discussion"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/r7af65/my_tier_list_of_shop_items/",
          "label": "Player discussion",
          "title": "Player discussion"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!O26. 2021 players explain improved projectile deletion, enemy interruption and occasional doubled drops. Strong defensive utility especially in bullet-heavy bosses supports A.",
      "decision": "Modern projectile deletion supported by Rep discussion; expert zero is not consensus.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-742": {
      "name": "Mystery Gift",
      "tier": "A",
      "reason": "A free item from a deliberately chosen room pool can turn one small purchase into a major upgrade. Save it for a strong pool when practical; the fixed Poop or Coal possibility prevents a guaranteed premium reward.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=R29",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score moderate assessment at Scores!R29.",
      "decision": "Chosen pool gives one strong opportunity, bad fixed outcomes retained.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-743": {
      "name": "Sprinkler",
      "tier": "B",
      "reason": "A placed turret copies your stats and many weapon effects, giving strong sustained damage in long fights. Stationary placement and scattered firing waste shots in ordinary rooms, while strong tear synergies substantially raise its value.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=R36",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!R36.",
      "decision": "Stationary copied attacks work in durable fights, many ordinary shots miss.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-744": {
      "name": "Fast Bombs",
      "tier": "B",
      "reason": "Seven bombs immediately improve exploration and emergency damage, with rapid placement enabling controlled burst attacks. The long-term modifier matters mainly when you can afford heavy bomb use and manage the blasts safely.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O45",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score moderate assessment at Scores!O45.",
      "decision": "Seven bombs useful now; rapid placement only as valuable as controlled bomb spending.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-745": {
      "name": "Buddy in a Box",
      "tier": "B",
      "reason": "A randomized familiar usually contributes useful free damage and sometimes rolls an excellent tear effect. It changes each floor, so avoid treating one unusually strong form as a permanent part of your build.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O27",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score moderate assessment at Scores!O27.",
      "decision": "Random floor-specific familiar useful without assuming a permanent premium effect.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-746": {
      "name": "Lil Delirium",
      "tier": "B",
      "reason": "Frequently offers useful damage or utility from familiar forms, including several strong options. Unpredictable switching makes its contribution uneven, and explosive forms can introduce self-damage risk.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O63",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score moderate assessment at Scores!O63.",
      "decision": "Many strong familiar forms but switching/explosions undermine consistency.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-747": {
      "name": "Jumper Cables",
      "tier": "B",
      "reason": "Kills provide extra active charges without requiring a separate action, rewarding crowded rooms and strong actives. Sparse floors and long single-target fights generate fewer charges, so the payoff depends on the encounter mix.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O57",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score moderate assessment at Scores!O57.",
      "decision": "Crowded kills support useful actives; long single boss gives less recharge.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-748": {
      "name": "Coupon",
      "tier": "A",
      "reason": "Repeatedly turns paid rewards into free pickups, including Devil items without paying health, while also guaranteeing a shop discount. Random target selection means clearing cheap distractions first can make each use more valuable.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=R17",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!R17.",
      "decision": "Free paid items useful repeatedly; controlled room setup reduces random-target waste.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-749": {
      "name": "Telekinesis",
      "tier": "A",
      "reason": "Frequent short bursts of bullet capture give strong control over dangerous projectile patterns and reflect damage back. The protection has gaps and does not solve every hazard, so timing and ordinary dodging still matter.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=R37",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!R37.",
      "decision": "Short repeatable protection strong against bullets; downtime/other damage still relevant.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-750": {
      "name": "Moving Box",
      "tier": "B",
      "reason": "Transports spare pickups or item pedestals for later use, enabling powerful rerolls in a chosen pool. It offers little immediate combat value and needs an actual transport or reroll plan to justify the active slot.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=R27",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!R27.",
      "decision": "Value depends on transport/reroll use, not ordinary instant offense.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-751": {
      "name": "Technology Zero",
      "tier": "A",
      "reason": "Electric links add repeated damage between your shots, improving coverage and rewarding high tear density. Slow firing or widely separated projectiles make fewer useful connections, so some weapons exploit it much better than others.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O87",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!O87.",
      "decision": "Electricity useful with ordinary tear density; low-density weapons less effective.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-752": {
      "name": "Leprosy",
      "tier": "C",
      "reason": "Damage creates temporary protective orbitals that may prevent later hits. They are fragile and require being hurt first, making the defense less dependable than permanent orbitals or effects that protect you immediately.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O62",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!O62.",
      "decision": "Temporary defense after hits is reactive and fragile.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-753": {
      "name": "7 Seals",
      "tier": "C",
      "reason": "The changing familiars and locusts add autonomous damage, sometimes substantially, but War explosions can punish you without a deliberate attack. Accept the risk when weak offense needs help; fragile characters should be much more selective.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O12",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!O12.",
      "decision": "The changing familiars and locusts add autonomous damage, sometimes substantially, but War explosions can punish you without a deliberate attack. Accept the risk when weak offense needs help; fragile characters should be much more selective.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-754": {
      "name": "Mr. ME!",
      "tier": "A",
      "reason": "Combines item theft, locked-door access and resource retrieval in one versatile active, often creating rewards you could not otherwise afford. Theft can fail, so charges and careful targeting still determine the payoff.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=R28",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/r7af65/my_tier_list_of_shop_items/",
          "label": "Player discussion",
          "title": "Player discussion"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score positive assessment at Scores!R28.",
      "decision": "Theft plus resource access enables substantial rewards, with failure and targeting cost.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-755": {
      "name": "Angelic Prism",
      "tier": "B",
      "reason": "Four-way splitting creates excellent bursts when your tears cross the prism, but its wide orbit makes those hits intermittent while dodging. Strong familiar and projectile combinations raise it considerably; ordinary aiming rarely delivers a consistent damage multiplier.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O16",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!O16.",
      "decision": "Four-way splitting creates excellent bursts when your tears cross the prism, but its wide orbit makes those hits intermittent while dodging. Strong familiar and projectile combinations raise it considerably; ordinary aiming rarely delivers a consistent damage multiplier.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-756": {
      "name": "Pop!",
      "tier": "B",
      "reason": "Persistent bouncing eyeballs improve coverage and enable strong projectile interactions. Their collisions disrupt straightforward aiming, so it may feel worse on builds that rely on quickly delivering predictable shots to one target.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O78",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!O78.",
      "decision": "Synergy upside retained without assuming its disrupted aiming is always beneficial.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-757": {
      "name": "Death's List",
      "tier": "B",
      "reason": "Ordered kills can earn permanent stats and resources repeatedly, making careful early play rewarding. Area damage, autonomous familiars and awkward target order frequently break the sequence; do not take hits merely to preserve it.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O36",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1se1a0l/",
          "label": "Player discussion",
          "accessed": "2026-10-13",
          "title": "Player discussion"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score exceptionally positive assessment at Scores!O36. 2026 player disagreement: early controlled kills produce lasting stats, late tear/familiar synergies make ordering difficult. Retain B for cumulative upside with realistic failure rate; no Plus-dependent mechanic used.",
      "decision": "Source5 assumes reliable ordered kills; many strong builds break order, retainB and communitydissent.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-758": {
      "name": "Haemolacria",
      "tier": "A",
      "reason": "A damage multiplier and splitting bursts give excellent crowd damage and powerful weapon synergies. Slow arcing shots demand different spacing and can struggle with small fast targets until supported by range, tears or homing.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O52",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score positive assessment at Scores!O52.",
      "decision": "Strong multiplier/splitting but arcing aim changes important in weak builds.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-759": {
      "name": "Lachryphagy",
      "tier": "B",
      "reason": "Feeding tears together builds damaging bursts and can become extremely strong with splitting or homing effects. Delayed shots and the fact that direct enemy hits do not burst make its standalone performance less consistent.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O59",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!O59.",
      "decision": "Delayed bursts need feeding/positioning, do not trigger as ordinary impact explosion.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-760": {
      "name": "Trisagion",
      "tier": "A",
      "reason": "Piercing light blasts can hit the same enemy repeatedly, greatly improving damage with suitable shot speed and positioning. High shot speed cuts contact time, and dense effects can obscure the screen.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O88",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/12rcria/the_tier_list_to_end_all_tier_lists/",
          "label": "Player discussion",
          "title": "Player discussion"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!O88.",
      "decision": "Repeated damage can be excellent; low source rank reflects short contact against small approaching enemies and high shot speed.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-761": {
      "name": "Schoolbag",
      "tier": "A",
      "reason": "Holding and charging two actives removes a major tradeoff between combat power and long-term utility. It needs a second worthwhile active, but enables combinations that a single slot would otherwise force you to abandon.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O80",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score exceptionally positive assessment at Scores!O80.",
      "decision": "Second worthwhile active common enough to earn A; initial empty secondslot no guaranteed benefit.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-762": {
      "name": "Blanket",
      "tier": "A",
      "reason": "A free protective hit in boss rooms safeguards health and deal chance, with immediate healing and a soul heart. It does not protect ordinary rooms and has narrower coverage in Greed Mode.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O22",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score moderate assessment at Scores!O22.",
      "decision": "Boss-only shield plus healing gives useful defense, narrower than HolyMantle.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-763": {
      "name": "Sacrificial Altar",
      "tier": "A",
      "reason": "Turns expendable familiars into potentially powerful Devil items without a heart payment. Sacrifices are random among eligible familiars, so using it with Incubus or another valuable follower can be a costly mistake.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=R33",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!R33.",
      "decision": "High-value conversion possible from expendable familiars; random eligible sacrifice may destroy a carry.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-764": {
      "name": "Lil Spewer",
      "tier": "B",
      "reason": "Charged creep provides useful damage or slowing against ground-based enemies, with an extra pill on pickup. Flying targets ignore most of the benefit, and taking pills can replace a preferred creep form.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O65",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!O65.",
      "decision": "Creep timing/groundtarget limitation prevent overvaluing nominal DPS.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-765": {
      "name": "Marbles",
      "tier": "B",
      "reason": "Three trinkets provide immediate choice, while damage can permanently absorb useful effects to free the slot. Absorption is random, so deliberate health spending is best reserved for runs with healing or other payment benefits.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O68",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score moderate assessment at Scores!O68.",
      "decision": "Immediate three choices plus eventual absorption useful without forcing selfharm.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-766": {
      "name": "Mystery Egg",
      "tier": "C",
      "reason": "An ally spawned after damage can help stabilize the room, with better rewards after a longer hitless streak. It is unreliable compensation rather than proactive protection, and weak summons often contribute little.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O73",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!O73.",
      "decision": "Waiting for hits/weak allies too inconsistent to count as planned defense.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-767": {
      "name": "Flat Stone",
      "tier": "C",
      "reason": "Bouncing shots add splash damage and useful projectile interactions in normal rooms. They change the firing trajectory and can behave very poorly in side-view fights such as The Beast, making route and weapon choice important.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O47",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!O47.",
      "decision": "Trajectory disruption and Beast problems justify route-dependent caution.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-768": {
      "name": "Marrow",
      "tier": "B",
      "reason": "A bone heart plus red-heart pickups provides flexible immediate survival and healing. The container needs filling and can break, so it is a useful defensive pickup rather than a permanent offensive improvement.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O69",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score moderate assessment at Scores!O69.",
      "decision": "Immediate survival valid but container can break.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-769": {
      "name": "Slipped Rib",
      "tier": "B",
      "reason": "A reflecting orbital passively blocks many projectiles and returns some damage without setup. Its orbit cannot cover every direction at once and it does not stop lasers, so it remains supporting defense.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O84",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!O84.",
      "decision": "Reflecting/blocking is useful even without expert placement support; no laser coverage.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-770": {
      "name": "Hallowed Ground",
      "tier": "B",
      "reason": "After damage, the white-poop aura can strongly improve offense and survivability while enabling efficient health payments. You must stay near the aura and preserve the poop; it does not generate in The Beast arena.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O53",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score low assessment at Scores!O53.",
      "decision": "Healthpayment synergy relevant; nearby aura/poop durability limit combat reliability.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-771": {
      "name": "Pointy Rib",
      "tier": "A",
      "reason": "Rapid damage ticks can shred early enemies while your normal tears keep firing, making this a useful weak-run rescue. It requires controlled close positioning; take safe openings instead of forcing melee contact against dangerous bosses.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O75",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score exceptionally positive assessment at Scores!O75.",
      "decision": "Rapid damage ticks can shred early enemies while your normal tears keep firing, making this a useful weak-run rescue. It requires controlled close positioning; take safe openings instead of forcing melee contact against dangerous bosses.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-772": {
      "name": "Book of the Dead",
      "tier": "A",
      "reason": "Turning cleared enemies into protective bones and friendly attackers creates a strong mix of defense and offense that carries into later rooms. Use it after crowded fights; bones are fragile and empty-room uses waste charges.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=R13",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score exceptionally positive assessment at Scores!R13.",
      "decision": "Protective bones/allies carry betweenrooms, repeated useful room rewards.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-773": {
      "name": "Dad's Ring",
      "tier": "A",
      "reason": "A freezing ring can hold approaching enemies safely in place and briefly control bosses, pairing well with close-range damage. Contact positioning still matters, and invincible pursuers such as Dark Esau are not stopped.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O33",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score moderate assessment at Scores!O33.",
      "decision": "Freeze ring strong but contactapproach still risky and invincible pursuers excluded.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-774": {
      "name": "Divorce Papers",
      "tier": "A",
      "reason": "A tears upgrade and bone heart improve damage and survival immediately, with a potentially useful trinket included. The tears cap and character-specific health rules can reduce the benefit, but it is a strong general package.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O38",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score positive assessment at Scores!O38.",
      "decision": "Tears plus defensive pickup strong at early/mid stage, cap/character caveat.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-775": {
      "name": "Jaw Bone",
      "tier": "B",
      "reason": "Retrieves otherwise inaccessible pickups while adding occasional hits and projectile blocking. The combat damage is modest, so its main value is recovering resources without spending bombs or acquiring flight.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O56",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score moderate assessment at Scores!O56.",
      "decision": "Resource retrieval mainbenefit; modestshots/blockingsecondary.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-776": {
      "name": "Brittle Bones",
      "tier": "A",
      "reason": "Six bone hearts offer a substantial buffer, and losing them to damage builds permanent cap-breaking fire rate. It replaces existing red containers, so assess the health conversion before taking it on an established healing build.",
      "sources": [
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=O25",
          "label": "Player tier list",
          "author": "A Talentless F2P",
          "version": "Vanilla Repentance; revision date unspecified",
          "accessed": "2026-10-13",
          "title": "A Talentless F2P · Streaker rating · Vanilla Repentance; revision date unspecified"
        }
      ],
      "status": "reviewed",
      "evidence": "Inspected personal vanilla score exceptionally positive assessment at Scores!O25.",
      "decision": "Conversion can save aweakrun and createcapbreakingtears; inspectcurrentredhealthbuildfirst.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "medium",
      "sourceKind": "experienced-player placement plus editorial reconciliation"
    },
    "sprite-777": {
      "name": "Broken Shovel",
      "tier": "D",
      "reason": "Constant Mom stomps impose major survival pressure and constrain the route, despite useful obstacle destruction. Carry it for The Forgotten unlock, where it is necessary; it is usually a poor choice for simply winning the run.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/p8ym23/",
          "label": "Player discussion",
          "accessed": "2026-10-13",
          "title": "Player discussion"
        }
      ],
      "status": "reviewed",
      "evidence": "Repentance players describe constant stomps and forced route/Boss Rush until completing the shovel. The unlock objective does not make the handle good for an ordinary winning run.",
      "decision": "Questpurpose separate from hazard-free runvalue.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "limited",
      "sourceKind": "community discussion plus editorial reconciliation",
      "placement": null
    },
    "sprite-778": {
      "name": "Broken Shovel",
      "tier": "C",
      "reason": "Completing the shovel ends the dangerous Mom stomps and enables the Forgotten unlock route. It has no independent effect without the first piece equipped, so its value is specific progression and removing that earlier penalty rather than general run power.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/p8ym23/",
          "label": "Player discussion",
          "accessed": "2026-10-13",
          "title": "Player discussion"
        }
      ],
      "status": "reviewed",
      "evidence": "Same thread explicitly describes second-piece completion stopping the feet. Rate its quest-context relief separately from the dangerous handle; it is not an independent general-purpose pickup.",
      "decision": "Completion benefit requiresfirstpiece; noindependenteffect assumed.",
      "version": "Regular Repentance; cross-checked against current mechanics dossier, not Plus-only buffs",
      "confidence": "limited",
      "sourceKind": "community discussion plus editorial reconciliation",
      "placement": null
    },
    "sprite-779": {
      "name": "Mom's Shovel",
      "tier": "B",
      "reason": "Guaranteed crawlspaces at suitable floor markings offer extra resources and occasional items, making this more useful than merely skipping floors. Its value falls sharply once the route no longer supports digging.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/qo7okx/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1p8slcw/",
          "label": "Player discussion",
          "title": "2025-11-28 — item-specific use discussion"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/tjpfsi/",
          "label": "Player discussion",
          "title": "2022-03-21 — regular Repentance 1.7.8 shovel change discussion"
        }
      ],
      "evidence": "Player reports using Mom’s Shovel for multiple Ascent crawlspaces, but valuable items were trapped behind crawlspace walls. This supports access potential and a real reward limitation.",
      "version": "2022 regular Repentance patch discussion plus 2025 anecdote. Crawlspace guarantee checked against regular 1.7.8 mechanics; reward accessibility is not guaranteed.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-780": {
      "name": "Swallowed Penny",
      "tier": "B",
      "reason": "Coins from unavoidable hits soften mistakes and help fund shops or machines. Deliberately spending precious health for pennies is usually inefficient, and Repentance no longer gives Keeper a guaranteed coin every hit.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/rg7zcp/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA66",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA66: 2/5"
        }
      ],
      "evidence": "Players weigh cash against health cost. A Talentless F2P scores this trinket 2/5 (AA66).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-780"
    },
    "sprite-781": {
      "name": "Petrified Poop",
      "tier": "A",
      "reason": "Breaking ordinary poop becomes a dependable source of money, hearts and other supplies, particularly across the early floors. The benefit fades where poop is scarce, so swap it after collecting its economy.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/17hkbk8/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA54",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA54: 2/5"
        }
      ],
      "evidence": "Players value early poop resources and their later payoff. A Talentless F2P scores this trinket 2/5 (AA54).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-781"
    },
    "sprite-782": {
      "name": "AAA Battery",
      "tier": "A",
      "reason": "Shortening room-based recharge means more healing, damage or item manipulation from a good active. It is especially efficient on short charge bars, but contributes nothing to one-room or automatic recharge items.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/lgi6g1/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA14",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA14: 3/5"
        }
      ],
      "evidence": "Player favors AAA with useful active; Red Patch otherwise. A Talentless F2P scores this trinket 3/5 (AA14).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-782"
    },
    "sprite-783": {
      "name": "Broken Remote",
      "tier": "C",
      "reason": "Cheap or reusable actives let you swap this in for extra room access and escapes. Keeping it equipped during important fights can waste a valuable activation and reset progress, so deliberate temporary use matters.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1ks5nac/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA21",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA21: 1/5"
        },
        {
          "url": "https://www.reddit.com/r/Sinvicta/comments/pljfmr/",
          "label": "Player discussion",
          "title": "Player discussion"
        }
      ],
      "evidence": "Player describes free teleports with reusable actives. A Talentless F2P scores this trinket 1/5 (AA21).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-783"
    },
    "sprite-784": {
      "name": "Purple Heart",
      "tier": "D",
      "reason": "Extra champions increase enemy durability and the danger of taking a full heart of damage. Their additional loot is too inconsistent to justify that risk on an ordinary run, especially in Hard mode.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/zzy0cb/",
          "label": "Player discussion",
          "title": "Bad Trinkets discussion — 2022-12-31"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA57",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA57: 1/5"
        }
      ],
      "evidence": "Players doubt champion rewards justify risk. A Talentless F2P scores this trinket 1/5 (AA57).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-784"
    },
    "sprite-785": {
      "name": "Broken Magnet",
      "tier": "C",
      "reason": "Retrieving coins across awkward terrain occasionally turns an inaccessible pickup into a shop purchase. Its narrow attraction effect neither helps combat nor retrieves keys, hearts or bombs, leaving most rooms essentially unchanged.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/hvdbbh/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA20",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA20: 1/5"
        }
      ],
      "evidence": "Player describes retrieving coins across obstacles. A Talentless F2P scores this trinket 1/5 (AA20).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-785"
    },
    "sprite-786": {
      "name": "Rosary Bead",
      "tier": "B",
      "reason": "Favors free Angel rewards when a deal room appears, making it useful after the first guaranteed Angel opportunity. It does not raise door spawn chance or normally restore Angels after buying a Devil deal.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1cqpzfl/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA61",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA61: 1/5"
        }
      ],
      "evidence": "Players clarify bead converts existing devil chance. A Talentless F2P scores this trinket 1/5 (AA61).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-786"
    },
    "sprite-787": {
      "name": "Cartridge",
      "tier": "C",
      "reason": "A damage-triggered invincibility burst can rescue a crowded encounter and enable contact damage. Low baseline activation odds and the requirement to get hit make it unreliable compared with protection that works before damage.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1kl16nh/",
          "label": "Player discussion",
          "title": "2025-05-12 player balance discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA27",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA27: 0/5"
        }
      ],
      "evidence": "Players barely notice rare Gamekid triggers. A Talentless F2P scores this trinket 0/5 (AA27).",
      "version": "Rep+ era, before proposed buffs; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-787"
    },
    "sprite-788": {
      "name": "Pulse Worm",
      "tier": "C",
      "reason": "Larger portions of each tear's pulsing hitbox can catch enemies that a normal shot misses. It adds no damage or fire rate, so the practical improvement is small despite the visible effect.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/vgqyz8/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA56",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA56: 0/5"
        }
      ],
      "evidence": "Players find its hitbox effect minor. A Talentless F2P scores this trinket 0/5 (AA56).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-788"
    },
    "sprite-789": {
      "name": "Wiggle Worm",
      "tier": "B",
      "reason": "The tears increase and spectral shots provide real offensive value from a trinket slot. Its gentle wave can complicate precise aiming, but is generally manageable enough to retain most of that benefit.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/mk8yw3/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA71",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA71: 0/5"
        }
      ],
      "evidence": "Player values its incremental tears boost. A Talentless F2P scores this trinket 0/5 (AA71).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-789"
    },
    "sprite-790": {
      "name": "Ring Worm",
      "tier": "B",
      "reason": "Spectral tears and extra fire rate reward adapting to the spiral trajectory, with some additional coverage against nearby targets. It is less dependable for narrow firing lanes than a straightforward offensive trinket.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1cyddmz/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA60",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA60: 0/5"
        }
      ],
      "evidence": "Player argues A/S for tears and spectral benefits. A Talentless F2P scores this trinket 0/5 (AA60).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "decision": "Retain prior tier: no new evidence warrants the previously rejected increase.",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-790"
    },
    "sprite-791": {
      "name": "Flat Worm",
      "tier": "C",
      "reason": "Wider tears make slight misses connect, while extra knockback can hold approaching enemies away. Neither benefit increases raw damage, and pushing enemies out of a steady stream can occasionally work against you.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/mk8yw3/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA36",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA36: 0/5"
        }
      ],
      "evidence": "Player likes enlarged tear hitboxes. A Talentless F2P scores this trinket 0/5 (AA36).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-791"
    },
    "sprite-792": {
      "name": "Store Credit",
      "tier": "A",
      "reason": "A free shop pedestal is a substantial early resource swing with no health cost. Spend it on a useful item rather than a cheap pickup, then immediately reclaim the freed trinket slot.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Store Credit: B (guide line 919)"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA65",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA65: 1/5"
        }
      ],
      "evidence": "The Cuck Chair places Store Credit in B; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-792",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-792"
    },
    "sprite-793": {
      "name": "Callus",
      "tier": "A",
      "reason": "Immunity to floor spikes and damaging creep removes common positioning hazards and makes many pickups safely accessible. It remains useful throughout the run, though Curse Room doors and spiked chests still hurt.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1hxw7uw/",
          "label": "Player discussion",
          "title": "Player comparison of trinkets and items"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA25",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA25: 1/5"
        }
      ],
      "evidence": "Player compares ground protection with flight benefits. A Talentless F2P scores this trinket 1/5 (AA25).",
      "version": "2025-01-10; later than Rep+ launch. Only compatible comparison used; regular-Repentance wiki mechanics govern. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-793"
    },
    "sprite-794": {
      "name": "Lucky Rock",
      "tier": "B",
      "reason": "Rock destruction sometimes pays back money, improving ordinary bombing decisions and any naturally available rock-breaking effect. At Repentance's one-third chance per rock it is useful economy, not a guaranteed conversion engine.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1wl324k/",
          "label": "Player discussion",
          "title": "2026-09-20 trinket recommendations"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA43",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA43: 1/5"
        }
      ],
      "evidence": "Players value rock-derived economy. A Talentless F2P scores this trinket 1/5 (AA43).",
      "version": "Rep+ era; only regular-Repentance-compatible benefits used. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-794"
    },
    "sprite-795": {
      "name": "Mom's Toenail",
      "tier": "D",
      "reason": "The periodic stomp can deal substantial damage, but its random placement is difficult to exploit and can hurt Isaac. The need to watch for an uncontrolled hazard outweighs occasional free kills.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1kl16nh/",
          "label": "Player discussion",
          "title": "2025-05-12 player balance discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA49",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA49: 0/5"
        }
      ],
      "evidence": "Players report self-damage from the foot. A Talentless F2P scores this trinket 0/5 (AA49).",
      "version": "Rep+ era, before proposed buffs; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-795"
    },
    "sprite-796": {
      "name": "Black Lipstick",
      "tier": "B",
      "reason": "More black hearts provide disposable protection for deal chances and room damage when broken. The improvement depends on eligible heart drops, so it is supportive sustain rather than immediate or guaranteed health.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Black Lipstick: D (guide line 1160)"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA17",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA17: 1/5"
        }
      ],
      "evidence": "The Cuck Chair places Black Lipstick in D; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-796",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-796"
    },
    "sprite-797": {
      "name": "Bible Tract",
      "tier": "C",
      "reason": "Additional eternal hearts can build permanent health if protected until the next floor. Their fragility and inconsistent availability limit the payoff, and the trinket does not improve Angel Room odds.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1hxw7uw/",
          "label": "Player discussion",
          "title": "Player comparison of trinkets and items"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA16",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA16: 1/5"
        }
      ],
      "evidence": "Player compares heart conversion with Key Pieces. A Talentless F2P scores this trinket 1/5 (AA16).",
      "version": "2025-01-10; later than Rep+ launch. Only compatible comparison used; regular-Repentance wiki mechanics govern. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-797"
    },
    "sprite-798": {
      "name": "Paper Clip",
      "tier": "A",
      "reason": "Free golden chests turn keys into a much smaller bottleneck while exposing more resources and occasional item rewards. It is particularly strong early, though locked doors and Mega Chests still consume keys.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/vf997f/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA53",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA53: 1/5"
        }
      ],
      "evidence": "Players explain free golden chests with Cain’s Paper Clip. A Talentless F2P scores this trinket 1/5 (AA53).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-798"
    },
    "sprite-799": {
      "name": "Monkey Paw",
      "tier": "B",
      "reason": "Emergency black hearts can avert death on low-health runs and provide several hearts of total recovery. It must trigger from surviving damage at very low health, so full-heart hits can bypass that safety net.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/13kszgw/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA50",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA50: 1/5"
        }
      ],
      "evidence": "Players explain emergency black hearts and limited triggers. A Talentless F2P scores this trinket 1/5 (AA50).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-799"
    },
    "sprite-800": {
      "name": "Mysterious Paper",
      "tier": "C",
      "reason": "Occasional paper effects supply invulnerability, room damage or a revival without an item slot. The changing effect is too unreliable to plan around, especially when relying on it for survival or route access.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Mysterious Paper: D (guide line 1211)"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/zzy0cb/",
          "label": "Player discussion",
          "title": "Bad Trinkets discussion — 2022-12-31"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA52",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA52: 0/5"
        }
      ],
      "evidence": "Players want visible effect feedback. A Talentless F2P scores this trinket 0/5 (AA52).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-800",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-800"
    },
    "sprite-801": {
      "name": "Daemon's Tail",
      "tier": "B",
      "reason": "Turning eligible hearts black improves defensive health, while replaced heart drops supply keys. The substantial reduction in total heart drops makes it a poor choice when urgently refilling red containers or seeking reliable healing.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Daemon's Tail: C (guide line 1019)"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/kqu2if/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA32",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA32: 0/5"
        }
      ],
      "evidence": "Players disagree; strong demonstration depends on several other tools. A Talentless F2P scores this trinket 0/5 (AA32).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-801",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-801"
    },
    "sprite-802": {
      "name": "Missing Poster",
      "tier": "A",
      "reason": "Once unlocked, an extra life can salvage an otherwise lost run while preserving the build. Revival changes you into The Lost, so its strength depends on surviving afterward and having his intrinsic shield unlocked.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1hxw7uw/",
          "label": "Player discussion",
          "title": "Player comparison of trinkets and items"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA47",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA47: 0/5"
        }
      ],
      "evidence": "Player compares character-changing revives. A Talentless F2P scores this trinket 0/5 (AA47).",
      "version": "2025-01-10; later than Rep+ launch. Only compatible comparison used; regular-Repentance wiki mechanics govern. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-802"
    },
    "sprite-803": {
      "name": "Butt Penny",
      "tier": "B",
      "reason": "The extra coin chance from poop supplies useful early economy, with poison farts adding occasional close-range damage. Most combat value requires collecting coins beside enemies, so its safer attraction is the additional money.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/yfkose/",
          "label": "Player discussion",
          "title": "Item-specific player discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA23",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA23: 1/5"
        }
      ],
      "evidence": "Players describe awkward pickup knockback. A Talentless F2P scores this trinket 1/5 (AA23).",
      "version": "Mixed dates; effects checked against regular Repentance dossier, not proposed buffs. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-803"
    },
    "sprite-804": {
      "name": "Mysterious Candy",
      "tier": "C",
      "reason": "Occasional poop can yield pickups or help construct a bridge, and farts offer minor defensive utility. Both effects are slow and poorly controlled, making this a low-priority slot despite technically repeatable value.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/zzy0cb/",
          "label": "Player discussion",
          "title": "Bad Trinkets discussion — 2022-12-31"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA51",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA51: 0/5"
        }
      ],
      "evidence": "Players criticize infrequent poop and farts. A Talentless F2P scores this trinket 0/5 (AA51).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-804"
    },
    "sprite-805": {
      "name": "Hook Worm",
      "tier": "B",
      "reason": "Extra fire rate and spectral tears are worthwhile offense if the square-wave trajectory remains comfortable. The altered path can miss a narrow target or reduce effective reach, making aiming preference materially important.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/vgqyz8/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA38",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA38: 0/5"
        }
      ],
      "evidence": "Player finds trajectory misses except with certain weapons. A Talentless F2P scores this trinket 0/5 (AA38).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-805"
    },
    "sprite-806": {
      "name": "Whip Worm",
      "tier": "C",
      "reason": "Faster projectiles make moving enemies easier to lead and can improve a sluggish build's responsiveness. Shot speed alone does not increase damage output, and some lingering tear effects prefer slower projectiles.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/mk8yw3/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA70",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA70: 0/5"
        }
      ],
      "evidence": "Player calls shot-speed improvement respectable. A Talentless F2P scores this trinket 0/5 (AA70).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-806"
    },
    "sprite-807": {
      "name": "Broken Ankh",
      "tier": "C",
      "reason": "A chance to revive as Blue Baby is better than no fallback when death occurs. However, most deaths still end the run, and converting red-health builds to soul health can weaken the attempted recovery.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Broken Ankh: D (guide line 1198)"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1hxw7uw/",
          "label": "Player discussion",
          "title": "Player comparison of trinkets and items"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/zzy0cb/",
          "label": "Player discussion",
          "title": "Bad Trinkets discussion — 2022-12-31"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA19",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA19: 0/5"
        }
      ],
      "evidence": "Player criticizes unreliable revival and character change. A Talentless F2P scores this trinket 0/5 (AA19).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-807",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-807"
    },
    "sprite-808": {
      "name": "Fish Head",
      "tier": "C",
      "reason": "One or two flies per hit provide a small damage rebate after mistakes, scaling with tear damage. They neither prevent the hit nor justify intentionally spending health without another payoff.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1hxw7uw/",
          "label": "Player discussion",
          "title": "Player comparison of trinkets and items"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA34",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA34: 0/5"
        }
      ],
      "evidence": "Player compares weak on-hit flies with Infestation. A Talentless F2P scores this trinket 0/5 (AA34).",
      "version": "2025-01-10; later than Rep+ launch. Only compatible comparison used; regular-Repentance wiki mechanics govern. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-808"
    },
    "sprite-809": {
      "name": "Pinky Eye",
      "tier": "B",
      "reason": "Poison adds damage to ordinary tear fire without changing aim or requiring health expenditure. It is a modest but broadly useful offensive gain, becoming more consistent with luck and against targets that survive several ticks.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1hxw7uw/",
          "label": "Player discussion",
          "title": "Player comparison of trinkets and items"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA55",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA55: 2/5"
        }
      ],
      "evidence": "Player compares lower poison chance with Common Cold. A Talentless F2P scores this trinket 2/5 (AA55).",
      "version": "2025-01-10; later than Rep+ launch. Only compatible comparison used; regular-Repentance wiki mechanics govern. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-809"
    },
    "sprite-810": {
      "name": "Push Pin",
      "tier": "B",
      "reason": "Occasional piercing spectral shots improve damage through enemy groups and let some tears pass obstacles. The proc rate limits its reliability, but it adds useful offense without introducing a hazardous firing pattern.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1kl16nh/",
          "label": "Player discussion",
          "title": "2025-05-12 player balance discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA58",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA58: 0/5"
        }
      ],
      "evidence": "Player criticizes unreliable piercing and redundancy. A Talentless F2P scores this trinket 0/5 (AA58).",
      "version": "Rep+ era, before proposed buffs; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-810"
    },
    "sprite-811": {
      "name": "Liberty Cap",
      "tier": "B",
      "reason": "Random room-specific mushroom bonuses occasionally provide strong tears or damage increases alongside useful movement benefits. You cannot choose the effect, so treat it as flexible incidental help rather than a dependable permanent stat upgrade.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1hxw7uw/",
          "label": "Player discussion",
          "title": "Player comparison of trinkets and items"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA42",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA42: 1/5"
        }
      ],
      "evidence": "Player compares random mushroom effects. A Talentless F2P scores this trinket 1/5 (AA42).",
      "version": "2025-01-10; later than Rep+ launch. Only compatible comparison used; regular-Repentance wiki mechanics govern. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-811"
    },
    "sprite-812": {
      "name": "Umbilical Cord",
      "tier": "C",
      "reason": "The low-health follower and damage-triggered Gemini can contribute respectable emergency damage. Their conditions mean healthy rooms gain little, and deliberately staying near death for a familiar is generally a poor trade.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1hxw7uw/",
          "label": "Player discussion",
          "title": "Player comparison of trinkets and items"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA69",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA69: 1/5"
        }
      ],
      "evidence": "Player compares familiar effects with collectible equivalents. A Talentless F2P scores this trinket 1/5 (AA69).",
      "version": "2025-01-10; later than Rep+ launch. Only compatible comparison used; regular-Repentance wiki mechanics govern. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-812"
    },
    "sprite-813": {
      "name": "Child's Heart",
      "tier": "B",
      "reason": "More red-heart drops support ordinary healing, blood machines and health-funded rewards over several floors. Its usefulness depends on refillable red containers; characters relying exclusively on soul health gain much less.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1k1mi0m/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA28",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA28: 1/5"
        }
      ],
      "evidence": "Player values healing for early Samson damage. A Talentless F2P scores this trinket 1/5 (AA28).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-813"
    },
    "sprite-814": {
      "name": "Curved Horn",
      "tier": "S",
      "reason": "Two unconditional damage is an exceptional offensive gain for one trinket slot, particularly early when base damage is low. It improves ordinary combat immediately without waiting for procs, specific rooms or a supporting item.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Curved Horn: S (guide line 699)"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1hxw7uw/",
          "label": "Player discussion",
          "title": "Player comparison of trinkets and items"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA31",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA31: 3/5"
        },
        {
          "url": "https://www.reddit.com/r/Sinvicta/comments/pljfmr/",
          "label": "Player discussion",
          "title": "Player discussion"
        }
      ],
      "evidence": "Player calls flat damage exceptional. A Talentless F2P scores this trinket 3/5 (AA31).",
      "version": "2025-01-10; later than Rep+ launch. Only compatible comparison used; regular-Repentance wiki mechanics govern. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-814",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-814"
    },
    "sprite-815": {
      "name": "Rusted Key",
      "tier": "B",
      "reason": "Extra keys and chests help maintain access to Treasure Rooms and convert exploration into supplies. The benefit is probabilistic and diminishes once keys are abundant, but addresses an important early-run bottleneck.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/fhib4f/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA62",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA62: 0/5"
        }
      ],
      "evidence": "Player values keys and chest access even over weak treasure items. A Talentless F2P scores this trinket 0/5 (AA62).",
      "version": "2020-03-12 Afterbirth+; compatible economy role, current proc mechanics from dossier. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-815"
    },
    "sprite-816": {
      "name": "Goat Hoof",
      "tier": "B",
      "reason": "A small unconditional speed increase improves dodging and navigation, especially on slow characters or after speed penalties. It lacks the ceiling of stronger offense or economy trinkets and becomes redundant near the speed cap.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1hxw7uw/",
          "label": "Player discussion",
          "title": "Player comparison of trinkets and items"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA37",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA37: 2/5"
        }
      ],
      "evidence": "Player compares speed with basic stat items. A Talentless F2P scores this trinket 2/5 (AA37).",
      "version": "2025-01-10; later than Rep+ launch. Only compatible comparison used; regular-Repentance wiki mechanics govern. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-816"
    },
    "sprite-817": {
      "name": "Mom's Pearl",
      "tier": "B",
      "reason": "Additional soul-heart rolls help buffer red health and preserve deal chances over time. It requires eligible heart spawns to pay off, making it less immediately reliable than a direct health reward.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/umyrok/",
          "label": "Player discussion",
          "title": "2022-05-11 trinket discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA48",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA48: 1/5"
        }
      ],
      "evidence": "Player compares soul-heart conversion with Mitre. A Talentless F2P scores this trinket 1/5 (AA48).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-817"
    },
    "sprite-818": {
      "name": "Cancer",
      "tier": "S",
      "reason": "An unconditional fire-rate increase that exceeds the usual tears cap supplies excellent sustained damage from a trinket slot. Regular Repentance grants a flat fire-rate bonus, making it valuable both early and after reaching the normal cap.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1hxw7uw/",
          "label": "Player discussion",
          "title": "Player comparison of trinkets and items"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA26",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA26: 3/5"
        },
        {
          "url": "https://www.reddit.com/r/Sinvicta/comments/pljfmr/",
          "label": "Player discussion",
          "title": "Player discussion"
        }
      ],
      "evidence": "Player compares tears with basic stat items. A Talentless F2P scores this trinket 3/5 (AA26).",
      "version": "2025-01-10; later than Rep+ launch. Only compatible comparison used; regular-Repentance wiki mechanics govern. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-818"
    },
    "sprite-819": {
      "name": "Red Patch",
      "tier": "C",
      "reason": "An occasional room-long damage boost makes surviving a mistake slightly easier. Requiring damage before a low-probability activation leaves it weak in short rooms and unattractive as a deliberate offensive strategy.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/lgi6g1/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA59",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA59: 0/5"
        }
      ],
      "evidence": "Player favors AAA with useful active; Red Patch otherwise. A Talentless F2P scores this trinket 0/5 (AA59).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-819"
    },
    "sprite-820": {
      "name": "Match Stick",
      "tier": "B",
      "reason": "More bombs support secret-room searches, tinted rocks and emergency combat, all valuable early uses. It is easy to replace once stocked, and can also free the trinket slot from an unwanted Tick.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/oedypm/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA46",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA46: 2/5"
        }
      ],
      "evidence": "Players discuss extra bomb drops and stacking uncertainty. A Talentless F2P scores this trinket 2/5 (AA46).",
      "version": "2021-07-05 Repentance; uncertain stacking claim not imported. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-820"
    },
    "sprite-821": {
      "name": "Lucky Toe",
      "tier": "B",
      "reason": "One luck improves relevant tear effects and some reward rolls without introducing a downside. The isolated bonus is modest, but becomes considerably more attractive when the build already has a useful luck-based proc.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1hxw7uw/",
          "label": "Player discussion",
          "title": "Player comparison of trinkets and items"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA44",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA44: 2/5"
        }
      ],
      "evidence": "Player compares luck and rewards with Lucky Foot. A Talentless F2P scores this trinket 2/5 (AA44).",
      "version": "2025-01-10; later than Rep+ launch. Only compatible comparison used; regular-Repentance wiki mechanics govern. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-821"
    },
    "sprite-822": {
      "name": "Cursed Skull",
      "tier": "D",
      "reason": "Teleporting away at critical health can prevent an immediate follow-up hit, but also abandons fights and may repeatedly reset progress. It is a fragile escape mechanism that can make a difficult boss harder to finish.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1kl16nh/",
          "label": "Player discussion",
          "title": "2025-05-12 player balance discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA30",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA30: 0/5"
        }
      ],
      "evidence": "Players dislike forced room resets; Scapular is a niche exception. A Talentless F2P scores this trinket 0/5 (AA30).",
      "version": "Rep+ era, before proposed buffs; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-822"
    },
    "sprite-823": {
      "name": "Safety Cap",
      "tier": "C",
      "reason": "More pills increase opportunities to identify useful repeatable effects and gain permanent stats. Without information or pill support, extra drops also include harmful effects, making the trinket less dependable than card generation.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1kl16nh/",
          "label": "Player discussion",
          "title": "2025-05-12 player balance discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA63",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA63: 0/5"
        }
      ],
      "evidence": "Players disagree: extra pills can be worthwhile. A Talentless F2P scores this trinket 0/5 (AA63).",
      "version": "Rep+ era, before proposed buffs; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-823"
    },
    "sprite-824": {
      "name": "Ace of Spades",
      "tier": "A",
      "reason": "Additional cards supply flexible healing, combat boosts, teleports and item manipulation across the run. Their visible effects let you choose when to use them, so extra card drops translate into dependable options.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/ugjmi1/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA15",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA15: 2/5"
        }
      ],
      "evidence": "Player praises trinket for Tainted Lost card supply. A Talentless F2P scores this trinket 2/5 (AA15).",
      "version": "2022-05-02 Repentance; character-specific praise does not imply universal top tier. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-824"
    },
    "sprite-825": {
      "name": "Isaac's Fork",
      "tier": "C",
      "reason": "Occasional half-heart healing after room clears provides passive sustain on red-health builds. The low baseline chance is slow to rescue an endangered run, and it does nothing when red health is already full.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/zzy0cb/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA39",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA39: 0/5"
        }
      ],
      "evidence": "Player criticizes rare, small room-clear healing. A Talentless F2P scores this trinket 0/5 (AA39).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-825"
    },
    "sprite-826": {
      "name": "A Missing Page",
      "tier": "C",
      "reason": "The damage-triggered blast is unreliable, but Repentance also strengthens black-heart and other Necronomicon-like effects. That broader interaction gives it situational offensive value without making intentional hits a sensible default.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/zzy0cb/",
          "label": "Player discussion",
          "title": "Bad Trinkets discussion — 2022-12-31"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA13",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA13: 0/5"
        }
      ],
      "evidence": "Player values Necronomicon boost but dislikes low trigger rate. A Talentless F2P scores this trinket 0/5 (AA13).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-826"
    },
    "sprite-827": {
      "name": "Bloody Penny",
      "tier": "A",
      "reason": "Turning ordinary coin collection into red-heart healing supplies meaningful sustain and supports common blood-machine opportunities. Its value is lower without red containers, but on conventional characters it converts plentiful resources into health efficiently.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Bloody Penny: C (guide line 1009)"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA18",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA18: 3/5"
        }
      ],
      "evidence": "The Cuck Chair places Bloody Penny in C; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-827",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-827"
    },
    "sprite-828": {
      "name": "Burnt Penny",
      "tier": "A",
      "reason": "Coin pickups steadily create bombs, opening more secret rooms, tinted rocks and emergency damage options. The value-based chance also rewards larger coins, making this a strong economy trinket before bomb reserves are comfortable.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/cimrs0/",
          "label": "Player discussion",
          "title": "2019-07-27 favorite trinkets discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA22",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA22: 4/5"
        }
      ],
      "evidence": "Players value steady bomb supply. A Talentless F2P scores this trinket 4/5 (AA22).",
      "version": "Afterbirth+; regular Repentance dossier governs changed mechanics and proc rates. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-828"
    },
    "sprite-829": {
      "name": "Flat Penny",
      "tier": "A",
      "reason": "Coins become a renewable source of keys, preserving access to item rooms and allowing more golden chests to be opened. Its payoff is strongest before key scarcity disappears, after which another trinket may help more.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1kzaqho/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA35",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA35: 0/5"
        }
      ],
      "evidence": "Players value early keys; benefit falls after Depths. A Talentless F2P scores this trinket 0/5 (AA35).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-829"
    },
    "sprite-830": {
      "name": "Counterfeit Penny",
      "tier": "A",
      "reason": "Frequent extra pennies accelerate shop purchases without consuming health or another resource. It offers reliable cumulative economy, although a late pickup has less time and fewer meaningful shops in which to spend the profit.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/cimrs0/",
          "label": "Player discussion",
          "title": "2019-07-27 favorite trinkets discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA29",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA29: 2/5"
        }
      ],
      "evidence": "Players value extra coins. A Talentless F2P scores this trinket 2/5 (AA29).",
      "version": "Afterbirth+; regular Repentance dossier governs changed mechanics and proc rates. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-830"
    },
    "sprite-831": {
      "name": "Tick",
      "tier": "A",
      "reason": "Removing a portion of durable enemies' health noticeably shortens boss fights, and first-entry boss healing adds sustain. The serious cost is committing the trinket slot until a valid removal method appears.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1u6hnn3/",
          "label": "Player discussion",
          "title": "2026-06-15 Tick discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA68",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA68: 0/5"
        }
      ],
      "evidence": "Players debate enemy health reduction against losing trinket flexibility. A Talentless F2P scores this trinket 0/5 (AA68).",
      "version": "Rep+ era; compatible core mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-831"
    },
    "sprite-832": {
      "name": "Isaac's Head",
      "tier": "B",
      "reason": "A piercing familiar adds meaningful early damage without disturbing Isaac's own shots. Its fixed damage becomes less impressive as the main build scales, but it remains a straightforward improvement while the slot is otherwise empty.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Isaac's Head: D (guide line 1105)"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA40",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA40: 2/5"
        }
      ],
      "evidence": "The Cuck Chair places Isaac's Head in D; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-832",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-832"
    },
    "sprite-833": {
      "name": "Maggy's Faith",
      "tier": "A",
      "reason": "An eternal heart each new floor can build substantial permanent health and fund later Devil deals. The reward depends on protecting it, making the trinket strongest when enough other health buffers the journey.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Maggy's Faith: A (guide line 791)"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA45",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA45: 1/5"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1ks5nac/",
          "label": "Player discussion",
          "title": "Player discussion"
        }
      ],
      "evidence": "The Cuck Chair places Maggy's Faith in A; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-833",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-833"
    },
    "sprite-834": {
      "name": "Judas' Tongue",
      "tier": "B",
      "reason": "Discounting expensive Devil items saves a full heart container per qualifying purchase and can unlock a deal you otherwise cannot afford. It has no everyday combat effect and loses value on an Angel-focused route.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Judas' Tongue: B (guide line 889)"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/zzy0cb/",
          "label": "Player discussion",
          "title": "Bad Trinkets discussion — 2022-12-31"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA41",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA41: 1/5"
        }
      ],
      "evidence": "Players want broader deal discounts. A Talentless F2P scores this trinket 1/5 (AA41).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-834",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-834"
    },
    "sprite-835": {
      "name": "???'s Soul",
      "tier": "B",
      "reason": "A roaming familiar adds homing spectral shots without disturbing Isaac's own firing pattern. Its independent positioning makes damage less predictable than a normal follower, but homing helps keep the modest extra offense useful.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Blue Baby's Soul: D (guide line 1145)"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/zzy0cb/",
          "label": "Player discussion",
          "title": "Bad Trinkets discussion — 2022-12-31"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA12",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA12: 0/5"
        }
      ],
      "evidence": "Player wants faster familiar fire. A Talentless F2P scores this trinket 0/5 (AA12).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-835",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-835"
    },
    "sprite-836": {
      "name": "Samson's Lock",
      "tier": "C",
      "reason": "Kill-triggered damage can build during large waves, with luck improving consistency. Most normal rooms end before many procs accumulate, and a lone boss gives little opportunity to start the bonus.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Samson's Lock: C (guide line 1011)"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1hxw7uw/",
          "label": "Player discussion",
          "title": "Player comparison of trinkets and items"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA64",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA64: 1/5"
        }
      ],
      "evidence": "Player compares kill-triggered damage with Lusty Blood. A Talentless F2P scores this trinket 1/5 (AA64).",
      "version": "2025-01-10; later than Rep+ launch. Only compatible comparison used; regular-Repentance wiki mechanics govern. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-836",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-836"
    },
    "sprite-837": {
      "name": "Cain's Eye",
      "tier": "B",
      "reason": "Occasional Compass information reduces aimless exploration and helps prioritize valuable rooms. The effect becomes reliable with sufficient luck, but at base luck most floor transitions still provide no benefit.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Cain's Eye: C (guide line 988)"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/zzy0cb/",
          "label": "Player discussion",
          "title": "Bad Trinkets discussion — 2022-12-31"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA24",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA24: 1/5"
        }
      ],
      "evidence": "Player criticizes unreliable floor mapping. A Talentless F2P scores this trinket 1/5 (AA24).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-837",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-837"
    },
    "sprite-838": {
      "name": "Eve's Bird Foot",
      "tier": "C",
      "reason": "A bird appearing after kills contributes free damage in busy rooms without requiring Isaac to be hit. Its low chance and small damage make it a minor supplement, especially against isolated bosses.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Eve's Bird Foot: D (guide line 1158)"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA33",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA33: 1/5"
        }
      ],
      "evidence": "The Cuck Chair places Eve's Bird Foot in D; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-838",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-838"
    },
    "sprite-839": {
      "name": "The Left Hand",
      "tier": "B",
      "reason": "Red chests offer soul hearts, teleports and possible Guppy progress without key costs. They also replace dependable chest rewards with riskier outcomes; drop it before late-floor chest farming when ordinary chests yield items.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — The Left Hand: C (guide line 993)"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/zzy0cb/",
          "label": "Player discussion",
          "title": "Bad Trinkets discussion — 2022-12-31"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA67",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA67: 0/5"
        }
      ],
      "evidence": "Players dispute red-chest reward consistency. A Talentless F2P scores this trinket 0/5 (AA67).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-839",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-839"
    },
    "sprite-840": {
      "name": "Shiny Rock",
      "tier": "B",
      "reason": "Highlighting tinted rocks and crawlspace rocks helps turn available bombs into health or extra rewards. Its value depends on spotting information you would otherwise miss, so experienced visual identification reduces the advantage.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/zzy0cb/",
          "label": "Player discussion",
          "title": "Bad Trinkets discussion — 2022-12-31"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA95",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA95: 1/5"
        }
      ],
      "evidence": "Players cite crawlspace detection but intermittent flashing. A Talentless F2P scores this trinket 1/5 (AA95).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-840"
    },
    "sprite-841": {
      "name": "Safety Scissors",
      "tier": "A",
      "reason": "Turning troll bombs into collectible bombs both removes hazards and improves supplies. It is especially rewarding around red chests and bomb-heavy rooms, though it does not disarm every enemy's explosive attack.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1ks5nac/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA93",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA93: 4/5"
        }
      ],
      "evidence": "Players cite bomb-beggar farming. A Talentless F2P scores this trinket 4/5 (AA93).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-841"
    },
    "sprite-842": {
      "name": "Rainbow Worm",
      "tier": "C",
      "reason": "Cycling worm effects offers occasional useful stats and aiming behavior, but repeatedly changing trajectories undermines consistency. A build comfortable with every pattern can benefit; ordinary precise tear shooting generally prefers a stable modifier.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/sb5qxo/",
          "label": "Player discussion",
          "title": "Item-specific player discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA91",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA91: 0/5"
        }
      ],
      "evidence": "Players dislike surprise Ouroboros trajectories despite tears bonuses. A Talentless F2P scores this trinket 0/5 (AA91).",
      "version": "Mixed dates; effects checked against regular Repentance dossier, not proposed buffs. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-842"
    },
    "sprite-843": {
      "name": "Tape Worm",
      "tier": "C",
      "reason": "Extra range can rescue a short-reaching build and allow safer firing distances. It supplies no direct damage or tears, so once ordinary room distances are covered the slot offers little additional benefit.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1hxw7uw/",
          "label": "Player discussion",
          "title": "Player comparison of trinkets and items"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA99",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA99: 1/5"
        }
      ],
      "evidence": "Player compares range with basic stat items. A Talentless F2P scores this trinket 1/5 (AA99).",
      "version": "2025-01-10; later than Rep+ launch. Only compatible comparison used; regular-Repentance wiki mechanics govern. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-843"
    },
    "sprite-844": {
      "name": "Lazy Worm",
      "tier": "C",
      "reason": "Reduced shot speed can improve lingering, homing, or repeated-hit projectiles, making this a worthwhile swap for suitable builds. Ordinary tears usually become harder to land, and regular Repentance does not grant the later damage bonus.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1ks5nac/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/mk8yw3/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA85",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA85: 2/5"
        }
      ],
      "evidence": "Players cite Tech X and Trisagion synergies. A Talentless F2P scores this trinket 2/5 (AA85).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-844"
    },
    "sprite-845": {
      "name": "Cracked Dice",
      "tier": "C",
      "reason": "Damage-triggered rerolls can occasionally improve room pickups or pedestals and reward safe damage sources. Uncontrolled effects can also alter useful resources or stats, so this is a manipulation tool rather than dependable combat value.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Cracked Dice: D (guide line 1149)"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1ks5nac/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA79",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA79: 0/5"
        }
      ],
      "evidence": "Players debate IV Bag rerolls against health and D8 costs. A Talentless F2P scores this trinket 0/5 (AA79).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "decision": "Retain prior tier: no new evidence warrants the previously rejected increase.",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-845",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-845"
    },
    "sprite-846": {
      "name": "Super Magnet",
      "tier": "C",
      "reason": "Attracting otherwise unreachable pickups can pay off after clearing a room. Pulling enemies toward Isaac makes carrying it through combat risky, so its best use involves deliberate swapping rather than permanent ownership.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1kl16nh/",
          "label": "Player discussion",
          "title": "2025-05-12 player balance discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA98",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA98: 1/5"
        }
      ],
      "evidence": "Players debate dangerous attraction against retrieving pickups. A Talentless F2P scores this trinket 1/5 (AA98).",
      "version": "Rep+ era, before proposed buffs; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-846"
    },
    "sprite-847": {
      "name": "Faded Polaroid",
      "tier": "B",
      "reason": "Periodic confusion disrupts enemies without spending health and can make crowded rooms safer. It also substitutes for a photo at the Strange Door, though the defensive effect is intermittent and does not solve projectile-heavy fights.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/mmnnkp/",
          "label": "Player discussion",
          "title": "Item-specific player discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA82",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA82: 0/5"
        }
      ],
      "evidence": "Players exploit the Ascent door while retaining Polaroid or Negative. A Talentless F2P scores this trinket 0/5 (AA82).",
      "version": "Mixed dates; effects checked against regular Repentance dossier, not proposed buffs. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-847"
    },
    "sprite-848": {
      "name": "Louse",
      "tier": "C",
      "reason": "Slow spider generation adds a little damage during prolonged combat and scales with Isaac's damage. In regular Repentance it does not guarantee a spider after each clear, leaving fast rooms with very little payoff.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1ks5nac/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/zzy0cb/",
          "label": "Player discussion",
          "title": "Bad Trinkets discussion — 2022-12-31"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA87",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA87: 0/5"
        }
      ],
      "evidence": "Players criticize slow spider production. A Talentless F2P scores this trinket 0/5 (AA87).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-848"
    },
    "sprite-849": {
      "name": "Bob's Bladder",
      "tier": "C",
      "reason": "Bomb creep adds some damage against grounded enemies surviving near an explosion. Because bombs already deliver a strong burst and flying targets ignore creep, this usually provides only a narrow extra benefit.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/zzy0cb/",
          "label": "Player discussion",
          "title": "Bad Trinkets discussion — 2022-12-31"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA76",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA76: 1/5"
        }
      ],
      "evidence": "Player describes enemies blocked from bomb creep. A Talentless F2P scores this trinket 1/5 (AA76).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-849"
    },
    "sprite-850": {
      "name": "Watch Battery",
      "tier": "B",
      "reason": "Extra batteries and occasional bonus charge enable more active-item uses throughout a floor. It is valuable with a productive active but has little practical impact while the active slot is empty or unimportant.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/s566xv/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA100",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA100: 2/5"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1v2pwu4/",
          "label": "Player discussion",
          "title": "2026-07-21 — item-specific use discussion"
        }
      ],
      "evidence": "Player recommends Watch Battery to recharge Box of Friends faster on Lilith; utility depends on having a useful active.",
      "version": "2026-07-21; regular Repentance-compatible benefit only. Player experience unverified.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-850"
    },
    "sprite-851": {
      "name": "Blasting Cap",
      "tier": "C",
      "reason": "Occasional replacement bombs reduce the long-term cost of bombing useful targets. The low refund chance is helpful insurance, but rarely changes an ordinary run without another source of unusually frequent explosions.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/zzy0cb/",
          "label": "Player discussion",
          "title": "Bad Trinkets discussion — 2022-12-31"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA73",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA73: 1/5"
        }
      ],
      "evidence": "Player criticizes low bomb replacement chance. A Talentless F2P scores this trinket 1/5 (AA73).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-851"
    },
    "sprite-852": {
      "name": "Stud Finder",
      "tier": "B",
      "reason": "More crawlspaces give rock-breaking efforts a chance to produce extra supplies or item access. It is most useful when rocks can be destroyed cheaply; spending scarce bombs solely to gamble on it is less compelling.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Stud Finder: Decent (guide line 1766)"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA97",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA97: 0/5"
        }
      ],
      "evidence": "The Cuck Chair places Stud Finder in Decent; inspected long-form heading and named entry.",
      "version": "Rep+ guide; regular mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-852",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-852"
    },
    "sprite-853": {
      "name": "Error",
      "tier": "C",
      "reason": "A random trinket per room can occasionally grant powerful free benefits, including economy effects. Regular Repentance does not clearly identify the current effect, and harmful or irrelevant rolls prevent dependable planning.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/zzy0cb/",
          "label": "Player discussion",
          "title": "Bad Trinkets discussion — 2022-12-31"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA81",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA81: 0/5"
        }
      ],
      "evidence": "Players dislike unpredictable and unshown effects. A Talentless F2P scores this trinket 0/5 (AA81).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-853"
    },
    "sprite-854": {
      "name": "Poker Chip",
      "tier": "C",
      "reason": "Chest rewards become a gamble between larger resource payouts and an attack fly instead. It does not grant the later Repentance+ item-quality improvements, so ordinary runs gain volatility more than dependable progress.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1wcq66w/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA90",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA90: 0/5"
        }
      ],
      "evidence": "Player favors chest gamble; this is an individual preference. A Talentless F2P scores this trinket 0/5 (AA90).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-854"
    },
    "sprite-855": {
      "name": "Blister",
      "tier": "C",
      "reason": "Additional knockback can keep charging enemies at a safer distance. It adds no direct damage and may push targets out of a useful firing line, making its benefit dependent on the enemies and current weapon.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1ks5nac/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA75",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA75: 0/5"
        }
      ],
      "evidence": "Player finds knockback too situational. A Talentless F2P scores this trinket 0/5 (AA75).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-855"
    },
    "sprite-856": {
      "name": "Second Hand",
      "tier": "B",
      "reason": "Longer status duration improves control and damage over time when the build already inflicts useful effects. It is a worthwhile amplifier for poison or slowing, but provides no benefit on unmodified ordinary tears.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1tp2ekr/",
          "label": "Player discussion",
          "title": "Item-specific player discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA94",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA94: 0/5"
        }
      ],
      "evidence": "Players confirm longer enemy status effects. A Talentless F2P scores this trinket 0/5 (AA94).",
      "version": "Mixed dates; effects checked against regular Repentance dossier, not proposed buffs. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-856"
    },
    "sprite-857": {
      "name": "Endless Nameless",
      "tier": "B",
      "reason": "Occasionally retaining a card or pill gives valuable consumables a second use without any resource cost. The chance is too small to build a plan around, but repeated use across a run offers meaningful upside.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1wl324k/",
          "label": "Player discussion",
          "title": "2026-09-20 trinket recommendations"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA80",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA80: 1/5"
        }
      ],
      "evidence": "Players value extra strong consumable uses. A Talentless F2P scores this trinket 1/5 (AA80).",
      "version": "Rep+ era; only regular-Repentance-compatible benefits used. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-857"
    },
    "sprite-858": {
      "name": "Black Feather",
      "tier": "B",
      "reason": "Each qualifying evil item adds half a point of damage in regular Repentance, making common matches a useful offensive bonus. It can do nothing on an unsupported build, so check eligible items before committing the slot.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Black Feather: D (guide line 1166)"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/zzy0cb/",
          "label": "Player discussion",
          "title": "Bad Trinkets discussion — 2022-12-31"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA72",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA72: 0/5"
        }
      ],
      "evidence": "Player requests stronger damage; proposal excluded. A Talentless F2P scores this trinket 0/5 (AA72).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-858",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-858"
    },
    "sprite-859": {
      "name": "Blind Rage",
      "tier": "B",
      "reason": "Longer invulnerability after a hit reduces rapid follow-up damage and gives more time to reposition. It also helps after shield breaks, but regular Repentance does not retain the old free repeated blood-machine trick.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Blind Rage: B (guide line 900)"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA74",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA74: 1/5"
        }
      ],
      "evidence": "The Cuck Chair places Blind Rage in B; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-859",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-859"
    },
    "sprite-860": {
      "name": "Golden Horse Shoe",
      "tier": "B",
      "reason": "Occasional two-choice Treasure Rooms improve the odds of finding an item worth taking. The chance is low and requires future floors, so it is better early than when few Treasure Rooms remain.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1hxw7uw/",
          "label": "Player discussion",
          "title": "Player comparison of trinkets and items"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/zzy0cb/",
          "label": "Player discussion",
          "title": "Bad Trinkets discussion — 2022-12-31"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA83",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA83: 0/5"
        }
      ],
      "evidence": "Player criticizes low More Options chance. A Talentless F2P scores this trinket 0/5 (AA83).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-860"
    },
    "sprite-861": {
      "name": "Store Key",
      "tier": "B",
      "reason": "Free shop entry preserves keys for Treasure Rooms and golden chests, particularly during early scarcity. It provides no shopping money and becomes much less valuable once keys are plentiful or normal shops have ended.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Keeper holds Store Key: C (guide line 1050)"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/zzy0cb/",
          "label": "Player discussion",
          "title": "Bad Trinkets discussion — 2022-12-31"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA96",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA96: 0/5"
        }
      ],
      "evidence": "Players debate small benefit versus shop improvements. A Talentless F2P scores this trinket 0/5 (AA96).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-861",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-861"
    },
    "sprite-862": {
      "name": "Rib of Greed",
      "tier": "A",
      "reason": "Keeping shops available prevents Greed from wasting a valuable shopping opportunity, while extra coins help fund purchases. It is strongest when carrying spending money through later shop floors and loses utility after shops disappear.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Rib of Greed: C (guide line 1055)"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA92",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA92: 2/5"
        }
      ],
      "evidence": "The Cuck Chair places Rib of Greed in C; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-862",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-862"
    },
    "sprite-863": {
      "name": "Karma",
      "tier": "C",
      "reason": "Donation-machine rewards can provide healing, luck or a beggar while supporting the donation bank. It requires spare money and a usable machine, making it less broadly useful than trinkets that directly improve everyday pickups.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Karma: D (guide line 1244)"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/zzy0cb/",
          "label": "Player discussion",
          "title": "Bad Trinkets discussion — 2022-12-31"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA84",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA84: 0/5"
        }
      ],
      "evidence": "Players find donation niche weak. A Talentless F2P scores this trinket 0/5 (AA84).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-863",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-863"
    },
    "sprite-864": {
      "name": "Lil Larva",
      "tier": "B",
      "reason": "Every destroyed poop supplies a fly, converting common early obstacles into stored damage. Its payoff is dependable where poop exists, but later environments and rooms without it offer much less.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/umyrok/",
          "label": "Player discussion",
          "title": "2022-05-11 trinket discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA86",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA86: 0/5"
        }
      ],
      "evidence": "Player identifies poop-destruction flies. A Talentless F2P scores this trinket 0/5 (AA86).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-864"
    },
    "sprite-865": {
      "name": "Mom's Locket",
      "tier": "B",
      "reason": "Routine key spending heals red health, and upgrading half hearts makes available healing more efficient. It is useful sustain without special setup, although full health or an inability to use red hearts limits it.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1kl16nh/",
          "label": "Player discussion",
          "title": "2025-05-12 player balance discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA88",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA88: 1/5"
        }
      ],
      "evidence": "Players defend doubled healing despite criticism. A Talentless F2P scores this trinket 1/5 (AA88).",
      "version": "Rep+ era, before proposed buffs; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-865"
    },
    "sprite-866": {
      "name": "NO!",
      "tier": "A",
      "reason": "Suppressing active drops makes future finds more likely to stack permanent benefits once you already have a good active. Drop it when seeking a replacement; in Repentance it also improves several fixed active-drop outcomes.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1ks5nac/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA89",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA89: 2/5"
        }
      ],
      "evidence": "Players rank active filtering highly. A Talentless F2P scores this trinket 2/5 (AA89).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-866"
    },
    "sprite-867": {
      "name": "Child Leash",
      "tier": "C",
      "reason": "Closer followers make some familiars easier to aim and keep their damage near Isaac's firing line. Without meaningful shooting familiars it contributes nothing, and it offers no direct improvement to their damage or fire rate.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1ks5nac/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA78",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA78: 1/5"
        }
      ],
      "evidence": "Player values familiar alignment. A Talentless F2P scores this trinket 1/5 (AA78).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-867"
    },
    "sprite-868": {
      "name": "Brown Cap",
      "tier": "C",
      "reason": "Exploding poop can clear enemies or break nearby obstacles without spending bombs. The short-range blast also creates self-damage risk, so it rewards deliberate positioning rather than automatically improving every poop-filled room.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/zzy0cb/",
          "label": "Player discussion",
          "title": "Bad Trinkets discussion — 2022-12-31"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA77",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA77: 0/5"
        }
      ],
      "evidence": "Player finds explosive poop awkward near walls. A Talentless F2P scores this trinket 0/5 (AA77).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-868"
    },
    "sprite-869": {
      "name": "Meconium",
      "tier": "B",
      "reason": "More black poop supplies free room damage, with an additional chance of black hearts when destroyed. It is useful early where poop is common, but environmental dependence keeps its later payoff inconsistent.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Meconium: D (guide line 1151)"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA125",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA125: 0/5"
        }
      ],
      "evidence": "The Cuck Chair places Meconium in D; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-869",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-869"
    },
    "sprite-870": {
      "name": "Cracked Crown",
      "tier": "A",
      "reason": "Amplifying permanent stat gains becomes a strong combined benefit as damage and tears improve. Regular Repentance boosts the amount above base rather than the entire stat, so an early weak build gains little immediately.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/cimrs0/",
          "label": "Player discussion",
          "title": "2019-07-27 favorite trinkets discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA107",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA107: 3/5"
        }
      ],
      "evidence": "Players praise stat amplification. A Talentless F2P scores this trinket 3/5 (AA107).",
      "version": "Afterbirth+; regular Repentance dossier governs changed mechanics and proc rates. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-870"
    },
    "sprite-871": {
      "name": "Used Diaper",
      "tier": "C",
      "reason": "Occasional fly pacification makes certain rooms safer without using resources. Regular Repentance's low activation chance and narrow enemy coverage mean most rooms gain nothing, and it lacks Repentance+'s guaranteed combat-room fly.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1hxw7uw/",
          "label": "Player discussion",
          "title": "Player comparison of trinkets and items"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA134",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA134: 1/5"
        }
      ],
      "evidence": "Player compares occasional fly protection with Skatole. A Talentless F2P scores this trinket 1/5 (AA134).",
      "version": "2025-01-10; later than Rep+ launch. Only compatible comparison used; regular-Repentance wiki mechanics govern. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-871"
    },
    "sprite-872": {
      "name": "Fish Tail",
      "tier": "B",
      "reason": "Doubling supported fly generation can substantially increase damage on a build already making flies. It is largely inactive without a source, so its rating reflects a useful common synergy rather than guaranteed independent offense.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/umyrok/",
          "label": "Player discussion",
          "title": "2022-05-11 trinket discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA116",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA116: 0/5"
        }
      ],
      "evidence": "Players value doubled flies with generators. A Talentless F2P scores this trinket 0/5 (AA116).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-872"
    },
    "sprite-873": {
      "name": "Black Tooth",
      "tier": "B",
      "reason": "Occasional double-damage poisonous teeth add offense without interfering with normal aiming. The baseline chance is small, so it is a modest supplement unless a high-luck build makes the special shots frequent.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/zzy0cb/",
          "label": "Player discussion",
          "title": "Bad Trinkets discussion — 2022-12-31"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA104",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA104: 1/5"
        }
      ],
      "evidence": "Player criticizes low tooth proc rate. A Talentless F2P scores this trinket 1/5 (AA104).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-873"
    },
    "sprite-874": {
      "name": "Ouroboros Worm",
      "tier": "C",
      "reason": "Extra tears and spectral shots have value, but the broad spiral makes ordinary aiming unreliable. Even occasional homing does not remove the trajectory problem, so the stat gain comes with a substantial consistency cost.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1ks5nac/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/vgqyz8/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/zzy0cb/",
          "label": "Player discussion",
          "title": "Bad Trinkets discussion — 2022-12-31"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA127",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA127: 0/5"
        }
      ],
      "evidence": "Players dislike aiming disruption. A Talentless F2P scores this trinket 0/5 (AA127).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-874"
    },
    "sprite-875": {
      "name": "Tonsil",
      "tier": "C",
      "reason": "Enough accumulated hits eventually create permanent shot-blocking followers, after which the slot can be replaced. Requiring many hits for each modest blocker makes the delayed reward poor justification for deliberately taking damage.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/hqp3ny/",
          "label": "Player discussion",
          "title": "Item-specific player discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA133",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA133: 0/5"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/u6eq7i/",
          "label": "Player discussion",
          "title": "2022-04-18 — item-specific use discussion"
        }
      ],
      "evidence": "Player reports Tonsil shielding an Eden win against Mega Satan: stationary bosses allow deliberately positioning the trailing blockers.",
      "version": "2022-04-18; regular Repentance-compatible benefit only. Player experience unverified.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-875"
    },
    "sprite-876": {
      "name": "Nose Goblin",
      "tier": "S",
      "reason": "Sticky damage stacks against durable enemies, giving a trinket unusually strong sustained boss damage from ordinary shooting. Repentance boogers last ten seconds, but repeated applications and occasional homing still make this exceptional offense.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1cyddmz/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1hxw7uw/",
          "label": "Player discussion",
          "title": "Player comparison of trinkets and items"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA126",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA126: 3/5"
        }
      ],
      "evidence": "Players call sustained booger damage a run carrier. A Talentless F2P scores this trinket 3/5 (AA126).",
      "version": "2025-01-10; later than Rep+ launch. Only compatible comparison used; regular-Repentance wiki mechanics govern. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-876"
    },
    "sprite-877": {
      "name": "Super Ball",
      "tier": "B",
      "reason": "Bouncing shots recover some missed damage and improve coverage near walls or clustered enemies. The random effect is less reliable than full Rubber Cement, but offers useful offense without a major handling penalty.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1hxw7uw/",
          "label": "Player discussion",
          "title": "Player comparison of trinkets and items"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA132",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA132: 0/5"
        }
      ],
      "evidence": "Player describes bouncing as unreliable. A Talentless F2P scores this trinket 0/5 (AA132).",
      "version": "2025-01-10; later than Rep+ launch. Only compatible comparison used; regular-Repentance wiki mechanics govern. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-877"
    },
    "sprite-878": {
      "name": "Vibrant Bulb",
      "tier": "A",
      "reason": "Keeping an active fully charged supplies several useful stats, including damage, tears, speed and luck. It is easy to maintain with an active reserved for special situations, but frequent activation interrupts the bonus.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/cimrs0/",
          "label": "Player discussion",
          "title": "2019-07-27 favorite trinkets discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA135",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA135: 3/5"
        }
      ],
      "evidence": "Players value bonuses with charged actives. A Talentless F2P scores this trinket 3/5 (AA135).",
      "version": "Afterbirth+; regular Repentance dossier governs changed mechanics and proc rates. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-878"
    },
    "sprite-879": {
      "name": "Dim Bulb",
      "tier": "A",
      "reason": "An empty active grants a strong collection of combat stats, especially with a one-room item used every room. Longer recharge bars give only brief uptime after activation, so the active's usage pattern matters greatly.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/cimrs0/",
          "label": "Player discussion",
          "title": "2019-07-27 favorite trinkets discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA109",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA109: 2/5"
        }
      ],
      "evidence": "Players value bonuses with one-charge actives. A Talentless F2P scores this trinket 2/5 (AA109).",
      "version": "Afterbirth+; regular Repentance dossier governs changed mechanics and proc rates. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-879"
    },
    "sprite-880": {
      "name": "Fragmented Card",
      "tier": "A",
      "reason": "An additional secret room on each future floor provides more opportunities for resources, machines and valuable item pedestals. You still need to locate and enter it, so available bombs and mapping influence the payoff.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1ks5nac/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA117",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA117: 1/5"
        }
      ],
      "evidence": "Players debate high B versus A. A Talentless F2P scores this trinket 1/5 (AA117).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-880"
    },
    "sprite-881": {
      "name": "Equality!",
      "tier": "C",
      "reason": "Matching resource counts can upgrade pickups, but maintaining equality often conflicts with sensible spending and collection. It occasionally pays off naturally, yet planning the whole run around equal counts usually costs more flexibility than it gains.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1ks5nac/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA112",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA112: 1/5"
        }
      ],
      "evidence": "Players debate difficult resource matching and payoff. A Talentless F2P scores this trinket 1/5 (AA112).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-881"
    },
    "sprite-882": {
      "name": "Wish Bone",
      "tier": "C",
      "reason": "A rare item payout offers genuine upside from damage you were already going to take. The two-percent regular-Repentance chance makes deliberate health spending unreliable, though safe self-damage and a favorable room pool improve the opportunity.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/zzy0cb/",
          "label": "Player discussion",
          "title": "Bad Trinkets discussion — 2022-12-31"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA137",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA137: 0/5"
        }
      ],
      "evidence": "Players find payout chance low. A Talentless F2P scores this trinket 0/5 (AA137).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-882"
    },
    "sprite-883": {
      "name": "Bag Lunch",
      "tier": "C",
      "reason": "A rare Lunch payout eventually adds health and frees the trinket slot. Regular Repentance's low activation chance means ordinary runs may never receive it, and intentionally taking hits for one health upgrade is inefficient.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/zzy0cb/",
          "label": "Player discussion",
          "title": "Bad Trinkets discussion — 2022-12-31"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA102",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA102: 0/5"
        }
      ],
      "evidence": "Player criticizes rare breakage reward. A Talentless F2P scores this trinket 0/5 (AA102).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-883"
    },
    "sprite-884": {
      "name": "Lost Cork",
      "tier": "C",
      "reason": "Wider creep improves coverage for an existing creep source and can keep grounded enemies in damage longer. It does nothing without that support and still cannot help against flying enemies or many boss phases.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1lggpar/",
          "label": "Player discussion",
          "title": "Item-specific player discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA124",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA124: 0/5"
        }
      ],
      "evidence": "Players praise larger Tainted Blue Baby creep. A Talentless F2P scores this trinket 0/5 (AA124).",
      "version": "Mixed dates; effects checked against regular Repentance dossier, not proposed buffs. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-884"
    },
    "sprite-885": {
      "name": "Crow Heart",
      "tier": "C",
      "reason": "Swap this in when spending refillable red health while preserving soul hearts, especially around sacrifice or curse rooms. Wearing it through ordinary early combat can cost deal chance, so its useful resource management needs deliberate timing.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Crow Heart: D (guide line 1168)"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1ks5nac/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/zzy0cb/",
          "label": "Player discussion",
          "title": "Bad Trinkets discussion — 2022-12-31"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA108",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA108: 1/5"
        }
      ],
      "evidence": "Players recommend temporary use for sacrifice and curse rooms. A Talentless F2P scores this trinket 1/5 (AA108).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-885",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-885"
    },
    "sprite-886": {
      "name": "Walnut",
      "tier": "C",
      "reason": "Cracking it yields several pickups and a replacement trinket, but repeatedly accepting explosion damage is an expensive way to obtain them. Safe explosion contact during invulnerability makes the exchange more reasonable when available.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1kl16nh/",
          "label": "Player discussion",
          "title": "2025-05-12 player balance discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA136",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA136: 0/5"
        }
      ],
      "evidence": "Players criticize damage-triggered reward uncertainty. A Talentless F2P scores this trinket 0/5 (AA136).",
      "version": "Rep+ era, before proposed buffs; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-886"
    },
    "sprite-887": {
      "name": "Duct Tape",
      "tier": "C",
      "reason": "Fixing familiars relative to Isaac can create convenient firing positions or a stationary shield. It needs deliberate setup and useful followers, and freezing orbitals badly can reduce protection or contact-damage opportunities.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/cimrs0/",
          "label": "Player discussion",
          "title": "2019-07-27 favorite trinkets discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA111",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA111: 1/5"
        }
      ],
      "evidence": "Player values accurate Lil Brimstone positioning. A Talentless F2P scores this trinket 1/5 (AA111).",
      "version": "Afterbirth+; regular Repentance dossier governs changed mechanics and proc rates. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-887"
    },
    "sprite-888": {
      "name": "Silver Dollar",
      "tier": "B",
      "reason": "Late shops turn otherwise stranded money into additional purchases on supported floors. The trinket needs to be carried before floor generation, and its value depends on having both spare money and time to shop.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Silver Dollar: B (guide line 882)"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/zzy0cb/",
          "label": "Player discussion",
          "title": "Bad Trinkets discussion — 2022-12-31"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA130",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA130: 0/5"
        }
      ],
      "evidence": "Players defend extra Womb shops. A Talentless F2P scores this trinket 0/5 (AA130).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-888",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-888"
    },
    "sprite-889": {
      "name": "Bloody Crown",
      "tier": "A",
      "reason": "Extra late Treasure Rooms add permanent power after ordinary item rooms stop appearing. Carry it into the relevant floors before generation; its substantial delayed reward is worth planning for when the route reaches them.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Bloody Crown: B (guide line 903)"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA105",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA105: 0/5"
        }
      ],
      "evidence": "The Cuck Chair places Bloody Crown in B; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-889",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-889"
    },
    "sprite-890": {
      "name": "Pay To Win",
      "tier": "A",
      "reason": "Guaranteed Treasure Room restock machines convert spare coins or bombs into chances to replace a bad item. The benefit applies to future generated floors, so early ownership and affordable rerolls determine its value.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1ks5nac/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA128",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA128: 3/5"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/10ebva3/",
          "label": "Player discussion",
          "title": "2023-01-17 — item-specific use discussion"
        }
      ],
      "evidence": "Player chooses Pay to Win over Wooden Cross for chances to replace weak treasure items.",
      "version": "2023-01-17; regular Repentance-compatible benefit only. Player experience unverified.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-890"
    },
    "sprite-891": {
      "name": "Locust of War",
      "tier": "A",
      "reason": "A large explosive opening hit often deletes an early enemy and accelerates room clears. Repentance's small blast radius reduces the danger, but nearby targets can still cause self-damage, so respect the fly's approach.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Locust of Wrath: D (guide line 1256)"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA123",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA123: 0/5"
        }
      ],
      "evidence": "The Cuck Chair places Locust of Wrath in D; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-891",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-891"
    },
    "sprite-892": {
      "name": "Locust of Pestilence",
      "tier": "A",
      "reason": "A guaranteed opening poison fly contributes damage that scales with the build and continues after contact. It helps almost every new combat room without consuming resources or requiring Isaac to take damage.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Locust of Pestilence: D (guide line 1260)"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA122",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA122: 1/5"
        }
      ],
      "evidence": "The Cuck Chair places Locust of Pestilence in D; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-892",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-892"
    },
    "sprite-893": {
      "name": "Locust of Famine",
      "tier": "B",
      "reason": "The opening fly adds damage and slows its target, making the first exchange safer. Its single hit is less explosive than stronger locust variants, but reliable control remains useful against durable or mobile enemies.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Locust of Famine: D (guide line 1258)"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA121",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA121: 0/5"
        }
      ],
      "evidence": "The Cuck Chair places Locust of Famine in D; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-893",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-893"
    },
    "sprite-894": {
      "name": "Locust of Death",
      "tier": "A",
      "reason": "A dependable quadruple-damage fly helps remove an enemy immediately when entering combat. It scales with tear damage and requires no activation, providing strong room-clearing value even though long boss fights receive only an opening burst.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Locust of Death: D (guide line 1261)"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA120",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA120: 1/5"
        }
      ],
      "evidence": "The Cuck Chair places Locust of Death in D; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-894",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-894"
    },
    "sprite-895": {
      "name": "Locust of Conquest",
      "tier": "A",
      "reason": "Several opening attack flies deliver reliable, scaling damage and often remove the first threats in a room. Their stored burst is excellent for routine clearing, though they do not provide sustained damage throughout a long boss.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Locust of Conquest: D (guide line 1265)"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA119",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA119: 1/5"
        }
      ],
      "evidence": "The Cuck Chair places Locust of Conquest in D; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-895",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-895"
    },
    "sprite-896": {
      "name": "Bat Wing",
      "tier": "B",
      "reason": "Kill-triggered flight occasionally unlocks inaccessible pickups after a fight and removes terrain restrictions during it. It is useful incidental utility, but too unreliable to substitute for permanent flight or guarantee access in empty rooms.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Bat Wing: D (guide line 1189)"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA103",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA103: 0/5"
        }
      ],
      "evidence": "The Cuck Chair places Bat Wing in D; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-896",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-896"
    },
    "sprite-897": {
      "name": "Stem Cell",
      "tier": "B",
      "reason": "Floor-transition healing provides a useful safety net for red-health builds arriving injured. It only occurs between floors and scales poorly when containers are few, so it supplements rather than replaces immediately available healing.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Stem Cell: C (guide line 1014)"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA131",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA131: 0/5"
        }
      ],
      "evidence": "The Cuck Chair places Stem Cell in C; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-897",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-897"
    },
    "sprite-898": {
      "name": "Hairpin",
      "tier": "A",
      "reason": "A fresh full charge at an unexplored boss room lets you spend the active more freely while clearing. It guarantees access to an important combat or utility activation, though already-full charges gain nothing.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1wcq66w/",
          "label": "Player discussion",
          "title": "2026-09 favorites discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA118",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA118: 1/5"
        }
      ],
      "evidence": "Player values a fresh charge for boss rewards. A Talentless F2P scores this trinket 1/5 (AA118).",
      "version": "Rep+ era; compatible regular mechanics only. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-898"
    },
    "sprite-899": {
      "name": "Wooden Cross",
      "tier": "A",
      "reason": "One prevented hit each floor preserves health and can protect an early deal chance without any activation requirement. Its shield is spent before some other protection, and regular Repentance does not stack it separately with Holy Card.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1hxw7uw/",
          "label": "Player discussion",
          "title": "Player comparison of trinkets and items"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA138",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA138: 2/5"
        }
      ],
      "evidence": "Player contrasts floor shield with room shield. A Talentless F2P scores this trinket 2/5 (AA138).",
      "version": "2025-01-10; later than Rep+ launch. Only compatible comparison used; regular-Repentance wiki mechanics govern. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-899"
    },
    "sprite-900": {
      "name": "Butter!",
      "tier": "C",
      "reason": "Dropping actives onto pedestals enables moving or rerolling an unwanted active in a better room pool. Ordinary use becomes inconvenient and occasional passive drops are disruptive, so this is mainly a deliberate manipulation tool.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/zzy0cb/",
          "label": "Player discussion",
          "title": "Bad Trinkets discussion — 2022-12-31"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA106",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA106: 0/5"
        }
      ],
      "evidence": "Player values pool rerolls but finds routine dropping annoying. A Talentless F2P scores this trinket 0/5 (AA106).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-900"
    },
    "sprite-901": {
      "name": "Filigree Feather",
      "tier": "S",
      "reason": "Turning eligible angel victories into extra Angel items offers enormous permanent power from a trinket slot. Access to angel encounters and the ability to win them are required, and key-piece routing needs deliberate swapping.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1wl324k/",
          "label": "Player discussion",
          "title": "2026-09-20 trinket recommendations"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA114",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA114: 1/5"
        }
      ],
      "evidence": "Players value angel items from sacrifice rooms. A Talentless F2P scores this trinket 1/5 (AA114).",
      "version": "Rep+ era; only regular-Repentance-compatible benefits used. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-901"
    },
    "sprite-902": {
      "name": "Door Stop",
      "tier": "B",
      "reason": "Keeping the entry open supplies an escape from many dangerous encounters and allows safer scouting. Some sealed fights remain inescapable, and leaving a boss usually forfeits progress, so this is flexibility rather than direct combat strength.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1cyddmz/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA110",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA110: 1/5"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1ks5nac/",
          "label": "Player discussion",
          "title": "Player discussion"
        }
      ],
      "evidence": "Players debate escaping rooms against accidental resets. A Talentless F2P scores this trinket 1/5 (AA110).",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-902"
    },
    "sprite-903": {
      "name": "Extension Cord",
      "tier": "B",
      "reason": "Electric arcs add substantial incidental damage when several followers stretch through enemies. A lone or absent familiar gives much less, and positioning the chain safely limits how much of its potential becomes practical damage.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1wcq66w/",
          "label": "Player discussion",
          "title": "2026-09 favorites discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA113",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA113: 0/5"
        }
      ],
      "evidence": "Player particularly likes familiar synergy on Lilith. A Talentless F2P scores this trinket 0/5 (AA113).",
      "version": "Rep+ era; compatible regular mechanics only. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-903"
    },
    "sprite-904": {
      "name": "Rotten Penny",
      "tier": "A",
      "reason": "Every collected coin banks a damage-scaling fly, turning ordinary exploration and shopping money into extra combat output. It works without special setup and remains useful even when coins themselves are no longer scarce.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1wcq66w/",
          "label": "Player discussion",
          "title": "2026-09 favorites discussion"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA129",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA129: 0/5"
        }
      ],
      "evidence": "Player likes collecting extra flies. A Talentless F2P scores this trinket 0/5 (AA129).",
      "version": "Rep+ era; compatible regular mechanics only. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-904"
    },
    "sprite-905": {
      "name": "Baby-Bender",
      "tier": "A",
      "reason": "Homing makes productive shooting familiars connect much more consistently, particularly powerful beams or followers that trail behind Isaac. It offers no independent damage without suitable familiars, but a supported build gains an excellent accuracy upgrade.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1wl324k/",
          "label": "Player discussion",
          "title": "2026-09-20 trinket recommendations"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA101",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA101: 1/5"
        }
      ],
      "evidence": "Players value homing familiar synergies. A Talentless F2P scores this trinket 1/5 (AA101).",
      "version": "Rep+ era; only regular-Repentance-compatible benefits used. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-905"
    },
    "sprite-906": {
      "name": "Finger Bone",
      "tier": "B",
      "reason": "Occasional bone hearts provide permanent capacity and flexible protection from damage you already take. The regular-Repentance chance is small, so deliberate damage farming is not a dependable baseline strategy without renewable healing.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Finger Bone: D (guide line 1274)"
        },
        {
          "url": "https://docs.google.com/spreadsheets/d/1oKYkPxCttqqt6CR6Innqpr5hQwR4kv_0t0SG4h0L8LA/edit#gid=21350203&range=AA115",
          "label": "Player tier list",
          "title": "A Talentless F2P — trinket AA115: 0/5"
        }
      ],
      "evidence": "The Cuck Chair places Finger Bone in D; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-906",
      "spreadsheetRecord": "research/tiers/full-player-trinkets-inspection.json#/spreadsheet/sprite-906"
    },
    "sprite-907": {
      "name": "O - The Fool",
      "tier": "B",
      "reason": "A controlled escape can take loot from a challenge encounter or exit a dangerous situation without further damage. It is also essential for the Strange Door route, but supplies no direct fighting power.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/pgfjbj/",
          "label": "Player discussion",
          "title": "2021-09-02 tarot ranking discussion; named player transcriptions"
        }
      ],
      "evidence": "Named player transcription: C.",
      "version": "Early Repentance; current regular-Repentance mechanics override old bugs. Placements explicitly present in text; experience unverified, not consensus.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-908": {
      "name": "I - The Magician",
      "tier": "B",
      "reason": "Room-long homing improves hit consistency against moving enemies and lets you focus more attention on dodging. It is especially useful with awkward projectiles, though ordinary accurate shots gain less than from a damage boost.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/pgfjbj/",
          "label": "Player discussion",
          "title": "2021-09-02 tarot ranking discussion; named player transcriptions"
        }
      ],
      "evidence": "Named player transcription: D.",
      "version": "Early Repentance; current regular-Repentance mechanics override old bugs. Placements explicitly present in text; experience unverified, not consensus.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-909": {
      "name": "II - The High Priestess",
      "tier": "A",
      "reason": "A large targeted stomp can erase early bosses or a dangerous enemy with one card. It requires care around Mom and empty rooms, where the targeting can endanger Isaac instead of providing a safe attack.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/pgfjbj/",
          "label": "Player discussion",
          "title": "2021-09-02 tarot ranking discussion; named player transcriptions"
        }
      ],
      "evidence": "Named player transcription: C.",
      "version": "Early Repentance; current regular-Repentance mechanics override old bugs. Placements explicitly present in text; experience unverified, not consensus.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-910": {
      "name": "III - The Empress",
      "tier": "B",
      "reason": "Temporary damage and speed provide a straightforward improvement for one important fight. Its predictable benefit helps early bosses, but the card creates no permanent resources and competes with stronger defensive or offensive consumables.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/pgfjbj/",
          "label": "Player discussion",
          "title": "2021-09-02 tarot ranking discussion; named player transcriptions"
        }
      ],
      "evidence": "Named player transcription: A.",
      "version": "Early Repentance; current regular-Repentance mechanics override old bugs. Placements explicitly present in text; experience unverified, not consensus.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-911": {
      "name": "IV - The Emperor",
      "tier": "B",
      "reason": "Immediate boss access saves time, bypasses dangerous room chains and helps meet timed routes. Using it too early may skip valuable floor resources, so its strength is routing flexibility rather than an automatic power increase.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/pgfjbj/",
          "label": "Player discussion",
          "title": "2021-09-02 tarot ranking discussion; named player transcriptions"
        }
      ],
      "evidence": "Named player transcription: B.",
      "version": "Early Repentance; current regular-Repentance mechanics override old bugs. Placements explicitly present in text; experience unverified, not consensus.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-912": {
      "name": "V - The Hierophant",
      "tier": "A",
      "reason": "Two soul hearts give immediate survivability while protecting red health and deal chances. The card can also be held as reserve healing, making it one of the most consistently useful ordinary tarot pickups.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/pgfjbj/",
          "label": "Player discussion",
          "title": "2021-09-02 tarot ranking discussion; named player transcriptions"
        }
      ],
      "evidence": "Named player transcription: A.",
      "version": "Early Repentance; current regular-Repentance mechanics override old bugs. Placements explicitly present in text; experience unverified, not consensus.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-913": {
      "name": "VI - The Lovers",
      "tier": "B",
      "reason": "Two red hearts provide dependable healing or fuel for a blood machine when containers are available. It does little at full health or on soul-only characters, though special heart rooms can improve the result.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/pgfjbj/",
          "label": "Player discussion",
          "title": "2021-09-02 tarot ranking discussion; named player transcriptions"
        }
      ],
      "evidence": "Named player transcription: B.",
      "version": "Early Repentance; current regular-Repentance mechanics override old bugs. Placements explicitly present in text; experience unverified, not consensus.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-914": {
      "name": "VII - The Chariot",
      "tier": "B",
      "reason": "Brief invulnerability lets you cross hazards or deal safe contact damage to an early boss. Losing normal shooting limits its late offensive value, so time it around dangerous attacks or a useful nearby target.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/pgfjbj/",
          "label": "Player discussion",
          "title": "2021-09-02 tarot ranking discussion; named player transcriptions"
        }
      ],
      "evidence": "Named player transcription: C.",
      "version": "Early Repentance; current regular-Repentance mechanics override old bugs. Placements explicitly present in text; experience unverified, not consensus.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-915": {
      "name": "VIII - Justice",
      "tier": "B",
      "reason": "A mix of basic resources can solve an early shortage without sacrificing anything. Each individual reward is small, but receiving keys, bombs, money and health together makes the card broadly useful while exploring.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/pgfjbj/",
          "label": "Player discussion",
          "title": "2021-09-02 tarot ranking discussion; named player transcriptions"
        }
      ],
      "evidence": "Named player transcription: A.",
      "version": "Early Repentance; current regular-Repentance mechanics override old bugs. Placements explicitly present in text; experience unverified, not consensus.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-916": {
      "name": "IX - The Hermit",
      "tier": "B",
      "reason": "Shop access saves a key and can serve as an escape from a costly room. Its value depends on a shop existing and having something worth buying; later random teleportation is less controlled.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/pgfjbj/",
          "label": "Player discussion",
          "title": "2021-09-02 tarot ranking discussion; named player transcriptions"
        }
      ],
      "evidence": "Named player transcription: B.",
      "version": "Early Repentance; current regular-Repentance mechanics override old bugs. Placements explicitly present in text; experience unverified, not consensus.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-917": {
      "name": "X - Wheel of Fortune",
      "tier": "C",
      "reason": "A spawned machine offers a place to spend surplus money or another object to bomb for resources. It has little immediate benefit without spare coins, and gambling may return less than saving for a shop.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/pgfjbj/",
          "label": "Player discussion",
          "title": "2021-09-02 tarot ranking discussion; named player transcriptions"
        }
      ],
      "evidence": "Named player transcription: F.",
      "version": "Early Repentance; current regular-Repentance mechanics override old bugs. Placements explicitly present in text; experience unverified, not consensus.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-918": {
      "name": "XI - Strength",
      "tier": "A",
      "reason": "A substantial temporary damage multiplier makes one difficult fight much shorter, with extra health and movement support during the room. The benefit expires on leaving, so use it where the full combat boost matters.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/pgfjbj/",
          "label": "Player discussion",
          "title": "2021-09-02 tarot ranking discussion; named player transcriptions"
        }
      ],
      "evidence": "Named player transcription: A.",
      "version": "Early Repentance; current regular-Repentance mechanics override old bugs. Placements explicitly present in text; experience unverified, not consensus.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-919": {
      "name": "XII - The Hanged Man",
      "tier": "B",
      "reason": "One-room flight retrieves isolated resources, bypasses floor hazards or improves movement in a terrain-heavy fight. It becomes redundant with permanent flight and offers no lasting reward unless you use it to reach something valuable.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/pgfjbj/",
          "label": "Player discussion",
          "title": "2021-09-02 tarot ranking discussion; named player transcriptions"
        }
      ],
      "evidence": "Named player transcription: F.",
      "version": "Early Repentance; current regular-Repentance mechanics override old bugs. Placements explicitly present in text; experience unverified, not consensus.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-920": {
      "name": "XIII - Death",
      "tier": "B",
      "reason": "Room-wide damage clears weak enemies and reduces the pressure from a dangerous group immediately. The flat damage scales poorly into late bosses, so using it on a crowded early room often earns more value.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/pgfjbj/",
          "label": "Player discussion",
          "title": "2021-09-02 tarot ranking discussion; named player transcriptions"
        }
      ],
      "evidence": "Named player transcription: B.",
      "version": "Early Repentance; current regular-Repentance mechanics override old bugs. Placements explicitly present in text; experience unverified, not consensus.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-921": {
      "name": "XIV - Temperance",
      "tier": "B",
      "reason": "A blood machine converts surplus red healing into money and a possible item payout. It is strong when unused hearts are available, but supplies little value when health is scarce or red containers are absent.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/pgfjbj/",
          "label": "Player discussion",
          "title": "2021-09-02 tarot ranking discussion; named player transcriptions"
        }
      ],
      "evidence": "Named player transcription: F.",
      "version": "Early Repentance; current regular-Repentance mechanics override old bugs. Placements explicitly present in text; experience unverified, not consensus.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-922": {
      "name": "XV - The Devil",
      "tier": "B",
      "reason": "A reliable room-long damage increase helps defeat an early boss or difficult wave efficiently. It is easy to use well but lacks the permanent value, protection or stronger scaling of the best consumables.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/pgfjbj/",
          "label": "Player discussion",
          "title": "2021-09-02 tarot ranking discussion; named player transcriptions"
        }
      ],
      "evidence": "Named player transcription: B.",
      "version": "Early Repentance; current regular-Repentance mechanics override old bugs. Placements explicitly present in text; experience unverified, not consensus.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-923": {
      "name": "XVI - The Tower",
      "tier": "C",
      "reason": "Several explosions can damage groups or break valuable obstacles, but their uncontrolled placement threatens Isaac as well. Large rooms and careful movement improve the odds; cramped fights make the risk harder to justify.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/pgfjbj/",
          "label": "Player discussion",
          "title": "2021-09-02 tarot ranking discussion; named player transcriptions"
        }
      ],
      "evidence": "Named player transcription: F.",
      "version": "Early Repentance; current regular-Repentance mechanics override old bugs. Placements explicitly present in text; experience unverified, not consensus.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-924": {
      "name": "XVII - The Stars",
      "tier": "B",
      "reason": "Teleporting to a Treasure Room, or a Planetarium when present, saves exploration time and can escape a challenge. It grants access rather than another item, so its value falls when no useful destination remains.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/pgfjbj/",
          "label": "Player discussion",
          "title": "2021-09-02 tarot ranking discussion; named player transcriptions"
        }
      ],
      "evidence": "Named player transcription: B.",
      "version": "Early Repentance; current regular-Repentance mechanics override old bugs. Placements explicitly present in text; experience unverified, not consensus.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-925": {
      "name": "XVIII - The Moon",
      "tier": "B",
      "reason": "A secret-room teleport grants access without a bomb and doubles as a controlled emergency escape. Its reward depends on that room's contents, so it is useful flexibility rather than guaranteed major progression.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/pgfjbj/",
          "label": "Player discussion",
          "title": "2021-09-02 tarot ranking discussion; named player transcriptions"
        }
      ],
      "evidence": "Named player transcription: B.",
      "version": "Early Repentance; current regular-Repentance mechanics override old bugs. Placements explicitly present in text; experience unverified, not consensus.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-926": {
      "name": "XIX - The Sun",
      "tier": "S",
      "reason": "A full red-health refill, strong room-wide damage and extensive floor information combine survival, offense and routing in one card. Even when one part is redundant, the remaining effects often justify saving it for danger.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/pgfjbj/",
          "label": "Player discussion",
          "title": "2021-09-02 tarot ranking discussion; named player transcriptions"
        }
      ],
      "evidence": "Named player transcription: S.",
      "version": "Early Repentance; current regular-Repentance mechanics override old bugs. Placements explicitly present in text; experience unverified, not consensus.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-927": {
      "name": "XX - Judgement",
      "tier": "B",
      "reason": "A beggar provides another way to convert spare money or health into resources and potentially a permanent item. The result needs investment and may be the wrong beggar type, so it is not free guaranteed power.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/uk9h8i/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        }
      ],
      "evidence": "Players value beggars and deal-chance manipulation.",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-928": {
      "name": "XXI - The World",
      "tier": "A",
      "reason": "Revealing the floor layout and most room locations lets you prioritize rewards and avoid wasted combat. It does not reveal super-secret or ultra-secret rooms, and is best used before exploration or equivalent mapping makes it redundant.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/pgfjbj/",
          "label": "Player discussion",
          "title": "2021-09-02 tarot ranking discussion; named player transcriptions"
        }
      ],
      "evidence": "Named player transcription: B.",
      "version": "Early Repentance; current regular-Repentance mechanics override old bugs. Placements explicitly present in text; experience unverified, not consensus.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-929": {
      "name": "2 of Clubs",
      "tier": "B",
      "reason": "Doubling bombs can fund secret-room searches, tinted rocks and emergency boss damage for several floors. Wait until you have a useful reserve when safe; using it at zero still solves an immediate bomb shortage.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/13felkq/",
          "label": "Player discussion",
          "title": "WwwWario — 2023-05-12 card poll results"
        }
      ],
      "evidence": "Eliminated round 17.",
      "version": "Regular Repentance. Explicit item-specific results in organizer text; voters’ experience unverified and multi-elimination format limits comparisons. Our tier is independent judgment.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-930": {
      "name": "2 of Diamonds",
      "tier": "A",
      "reason": "Doubling a saved coin reserve can finance several purchases and creates substantial economy from one slot. It needs money and worthwhile spending opportunities, so avoid holding it past the last useful shops without a plan.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/13felkq/",
          "label": "Player discussion",
          "title": "WwwWario — 2023-05-12 card poll results"
        }
      ],
      "evidence": "Eliminated round 26.",
      "version": "Regular Repentance. Explicit item-specific results in organizer text; voters’ experience unverified and multi-elimination format limits comparisons. Our tier is independent judgment.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-931": {
      "name": "2 of Spades",
      "tier": "B",
      "reason": "Doubling keys protects access to Treasure Rooms and lets you open more chests without rationing. The benefit depends on current reserves and future locked rewards, so it is less valuable once keys are already abundant.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/13felkq/",
          "label": "Player discussion",
          "title": "WwwWario — 2023-05-12 card poll results"
        }
      ],
      "evidence": "Eliminated round 14.",
      "version": "Regular Repentance. Explicit item-specific results in organizer text; voters’ experience unverified and multi-elimination format limits comparisons. Our tier is independent judgment.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-932": {
      "name": "2 of Hearts",
      "tier": "C",
      "reason": "Doubling current red health can provide useful healing when several containers are empty. It is weaker as an emergency rescue when almost dead and useless without refillable red health, making its timing unusually restrictive.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/13felkq/",
          "label": "Player discussion",
          "title": "WwwWario — 2023-05-12 card poll results"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/uk9h8i/",
          "label": "Player discussion",
          "title": "Player discussion"
        }
      ],
      "evidence": "Eliminated round 3.",
      "version": "Regular Repentance. Explicit item-specific results in organizer text; voters’ experience unverified and multi-elimination format limits comparisons. Our tier is independent judgment.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-933": {
      "name": "Ace of Clubs",
      "tier": "A",
      "reason": "Converting a dangerous non-boss crowd into bombs clears the threat while building a resource reserve. Move valuable pickups elsewhere or collect them first, since the conversion also consumes room resources and chests.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/13felkq/",
          "label": "Player discussion",
          "title": "WwwWario — 2023-05-12 card poll results"
        }
      ],
      "evidence": "Eliminated round 21.",
      "version": "Regular Repentance. Explicit item-specific results in organizer text; voters’ experience unverified and multi-elimination format limits comparisons. Our tier is independent judgment.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-934": {
      "name": "Ace of Diamonds",
      "tier": "A",
      "reason": "Turning non-boss enemies into money combines a room clear with immediate spending power. It is particularly useful in a crowded room, but valuable existing pickups should be collected before they are reduced to coins.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/13felkq/",
          "label": "Player discussion",
          "title": "WwwWario — 2023-05-12 card poll results"
        }
      ],
      "evidence": "Eliminated round 22.",
      "version": "Regular Repentance. Explicit item-specific results in organizer text; voters’ experience unverified and multi-elimination format limits comparisons. Our tier is independent judgment.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-935": {
      "name": "Ace of Spades",
      "tier": "A",
      "reason": "A non-boss crowd becomes both a safe room and a cache of keys, solving two problems at once. The effect also transforms existing pickups, so avoid sacrificing useful cards or item-bearing chests unnecessarily.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/13felkq/",
          "label": "Player discussion",
          "title": "WwwWario — 2023-05-12 card poll results"
        }
      ],
      "evidence": "Eliminated round 20.",
      "version": "Regular Repentance. Explicit item-specific results in organizer text; voters’ experience unverified and multi-elimination format limits comparisons. Our tier is independent judgment.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-936": {
      "name": "Ace of Hearts",
      "tier": "A",
      "reason": "Converting enemies into hearts can clear a dangerous room and provide substantial recovery at the same time. Heart usefulness varies by character and current health, and the conversion also destroys other room pickups.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/13felkq/",
          "label": "Player discussion",
          "title": "WwwWario — 2023-05-12 card poll results"
        }
      ],
      "evidence": "Eliminated round 16.",
      "version": "Regular Repentance. Explicit item-specific results in organizer text; voters’ experience unverified and multi-elimination format limits comparisons. Our tier is independent judgment.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-937": {
      "name": "The Joker",
      "tier": "A",
      "reason": "A guaranteed visit to the floor's deal room can recover a missed opportunity and expose powerful Devil or Angel rewards. Save it for a floor where access would otherwise be lost rather than duplicating an existing visit.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/13felkq/",
          "label": "Player discussion",
          "title": "WwwWario — 2023-05-12 card poll results"
        }
      ],
      "evidence": "Eliminated round 37.",
      "version": "Regular Repentance. Explicit item-specific results in organizer text; voters’ experience unverified and multi-elimination format limits comparisons. Our tier is independent judgment.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-938": {
      "name": "Suicide King",
      "tier": "D",
      "reason": "The normal outcome is immediate death, which outweighs a pile of resources and possible items. A confirmed extra life can make it exploitable in a favorable room pool, but that is a prerequisite rather than baseline value.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/13felkq/",
          "label": "Player discussion",
          "title": "WwwWario — 2023-05-12 card poll results"
        }
      ],
      "evidence": "Eliminated round 1.",
      "version": "Regular Repentance. Explicit item-specific results in organizer text; voters’ experience unverified and multi-elimination format limits comparisons. Our tier is independent judgment.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-939": {
      "name": "Queen of Hearts",
      "tier": "B",
      "reason": "A large pile of red hearts can restore a wounded build or finance extensive blood-machine use. The amount varies and heartless characters gain little, so use it where excess healing can actually be converted into progress.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Queen of Hearts: B (guide line 1487)"
        }
      ],
      "evidence": "The Cuck Chair places Queen of Hearts in B; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-939"
    },
    "sprite-940": {
      "name": "Chaos Card",
      "tier": "S",
      "reason": "A correctly aimed throw can remove many of the game's hardest boss encounters almost instantly. Important phase and immunity exceptions apply, especially Delirium and The Beast, so save it for a target it can actually solve.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/13felkq/",
          "label": "Player discussion",
          "title": "WwwWario — 2023-05-12 card poll results"
        }
      ],
      "evidence": "Eliminated round 31.",
      "version": "Regular Repentance. Explicit item-specific results in organizer text; voters’ experience unverified and multi-elimination format limits comparisons. Our tier is independent judgment.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-941": {
      "name": "Huge Growth",
      "tier": "A",
      "reason": "A large temporary damage boost can carry an underpowered build through a boss, with extra reach improving coverage. The enlarged body can make positioning less comfortable, but the immediate offensive payoff is substantial.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/13felkq/",
          "label": "Player discussion",
          "title": "WwwWario — 2023-05-12 card poll results"
        }
      ],
      "evidence": "Eliminated round 20.",
      "version": "Regular Repentance. Explicit item-specific results in organizer text; voters’ experience unverified and multi-elimination format limits comparisons. Our tier is independent judgment.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-942": {
      "name": "Ancient Recall",
      "tier": "A",
      "reason": "Three cards turn one consumable into several visible options for healing, offense, travel or economy. The results vary, yet you can use immediate benefits and retain the most useful card without additional cost.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/13felkq/",
          "label": "Player discussion",
          "title": "WwwWario — 2023-05-12 card poll results"
        }
      ],
      "evidence": "Eliminated round 18.",
      "version": "Regular Repentance. Explicit item-specific results in organizer text; voters’ experience unverified and multi-elimination format limits comparisons. Our tier is independent judgment.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-943": {
      "name": "Era Walk",
      "tier": "S",
      "reason": "Slowing enemies for an entire fight while improving movement makes dangerous patterns much easier to avoid. The shot-speed reduction needs adjustment, but the combined control can decisively stabilize a difficult boss encounter.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/uk9h8i/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        }
      ],
      "evidence": "Players prefer combat slowing over simple healing.",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-944": {
      "name": "Credit Card",
      "tier": "S",
      "reason": "Removing every shop or Devil-room price can turn an expensive selection into several free permanent upgrades. It needs a worthwhile room, but the resource swing is exceptional without requiring a rare supporting item.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/13felkq/",
          "label": "Player discussion",
          "title": "WwwWario — 2023-05-12 card poll results"
        }
      ],
      "evidence": "Eliminated round 35.",
      "version": "Regular Repentance. Explicit item-specific results in organizer text; voters’ experience unverified and multi-elimination format limits comparisons. Our tier is independent judgment.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-945": {
      "name": "Rules Card",
      "tier": "D",
      "reason": "The cryptic hint supplies no health, damage, resources or meaningful new information for a prepared run. Use or discard it to free the consumable slot rather than carrying it in place of an actionable card.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/10bylsy/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        }
      ],
      "evidence": "Players note hints can help newer players.",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-946": {
      "name": "Card Against Humanity",
      "tier": "B",
      "reason": "Filling a large safe room with poop provides many chances for coins and hearts after cleanup. It takes time and may obstruct movement, but can create meaningful early supplies even without a poop-related synergy.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1dhtdc8/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        }
      ],
      "evidence": "Player reports economy payoff with Petrified Poop.",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-947": {
      "name": "Get Out Of Jail Free Card",
      "tier": "B",
      "reason": "Opening doors supplies an emergency exit and access to otherwise locked routes, including special entrances. It is most valuable when a specific barrier matters; without one, another consumable is usually a stronger carry.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/13felkq/",
          "label": "Player discussion",
          "title": "WwwWario — 2023-05-12 card poll results"
        }
      ],
      "evidence": "Eliminated round 5.",
      "version": "Regular Repentance. Explicit item-specific results in organizer text; voters’ experience unverified and multi-elimination format limits comparisons. Our tier is independent judgment.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-948": {
      "name": "? Card",
      "tier": "A",
      "reason": "A free extra activation can duplicate healing, combat power or item manipulation from an already useful active. Its value tracks the held item closely, so save it for a meaningful effect rather than a weak routine use.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/13felkq/",
          "label": "Player discussion",
          "title": "WwwWario — 2023-05-12 card poll results"
        }
      ],
      "evidence": "Eliminated round 18.",
      "version": "Regular Repentance. Explicit item-specific results in organizer text; voters’ experience unverified and multi-elimination format limits comparisons. Our tier is independent judgment.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-949": {
      "name": "Rune of Hagalaz",
      "tier": "B",
      "reason": "Breaking room obstacles can expose tinted-rock rewards, crawlspaces and useful pickups without spending bombs. Choose a room with several valuable rocks or special obstacles, and stand clear of hazards released when mushrooms, urns or skulls break.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/s53xpq/",
          "label": "Player discussion",
          "title": "2022-01-16 Iskaru rune ranking and player discussion"
        }
      ],
      "evidence": "Iskaru: C.",
      "version": "Early Repentance; later Ehwaz patch accounted for separately. Named player opinion, experience unverified.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-950": {
      "name": "Rune of Jera",
      "tier": "S",
      "reason": "Duplicating a valuable room's pickups can create large reserves of health, money, keys or item-bearing chests. It rewards patience and room selection, with exceptional upside available from ordinary resources rather than mandatory rare combos.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/s53xpq/",
          "label": "Player discussion",
          "title": "2022-01-16 Iskaru rune ranking and player discussion"
        }
      ],
      "evidence": "Iskaru: S.",
      "version": "Early Repentance; later Ehwaz patch accounted for separately. Named player opinion, experience unverified.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-951": {
      "name": "Rune of Ehwaz",
      "tier": "A",
      "reason": "A guaranteed crawlspace at a suitable floor marking turns one rune into extra exploration and possible rewards. The ordinary trapdoor also offers an escape route, but skipping unfinished floors usually sacrifices more than it gains.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/uk9h8i/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        }
      ],
      "evidence": "Players cite marked-tile crawlspaces after patch.",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-952": {
      "name": "Rune of Dagaz",
      "tier": "A",
      "reason": "A soul heart is dependable protection, while removing most floor curses can restore information or make item choices safe. Its strongest use is on a troublesome curse, though the health alone prevents it being wasted.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/s53xpq/",
          "label": "Player discussion",
          "title": "2022-01-16 Iskaru rune ranking and player discussion"
        }
      ],
      "evidence": "Iskaru: A.",
      "version": "Early Repentance; later Ehwaz patch accounted for separately. Named player opinion, experience unverified.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-953": {
      "name": "Rune of Ansuz",
      "tier": "A",
      "reason": "Revealing the full map and secret rooms turns exploration into informed choices and reduces wasted bombs or combat. Use it before much of the floor is cleared to gain the most routing and resource value.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/s53xpq/",
          "label": "Player discussion",
          "title": "2022-01-16 Iskaru rune ranking and player discussion"
        }
      ],
      "evidence": "Iskaru: A.",
      "version": "Early Repentance; later Ehwaz patch accounted for separately. Named player opinion, experience unverified.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-954": {
      "name": "Rune of Perthro",
      "tier": "A",
      "reason": "Rerolling unwanted pedestals gives another chance at useful permanent power, especially in a strong room pool. It cannot guarantee an improvement, so use it on items you would happily give up rather than already valuable choices.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/uk9h8i/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/s53xpq/",
          "label": "Player discussion",
          "title": "2022-01-16 Iskaru rune ranking and player discussion"
        }
      ],
      "evidence": "Players argue rerolls should rank near similar consumables.",
      "version": "Early Repentance; later Ehwaz patch accounted for separately. Named player opinion, experience unverified.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-955": {
      "name": "Rune of Berkano",
      "tier": "B",
      "reason": "A small group of flies and spiders provides stored damage that scales with your offense. It is simple and safe to spend, though the burst is modest compared with consumables that transform an entire fight.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/s53xpq/",
          "label": "Player discussion",
          "title": "2022-01-16 Iskaru rune ranking and player discussion"
        }
      ],
      "evidence": "Iskaru: B.",
      "version": "Early Repentance; later Ehwaz patch accounted for separately. Named player opinion, experience unverified.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-956": {
      "name": "Rune of Algiz",
      "tier": "S",
      "reason": "Twenty seconds of invulnerability while retaining normal offense can turn a dangerous boss phase into safe damage time. It also enables hazard crossings, making it one of the strongest broadly applicable survival consumables.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/s53xpq/",
          "label": "Player discussion",
          "title": "2022-01-16 Iskaru rune ranking and player discussion"
        }
      ],
      "evidence": "Iskaru: A.",
      "version": "Early Repentance; later Ehwaz patch accounted for separately. Named player opinion, experience unverified.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-957": {
      "name": "Blank Rune",
      "tier": "B",
      "reason": "A random rune effect often supplies useful utility, protection or resources, with a chance to keep another copy. Uncertainty matters around valuable pedestals or pickups, so choose a room where several possible outcomes are acceptable.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/s53xpq/",
          "label": "Player discussion",
          "title": "2022-01-16 Iskaru rune ranking and player discussion"
        }
      ],
      "evidence": "Iskaru: B.",
      "version": "Early Repentance; later Ehwaz patch accounted for separately. Named player opinion, experience unverified.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-958": {
      "name": "Black Rune",
      "tier": "A",
      "reason": "Consuming bad pedestals for permanent stats turns disappointing item finds into reliable build development. It also clears weak enemies and converts pickups into damage, so collect resources you want to preserve before using it.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Black Rune: C (guide line 1062)"
        }
      ],
      "evidence": "The Cuck Chair places Black Rune in C; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-958"
    },
    "sprite-959": {
      "name": "Rune Shard",
      "tier": "C",
      "reason": "A weakened random rune can provide modest utility, but its low strength and unpredictable outcome make it difficult to save for a precise need. Spend it where several possible effects could help.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/s53xpq/",
          "label": "Player discussion",
          "title": "2022-01-16 Rune Shard player anecdote"
        }
      ],
      "evidence": "Player used its floor skip to reach Hush on time.",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-960": {
      "name": "Dice Shard",
      "tier": "A",
      "reason": "Rerolling both unwanted pedestals and room pickups gives a flexible chance to improve permanent items and resources. Collect anything already valuable first, since the combined effect does not selectively preserve good existing rewards.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/uk9h8i/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        }
      ],
      "evidence": "Players compare its rerolls favorably with other options.",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-961": {
      "name": "Emergency Contact",
      "tier": "B",
      "reason": "Two grabbing hands can quickly remove or damage dangerous targets without putting Isaac close to them. It is a useful immediate combat tool, but limited targeting and boss effectiveness make it less decisive than stronger burst cards.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/13felkq/",
          "label": "Player discussion",
          "title": "WwwWario — 2023-05-12 card poll results"
        }
      ],
      "evidence": "Eliminated round 2.",
      "version": "Regular Repentance. Explicit item-specific results in organizer text; voters’ experience unverified and multi-elimination format limits comparisons. Our tier is independent judgment.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-962": {
      "name": "Holy Card",
      "tier": "A",
      "reason": "A portable shield absorbs the next hit and persists until needed, protecting both health and deal chances. It is especially vital for fragile characters, though regular Repentance does not let repeated Holy Cards accumulate separate shields.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/13felkq/",
          "label": "Player discussion",
          "title": "WwwWario — 2023-05-12 card poll results"
        }
      ],
      "evidence": "Eliminated round 5.",
      "version": "Regular Repentance. Explicit item-specific results in organizer text; voters’ experience unverified and multi-elimination format limits comparisons. Our tier is independent judgment.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-963": {
      "name": "Cracked Key",
      "tier": "B",
      "reason": "One red-room opening can reveal extra resources or help reach a valuable hidden room when used with map knowledge. Its guaranteed Tainted-character unlock use at Home is important progression, but ordinary combat value depends on placement.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/13felkq/",
          "label": "Player discussion",
          "title": "WwwWario — 2023-05-12 card poll results"
        }
      ],
      "evidence": "Eliminated round 12.",
      "version": "Regular Repentance. Explicit item-specific results in organizer text; voters’ experience unverified and multi-elimination format limits comparisons. Our tier is independent judgment.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-964": {
      "name": "O - The Fool?",
      "tier": "B",
      "reason": "Dropping health and resources enables challenge-room access and pickup manipulation, with excellent upside when a reroll opportunity is already available. Recover what you need afterward; careless use can leave you vulnerable or strand useful resources.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Reverse Fool: A (guide line 1454)"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/uk9h8i/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        }
      ],
      "evidence": "Players cite pedestal creation and challenge-room access.",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-964"
    },
    "sprite-965": {
      "name": "I - The Magician?",
      "tier": "A",
      "reason": "A minute of projectile repulsion makes many patterns easier to dodge while you keep attacking. It is powerful protection rather than complete immunity, so movement still matters against contact threats and shots the aura cannot safely deflect.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Reverse Magician: A (guide line 1419)"
        }
      ],
      "evidence": "The Cuck Chair places Reverse Magician in A; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-965"
    },
    "sprite-966": {
      "name": "II - The High Priestess?",
      "tier": "D",
      "reason": "A minute of stomps aimed at Isaac adds a persistent hazard and disrupts safe positioning. Skilled movement can direct them into enemies or rocks, but ordinary use creates more danger than dependable assistance.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Reverse High Priestess: F (guide line 1702)"
        }
      ],
      "evidence": "The Cuck Chair places Reverse High Priestess in F; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-966"
    },
    "sprite-967": {
      "name": "III - The Empress?",
      "tier": "A",
      "reason": "Temporary health and a substantial tears increase provide both survival and offense across a full minute. Time it for a difficult fight or sequence, remembering that the extra health capacity and fire rate expire afterward.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Reverse Empress: C (guide line 1579)"
        }
      ],
      "evidence": "The Cuck Chair places Reverse Empress in C; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-967"
    },
    "sprite-968": {
      "name": "IV - The Emperor?",
      "tier": "A",
      "reason": "An additional boss reward offers permanent power without consuming an existing pedestal. The encounter can be harder than the current floor suggests, so use it when the build and health can handle an unexpected boss.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Reverse Emperor: B (guide line 1500)"
        }
      ],
      "evidence": "The Cuck Chair places Reverse Emperor in B; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-968"
    },
    "sprite-969": {
      "name": "V - The Hierophant?",
      "tier": "A",
      "reason": "Two bone hearts add substantial flexible protection that can be maintained with ordinary red-heart pickups. They are especially valuable with spare healing available, though letting empty shells break loses that capacity permanently.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Reverse Hierophant: B (guide line 1550)"
        }
      ],
      "evidence": "The Cuck Chair places Reverse Hierophant in B; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-969"
    },
    "sprite-970": {
      "name": "VI - The Lovers?",
      "tier": "A",
      "reason": "Creating a pedestal from the current room pool lets you target a valuable reward location directly. The broken-heart cost permanently reduces maximum capacity, so use it in a strong pool while keeping enough survivability.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Reverse Lovers: S (guide line 1330)"
        }
      ],
      "evidence": "The Cuck Chair places Reverse Lovers in S; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-970"
    },
    "sprite-971": {
      "name": "VII - The Chariot?",
      "tier": "A",
      "reason": "Ten seconds of invulnerability and greatly increased fire rate can deliver a huge safe burst against a well-positioned boss. Almost losing movement means positioning first is essential; it is less useful when the target moves out of range.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/pgfjbj/",
          "label": "Player discussion",
          "title": "2021-09-02 tarot ranking discussion; named player transcriptions"
        }
      ],
      "evidence": "Named player transcription: B.",
      "version": "Early Repentance; current regular-Repentance mechanics override old bugs. Placements explicitly present in text; experience unverified, not consensus.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-972": {
      "name": "VIII - Justice?",
      "tier": "A",
      "reason": "Several golden chests create a strong bundle of resources and possible items from one card. Bring enough keys or free chest access, since unopened chests provide no immediate help and can consume an early key reserve.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/pgfjbj/",
          "label": "Player discussion",
          "title": "2021-09-02 tarot ranking discussion; named player transcriptions"
        }
      ],
      "evidence": "Named player transcription: S.",
      "version": "Early Repentance; current regular-Repentance mechanics override old bugs. Placements explicitly present in text; experience unverified, not consensus.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-973": {
      "name": "IX - The Hermit?",
      "tier": "B",
      "reason": "Selling unwanted room resources or pedestals can finance an important shop purchase immediately. It permanently destroys what it sells, so collect valuable health, cards and items first rather than converting a good room indiscriminately.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/pgfjbj/",
          "label": "Player discussion",
          "title": "2021-09-02 tarot ranking discussion; named player transcriptions"
        }
      ],
      "evidence": "Named player transcription: F.",
      "version": "Early Repentance; current regular-Repentance mechanics override old bugs. Placements explicitly present in text; experience unverified, not consensus.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-974": {
      "name": "X - Wheel of Fortune?",
      "tier": "D",
      "reason": "An unpredictable Dice Room effect can dismantle a working build as easily as improve room resources. It is a last-resort gamble for a run already failing, not a dependable consumable to use on a healthy setup.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Reverse Wheel of Fortune: F (guide line 1678)"
        }
      ],
      "evidence": "The Cuck Chair places Reverse Wheel of Fortune in F; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-974"
    },
    "sprite-975": {
      "name": "XI - Strength?",
      "tier": "S",
      "reason": "Doubling damage received while slowing enemies makes a difficult boss both shorter and safer. The room-long effect benefits the whole offensive build and requires no risky health trade or special synergy.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Reverse Strength: S (guide line 1344)"
        }
      ],
      "evidence": "The Cuck Chair places Reverse Strength in S; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-975"
    },
    "sprite-976": {
      "name": "XII - The Hanged Man?",
      "tier": "B",
      "reason": "Temporary triple shot and enemy coin drops can improve a dense combat room and generate useful money. The Keeper transformation changes health handling and movement, so it deserves more care than a simple damage card.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Reverse Hanged Man: D (guide line 1641)"
        }
      ],
      "evidence": "The Cuck Chair places Reverse Hanged Man in D; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-976"
    },
    "sprite-977": {
      "name": "XIII - Death?",
      "tier": "A",
      "reason": "Already-killed enemies become protective bones or friendly undead, producing support that can carry into later rooms. Use it after clearing a crowded encounter and before leaving; activating too early or after returning forfeits most of the payoff.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Reverse Death: D (guide line 1655)"
        }
      ],
      "evidence": "The Cuck Chair places Reverse Death in D; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-977"
    },
    "sprite-978": {
      "name": "XIV - Temperance?",
      "tier": "C",
      "reason": "Five random pill effects can grant permanent stats, but can also damage health or weaken useful attributes. It is much safer with pill protection or favorable known effects, and should be used away from immediate combat danger.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/uk9h8i/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        }
      ],
      "evidence": "Players cite either PHD as favorable context.",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-979": {
      "name": "XV - The Devil?",
      "tier": "A",
      "reason": "Temporary flight and a strong homing familiar give useful damage and terrain freedom for a difficult encounter. Its Bible effect also handles Mom-related fights, but avoid using it against Satan because that interaction is lethal.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Reverse Devil: D (guide line 1628)"
        }
      ],
      "evidence": "The Cuck Chair places Reverse Devil in D; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-979"
    },
    "sprite-980": {
      "name": "XVI - The Tower?",
      "tier": "B",
      "reason": "Creating rocks offers several chances for tinted-rock rewards and other environmental pickups. Bring bombs or a rock-breaking effect, and use a safe room where the new obstacles will not complicate a dangerous fight.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Reverse Tower: C (guide line 1600)"
        }
      ],
      "evidence": "The Cuck Chair places Reverse Tower in C; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-980"
    },
    "sprite-981": {
      "name": "XVII - The Stars?",
      "tier": "S",
      "reason": "Trading the oldest eligible item for two items from a chosen room pool can produce a tremendous permanent upgrade. Check what will be removed first, because sacrificing a foundational item can outweigh even two strong replacements.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Reverse Stars: S (guide line 1322)"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/uk9h8i/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        }
      ],
      "evidence": "Players value converting early item into chosen-pool items.",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-981"
    },
    "sprite-982": {
      "name": "XVIII - The Moon?",
      "tier": "S",
      "reason": "Guaranteed ultra-secret-room access normally adds a free pedestal from its specialized pool while revealing a route back. It is a major permanent-power opportunity from one card, even though the specific item can still disappoint.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Reverse Sun + Moon: S (guide line 1390)"
        }
      ],
      "evidence": "The Cuck Chair places Reverse Sun + Moon in S; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-982"
    },
    "sprite-983": {
      "name": "XIX - The Sun?",
      "tier": "A",
      "reason": "Floor-long damage, flight and spectral tears can substantially improve a weak build's combat and exploration. The heart conversion changes health management and darkness reduces visibility, so use it with awareness of the floor and current health.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/pgfjbj/",
          "label": "Player discussion",
          "title": "2021-09-02 tarot ranking discussion; named player transcriptions"
        }
      ],
      "evidence": "Named player transcription: A.",
      "version": "Early Repentance; current regular-Repentance mechanics override old bugs. Placements explicitly present in text; experience unverified, not consensus.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-984": {
      "name": "XX - Judgement?",
      "tier": "S",
      "reason": "A restock machine in a room with valuable-pool pedestals creates multiple chances to find a run-changing item. Coins or bombs are needed to exploit it, but ordinary spare resources can buy exceptional selection power.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Reverse Judgement: S (guide line 1350)"
        }
      ],
      "evidence": "The Cuck Chair places Reverse Judgement in S; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-984"
    },
    "sprite-985": {
      "name": "XXI - The World?",
      "tier": "A",
      "reason": "A guaranteed crawlspace provides extra rewards or a possible item without needing a special marking or a bomb. The contents vary, but it is an easy, low-risk way to gain additional exploration from one consumable.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Reverse World: B (guide line 1529)"
        }
      ],
      "evidence": "The Cuck Chair places Reverse World in B; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-985"
    },
    "sprite-986": {
      "name": "Wild Card",
      "tier": "S",
      "reason": "Repeating a chosen recent consumable or active effect can reproduce powerful item generation, rerolls or resources. Track the last activation carefully; deliberate sequencing gives excellent flexibility, while careless use can copy something trivial or harmful.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Wild Card: A (guide line 1442)"
        },
        {
          "url": "https://www.reddit.com/r/thebindingofisaac/comments/1d3ctc6/i_made_a_tier_list_of_all_tboi_characters_and/",
          "label": "Player discussion",
          "title": "Player discussion"
        }
      ],
      "evidence": "The Cuck Chair places Wild Card in A; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-986"
    },
    "sprite-987": {
      "name": "Soul of Isaac",
      "tier": "S",
      "reason": "Adding an alternative to each pedestal improves item selection while preserving the original choice. This avoids the main risk of an ordinary reroll and becomes particularly valuable in rooms containing several desirable-pool items.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Soul of Isaac: S (guide line 1319)"
        }
      ],
      "evidence": "The Cuck Chair places Soul of Isaac in S; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-987"
    },
    "sprite-988": {
      "name": "Soul of Magdalene",
      "tier": "B",
      "reason": "Rapid enemy deaths can provide abundant short-lived red healing in a crowded room. You must collect it quickly and have usable red containers, so the stone is less reliable against an isolated boss or for soul-health characters.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Soul of Maggy: C (guide line 1560)"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/uk9h8i/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        }
      ],
      "evidence": "Players clarify room-long effect and boss-add healing.",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-988"
    },
    "sprite-989": {
      "name": "Soul of Cain",
      "tier": "A",
      "reason": "Opening several adjacent red rooms creates multiple chances for resources, special rooms and additional map access. Position it where many eligible exits exist; a poor location can reduce this to only a small amount of extra exploration.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Soul of Cain: S (guide line 1334)"
        }
      ],
      "evidence": "The Cuck Chair places Soul of Cain in S; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-989"
    },
    "sprite-990": {
      "name": "Soul of Judas",
      "tier": "B",
      "reason": "Dark Arts provides a brief protected reposition and a burst against enemies you pass through. It is strongest in dense patterns with multiple targets, but a single use is less decisive than sustained boss protection.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Soul of Judas: B (guide line 1494)"
        }
      ],
      "evidence": "The Cuck Chair places Soul of Judas in B; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-990"
    },
    "sprite-991": {
      "name": "Soul of ???",
      "tier": "B",
      "reason": "Poison, creep and a volley of Butt Bombs deliver useful room damage from one stone. The barrage requires care around explosions and positioning, making it less predictable than a clean targeted attack or invulnerability effect.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Soul of Blue Baby: D (guide line 1621)"
        }
      ],
      "evidence": "The Cuck Chair places Soul of Blue Baby in D; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-991"
    },
    "sprite-992": {
      "name": "Soul of Eve",
      "tier": "A",
      "reason": "A large flock adds sustained automatic damage for the whole room while Isaac concentrates on dodging. It is especially useful against a durable target that birds can reach, with less payoff against inaccessible or frequently absent enemies.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Soul of Eve: B (guide line 1504)"
        }
      ],
      "evidence": "The Cuck Chair places Soul of Eve in B; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-992"
    },
    "sprite-993": {
      "name": "Soul of Samson",
      "tier": "B",
      "reason": "A temporary bone sword and stat boost can rapidly clear close enemies or a vulnerable boss. The melee requirement increases positioning demands, so it is less comfortable when distant threats or dense projectiles prevent safe approaches.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Soul of Samson: C (guide line 1583)"
        }
      ],
      "evidence": "The Cuck Chair places Soul of Samson in C; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-993"
    },
    "sprite-994": {
      "name": "Soul of Azazel",
      "tier": "S",
      "reason": "A short Mega Blast can erase a dangerous room or deal enormous damage to a boss while crossing room boundaries. Aim and recoil management matter, but the immediate offensive payoff is exceptional without supporting items.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Soul of Azazel: B (guide line 1519)"
        }
      ],
      "evidence": "The Cuck Chair places Soul of Azazel in B; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-994"
    },
    "sprite-995": {
      "name": "Soul of Lazarus",
      "tier": "A",
      "reason": "Holding it supplies a dependable extra life that can save an otherwise finished run. Revival leaves very little health, so it is insurance rather than a full recovery, and manual activation is usually unnecessary.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Soul of Lazarus: S (guide line 1348)"
        }
      ],
      "evidence": "The Cuck Chair places Soul of Lazarus in S; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-995"
    },
    "sprite-996": {
      "name": "Soul of Eden",
      "tier": "A",
      "reason": "Rerolling unwanted room items and pickups gives access to possibilities beyond the usual item pool. That freedom can improve weak-pool pedestals, but also sacrifices the advantage of rerolling within an already excellent pool.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Soul of Eden: A (guide line 1445)"
        }
      ],
      "evidence": "The Cuck Chair places Soul of Eden in A; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-996"
    },
    "sprite-997": {
      "name": "Soul of the Lost",
      "tier": "A",
      "reason": "Temporary Lost form grants flight, a shield and an opportunity to take a free Devil item. Use it for a controlled resource play or safe room, since another hit after the shield breaks is fatal.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Soul of the Lost: A (guide line 1451)"
        }
      ],
      "evidence": "The Cuck Chair places Soul of the Lost in A; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-997"
    },
    "sprite-998": {
      "name": "Soul of Lilith",
      "tier": "S",
      "reason": "A permanent familiar is a free lasting item effect from a single consumable, with no setup or health cost. The random familiar may be modest, but the persistent reward comfortably exceeds ordinary one-room assistance.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Soul of Lilith: S (guide line 1366)"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/uk9h8i/",
          "label": "Player discussion",
          "title": "Player discussion"
        }
      ],
      "evidence": "The Cuck Chair places Soul of Lilith in S; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-998"
    },
    "sprite-999": {
      "name": "Soul of the Keeper",
      "tier": "A",
      "reason": "A substantial pile of coins can fund an important item purchase and replenish a depleted economy immediately. Its exact value varies, and it is less meaningful after the route has run out of worthwhile spending opportunities.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Soul of the Keeper: A (guide line 1460)"
        }
      ],
      "evidence": "The Cuck Chair places Soul of the Keeper in A; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-999"
    },
    "sprite-1000": {
      "name": "Soul of Apollyon",
      "tier": "A",
      "reason": "Many locusts supply a strong stored burst with damage and status effects that scale with Isaac. Explosive variants require care around nearby targets, but the overall attack power is much greater than a small fly-spawning rune.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Soul of Apollyon: B (guide line 1546)"
        }
      ],
      "evidence": "The Cuck Chair places Soul of Apollyon in B; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-1000"
    },
    "sprite-1001": {
      "name": "Soul of the Forgotten",
      "tier": "A",
      "reason": "The temporary Forgotten provides expendable health for sacrifice rooms and blood payments, alongside extra combat help. Those practical uses can yield substantial rewards, though positioning the second body and finding a suitable opportunity still require care.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Soul of the Forgotten: D (guide line 1652)"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/uk9h8i/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        }
      ],
      "evidence": "Player values expendable sacrifice-room body.",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-1001"
    },
    "sprite-1002": {
      "name": "Soul of Bethany",
      "tier": "A",
      "reason": "Six wisps add shooting support and can absorb projectiles, providing benefits that persist while they survive. Their fragility limits the duration, so careful positioning matters if you want more than a brief offensive burst.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Soul of Bethany: D (guide line 1664)"
        }
      ],
      "evidence": "The Cuck Chair places Soul of Bethany in D; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-1002"
    },
    "sprite-1003": {
      "name": "Soul of Jacob and Esau",
      "tier": "A",
      "reason": "A temporary Esau with a randomized build can add substantial room-long damage, especially once Isaac owns many items. His body needs management and the outcome varies, but losing him does not cost the run.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Soul of Jacob: D (guide line 1671)"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/uk9h8i/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        }
      ],
      "evidence": "Player values expendable health for machines.",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-1003"
    },
    "sprite-1004": {
      "name": "Gold Key",
      "tier": "A",
      "reason": "Unlimited keys for the floor remove access costs and let you open every ordinary locked reward. Its payoff depends on remaining locked content, so collect it before exploring rather than after spending all necessary keys.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/thebindingofisaac/comments/15owo3e/why_are_my_bombs_golden_i_just_used_a_bombs_are/",
          "label": "Player discussion",
          "title": "2023-08-12 player pickup discussion"
        },
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/1ehw6as/",
          "label": "Player discussion",
          "title": "2024-08-02 — item-specific use discussion"
        }
      ],
      "evidence": "Players value Golden Key for eternal and mega chests, but complain about finding it after locked doors are already opened.",
      "version": "2024-08-02; regular Repentance-compatible benefit only. Player experience unverified.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-1005": {
      "name": "Gold Bomb",
      "tier": "S",
      "reason": "Unlimited floor bombs enable exhaustive secret searches, tinted-rock collection and substantial combat damage without rationing. It provides exceptional exploration and offense immediately, though the benefit ends at the next floor transition.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Gold Bomb: Unlock ASAP (guide line 1721)"
        }
      ],
      "evidence": "The Cuck Chair places Gold Bomb in Unlock ASAP; inspected long-form heading and named entry.",
      "version": "Rep+ guide; regular mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-1005"
    },
    "sprite-1006": {
      "name": "Golden Battery",
      "tier": "B",
      "reason": "Repeatable full charges can turn spare health into meaningful healing, item manipulation or resources from a strong active. The full-heart pickup cost and relocation make it inefficient with a weak active or an already endangered health bar.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Golden Battery: S (guide line 1383)"
        }
      ],
      "evidence": "The Cuck Chair places Golden Battery in S; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-1006"
    },
    "sprite-1007": {
      "name": "Golden Troll Bomb",
      "tier": "D",
      "reason": "An endlessly exploding troll bomb is primarily a persistent hazard that cannot be collected normally. It can break obstacles or damage enemies with careful positioning, but safe conversion requires an external effect such as Safety Scissors.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/mjjc3c/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        }
      ],
      "evidence": "Players report repeating explosions and disarming with Safety Scissors.",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-1008": {
      "name": "Golden Penny",
      "tier": "A",
      "reason": "Repeated collections often produce enough money to materially improve a shop visit, with no resource cost. It can vanish early and may appear awkwardly, but its substantial average economy makes it a valuable ordinary pickup.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Golden Penny: S (guide line 1373)"
        }
      ],
      "evidence": "The Cuck Chair places Golden Penny in S; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-1008"
    },
    "sprite-1009": {
      "name": "Gold Heart",
      "tier": "B",
      "reason": "Coins released when the covered health breaks compensate for damage and can finance later purchases. It adds no actual health, so do not treat it as protection or spend important hearts merely to force a payout.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Gold Heart: Decent (guide line 1768)"
        }
      ],
      "evidence": "The Cuck Chair places Gold Heart in Decent; inspected long-form heading and named entry.",
      "version": "Rep+ guide; regular mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-1009"
    },
    "sprite-1010": {
      "name": "Bone Heart",
      "tier": "A",
      "reason": "A refillable bone container offers flexible protection and makes ordinary red-heart healing useful without requiring a permanent HP item. Keep it filled when possible, because another hit after it empties destroys the shell.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/11wdm78/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        }
      ],
      "evidence": "Players value bone-heart deal protection while comparing Hierophants.",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-1011": {
      "name": "Rotten Heart",
      "tier": "B",
      "reason": "Room-clear flies turn protected rotten health into recurring damage that scales with the build. The heart disappears in one hit, reducing early health efficiency, so it is best sheltered behind other health or shields.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/r1okn5/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        }
      ],
      "evidence": "Players debate fly generation against reduced durability.",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-1012": {
      "name": "Black Sack",
      "tier": "A",
      "reason": "Several pickups in one sack provide strong resource value, with useful defensive heart variants among the possibilities. The result is random and a purchased sack still needs a sensible price comparison with other shop options.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Black Sack: C (guide line 1570)"
        }
      ],
      "evidence": "The Cuck Chair places Black Sack in C; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-1012"
    },
    "sprite-1013": {
      "name": "Rebirth Pills A - L",
      "tier": null,
      "reason": "This listing combines permanent stat gains and healing with health loss, map disruption and other harmful pills, so one tier would misrepresent it. Identify effects safely, reuse beneficial colors and avoid known harmful ones unless their situational conversion helps.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/18jg1w8/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        }
      ],
      "evidence": "Players report lifesaving Balls of Steel and costly Health Down.",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-1014": {
      "name": "Rebirth Pills P - Z",
      "tier": null,
      "reason": "These pills range from permanent tears or speed gains to stat losses and temporary aiming disruption. Rate the identified effect rather than the group: take useful stat increases, preserve safe orbitals and wait out combat-disrupting effects in a cleared room.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/18jg1w8/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        }
      ],
      "evidence": "Players weigh Tears Up against detrimental stat pills.",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-1015": {
      "name": "Afterbirth Pills",
      "tier": null,
      "reason": "This group mixes strong defensive effects and useful spiders with increased damage taken or vision and navigation disruption. Save identified Percs or Power Pill for danger, and test unknown pills safely instead of treating every color as a combat resource.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/jjfcvj/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        }
      ],
      "evidence": "Player dislikes diluted pill pool; Percs and Addicted give opposite outcomes.",
      "version": "2020-10-28 Afterbirth+; current regular Repentance effects govern. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-1016": {
      "name": "Afterbirth+ Pills",
      "tier": null,
      "reason": "Gulp and Drowsy can provide excellent permanent utility or boss control, while Excited and an unplanned Horf shot can create danger. Keep track of identified effects, use Gulp with a worthwhile trinket and avoid harmful speed-ups before important fights.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/18jg1w8/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        }
      ],
      "evidence": "Players praise Drowsy and Gulp; Horf is acknowledged.",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-1017": {
      "name": "Repentance Pills",
      "tier": null,
      "reason": "Shot-speed changes can help one weapon and hinder another, while Experimental Pill trades a random improvement for a random decrease. Evaluate the actual weapon and identified effect; pill protection makes the random stat trade substantially more attractive.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/18jg1w8/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        }
      ],
      "evidence": "Player reports Experimental Pill can trade tears for shot speed.",
      "version": "Repentance-era discussion; regular Repentance mechanics retained. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed"
    },
    "sprite-1018": {
      "name": "Gold Pill",
      "tier": "C",
      "reason": "Repeated random pill effects offer many chances at permanent improvements but can also damage health or important stats. Use it in a safe room with spare health, and value it much more highly when harmful pills are neutralized.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Gold Pill: A (guide line 1407)"
        }
      ],
      "evidence": "The Cuck Chair places Gold Pill in A; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-1018"
    },
    "sprite-1019": {
      "name": "Horse Pills",
      "tier": null,
      "reason": "Horse pills amplify both beneficial and harmful identified effects, so the size alone cannot establish a useful tier. Take strong positive effects enthusiastically, but treat unknown or harmful versions with more caution because their consequences are magnified too.",
      "sources": [
        {
          "url": "https://steamcommunity.com/sharedfiles/filedetails/?id=3094128379&l=english",
          "label": "Player guide (Rep+)",
          "title": "The Cuck Chair — Horse Pill: A (guide line 1429)"
        }
      ],
      "evidence": "The Cuck Chair places Horse Pill in A; inspected long-form heading and named entry.",
      "version": "Current Repentance+ guide; only compatible placement used, regular-Repentance dossier governs mechanics. Experience unverified; individual opinion, not consensus.",
      "confidence": "medium",
      "status": "reviewed",
      "inspectionRecord": "research/tiers/full-player-trinkets-inspection.json#/steam/sprite-1019"
    },
    "sprite-1020": {
      "name": "Dice Rooms",
      "tier": null,
      "reason": "The six layouts range from extra-floor value or useful pedestal rerolls to replacing your entire build. Check the dots first: exploit a beneficial five or four strategically, and reserve one or six for a build you are willing to lose.",
      "sources": [
        {
          "url": "https://www.reddit.com/r/bindingofisaac/comments/pt6vs0/",
          "label": "Player discussion",
          "title": "Primary player discussion"
        }
      ],
      "evidence": "Players favor floor repeat and pedestal rerolls, noting timing and key costs.",
      "version": "2021-09-22 Repentance; individual effects matter, not a uniform room rating. Player experience unverified; evidence is not expert consensus.",
      "confidence": "medium",
      "status": "reviewed"
    }
  }
}
